Switch Theme:

Compensation for Tyranid's Lack of Allies  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Lurking Gaunt





Do you think the Tyranids will be compensated in their next codex for their lack of allies?

I think GW f**ked this one up. I only play Nids but would love to venture out and buy some allies, without having to commit the hundreds of dollars it takes to build a completely separate army. They have lost my business.

Hive Fleet Hydra 3500  
   
Made in gb
Guard Heavy Weapon Crewman




Maybe they'll add rules for a genestealer cult, or some form of spawning pool?
   
Made in us
Lurking Gaunt





I think that'll be cool. I never played 5th edition, but I heard that you were allowed to have swarms without end that would come back after they died. I think that's a really cool idea to bring back.

I have two friends that both really loved their armies but began to venture into buying allies and now they have so much fun using their two armies together and I'm sitting here wishing I could add some spice into the mix.

This message was edited 1 time. Last update was at 2013/05/01 07:00:28


Hive Fleet Hydra 3500  
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Well, they ARE friends... ask them if they mind house-ruling that you can take Allies anyway? Just consider it "Desperate Allies" and don't go looking for game-breaking combos that'll sour them against ever agreeing to it.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

Who would the bugs ally with that they wouldn't try and eat!?!?!
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Surely they could ally with Tau.
After a mind-control mix-up, they get on so-so, and just well enough to fight together....

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in eu
Executing Exarch






Malik_Raynor wrote:
Who would the bugs ally with that they wouldn't try and eat!?!?!


In one of the BA audio books, a tech priest manages to 'hack' into a hive tyrant and control it (although the downside is it controls him right back iirc)
Or a powerful psyker could take direct control.
Eldar could re-direct the nids through trickery
DE could herd them using poisened shooting and pain
Necrons could chase them (IIRC nids don't like necrons). There's also not much meat on a necron....
An ethereal could control them through pheromones or whatever it is they've got

In a friendly game, I'd play against nids and allies

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






The only thing I can remotly understand as nids with allies, is necrons as desperate allies.

And even that just representing they are both THERE and just don't care much of each other's actions much, not that they are actually cooperating.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in eu
Executing Exarch






 BoomWolf wrote:
The only thing I can remotly understand as nids with allies, is necrons as desperate allies.

And even that just representing they are both THERE and just don't care much of each other's actions much, not that they are actually cooperating.


So you couldn't see the eldar appearing from a webway portal just before the battle to ensure the winner is the side they picked? to prevent the obligatory disater for their respective craftworld?

Tigurius is apparently a good enough psyker to hack into the hive mind. Is it too much of a stretch to think he may be able to overwhelm a singular force of Nids? He wouldn't even need to control them, he could just blind them to him and let them carry on

This message was edited 1 time. Last update was at 2013/05/01 11:25:37


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in no
Dakka Veteran




PredaKhaine wrote:


Tigurius is apparently a good enough psyker to hack into the hive mind. Is it too much of a stretch to think he may be able to overwhelm a singular force of Nids? He wouldn't even need to control them, he could just blind them to him and let them carry on


Tyranids is the shadow in the warp, basically when someone "hack" a hivemind they basically get overwhelmed by the psyker signals of any and every synapse creature that ever had contact with the hivemind.

That would be a headache enough to make you drink for a week.

 
   
Made in eu
Executing Exarch






Warhammer wikia wrote:
Tigurius has recently turned his talents to divining the threat of the Tyranids. His predictions about their movements have been so accurate that it would appear he has been able to psychically contact the Tyranid Hive Mind -- a feat that has driven lesser individuals irreparably insane.


Thats where I got that from - as a reason for justifying using tyranids with allies in a friendly game against your mates I think its fine

Edit: Apologies for not being able to quote any official sources - no books atm.

This message was edited 2 times. Last update was at 2013/05/01 11:53:55


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Mekboy Hammerin' Somethin'





With 6th edition Tyranids got some of the best Psykers in the game. All with access to biomancy, the best discipline in the game. Flying Hive Tyrants alone make up for your lack of allies.
   
Made in pt
Longtime Dakkanaut





Portugal

 BoomWolf wrote:
The only thing I can remotly understand as nids with allies, is necrons as desperate allies.

And even that just representing they are both THERE and just don't care much of each other's actions much, not that they are actually cooperating.


