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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Ninja'O can't infiltrate with the unit since it doesn't have infiltrate as a special rule. That's the reason for Shrike, so you can deploy the terminators 18" from your opponent.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Regular Dakkanaut





That's right, derp. Still, TH/SS Terminators with Hit and Run would be a powerful combo in their own right. Add the Puretide Engram Neurochip for extra fun.
   
Made in us
Douglas Bader






 Hulksmash wrote:
Regarding Shadowsun w/Termies why outflank.


1) So I can take the Badab War character that makes terminators scoring.

2) So I can arrive behind my opponent. Suddenly moving everything forward to engage the Tau is a lot less appealing and my opponent has to throw a lot more resources into holding their "home" objectives.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

1) Forgeworld isn't commonly used and so this shouldn't be something regularly considered by the masses.

2) To dice dependent. Your missing 1 turn at best, have a 1/3 chance of arriving on the wrong side of the table, and are slow.

Or, infiltrate after your opponent deploys (netting you excellent field advantage), be fleet on turn one to get into position. And then use them as a screen to put immediate pressure on your opponent, keeping your firing line 100% active and mostly safe.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Regular Dakkanaut





Can I just ask, why don't people like the Sky Ray?

It's cheap, has Skyfire, and two Markerlights hitting on 3+

Even when the missiles are gone, two markerlights with good BS is pretty handy.

Having Skyfire markerlights means it can improve the BS of something else shooting at the flyer.

Here's an example, Sky Ray shoots its markerlights at a flyer, both hit. Riptide with Skyfire and Heavy Burst Cannon expends those markerlights, making it BS5.

Nova charge the Burst Cannon and you have 12 S6 shots, hitting on 2+ and rending on 6s. That's a lot of dakka.

Just trying to find a use for it since I like the model, and it's a cheap heavy support.

"You can have moments of happiness, moments of joy, but life is very difficult – unless you're a total idiot, then you can be happy." - Irvin Kershner 
   
Made in us
Twisted Trueborn with Blaster





North Denver

A lot of people are knocking the Sky Ray. I'm not a fan, but mathematically, it's still an OK choice.

48 points worth of seeker missiles on it, so do the 2 markerlights justify the cost? 77 points for the secondary weapon and skyfire markerlights. Discounting the secondary weapons:

2 markerlight drones: 24pts

2 velocity trackers: 40pts

You're paying 13 points for a skyfire secondary weapon, and moving the platform limits your shooting. It's fairly cost efficient, but being immobile to fire at full effect is brutal.
   
Made in us
Rough Rider with Boomstick





I think the value of the Skyray is that it can launch all it's missiles in one go. You can self-launch seekers now, so it can hit something with it's networked markerlights to up it's BS, then drop the whole rack on something. This would pretty reliably destroy a similarly costed vehicle as the Skyray while also netting you First Blood. Then there's still a pair of markerlights and a decent support system on a pretty tough chassis that scores during some missions.
   
Made in us
Shas'la with Pulse Carbine





yeah i bought a skyray box before the price went up, before i got my dex, havent done anything with it and im not sure if im going to.....may sell it....probably will make a skyray with if not though. is it possible to magnetize the top part to make it interchangeable? has anyone done that?

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in us
Water-Caste Negotiator





Skyray has an entirely different turret, so you can swap it out for regular Hammerhead turrets with no need to magnetize. Magnetizing the two HH turret options is simple enough.
   
Made in us
Legendary Master of the Chapter






Hmm 6 pages and no mention of outflanking krootoxs with a mob of krook
It appears now they are able to infiltrate outflank and take advantage of marker lights so may be worth it as some cheep back field scoring units / rear armor anti tank.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Huge Hierodule





Louisiana

I'll do you one better - outflanking Kroot/krootox with a positional relay 6" from the enemy board edge. 6 s7 rear armor shots woo!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Legendary Master of the Chapter






 tetrisphreak wrote:
I'll do you one better - outflanking Kroot/krootox with a positional relay 6" from the enemy board edge. 6 s7 rear armor shots woo!


Think it is viable? i mean it something like 140 for bare minimum squad with max krootox, should be relatively strong.

also thinking about using stealth teams for homing bacons and pos relay, should be relevantly flexible if infiltrating.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Ambitious Acothyst With Agonizer





Kroot are really good, man those infiltrating krootox hurt!

Here's my latest battle report against Tau if anyone is interested (pictures as usual):

BR21: The Black Buzzards VS New Tau - 1500pts


 
   
Made in gb
Stealthy Grot Snipa





Lincoln UK

I'm looking to take some Tau allies in my Grey Knights army, strange team up I know but they'd be a great help with heavy armour and flyers which are really a problem for GK. I've invested in a pair of missile broadsides with drones for anti-air but I'd like to discuss the Crisis suit team loadouts. I'm currently thinking of taking a unit of 3 Crisis Battlesuits with Twin Linked Fusion Blaster and Missile Pod to deal with vehicles and maybe 2+ units, it will also have 3 or 4 Drones attached thou I'm unsure whether to go with shield or gun drones?

