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![[Post New]](/s/i/i.gif) 2013/07/01 16:53:40
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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So after playing SM armies for about 3 years now, I've decided to freshen up and use a new army. TADA, MAGICAL TAU. I really loved Tau back in 3rd edition and I thought battlesuits were the coolest thing but I always felt as if the 3rd ed Tau didn't really face up to 5th ed armies, thus why I didn't start then. But with the shiny, swanky spanky new 6th ed Tau, they've gotten so fabulous I had to play them. My list intends to spam as many Battlesuits as possible whilst fitting the 6th ed meta of having multiple troops to hold objectives. I would love to run a min troop army but I'll get dicked hard as my local gaming stores always play objectives (but hey, I get the satisfaction of killing all of my opponent's units). As a note: I despise Fliers so don't mention the Sun Shark nor the Razorshark. I too despise Vespids (because they're expensive) and Kroot (I don't know why. Maybe their ugly mugs). So it must be a pure Tau force, with as many suits as possible. Thus, my very rough and dirty list. It's not finalised how many points I want but the essential units I wish to field are present. Tau HQ - Commander FarSight - 165 points 7 Crisis Bodyguards Battlesuits 1 suit: CnC node,MS Sensor suite, Vectored Thrusters, - 126 points Iridium Battlesuit, Onager Gauntlet, 2 shield drones 2 suits: Double Missile Pod, Target Lock - 134 points 2 suits: Double Plasma Rifle - 124 points 2 suits: Double Fusion Blaster, Target Lock - 134 points Total: 683 points Troops - 6 man Firewarrior Squad, all pulse rifles - 54 points 6 man Firewarrior Squad, all pulse rifles - 54 points 6 man Firewarrior Squad, all pulse rifles - 54 points 6 man Firewarrior Squad, all pulse rifles - 54 points Total: 216 points Fast Attack- 5 man pathfinder squad - 55 points 5 man pathfinder squad - 55 points Total: 110 points Elites - Riptide Battlesuit - 190 points Ion Accelerator, EWO Riptide Battlesuit - 190 points Ion Accelerator, EWO Total: 380 points Heavy - 3 Broadside Battlesuits team - 255 points Support All 3: Dual HYMP, Velocity trackers Skyray gunship -115 points TL SMS system Total: 370 points Grand total: 1769 points So the main idea of this force is very apparent. Drop the truly outrageously noisy and distracting FarSight bomb into my opponent's back line, blow up the tanks, execute HQs (and maybe a few Elites along the way). The FWs take objectives by foot-slogging (Inefficient, I know but I despise the Devilfish for reasons unknown. Perhaps the name gets me). PathFinders be PathFinders and laze the f*****rs up with Markerlights, removing cover or boosting BS to levels of insanity. The RipTides stay back and dare Deep-Striking units to show up to greet them with a face-full of Ion-based goodness. Also, they give amazing fire support IMO with those amazing Nova-Charged Pie plates. Broadsides stay around mid-board to give fire support to the FWs in the form of DEATHRAIN. Plus I now hate Fliers after playing with a few of them so I wish to exterminate them all. The SkyRay is there to further reiterate my point that I hate Fliers. MarkerLight it's shiny ass up and blow it to all hell with Seeker Missiles. Or, start the game by bombarding his HQ with 6 BS6 Seeker missiles, securing 2 VPs in one fell swoop. In addition, it has Markerlights and the SMS so it's a great fire platform to accompany the FWs as they footslog. For now, here are the problems I personally have with my list 1st. The FarSight bomb, no matter how cheesy and effective it might be, costs a, well, a bomb. I want to spam suits but not occupy a large portion of my points with a single unit whose entire role is to be a slow magnet and cause incredibly lethal ruckus amongst my opponent's units (and to troll him to frustration). 2nd. It's far too "un-splitable" for my liking. I love segmented armies that can be split into smaller forces. Meaning I want 1 k army list that can be turned into 1.5k by adding some more units and so on till 2k. 3rd. I dislike the idea of FWs footslogging. They're gonna be mowed down by massed fire. However at the same time, my opponent would probably be too busy dealing with the FarSight terminal-troll bomb I dropped on him. Are disruption pods that amazing to complement the foot-slogging? I'm open to any C&C as this is still a very rough list. This is more of the framework for my potential army.
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This message was edited 1 time. Last update was at 2013/07/01 16:54:40
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![[Post New]](/s/i/i.gif) 2013/07/01 17:24:02
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Daring Dark Eldar Raider Rider
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I know you told me not to- But maybe consider the kroot...
