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![[Post New]](/s/i/i.gif) 2013/01/09 18:26:06
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Quick-fingered Warlord Moderatus
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As the thread title implies, I've a question about Weapon Destroyed results on a vehicle with a lot of weapons. On Pg. 74 of the BRB, Vehicle Damage Table under Weapon Destroyed,
"One of the vehicle's weapons (randomly chosen) is destroyed - including any combi- or built in weapons. This can include vehicle upgrades that function as weapons, such as pintle-mounted storm bolters or hunter-killer missiles."
Usually, when a vehicle has 1, 2, or 3 guns, the way I play it is to assign each weapon a number on a d6 such that all of them have an equal chance (i.e. 1-2 for gun 1, 3-4 for gun 2, 5-6 for gun 3). Now, what would be the appropriate way to do this "random choosing" of weapons from a vehicle with 4 weapons and above? Some examples I'm looking at are Leman Russes with sponsons (4 weapons), Vendettas with sponson heavy bolters (5 weapons), and Storm Ravens with hurricane bolters and missiles (4 guns + 4 missiles = 8 weapons).
The ork player I played against at my FLGS basically decreed that on my Storm Raven, on a d6, 1-2 was the TLMM, 3-4 was the TLLC, and 5-6 was the missiles. When he rolled a 5, he argued all the missiles should be destroyed, but when I checked the Codex, it is stated as "four mindstrike missiles" as opposed to a single launcher with only four shots, thereby implying that each missile counts as one weapon. This is the consensus that the other players in my FLGS went with as well. The damage had been done, but for future reference I wanted the number of missiles left to factor in to the weapon destroyed roll too.
Unless someone has a 4-, 5- or 8-sided die, there's no way to roll for them with an even-numbered chance of each weapon being destroyed. To ensure fairness, how does one roll for this?
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![[Post New]](/s/i/i.gif) 2013/01/09 18:30:42
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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You are correct. Each missile is a seperate weapon. A stormraven with hurricane bolters has 8 weapons.
There is no correct way to do this as GW hasn't given us a mandated way of randomly choosing the weapon.
So either get an 8 sided dice or do something like the following.
D6 roll for a stormraven without Hurricane bolters.
1: Multi-melta
2: Lascannon
3-6: Missiles(further randomize which missile location is destroyed)
If you have Hurricane bolters the following is used.
1: MM
2: Lascannon
3: Hurricane bolter(further randomize which side is destroyed)
4-6: Missiles(further randomize which missile location is destroyed)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/09 18:40:42
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Quick-fingered Warlord Moderatus
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Grey Templar wrote:You are correct. Each missile is a seperate weapon. A stormraven with hurricane bolters has 8 weapons.
There is no correct way to do this as GW hasn't given us a mandated way of randomly choosing the weapon.
So either get an 8 sided dice or do something like the following.
D6 roll for a stormraven without Hurricane bolters.
1: Multi-melta
2: Lascannon
3-6: Missiles(further randomize which missile location is destroyed)
If you have Hurricane bolters the following is used.
1: MM
2: Lascannon
3: Hurricane bolter(further randomize which side is destroyed)
4-6: Missiles(further randomize which missile location is destroyed)
As a further follow-up question, who determines what to assign the numbers of each weapon? Technically if we're doing it this way, my opponent could do as he did earlier and assign the missiles a lower percentage chance of being destroyed that as in your methodology.
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Click here for my Swap Shop post - I'm buying stuff!
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![[Post New]](/s/i/i.gif) 2013/01/09 18:44:16
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Each needs the same chance of getting picked. The breakdown I gave is appropriatly weighting the missiles.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/09 18:53:03
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Quick-fingered Warlord Moderatus
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Grey Templar wrote:
If you have Hurricane bolters the following is used.
1: MM
2: Lascannon
3: Hurricane bolter(further randomize which side is destroyed)
4-6: Missiles(further randomize which missile location is destroyed)
I don't know if my math is off or what for the Hurricane Bolter one, but aren't the chances of each weapon all different?
MM: 1/6 = 16.67%
LC: 1/6 = 16.67%
HB1: 1/6 * 1/2 = 8.33%
HB2: 1/6 * 1/2 = 8.33%
M1: 1/6 * 1/4 = 12.5%
M2: 1/6 * 1/4 = 12.5%
M3: 1/6 * 1/4 = 12.5%
M4: 1/6 * 1/4 = 12.5%
(Not to mention that the randomization of each missile location is compounded by the fact that we're calculating 4 weapons on a d6)
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This message was edited 3 times. Last update was at 2013/01/09 18:54:50
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DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
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![[Post New]](/s/i/i.gif) 2013/01/09 19:11:56
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Decrepit Dakkanaut
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There is a correct way to do it - whichever method results in a random result
Just buy a D12, 10, 8 set from any FLGS, and you've covered most issues.
