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Made in us
Regular Dakkanaut




This single rule makes my favorite unit in all 40k, Noise Marines, almost useless

So the "bonus" for using the weapons I pay for, is to be bound by pre-6th ED rapid fire rules?

I can not move, and fire full range, or move and fire at half range. No chance to snap fire at full range, just straight half range. Oh yeah, you also can't assault!

Without access to a drop pod, good luck getting them into range with the Sonic Weapons. And trying to run a Rhino across the board will get it blown up quickly. Putting them in a Land Raider is simply to expensive.

For the love of the Pantheon, FAQ this back to Assault 2/ Heavy 3 of the previous Codex.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I rather like the Salvo rule.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Regular Dakkanaut




any particular reason why?
   
Made in us
Regular Dakkanaut




Easy, with someone like Huron you can infilitrate them into better firing positions.

I would think a Noise Marine line would look like

20 Noise Marines +CC weapon, champ outfitted to taste
10 Noise Marines or less with SB and BM
10 Noise Marines or less with SB and BM

Noise Marine + CC weapon is one more point than a CSM with MoS and a CC weapon. They're actually a great blob squad to run with the FNP Icon.

You could put the Noise Marines in rhinos also, if you're willing to risk first blood.

The bottom line is everyone is going to come out of their deployment zones at some point. You're mostly using Noise Marines to shoot up scouts/harlies/whatever else you can imagine with 2+ rerollable cover saves but not much else.

5 Noise Marines with SB has 50% more shots at 24" than 10 space marines AND they ignore cover.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Dark Angels love their Salvo.

11,100 pts, 7,000 pts
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Made in gb
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tremere47 wrote:
This single rule makes my favorite unit in all 40k, Noise Marines, almost useless

Ironic, I've found noise marines to be very useful. Not only are sonic blasters good, but 5 man squads with blastmasters are fantastic.

For the love of the Pantheon, FAQ this back to Assault 2/ Heavy 3 of the previous Codex.

Doubt it, working as intended.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Focused Fire Warrior




Canada

Biomancy-->relentless---> move and fire with 3 shots and assualt
   
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Bloodthirsty Chaos Knight






tremere47 wrote:
This single rule makes my favorite unit in all 40k, Noise Marines, almost useless

From what I've read, the popular opinion is exactly the opposite. I've seen people call them the best MEQs in the game with what they can take.

tremere47 wrote:

I can not move, and fire full range, or move and fire at half range. No chance to snap fire at full range, just straight half range.

They're Salvo 2/3 right? That's still 2 shots at the range you get if you move and ignores cover.
tremere47 wrote:

Oh yeah, you also can't assault!

You shouldn't be assaulting. You should be forcing camping units out of cover. That's why you have your sonic weapons. If you want an assault weapons there are better things in that codex for that purpose.

tremere47 wrote:

Without access to a drop pod,

Which you don't have anyway.

tremere47 wrote:

And trying to run a Rhino across the board will get it blown up quickly. Putting them in a Land Raider is simply to expensive.

That can be said for anyone.
tremere47 wrote:

For the love of the Pantheon, FAQ this back to Assault 2/ Heavy 3 of the previous Codex.

Jeally of Psycannons, Traitor?

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My avatar 
   
Made in us
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From what I've read, the popular opinion is exactly the opposite. I've seen people call them the best MEQs in the game with what they can take.


Not because of Sonic Blasters, but the Blastmaster and Doom Siren.
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

My ravenwing love salvo bolters. Maybe that one weapon in your codex doesn't work for what you're trying to do, but the actual BRB salvo rules work for me.

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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 Wilytank wrote:
tremere47 wrote:
This single rule makes my favorite unit in all 40k, Noise Marines, almost useless

From what I've read, the popular opinion is exactly the opposite. I've seen people call them the best MEQs in the game with what they can take.

tremere47 wrote:

I can not move, and fire full range, or move and fire at half range. No chance to snap fire at full range, just straight half range.

They're Salvo 2/3 right? That's still 2 shots at the range you get if you move and ignores cover.
tremere47 wrote:

Oh yeah, you also can't assault!

You shouldn't be assaulting. You should be forcing camping units out of cover. That's why you have your sonic weapons. If you want an assault weapons there are better things in that codex for that purpose.

tremere47 wrote:

Without access to a drop pod,

Which you don't have anyway.

tremere47 wrote:

And trying to run a Rhino across the board will get it blown up quickly. Putting them in a Land Raider is simply to expensive.

That can be said for anyone.
tremere47 wrote:

For the love of the Pantheon, FAQ this back to Assault 2/ Heavy 3 of the previous Codex.

Jeally of Psycannons, Traitor?


It's either full shots at max range or the second amount of shots at half range.

On a non-relentless unit, it kind of sucks, but it's a 3 shot bolter that ignores cover at 24"... can't complain to much.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Is it me or are there a lot of threads out there lately about how rule is "dumb"?
   
Made in nz
Disguised Speculo





Sure, but thats because there are plenty of dumb rules to talk about.

Barrage for instance. feth you barrage. Salvo >>> Barrage any day.
   
Made in us
Longtime Dakkanaut




St. George, UT

Sorry, but the Fear universal rule is by far worse than the Salvo rule.

I too do find it rather limiting and wish that the Sonic blaster had its old rules, but having said that Sonic Blaster noise marines are the ultimate objective campers.

Noise marines do not mix weapons. You take the sonic blaster and camp on an objective, or you key up for HTH and don't put any sonic blasters in the squad.

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 Jayden63 wrote:
Sorry, but the Fear universal rule is by far worse than the Salvo rule.

I too do find it rather limiting and wish that the Sonic blaster had its old rules, but having said that Sonic Blaster noise marines are the ultimate objective campers.

Noise marines do not mix weapons. You take the sonic blaster and camp on an objective, or you key up for HTH and don't put any sonic blasters in the squad.


In that case, you don't take noise marines but regular CSMs with Slaanesh marks etc.
   
Made in us
Longtime Dakkanaut




St. George, UT

 SoloFalcon1138 wrote:
 Jayden63 wrote:
Sorry, but the Fear universal rule is by far worse than the Salvo rule.

I too do find it rather limiting and wish that the Sonic blaster had its old rules, but having said that Sonic Blaster noise marines are the ultimate objective campers.

Noise marines do not mix weapons. You take the sonic blaster and camp on an objective, or you key up for HTH and don't put any sonic blasters in the squad.


In that case, you don't take noise marines but regular CSMs with Slaanesh marks etc.


You can't get fearless except by joining an IC and fearless is totally worth the price difference. You also cant get the ultimate noise weapon the doom siren without taking noise marines. Noise marines have their place, but you have to give them job and the equipment to do said job. You can't just throw them at this, that, and everything.

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Made in au
Tea-Kettle of Blood




Adelaide, South Australia

It's you, the dumbest rule is actually "grounding tests".

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

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Resolute Ultramarine Honor Guard






Peoria IL

 PrinceRaven wrote:
It's you, the dumbest rule is actually "grounding tests".


here here ...though LoS MindWar was up there

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Sweden

 PrinceRaven wrote:
It's you, the dumbest rule is actually "grounding tests".


I think you'll find that "Righteous Zeal" is dumber still in its current incarnation...

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Tea-Kettle of Blood




Adelaide, South Australia

 AlmightyWalrus wrote:
 PrinceRaven wrote:
It's you, the dumbest rule is actually "grounding tests".


I think you'll find that "Righteous Zeal" is dumber still in its current incarnation...


What page is that? I can't find it anywhere.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Bloodthirsty Chaos Knight






 PrinceRaven wrote:
 AlmightyWalrus wrote:
 PrinceRaven wrote:
It's you, the dumbest rule is actually "grounding tests".


I think you'll find that "Righteous Zeal" is dumber still in its current incarnation...


What page is that? I can't find it anywhere.


Black Templar codex.

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Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

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Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Well if it's not in the rulebook it's not "the dumbest rule in the book", it's potentially the dumbest rule in a codex though.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in il
Warplord Titan Princeps of Tzeentch






Nitpick.

Back to topic, salvo is awesome and I wish tau had some.

Heck, pulse rifles SHOULD be salvo. ad it would have ROCKED.
Also, salvo 1/1 (1 shot at full range while still, still 1 shot when moving, but only half range.) on the railside might have made his Nerf slightly less awful.


What you seem to miss, is that Salvo is intended as DEFENSIVE gun (ravenwing butchered that a bit, someone screwed that one up.)
If you want to go on the offensive, get the combat upgrades.

No need for all upgrade options to go the same direction,

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Back when the Tau codex was only a rumor I was really hoping for tau weapons to either be assault 2 or heavy 3, and you could pick each turn. Of course, i was also hoping for flechette drones...

and the fact the rail rifle is still twin linked means that with 2 markerlights you're back up and running. Move, paint the target with 2 markerlights, fire your snap shot at BS 3 twin linked. 75% chance to hit. makes missile broadsides have an effective 42" range. That said, salvo would have been a cool rules implementation. I miss my gyro stabilizers

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I still fail.to see the "dumbness" of salvo. It, in effect, uses the old rapid fire rules to increase close-in shooting. There are few reasons to send Noise Marines into CC, so using a salvo weapon really just punishes anyone who strays too close. My buddy, who runs a lot of Noise Marines, hasn't really had to adjust his tactics too much and his NMs are still a major threat, and usually, they are walking.

Adjustment is a necessity in gaming and in life. When things change, calling them dumb is the facile way to say you can't roll with the changes.
   
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Longtime Dakkanaut




But doesnt salvo stop you from charging? It would be counter intuitive to put them on assault units .


They're Salvo 2/3 right? That's still 2 shots at the range you get if you move and ignores cover.

A sonic blaster armed noise marine costs more then 2 bolter csm and they will always have 2 str4 attacks with same BS at 24" all the time and can take plasma guns.
   
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A sonic blaster noise marine costs 5 more points than MoS Chaos Marine (7 for a naked CSM). And he's Fearless with a significantly better defensive weapon (with that sweet Ignores Cover). Fearless is a really big deal BTW.

But aye, a basic CSM is pretty damn good for what they bring to the table with their cheapness and special weapon options.
   
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TzeentchNet wrote:
A sonic blaster noise marine costs 5 more points than MoS Chaos Marine (7 for a naked CSM). And he's Fearless with a significantly better defensive weapon (with that sweet Ignores Cover). Fearless is a really big deal BTW.

But aye, a basic CSM is pretty damn good for what they bring to the table with their cheapness and special weapon options.


Fearless is also a curse, considering you cannot go to ground.
   
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Temple Prime

 ZebioLizard2 wrote:
TzeentchNet wrote:
A sonic blaster noise marine costs 5 more points than MoS Chaos Marine (7 for a naked CSM). And he's Fearless with a significantly better defensive weapon (with that sweet Ignores Cover). Fearless is a really big deal BTW.

But aye, a basic CSM is pretty damn good for what they bring to the table with their cheapness and special weapon options.


Fearless is also a curse, considering you cannot go to ground.

Fearless is very much worth not getting run off the board because you rolled badly against a fear roll imposed on you by a Tervigon you were trying to kill. Also the Icon is pretty nice on them.

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 Kain wrote:
 ZebioLizard2 wrote:
TzeentchNet wrote:
A sonic blaster noise marine costs 5 more points than MoS Chaos Marine (7 for a naked CSM). And he's Fearless with a significantly better defensive weapon (with that sweet Ignores Cover). Fearless is a really big deal BTW.

But aye, a basic CSM is pretty damn good for what they bring to the table with their cheapness and special weapon options.


Fearless is also a curse, considering you cannot go to ground.

Fearless is very much worth not getting run off the board because you rolled badly against a fear roll imposed on you by a Tervigon you were trying to kill. Also the Icon is pretty nice on them.


My meta is nearly 80% shooting, I havn't had to take a fear test in...ever.
   
 
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