I play Eldar and kroot with sniper rounds are the bane of my life- they can destroy monstrous creatures with so much ease that it makes me want to die, so stick them in a forest and watch the wraithkights die. (And any high toughness model- Big demons, Tyrannids, pain engines.)
Furthermore- you can outflank them and head for an objective later in the game.
And i don't know for sure- But do you really want to deep strike the riptides? The huge base makes it so hard to place on a board. It could scatter 1 or 2 inches and find itself misshaping, so maybe rethink it...
And also- 6 fire warriors are not very tough- they will be gunned down very easily, especially if you are footslogging them. Which also makes the chances of close combat more likely. It also takes two wounds of AP 4 to do a leadership- which isn't great.
And also- the Bomb could be fatal if something big (eg Wraithknight, Trygon, Demon prince, Close combat terminators, Wraithlord, Talos Pain Engine, Avatar, gakload of Howling Banshees, Incubi, genestealers... You get the point) manages to close combat it. Seeing as you are a big target, you could get more than one thing charging you- and due to only getting one overwatch per unit, you might get munched by something that can ignore armour saves. And seeing as Tau have low (2?) Initiative, you will almost never be going first. That would be a lot of points down the drain in one assault.
The farsight bomb also has the problem of the deep striking. If you scatter so just one of the 10 models clips a small chicken that has wandered into the way, Bam, you have just misshaped and have a 1 in 6 chance of dying there and then. Not great.
I think the concept could be pretty good- but it will need some tweaking to make it functional.
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![[Post New]](/s/i/i.gif) 2013/07/01 17:56:51
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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If you play a Farsight Bomb, you need Shadowsun and at least 10 gun drones. I have used the following list at 1750, and i found it really, REALLY strong: Commander Farsight Commander Shadowsun Crisis bodyguard team Crisis bodyguard, C&C node, MSSS, puretide neurochip, retro-thrusters, drone controller Crisis bodyguard, 2 fusion blasters, target lock, neuroweb system jammer Crisis bodyguard, 2 plasma rifles, target lock Crisis bodyguard, 2 plasma rifles, target lock Crisis bodyguard, 2 plasma rifles, target lock Crisis bodyguard, 2 missile pods, target lock Crisis bodyguard, 2 missile pods, target lock 12 gun drones 6 fire warriors 6 fire warriors skyray, blacksun filter skyray, blacksun filter broadsides team broadside shas'vre, HYMPs, SMSs, early warning override broadside, HYMPs, SMSs, early warning override broadside, HYMPs, SMSs, early warning override 6 missile drones Librarian 5 scouts 1750 Since you like suits, it has everything you used in your list except for the Riptide. An allied SM Librarian makes the unit extremely mobile, and allows a few tricks to avoid getting raped by things like Riptides on turn 1 (on turn 2, they disappear...) (btw: this list is not casual at all. After extensive use, i believe it is the strongest list right now. And i don't mean the strongest Tau list...)
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This message was edited 1 time. Last update was at 2013/07/01 17:59:46
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![[Post New]](/s/i/i.gif) 2013/07/01 18:02:22
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Legendary Master of the Chapter
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Kroot kroot kroot kroot kroot amidoingitright?
For the most part the basic fire warrior has issues with mobility and holding power as they generally have low LD and a 50/50 armor save.
I think it would be best to fit them out with devil fishes, and ether hold them in reserves or flat them out constantly.
most of your fire power will be coming from your suits anyway.
also give your support suit a pen
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/07/01 18:10:28
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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Desubot wrote:Kroot kroot kroot kroot kroot amidoingitright? For the most part the basic fire warrior has issues with mobility and holding power as they generally have low LD and a 50/50 armor save. I think it would be best to fit them out with devil fishes, and ether hold them in reserves or flat them out constantly. most of your fire power will be coming from your suits anyway. also give your support suit a pen Devilfishes are trash... you spend 80 points (95 with Dpods) to keep one unit safe and nothing else. The biggest strength Tau armies have is the incredible firepower they can deploy, 3 DFs are almost 300 points that won't shoot (they will have 3 burst cannons and 3 SMSs... wow...). Besides, a properly built Farsight Enclave list tables the enemy in 90% of the games, therefore it's one of the few armies that doesn't need scoring units at all.
