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I generally spec out of whatever Fitness skill tree is at the end for each character. For the Destroyer I have evo 4A, 5B and 6B for the Hawk.
Kanluwen wrote: Typhoon is always a good choice since the gun was designed for the Destroyer from the ground up. IMO, the Crusader is not meant to be a sidearm but rather a primary. You can actually do fairly well on the Destroyer using the Crusader as your primary with no other gun. My own Destroyer though runs my Typhoon(Extended Magazine and Piercing Module. The Typhoon has a habit of bugging out with things like the Extended Barrel or High Velocity Barrel and not properly getting damage bonuses when you run those+Assault Rifle Amps/Warfighter) and Piranha(Smart Choke and Shotgun High Velocity Barrel), generally with AP ammo on. I always, always skip Hawk unless I'm planning on just playing Silver that week because on Gold/Platinum it is just so underwhelming for how much shield you lose.
I usually run high velocity barrel (damage boost and piercing) and extended mags on the Typhoon, I might start taking the extra grenade capacity instead of Warfighter. I'm woeful with shotguns in most games (for some reason I was on a tear with one in Halo 4 last night) so I keep them as a backup Alien style
Kanluwen wrote: It's not as interesting as you think. "Awakened" makes it so you gain a temporary damage boost after a lengthy animation (the same as a Collector being Possessed). During that timeframe you get a minor damage boost, minor recharge speed buff, and you take increased damage from all sources.
That sounds like you're pretty much slapping a large "Kick Me" sign, especially on Platinum.
Kanluwen wrote: The abilities are pretty fun though. Dark Sphere takes some getting used to but it has an unmentioned effect in that it applies "Dark Channel" to everything that it passes by. If you have a Biotic with the Reset Power on Combo Detonation evolution for "Throw", huge swathes of goons can be detonated nonstop.
Might be interesting in a biotic death squad.
(Quote tags seem to be where they should, chalk up fail 2 for me )
This message was edited 2 times. Last update was at 2013/03/15 14:43:05
Does anybody use the Volus? I have the adept and the sentinel, and i'm not sure if I'm doing something wrong or if theyre bad. The mercenary sentinel is pretty good, but i have to walk into the open to shoot over stuff, so rather than being strong its abilities just seem to make up for its short-comings. Still, theyre fun to play...
All the time. The volus are apparently very powerful but difficult to use.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
AtariAssasin wrote: Does anybody use the Volus? I have the adept and the sentinel, and i'm not sure if I'm doing something wrong or if theyre bad. The mercenary sentinel is pretty good, but i have to walk into the open to shoot over stuff, so rather than being strong its abilities just seem to make up for its short-comings. Still, theyre fun to play...
The Volus are not meant to be "score toppers". They're meant to be support classes.
Which is made more awkward by the fact that "Shield Boost" can bug out and prevent your teammates from doing anything until they heavy melee.
Wow, all this talk made me want to play ME3 multiplayer again.
If you want something powerful just go with human sentinel and basically wtfpwn anything without shields.
Throw is insanely powerful and fast (1.3 sec). Without protection you need 1 or two throws when near a wall. Even a single one will incapacitate them for a while.
Warp + throw or a friendly biotic + your throw will make even the big baddies feel weak. Explosion will not only take a huge chunk of their warp / health but will also wipe the floor with anything nearby.
Just go with warp upgrades, especially the biotic-combo-explode ones.
Take a single, not heavy weapon, like M-8 Avenger X for the fastest cooldowns. Put anti disp. ammo for shields and you are good to go.
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
Kanluwen wrote: The Awakened Collector is fine. It relates to "Leviathan".
How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!
I found that human infiltrator is also extremely survivable once you have the tactical cloak extension time and recharge reduction upgrades. You can always escape to a better place with the build, although you should always try to keep track of where the enemies are so you don't decloak in the middle of a group.