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![[Post New]](/s/i/i.gif) 2013/01/09 19:19:26
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Regular Dakkanaut
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Each weapon needs the same percentage of getting hit. Otherwise people can play games with the numbering to increase or decrease the chance of a good/bad weapon being hit. Mindstrike missiles aren't scary for me, being a Necron player, so I'd be tempted to lay it out where the likelyhood of destroying one of the missiles was less than the other items (like has been shown).
What works best for us is to, as closely as possible, split the weapons into groups of the same size. For example, 8 weapons splits to 2 groups of 4. First roll is which group, 1-3 being the first group, 4-6 being the second. Then the second roll is for which specific weapon, 1 -4 and then re-roll on a 5 or 6. That makes every weapon equally likely. (3/6 of a chance of being that weapons group * 1/4 of a chance of that particular weapon). I let my opponent pick which weapons are in which group and then I roll.
LC = 3/6 * 1/4
MM = 3/6 * 1/4
HB1 = 3/6 * 1/4
HB2 = 3/6 * 1/4
M1 = 3/6 * 1/4
M2 = 3/6 * 1/4
M3 = 3/6 * 1/4
M4 = 3/6 * 1/4
In this example I would just tell my opponent (who has the Storm Raven) that on a 4+ it's the missiles and then let him pick which if that's what was rolled.
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DS:70S++G+MB-IPw40k10#+D++++A+/aWD-R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2013/01/09 19:28:17
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Longtime Dakkanaut
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You can do groupings until you get to a small enough group to handle it weapon by weapon.
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![[Post New]](/s/i/i.gif) 2013/01/09 19:29:13
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Loyal Necron Lychguard
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Grey Templar wrote:You are correct. Each missile is a seperate weapon. A stormraven with hurricane bolters has 8 weapons.
There is no correct way to do this as GW hasn't given us a mandated way of randomly choosing the weapon.
Yes they have, it's on page 5 under randomizing.
RANDOMISING
Sometimes you'll be called upon to randomly select something
- often a model, but sometimes an item, a psychic power or
similar. Where this is the case, simply assign a D6 result to each
of the things the random selection must be made from, and roll
the dice to make your random choice. If you have fewer than
six items to randomise between, simply roll again until you roll
an assigned number.
For example, Matthew must randomly select one of five models. He
assigns each model a number between 1 and 5, and rolls a D6, rerolling
results of 6 until he gets a number between 1 and 5.
If you have more than six items to randomise between, split
them into equal sized groups of six or less (or as near to this as
you can). Then randomly select one group, further randomising;
between the items in this group to find the (un)lucky item!
I added the big bold red emphasis myself.
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![[Post New]](/s/i/i.gif) 2013/01/09 19:35:59
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Quick-fingered Warlord Moderatus
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Is it tournament-legal to use a dice app on a phone?
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2013/01/09 19:37:28
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I wouldn't allow it and no sensible person would either. Its just too easy to rig an app.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/09 20:16:51
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Abhorrent Grotesque Aberration
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By far the easiest way is to do this: If the number of weapons is 6 or less, assign each weapon a number. For example a Predator: 1. Left Lascanon 2. Right Lascanon 3. Top lascanon 4. not assigned 5. not assigned 6. not assigned Reroll any "not assigned" values until one of them comes up. If the number of weapons is between 6 and 12, start the assignment at 2 and roll 2D6: 1: impossible roll 2: Multimelta 3: Lascanon 4: Left hurricane bolter 5: Right hurrican bolter 6: missile 1 7: missile 2 etc. That's how we play it anyway. It ensures the odds of any single weapon being blown away completely even. ---- Just read Kevin949's posting. I guess our group had managed to come up with almost the exact same way as the rules without knowing it!
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This message was edited 2 times. Last update was at 2013/01/09 20:18:28
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/01/09 20:19:25
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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You can't use a 2D6. The multi-melta would not have the same odds of getting destroyed as any of the other weapons.
Thats because the roll of a 3 is 3 times as likely as a roll of 2. And it just gets exponentially more likely the higher the number.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/09 20:24:09
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Quick-fingered Warlord Moderatus
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Hm. I suppose splitting into groups would be the best option to go with. In that instance, I'd likely break the groups down into:
Group 1
TLMM
Left Hurricane Bolter
Missile 1
Missile 2
Group 2
TLLC
Right Hurricane Bolter
Missile 3
Missile 4
Seems a little more balanced rather than sticking all 4 missiles into one group.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2013/01/09 20:24:18
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Abhorrent Grotesque Aberration
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Grey Templar wrote:You can't use a 2D6. The multi-melta would not have the same odds of getting destroyed as any of the other weapons.
Thats because the roll of a 3 is 3 times as likely as a roll of 2. And it just gets exponentially more likely the higher the number.
Didn't think about that. You are correct.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/01/09 20:26:24
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Enigwolf wrote:Hm. I suppose splitting into groups would be the best option to go with. In that instance, I'd likely break the groups down into:
Group 1
TLMM
Left Hurricane Bolter
Missile 1
Missile 2
Group 2
TLLC
Right Hurricane Bolter
Missile 3
Missile 4
Seems a little more balanced rather than sticking all 4 missiles into one group. 