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This message was edited 1 time. Last update was at 2013/07/01 21:47:18
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![[Post New]](/s/i/i.gif) 2013/07/02 01:53:50
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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Twilkins: I do agree about the Kroot with sniper rounds. I personally know the power of mass fire of any kind (Storm bolters on my Pallies make Daemon Princes very pulpy). I forgot that the Kroot can Outflank and after you raised that point, I'm actually considering them. However, if the game was ending soon, I probably won't Objective Steal with Kroot but contest it by Thrusting my RipTide to it. It's hard to kill a RipTide in 1 round I think. And I'm not Deep-striking my RipTides. They'll be plonked far away at the back to give supporting and Interceptor fire. For my FarSight bomb, FarSight's Through Boldness, Victory rules means I don't scatter on Deep-Strike so that won't be a problem of clipping something random and dying. And I'm kinda hoping that the Hit and Run USR given by the Vectored Thrusters get most of my guys out of CQC with FarSight's I5. Teschio: Actually, I'm unsure about this. What would ShadowSun bring to a FarSight bomb? I didn't really pick her because I opt for other suit based fire support of lotsa gun drones. Oh, but I have heard that an SM Librarian really helps Tau units in an Allied Detachment. Might consider that. Desubot: With smaller FW teams, I'm hoping to use mathematics so save my bacon. With a squad of 12, 3 models down and I take the Ld test. But with a squad of 6, I only take that test at 2. I do agree with their vulnerability though which is why I'll have about 2 squads camping each objective (or 1 FW squad and 1 Pathfinder squad) so they can use Supporting Fire and lay down a decent field of fire. Plus I think Devilfishes are expensive...although they do give quite a lot to the squad which is temping. Especially Disruption pods. All: On a side note, would a Hammerhead be a worthwhile inclusion? It seems like a decent idea but what would a Hammerhead bring that my RipTide already can't do? My RipTide with NovaCharge up could also blow up AV14 tanks and is just as long ranged. The only benefit seems to be the ability to plonk Longstrike in a Hammerhead.
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This message was edited 1 time. Last update was at 2013/07/02 01:54:49
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![[Post New]](/s/i/i.gif) 2013/07/02 02:21:54
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Raging-on-the-Inside Blood Angel Sergeant
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Shadow sun gives stealth and shrouded to the farsight bomb. Guard with lots of pie plates and vehicles will cause problems for a Farsight bomb. I think really this deathstar unit is a left over of 5th Edition when deathstars were all the rage.
A lot fo games even if you table your opponent there are still objectives that you have to achieve. Or if I can hide a single scoring unit out of sight and grab an object in end game (such as eldar jet bikes turboboosting 36") then I can easily steal victory from your clutches.
One thing you should look at is taking EWO on the Broadsides. Sure you don't get your full BS against flyers but the amount of shots means BS doesnt matter. This allows you to destroy a flyer before they even get to fire a single shot off thus negating the power of flyers alpha striking when they come in.
A unit fo kroot snipers or regular kroot will allow for a late game far objective grab. Keep the firewarriors holding objectives on your side and make sure they are supporting each other. Tau is a moveable castling army. Stealth suits are nice for setting up in front and always allowing a cover save if one is not available. Yet once an enemy gets close the power of supporting fire helps prevent opponents from charging especially charging piecemeal when you can direct as many shots as possible at a single enemy. If you direct an opponent correctly you can cause at least 50% if not 75% of your army to be able to overwatch against that charging unit. If two units charge in then 50% of the army should be able to fire against one and 50% against the other. Also try to position pathfinders to be able to overwatch with markerlights since you can then boost your BS of other overwatching units.
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![[Post New]](/s/i/i.gif) 2013/07/02 03:15:34
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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cycom wrote:Actually, I'm unsure about this. What would ShadowSun bring to a FarSight bomb? I didn't really pick her because I opt for other suit based fire support of lotsa gun drones.
Oh, but I have heard that an SM Librarian really helps Tau units in an Allied Detachment. Might consider that.
Shadowsun brings a 2+ cover save most of the times... it seems more than enough! Two BS5 Fusion Blasters are not bad either, but it's the cover save that is awesome. The biggest problems of Deathstars is: can they do enough damage before they get focused and killed? The Farsight Bomb deathstar is absolutely unique because 1) with Target Locks and all the weapons twin-linked (and its drones) it CAN do a lot of damage, usually you kill 3-4 units a turn, more if there are light vehicles. 2) it DOES NOT DIE. It's extremely hard to kill a unit that moves 24" each turn, has a 2+ cover save, and 10-14 ablative wounds. In 20 games i played with that list, i lost 5 suits. In total! (3 in a game vs triple Heldrake, 2 vs two Rune Priests with Jaws on capsule, 0 in the other 18 games i played...)