So what loadouts are thinking of taking on your crisis suit teams and what type of drones would you field with them?

CHECK OUT MY NEW ARMY PROJECT BELOW....
 
   
Made in us
Shas'la with Pulse Carbine





 Mushkilla wrote:
Kroot are really good, man those infiltrating krootox hurt!

Here's my latest battle report against Tau if anyone is interested (pictures as usual):

BR21: The Black Buzzards VS New Tau - 1500pts


I checked it out and WOW lol though make sure your buddy is spending 2 markerlights to ignore cover. BS6 and ignore cover seemed fishy in your report. But otherwise WOW! That would be intense to have happen lol

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in us
Sneaky Sniper Drone






Utah, USA

 Mushkilla wrote:
Kroot are really good, man those infiltrating krootox hurt!

Here's my latest battle report against Tau if anyone is interested (pictures as usual):

BR21: The Black Buzzards VS New Tau - 1500pts


As a tau player this report gives me a warm fuzzy feeling. While I don't think that battle was typical (4 ML hits from 6 bs 2 shots?), it does show the potential we have. Rough luck for you and it makes me want to consider Kroot again...

 
   
Made in us
Legendary Master of the Chapter






 Proiteus wrote:
I'm looking to take some Tau allies in my Grey Knights army, strange team up I know but they'd be a great help with heavy armour and flyers which are really a problem for GK. I've invested in a pair of missile broadsides with drones for anti-air but I'd like to discuss the Crisis suit team loadouts. I'm currently thinking of taking a unit of 3 Crisis Battlesuits with Twin Linked Fusion Blaster and Missile Pod to deal with vehicles and maybe 2+ units, it will also have 3 or 4 Drones attached thou I'm unsure whether to go with shield or gun drones?

So what loadouts are thinking of taking on your crisis suit teams and what type of drones would you field with them?


Think good option is to make them super specialized, 3man crisis suit team, 2 of which will have 2 FB TL, and a vre with a PNC and 2 FB for tank hunter, will definitely be needing marker support.
twin linked flamer + flamer on 3 toaster suits for hoards sound like fun too.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Ambitious Acothyst With Agonizer





 BlueRift wrote:
As a tau player this report gives me a warm fuzzy feeling. While I don't think that battle was typical (4 ML hits from 6 bs 2 shots?), it does show the potential we have. Rough luck for you and it makes me want to consider Kroot again...


Agreed that was some good luck. But the Kroot, that's where the real potential is. They let Tau control the midfield like never before, especially with some stealth team/crisis support, and now that they can infiltrate with three krootox and benefit from markerlights. They really outclass fire warriors in my opinion.

Cheap infiltrating troops that can put pressure on your opponents objective, get a 4+ cover save in forests (2+ when they go to ground), have three move shoot auto cannons, the choice between regular and sniper ammo depending on the situation (making them rend and wound on 4+ when they need too), and best of all they benefit from marker lights. They can put a tone of early pressure on and those six S7 shots will always be hitting what they want to hit thanks to infiltrate and being able to move and shoot. With the 2+ cover save when going to ground it will be hard to shift them off objectives.


 
   
Made in us
Douglas Bader






 lordofthegophers wrote:
Can I just ask, why don't people like the Sky Ray?


Mostly because it takes up a heavy support slot. Broadsides are your best AA unit, Hammerheads are your only source of railguns, and "sniper" drone squads are your best source of BS 5 markerlights.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Executing Exarch






 Mushkilla wrote:
Kroot are really good, man those infiltrating krootox hurt!

Here's my latest battle report against Tau if anyone is interested (pictures as usual):

BR21: The Black Buzzards VS New Tau - 1500pts


To be fair, dark eldar are terrible in 6th, it slowed them down and made them even more fragile.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Dakka Veteran




 Proiteus wrote:
I'm looking to take some Tau allies in my Grey Knights army, strange team up I know but they'd be a great help with heavy armour and flyers which are really a problem for GK. I've invested in a pair of missile broadsides with drones for anti-air but I'd like to discuss the Crisis suit team loadouts. I'm currently thinking of taking a unit of 3 Crisis Battlesuits with Twin Linked Fusion Blaster and Missile Pod to deal with vehicles and maybe 2+ units, it will also have 3 or 4 Drones attached thou I'm unsure whether to go with shield or gun drones?

So what loadouts are thinking of taking on your crisis suit teams and what type of drones would you field with them?


I would go with the shield drones, because of their invuln. Imagine a Doom Scythe bearing down on your suits a few 4+ invulns would help a lot.
   