That works too.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/09 22:42:29
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Willing Inquisitorial Excruciator
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Instead of using dice, make a few cards for any vehicles with an unusual number of weapons. make 8 cards for the Storm Raven. (1 MM, 1 AC, 2 Hur, 4 Mis). Shuffle the deck of cards (just index cards will work) and pick one out and loose that weapon.
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This message was edited 1 time. Last update was at 2013/01/09 22:42:43
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BFG: 1500 pts. Mostly built, half painted Pics: 1
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![[Post New]](/s/i/i.gif) 2013/01/09 23:48:21
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Regular Dakkanaut
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Buy a D12 or D20
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The Tick: Everybody was a baby once, Arthur. Oh, sure, maybe not today, or even yesterday. But once. Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception. |
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![[Post New]](/s/i/i.gif) 2013/01/10 00:36:06
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Sure Space Wolves Land Raider Pilot
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A successful way I have randomized it for a Predator with Autocannon, 2 Heavy Bolters, and a Havoc Launcher, was to roll 2D6, making 12 possible numbers. That is divisible by 4 and 6, thus 1/2/3 was the AC, 4/5/6 was the Launcher, and then 7/8/9 or 10/11/12 was a respective HB.
So with 8 weapons, you could roll 4D6 for 24 possibilities. For 7 or 5 weapons you'd have to roll 5D6 or 7D6, but usually less than that works. For missiles, I probably wouldn't randomize for each separate missile....just each wing's worth could be a choice and just take 1 off (though I think if 1 missile got nailed it would blow up the rest of them on the wing too!)
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![[Post New]](/s/i/i.gif) 2013/01/10 00:40:02
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Hive Mind
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2d6 is 36 possible numbers.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/10 00:50:45
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Member of a Lodge? I Can't Say
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How? The way I see it you can roll from 2 to 12 on 2D6, which is 11 numbers.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2013/01/10 00:54:35
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Hive Mind
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edbradders wrote:
How? The way I see it you can roll from 2 to 12 on 2D6, which is 11 numbers.
Understand probability - a 7 is more likely to be rolled than any other number.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/10 01:01:13
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Member of a Lodge? I Can't Say
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rigeld2 wrote: edbradders wrote:
How? The way I see it you can roll from 2 to 12 on 2D6, which is 11 numbers.
Understand probability - a 7 is more likely to be rolled than any other number.
I understand all that, I was just saying that you can only roll 11 different numbers on 2D6 and was wondering where 36 numbers came from.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2013/01/10 01:04:48
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Hive Mind
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1-1
1-2
2-1
2-2
1-3
3-1
etc.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/10 01:09:50
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Member of a Lodge? I Can't Say
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So you meant 36 different combinations of numbers. Not 36 different numbers.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2013/01/10 01:29:17
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Fixture of Dakka
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There are 36 numbers... You roll a red die to determine the weapon, and white die to determine which weapon. It is called a D66 chart.
Any combo which doesn't match one of the slots is reroll.
So:
11 = Multimelta
21 = Lascanon
31 = Left hurricane bolter
32 = Right hurrican bolter
41 = Missile 1
42 = Missile 2
43 = Missile 3
44 = Missile 4
Everything else, Reroll.
It is going to waste time, but two dice do make a valid 36 options via a D66 chart.
I feel like if you have complex vehicles, then buy a D8 or D10.
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2013/01/10 01:51:12
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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You can't use a 2D6 because one number will be more likely than any other number. Meaning that the weapon assigned that number will be more likely to be picked.
Here are the different numbers and the number of results that give you that number.
2: 1
3: 2
4: 3
5: 4
6: 5
7: 6
8: 5
9: 4
10: 3
11: 2
12: 1
So there is not an evenly distributed probability on a 2D6 roll.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/10 02:33:31
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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Fixture of Dakka
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Except when you use different colored dice, you get a D66 which is used in multiple systems. Then it is evenly distributed individually itemized 2D6.
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2013/01/10 02:39:35
Subject: Re:Weapon Destroyed on Vehicles w/ Lots of Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Sorry, misread your post. Still, that could take way too long to determine a weapon destroyed result.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/10 02:55:23
Subject: Weapon Destroyed on Vehicles w/ Lots of Weapons
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Captain of the Forlorn Hope
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1D6 works for 1-6 weapons. Assign a value to each and re-roll any results that are over the number of weapons. for 5 weapons you roll sixes again as they will have nothing assigned, for 4 weapons roll 5 and 6 again. for 3 weapons use a D3 with one weapon per number assigned. For 2 weapons go 1-3,4-6. This is the easiest way to do this. The groupings work fairly well for even number of weapons over 6. Eg. With 8 Weapons, put the weapons into two groups of 4 and each has the same chance of getting picked. If you have 7 weapons it can be a pain to do, but this is the way I do it when I am in that situation. I number the weapons 1-7 and roll a die for #1 noting the number, then I do the same for 2-7. The lowest roll looses. If it is a tie those get rolled again until a loser is picked.
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This message was edited 1 time. Last update was at 2013/01/10 02:56:37
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
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