SM Librarian is taken only for Gate of Infinity. I would not use it in "regular" Tau lists, only Farsight ones. Incredible mobility, combined with Farsight's trait. This means your big unit starts on the field and is fully effective from turn 1, you don't rely on Reserve rolls and you don' waste turns of fire. Usually, this list tables the enemy by turn 4 or 5.
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![[Post New]](/s/i/i.gif) 2013/07/02 05:35:54
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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Shadowsun brings a 2+ cover save most of the times... it seems more than enough! Two BS5 Fusion Blasters are not bad either, but it's the cover save that is awesome.
But to pay 135 points for Shawdowsun seems as if I'm investing too much into my bomb. But that is the point of the bomb though....hmmm. The 4+ cove saver in the open is amazing and so's even more Fusion Blasters.
If I was to abandon the FarSight bomb, would spamming Crisis suits be as effective? It seems less effective and fun though.
I think I would include Kroot with Sniper rounds now for either bubble-wrapping pricy units or for advancing to objectives with Outflank
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This message was edited 3 times. Last update was at 2013/07/02 05:41:22
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![[Post New]](/s/i/i.gif) 2013/07/02 06:36:17
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Shunting Grey Knight Interceptor
Finland
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Teschio wrote:. It's extremely hard to kill a unit that moves 24" each turn, has a 2+ cover save, and 10-14 ablative wounds. In 20 games i played with that list, i lost 5 suits. In total! (3 in a game vs triple Heldrake, 2 vs two Rune Priests with Jaws on capsule, 0 in the other 18 games i played...)
Yeah because you will absolutely roll triple 6 every turn.
How bad players are you playing against if Jaws or triple drake cant kill few T4 suits.. Vector strikes kill suit per turn, and so do flamers.
One the list:
I would try to get all the drones possible and that signature system that gives you tank hunter/monster hunter.
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2013 Wins/Losses in Tournaments
Necrons (with various allies ): 9/3 |
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![[Post New]](/s/i/i.gif) 2013/07/02 06:38:40
Subject: Re:The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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So I think I've decided to use 2 seperate list with interchangeable models. Tau FarSight bomb list: HQ - Commander FarSight - 165 points 7 Crisis Bodyguards Battlesuits 1 suit: CnC node,MS Sensor suite, Vectored Thrusters, - 126 points Iridium Battlesuit, Onager Gauntlet, 2 shield drones 2 suits: Double Missile Pod, Target Lock - 134 points 1 suit: Double Plasma Rifle - 62 points 1 suit: Double Plasma Rifle, Targetlock - 67 points 2 suits: Double Fusion Blaster, Target Lock - 134 points Commander Shadowsun - 135 points Total: 823 points Troops - 6 man Firewarrior Squad, all pulse rifles - 54 points 6 man Firewarrior Squad, all pulse rifles - 54 points Total: 108 points Elites - Riptide Battlesuit - 190 points Ion Accelerator, EWO Total: 190 points Heavy - 3 Broadside Battlesuits team - 234 points Support All 3: Dual HYMP, EWO 2 Missile Drones Skyray gunship -115 points TL SMS system Skyray gunship -115 points TL SMS system Total: 512 points Detachment: HQ - Librarian - 100 points Null zone, Gate of Infinity Troops - 5 man scout squad - 65 points Detachment Total: 165 points Grand total: 1750 points I still prefer the RipTide over spamming gun drones for firepower because I personally think pie plates are better and can aid with hordes in a pinch with just 1. So the FarSight bomb would probably start on the board now (Or in Reserve) depending and will be able to pop around with Gate of Infinity , delivering 8 angry Crisis suits with their 4+ cover saves and arsenal of weapons to send all my opponent's units to hell screaming. FWs and Scouts get whatever objectives they can because now they really pose 0 threat compared to the shitstorm I dropped onto his army. I still prefer FWs over Kroot because of their better armour saves. The Broadsides just stand nearby in between the FWs and the Bomb to turn anything that escapes into a blast crater. Double SkyRays for a spot of Markerlights for the RipTide and Broadsides and to give Fliers something to cry about. Either that or start the game with a barrage of 12 seeker missiles onto his expensive units.
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This message was edited 1 time. Last update was at 2013/07/02 06:44:03
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![[Post New]](/s/i/i.gif) 2013/07/02 07:10:38
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Drone without a Controller
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Shan1 wrote:Teschio wrote:. It's extremely hard to kill a unit that moves 24" each turn, has a 2+ cover save, and 10-14 ablative wounds. In 20 games i played with that list, i lost 5 suits. In total! (3 in a game vs triple Heldrake, 2 vs two Rune Priests with Jaws on capsule, 0 in the other 18 games i played...)
Yeah because you will absolutely roll triple 6 every turn.
How bad players are you playing against if Jaws or triple drake cant kill few T4 suits.. Vector strikes kill suit per turn, and so do flamers.
.
With auto look out sir rolls and two ICs to be in front of the unit, it can make it very hard for the bomb to lose models. It allows to assign wounds basically like 5th ed. You can put 1 on each suit, and more on shadowsun and farsight before losing a model (i know best case scenario, instant death and drakes getting better firing angles to avoid the IC would change this)
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I thought they smelt bad on the outside |
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![[Post New]](/s/i/i.gif) 2013/07/02 07:26:45
Subject: Re:The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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One the list: I would try to get all the drones possible and that signature system that gives you tank hunter/monster hunter. Are drones really that worth it? I know they're cheap wound allocation but their low BS has me doubtful about them for firepower (however, the amount of shots gives good odds). I would like to field the Puretide chip to boost the stats for my FarSight bomb but I can't find a way to allocate it and there are better upgrades at that cost for now. The additional +1 to AVpen and Re-rolls against MCs is amazing though. instant death and drakes getting better firing angles to avoid the IC would change this Hopefully my Skyays and Missilesides can blow the Heldrakes back to the warp. But nothing I can do about Instant Death other than positioning my models to allocate wounds onto models worth less. That and my always on cover save might save my Crisis suit's metallic asses.
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This message was edited 3 times. Last update was at 2013/07/02 07:31:59
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![[Post New]](/s/i/i.gif) 2013/07/02 08:40:02
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Shunting Grey Knight Interceptor
Finland
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Luford wrote: Shan1 wrote:Teschio wrote:. It's extremely hard to kill a unit that moves 24" each turn, has a 2+ cover save, and 10-14 ablative wounds. In 20 games i played with that list, i lost 5 suits. In total! (3 in a game vs triple Heldrake, 2 vs two Rune Priests with Jaws on capsule, 0 in the other 18 games i played...)
Yeah because you will absolutely roll triple 6 every turn.
How bad players are you playing against if Jaws or triple drake cant kill few T4 suits.. Vector strikes kill suit per turn, and so do flamers.
.
With auto look out sir rolls and two ICs to be in front of the unit, it can make it very hard for the bomb to lose models. It allows to assign wounds basically like 5th ed. You can put 1 on each suit, and more on shadowsun and farsight before losing a model (i know best case scenario, instant death and drakes getting better firing angles to avoid the IC would change this)
Then you are not playing LOS right, its always closest model, and only one look out sir roll can be made per wound.
@cycom: Get drone controller for one of the guys.
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2013 Wins/Losses in Tournaments
Necrons (with various allies ): 9/3 |
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![[Post New]](/s/i/i.gif) 2013/07/02 08:59:46
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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Get drone controller for one of the guys. Hmmm, now that I think of it, the increase from BS2 to BS3 for 8 points isn't bad. But I'm not really one for Gun drones. I feel as if my RipTide would be better than spamming more Gun Drones for my FarSight bomb. Perhaps, I shall try the 2 configurations and see which works better
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This message was edited 1 time. Last update was at 2013/07/02 09:00:01
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![[Post New]](/s/i/i.gif) 2013/07/02 09:13:02
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Douglas Bader
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Shan1 wrote:Yeah because you will absolutely roll triple 6 every turn.