Made in us
Haemonculi Flesh Apprentice






Yea it dawned on my brother and I the other day at how great the krootox is now with the new rapid fire rules that squad basically is getting 3 infiltrating moving auto canons at 24". I think outflanking these guys is much more viable now to get side armor shots.

   
Made in us
Douglas Bader






 Red Corsair wrote:
Yea it dawned on my brother and I the other day at how great the krootox is now with the new rapid fire rules that squad basically is getting 3 infiltrating moving auto canons at 24". I think outflanking these guys is much more viable now to get side armor shots.


Except you still have the same problem as in the old codex (where krootox were the same): if you shoot at things that ACs are good against you waste the rest of the squad, if you shoot at things the rest of the squad is good against you waste the ACs. No matter what you do with the unit you're wasting points.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Ambitious Acothyst With Agonizer





 Peregrine wrote:
Except you still have the same problem as in the old codex (where krootox were the same): if you shoot at things that ACs are good against you waste the rest of the squad, if you shoot at things the rest of the squad is good against you waste the ACs. No matter what you do with the unit you're wasting points.


Seriously? I thought 60pts for 10 ablative wounds for your infiltrating move shoot stealth( in forest) autocannons was a bargain! And shooting S7 guns at infantry is not a waste as far as I'm concerned.

I guess running plasma guns, or melta guns in squads of marines is a waste of points!


 
   
Made in us
Rough Rider with Boomstick





140 points for 3 mobile, markerlightable, scoring, infiltrating (or outflanking) autocannons is not a waste, even if I don't fire the associated S4 shots. Those extra bodies are just insurance. I've never played with Krootoxen, as I always liked to infiltrate. I'll have to figure out some models. The Oxen make them a bit stouter in close combat also with the high strength hits. Useful if vehicles get close.
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

that battlereport looks like the rock to scissors bad luck that sometimes happens in this game. I hate it when i get a game like that where the army i face countered what i brought so perfectly i literally couldnt do anything. Being outplayed is one thing, being countered by default because of a little rock-paper-scissors sucks balls.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Haemonculi Flesh Apprentice






 Peregrine wrote:
 Red Corsair wrote:
Yea it dawned on my brother and I the other day at how great the krootox is now with the new rapid fire rules that squad basically is getting 3 infiltrating moving auto canons at 24". I think outflanking these guys is much more viable now to get side armor shots.


Except you still have the same problem as in the old codex (where krootox were the same): if you shoot at things that ACs are good against you waste the rest of the squad, if you shoot at things the rest of the squad is good against you waste the ACs. No matter what you do with the unit you're wasting points.


I get where your coming from except those kroot are dirt cheap and are adding 3 AC equivalent shots from an infiltrating or outflanking scoring unit. Its the same reason why auto canon havocs are so great, they add flexible fire support where needed for cheap, are either the best option, not in a vacuum but they will compliment a list very well IMO.

   
Made in gb
Ambitious Acothyst With Agonizer





Not to mention they (kroot) are scoring.

Good to see a xenos codex get some love, tau look like they could be a potent army this edition, and that's always good for variety.

This message was edited 1 time. Last update was at 2013/04/08 21:03:44



 
   
Made in us
Douglas Bader






 Mushkilla wrote:
I guess running plasma guns, or melta guns in squads of marines is a waste of points!


The difference is that marines (and other imperial armies) have a severe lack of heavy/special weapons, so they depend on upgrade weapons to bring enough. Tau, on the other hand, have various battlesuits to bring much better heavy/special weapons so there's no need to cram in every possible upgrade weapon no matter how inefficient it is.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Ambitious Acothyst With Agonizer





 Peregrine wrote:

The difference is that marines (and other imperial armies) have a severe lack of heavy/special weapons, so they depend on upgrade weapons to bring enough. Tau, on the other hand, have various battlesuits to bring much better heavy/special weapons so there's no need to cram in every possible upgrade weapon no matter how inefficient it is.


And 125pts for 10 kroot and 3 krootox is inefficient how? Far more flexible than fire warriors. Infiltrate, move through cover and stealth makes them far more versatile and survivable. They will get 4+ cover in ruins, and 4+ cover in forests, can go to ground for 2+ covers saves, you can set them up after your opponent has deployed even when you are going first (so you can always make sure their guns are in range), they put out 10 S4 shots and 6 S7 shots a turn and have a total of 16 wounds! They have to lose a total of 13 wounds before you start losing those S7 shots.You can set them up on a midfield objective and fire away, going to ground when needed. Not to mention they are scoring.

As far as I'm concerned they are far more flexible and useful than fire warriors.

As for fire power, 12 fire warriors on average inflict 4 wounds against T4, 10 kroot and three krootox on average inflict 5 wounds against T4? So please explain to me why are kroot bad again?


This message was edited 3 times. Last update was at 2013/04/08 21:39:48



 
   
 
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