Actually, this wouldn't happen. The Silent King returned and started wakinp up all the Tomb Worlds because he found out about the Tyranids. He has a dream of returning all necrons to biological bodies and here comes a race that devours all biological life. That kinda screws up the Silent King's dream

On topic: I hope tyranids get some FOC shenanigans to compensate for lack of allies. Because it makes no sense at all tyranids allying with anything, you could create some crazy armies. Tyranid players would be able to field bugs in several new ways, and probably buying more Tyranid models, pleasing GW. Well, but that's me being too damn optimistic

This message was edited 3 times. Last update was at 2013/05/01 12:56:20


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in eu
Executing Exarch






 TheDraconicLord wrote:
 BoomWolf wrote:
The only thing I can remotly understand as nids with allies, is necrons as desperate allies.

And even that just representing they are both THERE and just don't care much of each other's actions much, not that they are actually cooperating.


Actually, this wouldn't happen. The Silent King returned and started wakinp up all the Tomb Worlds because he found out about the Tyranids. He has a dream of returning all necrons to biological bodies and here comes a race that devours all biological life. That kinda screws up the Silent King's dream


What if he puts the necrons in the tyranids?

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in pt
Longtime Dakkanaut





Portugal

PredaKhaine wrote:
 TheDraconicLord wrote:
 BoomWolf wrote:
The only thing I can remotly understand as nids with allies, is necrons as desperate allies.

And even that just representing they are both THERE and just don't care much of each other's actions much, not that they are actually cooperating.


Actually, this wouldn't happen. The Silent King returned and started wakinp up all the Tomb Worlds because he found out about the Tyranids. He has a dream of returning all necrons to biological bodies and here comes a race that devours all biological life. That kinda screws up the Silent King's dream


What if he puts the necrons in the tyranids?


...then may the God-Emperor, Chaos Gods and Eldar Gods have mercy for the Galaxy

This message was edited 1 time. Last update was at 2013/05/01 12:55:11


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in us
Regular Dakkanaut




I wouldnt mind seeing a genestealer cult ally or perhaps bringing some of the older rules back and making them a separate hive fleet ally type thing. Overall i havent had a problem with no allies. Maybe making each hive fleet have slightly different bonuses. Like the old chaos codex used to do. For example night lords themed army had night vision or something like that. been too long cant remember exactly.

Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points 
   
Made in us
Lurking Gaunt





It's not that my friends wouldn't be okay with letting me take allies. They don't care. It's when I play at tournaments that I get bummed out.

I'm not saying Tyranids need allies, because fluff-wise, it really doesn't make a whole lot of sense (but neither does some of the current allies).

It would just be cool to see some sort of compensation such as a wacky FOC where maybe we can take additional HQ, Elite, or Heavy slots below 2000 points.

Hive Fleet Hydra 3500  
   
Made in us
Quick-fingered Warlord Moderatus




Who would the bugs ally with that they wouldn't try and eat!?!?!


In the "good ol' days" of 2nd ed., the nids had the Zoat Empire. The Zoat race acted as heralds and ambassadors for worlds the Hive Fleets hadn't gotten to yet. They were also scary powerful.

Then there's the old Genestealer cults. They could take certain IG tanks/weapons and even had their own Limo with rules and everything.

In the absence of anything Zoat'like in the current game, I would allow a Tyranid player to work up rules for taking some IG as Allies and treating them like Genestealer cults. I don't think
I'd have them be Battle Bro's, and you would have to be careful about what units you could use, but that would be a fairly fluffy army that I would play against in friendly games.

EDIT:

It's when I play at tournaments that I get bummed out.


OOps. We cross-posted. IDK what you would do about tourneys. Hopefully the new nids book will bring back some of the "old allies", or at least make it so that you don't feel you need them.

This message was edited 1 time. Last update was at 2013/05/01 16:22:27


Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

 gpfunk wrote:
With 6th edition Tyranids got some of the best Psykers in the game. All with access to biomancy, the best discipline in the game. Flying Hive Tyrants alone make up for your lack of allies.


Oh yes, I just love mastery level 1 psykers with Biomancy, so much better than Mastery Level 3-4 with Divination. In all seriousness, Tyranid psykers aren't great in terms of their psychic power, the primary advantages Tyranids have when it comes to psykers over other armies (except Daemons, Daemon psykers can do everything Tyranid psykers can do, but better) is the proliferation of psykers (In HQ, Elites and Troops rather than just HQ) and how their psykers can be used to buff and debuff to support their natural abilities.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Fixture of Dakka





I think they should be able to ally with themselves. Then they have the same FOC as everyone else.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

My guess is they'll have Genestealer cultists as an option. Counting as Battle Brother allied units.