But then again I'm used to playing sneaky invisible classes from TF2 and the like. Still, it's how I earned enough money to purchase the packs necessary for other classes, and it works for non-human infiltrators as well, assuming they have tactical cloak.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Damn, just started downloading Earth, Retaliation and Reckoning. Something new to experiment.
I liked my infiltrator as a support. Max. cloak time for reviving and capturing objectives alone, while my team mates focus on killing.
If you want to farm packs go with the above sentinel and have a friend with warp skill to mark the enemies (focused on speed and warp explosions) while you detonate with throw. Shockwave is very good for multiple weak targets, warp for single ones.
Go vs. silver Reapers (worst dodge and shields). Two people will be more than enough to finish them in no time.
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
This message was edited 1 time. Last update was at 2013/03/15 22:01:30
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Kanluwen wrote: The Awakened Collector is fine. It relates to "Leviathan".
How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!
Inserting text for spoilery purposes. Yay spoilers! Spoilers, spoilers, spoilers!
Spoiler:
It's fine because we know that the Leviathans can effectively sever the connection that Reaper Indoctrination has over their creatures. There is enough wiggle room with how little is known about the effects to think that the Collectors could regain a small measure of sentience or a measure of their past memories. It's important to note that this would most likely affect the "original" Collectors, not the ones that were made using genetic manipulation, etc later on.
Kanluwen wrote: The Awakened Collector is fine. It relates to "Leviathan".
How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!
Inserting text for spoilery purposes. Yay spoilers! Spoilers, spoilers, spoilers!
Spoiler:
It's fine because we know that the Leviathans can effectively sever the connection that Reaper Indoctrination has over their creatures. There is enough wiggle room with how little is known about the effects to think that the Collectors could regain a small measure of sentience or a measure of their past memories. It's important to note that this would most likely affect the "original" Collectors, not the ones that were made using genetic manipulation, etc later on.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Kanluwen wrote: The Awakened Collector is fine. It relates to "Leviathan".
How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!
Inserting text for spoilery purposes. Yay spoilers! Spoilers, spoilers, spoilers!
Spoiler:
It's fine because we know that the Leviathans can effectively sever the connection that Reaper Indoctrination has over their creatures. There is enough wiggle room with how little is known about the effects to think that the Collectors could regain a small measure of sentience or a measure of their past memories. It's important to note that this would most likely affect the "original" Collectors, not the ones that were made using genetic manipulation, etc later on.
Spoiler:
Aren't original Collectors just Protheans?"
Yes. As Mel mentioned, in ME2 EDI postulates that they are "heavily modified". If you take Mordin with you on the Collector Ship, he even further postulates that there has to be some kind of "pure" source of genetic material that is being used.
Honestly, the more I think about it, the more I see what they were going for with ME3's endings, especially after the extended cut DLC.
Spoiler:
Every single ending is right-- in its own way. There is no "golden ending" save for the endings obtained by you having more war effort points.
The Destroy ending is right because it was your objective all along, and you can't trust you'll be able to control the reapers or pacify them for long.
The Control ending is right because in controlling the reapers you become the galaxy's defender, and you repair the damage they did and use the Reapers for the sake of good.
The Synergy ending is right because you utterly defeat the Reapers in the most profound way possible... by obtaining peace and unity between organics and synthetics. In doing so, you also preserve all of your allies as well, and open the door for further evolution of the unified organic/synthetic life of the galaxy.
The Refusal ending is right because you go down fighting without sacrificing what you are, without giving up your humanity-- and your excellent planning (and Liara's devices) help ensure that the next cycle defeats the reapers before they can even arrive. Though you die, your memory lives on, and you died pure and unadulterated by Reaper technology.
It's actually a very, very nice piece of writing and shows the ambiguous morality of the Mass Effect universe. I think the ending would have been lessened if, like many people in this thread desire, there was a single "right" or "golden" ending. Mass Effect as a story doesn't really WORK that way.
This message was edited 3 times. Last update was at 2013/03/16 06:18:37
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Well except Green. Thats just because I simply assume that its the Reapers telling me that to get me to pick it, but what I see is not actually what happens. (The Child is lying to me)
My only issue with Control is that I spent the entire game fighting saying that wont work and than Im told that I could do it. I would like Control more if it allowed you to focus more on telling the Illusive Man to work with you (follow you) instead of telling him he is wrong.
I love the refusal ending because I find it hillarious that Bioware used common sense instead of blindly listening to the fans. OF COURSE if you refuse to use the Crucible everyone is going to die. I dont care how high your war assets are, you are not going to win a conventional war with the Reapers. (A battle yes, a full war, no) Could they have made that ending better? Ya they probably could but frankly, they shouldnt even had need to make that particular one anymore than there should be an option to side with the Reapers in the other games.
*notices new title* I dont like my title. I would prefer being a Veteran again. Actually I want to be an Ogryn again, I love those guys
This message was edited 1 time. Last update was at 2013/03/16 07:20:50
Heh, since my paid member status wore off, I haven't even had a title.
As for me, I like the control ending the least. Of the remaining, I like Destroy and Synergy the most, about equally, but for very different reasons.
This message was edited 1 time. Last update was at 2013/03/16 07:37:03
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Ok well I finally checked out the online multiplayer. On PC. Very fun! Initially I just jumped into a random game, and died instantly as I was level 1 in a gold tier game, or whatever.
Then I figured out to start my own bronze tier game and the party started. I made an adept and shot lots of Bad Guys and got to level 6 fairly quickly.
The action was fast and satisfying, with a decent level of teamwork given the random players the server matched me up with. No one said anything, and I don't even know how to communicate with the other players, but not that it mattered. We shot lots of stuff and a good time was had.
All in all, a fun time and ill be playing more. Name is LazerShoes on PC, if any Dakkaites care to game.
I think the only way to communicate is through voice chat. Which is stupid and annoying, but that's the result of it being a console port.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
@Cave_Dweller You can fairly quickly go into Silver if you get a hang of some class. At level ~10 others should carry you to the victory and you will earn EXP and points much quicker. Preferably go with the 'caster' if you don't have good weapons but anybody will do.
I wouldn't go into gold without a good 20lvl build, some really good weapons and accessories and most importantly understanding how big baddies work.
There is a voip in the game but it was kinda buggy last time I used it (~year ago). No chat which is sad.
This message was edited 1 time. Last update was at 2013/03/16 09:44:43
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
Control is my second preference actually. No one seems to think its good but it's essentially Shepard's ascension to Godhood. I think that's pretty cool. Sure she starts to sound a little megalomaniacal there....like maybe lot megalomaniacal. Ok, she's one step away from going "MWA HA HA HA!!!!" but I'm sure it'll be fine. I know Shepard and I trust him.
KamikazeCanuck wrote: Ya, so what's the difference between Awakened Collector and a evil one?
Spoiler:
Just that a Leviathan mind-zapped 'em?
We do not know.
That's what I mean. Seems like that multiplayer character is leftover from some single player content they neglected to make.
It's weird that there's no Collectors in ME3. It's not like they where all in the Collector base when it blew. I wouldn't be surprised if they were supposed to be in the game but were cut due to time contraints and whatnot.
This message was edited 1 time. Last update was at 2013/03/16 15:03:56
I ended with destroy, it just felt obvious to me. That was the entire point of building the thing after all.
I found it weird that there was a lack of collectors. I just assumed that when you destroyed the Collector base you literally killed all of the Collectors.
Whew, finally finished all the new DLCs and the Extended Cut. Have to say, I liked the original ending better - the new one creates some new "loose ends" in exchange for closing others that I had already dealt with in my mind, and in general appears a little too inconsequential in comparison (possibly in reaction to the player rage?).
Think I'll just stick to my original vision. At least some of the new scenes were cool, though. Also enjoyed all the paid DLCs greatly - even Leviathan, which looked rather boring at first when I watched the trailer.
KamikazeCanuck wrote:
Kanluwen wrote:The Awakened Collector is fine. It relates to "Leviathan".
How so? Can't remember.
The Awakened Collector is not really touched upon in Leviathan at all - somebody at BioWare just thought that referring to the DLC's backstory would be be the best way to excuse "explain" their presence in multiplayer.
I think the only place where you can actually read about where the Awakened Collector comes from is its description in the MP character selection. That little "?" icon next to the class; it contains some backstory for each of the classes, and is in some cases a rather cool read.
Ouze wrote:Yeah that would be highly dubious, story-wise.
A Prothean class would not be any more dubious than the Awakened Collector - once you start bullshitting there's no reason to stop. There's all kinds of borderline options from "we found another pod/base/vault" all the way to "lulz look what we found perfectly preserved in the ice".
This message was edited 1 time. Last update was at 2013/03/16 18:56:15
[filler here to stop the spoiler from showing in post preview]
Spoiler:
There's only one living, uncorrupted collector.... and that's Javik.
This message was edited 1 time. Last update was at 2013/03/16 19:46:54
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
There also used to be no "Awakened Collectors" around until they patched them into Multiplayer. All it takes is someone to come up with the story. And all there is to prevent that would be an exec decision.
Spoiler:
And why should there have been any Collectors on the Reaper capital ships that attacked Leviathan, in the first place? Do all Reapers carry some of them aboard at random? It's kind of weird we never saw them except in ME2, where they crewed only one ship and one base.
There also used to be no "Awakened Collectors" around until they patched them into Multiplayer. All it takes is someone to come up with the story. And all there is to prevent that would be an exec decision.
Spoiler:
And why should there have been any Collectors on the Reaper capital ships that attacked Leviathan, in the first place? Do all Reapers carry some of them aboard at random? It's kind of weird we never saw them except in ME2, where they crewed only one ship and one base.
Just throwing this in before spoilers. Spoiler, spoiler, spoiler!
Spoiler:
The ships that attacked the Leviathans did not need to be carrying Collectors. Remember that the Leviathans can extend their radius of control beyond their homeworld through the "Enthrallment Orbs". There is even a War Asset from "Leviathan" that is called the "Leviathan Enthrallment Teams" who are solely intended to be used in this way, seeding the area behind Reaper lines with Enthrallment Orbs.
Kanluwen wrote:Just throwing this in before spoilers. Spoiler, spoiler, spoiler!
Spoiler:
The ships that attacked the Leviathans did not need to be carrying Collectors. Remember that the Leviathans can extend their radius of control beyond their homeworld through the "Enthrallment Orbs". There is even a War Asset from "Leviathan" that is called the "Leviathan Enthrallment Teams" who are solely intended to be used in this way, seeding the area behind Reaper lines with Enthrallment Orbs.
Yeah, but [...]
Spoiler:
[...] the explanation given in the class description refers to Leviathan "fighting" the Collectors - which sounds like a battle rather than some side-effect. Plus, the Collectors thus severed would need to be near an orb, and they aren't really that common.
Either way, if there were Collectors left elsewhere, then so could be Protheans. Or any other race, really. With the explanation given for the Awakened Collector, they could even let us play as Reapers!
I also assumed that the Collectors in ME2 were descendents of other Collectors, basically born right into their mental slavery and thus having no way of actually knowing anything about who they once were.
This however could be rationalised by theorising that they were just put into stasis until needed (given that they were the species directly preceding Shep's cycle, iirc), or even granted immortality thanks to Reaper tech.
On a sidenote ... damn, I'm really not used to not shooting Collectors; keep giving off "reflex shots" whenever I turn and face one of these guys in the middle of a fight. For some reason I had an easier time getting used to allied geth.