You don't need to. You attach an allied C: SM librarian to the unit, and gate of infinity lets you deep strike anywhere within 24". Then Farsight negates the drawback by removing deep strike scatter, so you just pick up the whole Farsight bomb and place it anywhere within 24". And then on top of that 24" a turn movement you also have the jet pack move.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/07/02 10:02:16
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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Shan1 wrote:Yeah because you will absolutely roll triple 6 every turn. How bad players are you playing against if Jaws or triple drake cant kill few T4 suits.. Vector strikes kill suit per turn, and so do flamers. Why triple 6? I move up to 24" each and every turn with Gate of Infinity, without scattering thanks to Farsight' trait, and AFTER that i can move 2D6" in the Assault phase. Jaws and triple-heldrake CAN kill a few suits, and i wrote they are the ONLY things that ever killed a suit in my 20 games so far. Vector Strike will be done ONCE per game, after that the FMC is gone. And it will kill DRONES, not suits, because i am not totally incompetent and know how to place my models. Flamers are just ridiculous, with my movement do you really think you will be able to get close enough to me to fire them before i blow you off the face of the planet? The only thing than can work in this sense is Torrent flames that deep-strike (or have 30" movement like DKs), but since no template except Heldrakes have AP3, they will kill drones for the most part (but they are effective, 3 DKs are a problem). Then again, after you shoot once, i proceed to eliminate whatever does damage in the enxt turn. cycom wrote:But to pay 135 points for Shawdowsun seems as if I'm investing too much into my bomb. But that is the point of the bomb though....hmmm. The 4+ cove saver in the open is amazing and so's even more Fusion Blasters. If I was to abandon the FarSight bomb, would spamming Crisis suits be as effective? It seems less effective and fun though. I think I would include Kroot with Sniper rounds now for either bubble-wrapping pricy units or for advancing to objectives with Outflank I invest 1043 points in that unit. But since it has the potential to table the enemy in 5 turns by itself, and it's ridiculously hard to kill, those are points well spent. Spamming Crisis (or Riptides) can be effective, but you need ML support for it to work properly, whil the Farsight Bomb does not (except for Skyfire MLs for flyers, and this is why i use 2 Skyrays). A Farsight list does not need to concern about troops, or objective grabbing. Troops are just FOC fillers, they always start in Reserve, and when they enter they hide. They never even shoot once. This list wins by wiping out the enemy. Luford wrote:With auto look out sir rolls and two ICs to be in front of the unit, it can make it very hard for the bomb to lose models. It allows to assign wounds basically like 5th ed. You can put 1 on each suit, and more on shadowsun and farsight before losing a model (i know best case scenario, instant death and drakes getting better firing angles to avoid the IC would change this) Read the LoS rules again, the wounds go the the closest model within 6" of the IC. It would be just ridiculously powerful if before losing a single drone you could safely allocate 8 wounds.... About the list, don't get that Riptide. With no ML support they are not worth their points (and i am not so sure they are even with MLs...). Gun drones are absolutely necessary as ablative wounds and additional firepower (they are your way to deal with hordes... 24-28 twin-linked, BS 3, S5 hits are MUCH more effective at that than a single Riptide pieplate, and for MEQs/ TEQs your Bomb is more than enough). Plus, you are investing so many points in that unit, that having things that help it survive is absolutely necessary. A proper Farsight Bomb is all-or-nothing. Oh, btw, don't be afraid to deep-strike that unit (with GoI) directly into a terrain... sure, you will test Dangerous Terrain (wow, you just lost one drone...), but you will have 2+ cover save, it TOTALLY makes up for that. With proper placement, you will have 2+ cover save most of the times.
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This message was edited 1 time. Last update was at 2013/07/02 10:09:00
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![[Post New]](/s/i/i.gif) 2013/07/02 12:39:18
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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About the list, don't get that Riptide. With no ML support they are not worth their points (and i am not so sure they are even with MLs...). Gun drones are absolutely necessary as ablative wounds and additional firepower (they are your way to deal with hordes... 24-28 twin-linked, BS 3, S5 hits are MUCH more effective at that than a single Riptide pieplate, and for MEQs/TEQs your Bomb is more than enough). Plus, you are investing so many points in that unit, that having things that help it survive is absolutely necessary. A proper Farsight Bomb is all-or-nothing.
After much deliberation, I kinda agree. I'm already blowing 818 points, might as well have them win the game for me.
I think I'll add 12 Gun Drones and the Drone controller (damn shame FarSight can't take it. I5 drones would be a Tau's wet dream).
Should I drop the shield drones though? With 12 gun drones, I have plenty of bodies to soak bullets with.
In this case, I would have points to spare as well for the PureTide chip to really have my FarSight bomb melt tanks and MCs to troll my opponent into surrender or defeat.
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![[Post New]](/s/i/i.gif) 2013/07/02 12:47:18
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Ultramarine Land Raider Pilot on Cruise Control
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So much for this being a Casual list. LMAO.
You WAAC'ers. I should off you right now. If you know what I mean
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![[Post New]](/s/i/i.gif) 2013/07/02 12:53:43
Subject: Re:The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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Finalised FarSight bomb list: Tau FarSight bomb list: HQ - Commander FarSight - 165 points 7 Crisis Bodyguards Battlesuits 1 suit: CnC node,MS Sensor suite, Vectored Thrusters, - 117 points Iridium Battlesuit, Onager Gauntlet, PureTide chip 2 suits: Double Missile Pod, Target Lock - 134 points 2 suit: Double Plasma Rifle - 124 points 2 suits: Double Fusion Blaster, Target Lock - 134 points 12 Gun Drones - 144 points Commander Shadowsun - 135 points Total: 953 points Troops - 6 man Firewarrior Squad, all pulse rifles - 54 points 6 man Firewarrior Squad, all pulse rifles - 54 points Total: 108 points Heavy - 3 Broadside Battlesuits team - 234 points Support All 3: Dual HYMP, EWO 2 Missile Drones Skyray gunship -116 points TL SMS system, Blacksun Skyray gunship -116 points TL SMS system, Blacksun Total: 514 points Detachment: HQ - Librarian - 100 points Null zone, Gate of Infinity Troops - 5 man scout squad - 75 points Detachment Total: 175 points Grand total: 1750 points Tada. Now essentially completed. I'm tempted to drop the Scouts for more FWs since 75 points could buy me 6 bodies instead of 5 and give me some points for random upgrades. Got the Blacksun filters because 1pt is essentially free and actually a decent upgrade. I'm just hoping the that my walking utility suit will be useful overall. I better get some good rolls on my Hit and Run USR or my FarSight bomb might get their asses handed to them in CQC. But probably not with the amount of bullets and mobility they have. I'm pretty happy with this list, it fits my play-style. My opponent can't win if all his units are dead. Plus I get to wipe units out, which is always fun. Automatically Appended Next Post: So much for this being a Casual list. LMAO. You WAAC'ers. I should off you right now. If you know what I mean
Wiping out my opponent by trolling him with cheese is fun too ya know. This list just fits my deathstar playstyle XD I run a DraigoWing Pallie deathstar for my GK and it's always fun even if I lose. The look of sheer amazement is totally worth the loss when I cause that much havoc and infuriate them past words. But I will be making a 2nd list that isn't WAAC that could be more satisfying (and that lets me field all them delicious Battlesuits). Though I must say, this list is now very competitive :x
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This message was edited 7 times. Last update was at 2013/07/02 15:06:32
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![[Post New]](/s/i/i.gif) 2013/07/02 14:49:58
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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I would just make a few minor tweaks:
1) drop Onager gauntlet. It is useless because you will not be engaged in CC (24" movement + 2D6 in the assault phase? You must be making mistakes if you get assaulted. And there's Overwatch fire, and there are S5 attacks from the suits, and Farsight has AP2 as well....), and even if you do get assaulted you can H&R (also, let me remind you that GoI CAN be cast while engaged in CC, it's an effective way to disengage yourself...). This unit is impossible to lock down.
2) drop Iridium. With careful placement, you won't need it because your suit will be out of sight. I know it's a bit risky, but there are more important things to get with those points.
3) get Drone controller. BS3 instead of 2 fr 12 gun drones is totally worth 8 points.
4) get Target Lock in every single suit except the ones with the gadgets. It's very important to be able to target the enemy your weapons are more suited for.
5) swap a FB suit for a plasma one. One suit plus Shadowsun are more than enough for heavy tanks (for lighter ones, MP suits work just fine, thanks to Tank Hunter).
6) use all the points you have left to buy Missile Drones for Broadsides. They are extremely good for their cost (12 points for 2 S7 shots, even with BS2, are very good), and more than that they are ablative wounds for the Broadsides.
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![[Post New]](/s/i/i.gif) 2013/07/02 14:51:40
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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Sweet, thanks Teschio. I've still got 12 points left over though.
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This message was edited 1 time. Last update was at 2013/07/02 15:10:05
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![[Post New]](/s/i/i.gif) 2013/07/02 16:17:51
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Growlin' Guntrukk Driver with Killacannon
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Shadowsun and Farsight in the same army?
The two are mortal enemies ..
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/07/02 16:29:14
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Ultramarine Land Raider Pilot on Cruise Control
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The leftover 12 points should probably go to Fluff Penalizations.
There, glad we covered that.
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![[Post New]](/s/i/i.gif) 2013/07/02 16:45:06
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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cycom wrote:Sweet, thanks Teschio.
I've still got 12 points left over though.
'vre to the Broadsides (for Ld9, you don't want them to run because you lost a few drones), and neurojammer on one suit (i suggest the FB one, that will be closer to the enemy). There you go
morfydd wrote:Shadowsun and Farsight in the same army?
The two are mortal enemies ..
Who cares? I don't even read the fluff, if something is effective i use it. And Shadowsun in a Farsight Enclave IS effective, extremely so. I also use SM allies, not so sure it fits the fluff of Farsight as well, but i simply don't care.
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![[Post New]](/s/i/i.gif) 2013/07/02 19:09:48
Subject: Re:The basis for a Tau army list (Casual, fun list, not competitive)
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Water-Caste Negotiator
Louisiana
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The problem with a farsight bomb in general is:
1) Putting all your eggs in one basket.
2) Having such a huge foot print can cause problems.
3) Barrage sniping and pie templates.
4) Having such a large unit means that unit can only be one place at a time.
5) relying on 2d6 to hopefully save your units.
I'd keep all that in mind before you spend the money on something like this.
If money isn't an option, and you're looking to play an aggressive style of Tau, go for it.
And last it was discussed, there was an iffy debate on the GoI getting the "Through Boldness, Victory" warlord trait. It gets really weird when you consider how it plays out if the trait doesn't exist and the wording in general is unsatisfying.
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This message was edited 2 times. Last update was at 2013/07/02 19:33:45
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![[Post New]](/s/i/i.gif) 2013/07/02 19:37:02
Subject: Re:The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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AnonAmbientLight wrote:The problem with a farsight bomb in general is:
1) Putting all your eggs in one basket.
2) Having such a huge foot print can cause problems.
3) Barrage sniping and pie templates.
4) Having such a large unit means that unit can only be one place at a time.
5) relying on 2d6 to hopefully save your units.
I'd keep all that in mind before you spend the money on something like this.
If money isn't an option, and you're looking to play an aggressive style of Tau, go for it.
And last it was discussed, there was an iffy debate on the GoI getting the "Through Boldness, Victory" warlord trait. It gets really weird when you consider how it plays out if the trait doesn't exist and the wording is unsatisfying.
1) a basket that annihilates anything and doesn't die...
2) which ones?
3) 2+ cover save vs Barrage sniping , which means one hit every 18 can kill that suit. And after 1-2 turns, there won't be any more Barrage weapons around.
4) depends on the table, but with 24" movement you can have more than one place to go... worst case scenario, deploy it in open field, you still have 4+ cover save.
5) not really, sometimes i don't even JSJ. If i deep-strike in an Area Terrain, i generally don't move in the Assault phase to avoid making another Dangerous Terrain test.
As for GoI, the wording is quite clear, it follows the rules for Deep-Strike. Farsight's trait gets applied to all deep-strikes, non just the ones coming from Reserve (because it's not specifically written). Therefore, you never scatter. I really don't see where the debate comes from, negating GoI is a deep-strike is just a biased interpretation by people who fear this list.
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![[Post New]](/s/i/i.gif) 2013/07/02 20:03:11
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Ultramarine Land Raider Pilot on Cruise Control
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When you say you have 2+ Cover Save are you assuming that the entire Bomb is in area terrain? It's a pretty big foot-print and I'd argue with Focus Fire, you'd lose some models that are only 4+ Cover Save. Not saying 4+ for free is bad in anyway.
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![[Post New]](/s/i/i.gif) 2013/07/02 20:42:32
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Regular Dakkanaut
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Saythings wrote:When you say you have 2+ Cover Save are you assuming that the entire Bomb is in area terrain? It's a pretty big foot-print and I'd argue with Focus Fire, you'd lose some models that are only 4+ Cover Save. Not saying 4+ for free is bad in anyway.
Depends a lot on terrain size (against weapons that are not Barrage, your models will be in cover even outside Area Terrain, ruins and walls are enough to cover the whole unit). In any case, the important models (the suits) will have 2+ cover.
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![[Post New]](/s/i/i.gif) 2013/07/02 22:15:23
Subject: The basis for a Tau army list (Casual, fun list, not competitive)
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Fresh-Faced New User
Singapore
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Shadowsun and Farsight in the same army?
The two are mortal enemies ..
The leftover 12 points should probably go to Fluff Penalizations.
There, glad we covered that.
There should actually be points cost for that. All the fluff fans at my local gaming stores be crying when I field my army.
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As for footprint size, I'm also worried about that now because no matter what, it's still a lot of models that need to be placed down.
For cover, the area terrain available at my shops aren't exactly massive so I'll have to be really careful with placements. That being said, I haven't seen anyone else playing a list that strips cover as hard as FarSight bomb so I should be ok. And artillery is rare around my area because most people favour smaller, infantry and tank based lists.
I think that Focus Fire would be an absolute bitch but with 6th ed wound allocation, good placement should be able to save most of my suits.
@AnonAmbientLight :
Money is actually an issue but I intend to field a second list that's less aggressive that recycles most of the models from this list. Hopefully it all checks out or I'm gonna need to work my ass off for funding.
Ultimately, this is a Deathstar and most of them are high-risk/high-reward lists. If they die quickly, you lose hard but if they can't stop you, you face-roll them. I've seen my DraigoWing Pallie DeathStar die to terrible placement and good LoS with Vindicators (embarrassing defeat that was).
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