That said, simply having allies as an option is not an inherent advantage. Some codices gain nothing of value by taking allies, usually the stronger codices experience this.

Its only a weaker codex that benefits from taking allies.


I see the new nid codex having more skyfire options along with a general point re-balancing.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I don't think that the Tyranids will get any significant advantage for their trouble.

That being said, I think that whenever you do get a new Codex it will probably have Genestealer Cultist options, which may in some fashion allow you to take allied units, but it may also just be their own entry (like Looted Wagons) and allow you to use other models.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Longtime Dakkanaut







I could see tyranid's with daemons. Hivemind's got nothing on tzeentch xD
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

PredaKhaine wrote:

Tigurius is apparently a good enough psyker to hack into the hive mind. Is it too much of a stretch to think he may be able to overwhelm a singular force of Nids? He wouldn't even need to control them, he could just blind them to him and let them carry on


No. Tigurius mangaed to look into the Hive Mind, and he was lucky to survive. At the root of the Hive Mind is an utterly immortal, completely single minded hunger. Any ordinary Psyker that looked into the Hive Mind would claw his own eyes out at how utterly inhuman the entity is. The Hive Mind is so completely alien, so utterly unnatural, such a complete affront to all sapient life, even Daemons find its presence deeply distressing. Daemons, at the very least, and even Necrons to some degree, have emotion, motives and purpose.

Tyranids, and the Hive Mind, have absolutely no purpose other than to exist, and make sure nothing exists other than themselves, and they will let nothing stop them from doing that, solely because of the need to do so. They take no pride in their work, they feel no shame, pain, revenge, smugness, or anything. The Necrons do what they do to reclaim their lost empire and to have vengence on the living. Daemons do their work to gain the favour of their creators and to satisfy their own perverted whims. The Tyranids don't "want" to consume all life. They just do, because that is what they exist to do. Their hunger isn't just hardwired into the Tyranids, it IS the Tyranids. They are evolution and hunger incarnate, and their thought processes, if they can even be called that, are so horrifically, unfathomably single-minded that no sentient being in or out of existance can hope to stay sane.

Tigurius only survived because he only looked into the Hive Mind through the eyes of a dying Tyranid (I assume, the quote is not expanded upon). If he had actually tried to tap into the Hive Mind, his mind would have self-terminated out of the sheer wrongness of its existence.

In other words, allies would not work.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Lurking Gaunt





Awesome... But it still sucks. Something's gotta happen.

Hive Fleet Hydra 3500  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Adamantium wrote:
Awesome... But it still sucks. Something's gotta happen.

Nids don't need allies, they're strong enough on their own tbh.

   
Made in gb
Longtime Dakkanaut







When they release a new tyranid's book, I bet it will have no glaring "weaknesses", as usually, one would fill an army's weakness with allies. Given they are not permitted allies, they will likely have an answer for everything in one book, in a jack of all trades, master of none kind of army style.
   
Made in gb
Twisted Trueborn with Blaster






The fact that we cant take allies is one thing I really like about the Nids. Its very fluffy for the nids.
I like it when allies are taken for fluff reasons. Though of course I understand some people play for the win every time, and then you have tournaments and the like, so I do get why allies are taken to fill tactical gaps. I just prefer to sick to one codex at a time, unless its for fluff purposes (like SM and Guard, or Chaos SM and Daemons)

More on topic though, i really hope Tyranids still cant take allies if they get a new dex. I think that even with some tweaking, and the viscous culling of the pyrovore, they could have an excellent codex.

I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
Made in us
Irked Blood Angel Scout with Combat Knife




Genestealer Cult (IG based) makes perfect sense. It's fluffy and awesome and gives nids access to much needed stormbolters.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Fluff wise, Tyranids are never going to ally with anyone. Ever. It is not going to happen. You are never going to be able to take a bunch of Vendettas in your Nid list with the excuse that they're "a genestealer cult".

The only thing that can happen in the next dex to even it out is to make Tyranids not need allies, which is not exactly difficult to pull off. Considering GW will want to sell their new Tyranids, I imagine this will turn out to be the case.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
 
Forum Index » 40K General Discussion
Go to: