Switch Theme:

Just a thought... Could you "merge" 40k with CoD Zombies?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Rough Rider with Boomstick





England

As a supplement or battlezone book, maybe. Don't want the crazy plot twist straight up. Perhaps the final mission could be a race for extraction before exterminatus? After all if the =I= got wind of a zombie apocalypse they'd be right on it regardless of if there are any survivors.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

pretty much, it should would scare the willies out of the survivors if they saw exterminatus beams destroying the battlefield they were occupying

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

That's a little much. I dunno what DunX is up to with his campaign, but I had an idea of looting bodies in the 2nd or 3rd last mission, then using that as bargaining chips for freedom. Need the campaign ideas putting up DunX whenever you get this.
Have you had any ideas for the HQ and boss rules etc?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Well The first hq i put up was a plaguebearer, a regular daemon of nurgle. Luckily for you, i own the 6th ed daemons codex so i can just plop the profiles from the book into the rules with out much trouble.
Ask and ye shall recieve, also i was sorta playing with the idea in my head about the final boss being nurgle, thoughts?

This message was edited 1 time. Last update was at 2013/08/25 21:35:48


The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Yeah true, I don't have it.
They will all need some tweaking to fit with the zombies archetype. For example toning down FNP, slowing them down, making them worse fighters than the survivors. If you could just plop on the basic profiles and rules with explanation if required, we can work from there

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Ok that should be easy enough.

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Cheers, with the survivors done, us on the zombies, me and DunX on campaign, plus all the little bits, it's all going well

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

indeed, couple questions, have the traps, wall weapons and feats been refined?

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Feats is DunX's field I'm leaving him to it
Wall weapons, I've put up a list already and I got no complaints.
Traps... Parts being available for the finger and choppy trap is WIP. Door traps will simply be on doors, cost pts to activate I suggested some last night for acid and electric. We can do traps now if you like, the parts system and things

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

ok lets have at it,

how many basic components for traps? 3 should be a nice round number
the and the aoe is just a straight 4 inch diameter?

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Roughly yes
3 or 4 is good, 4 for the flinger (two springs, a base and the launcher) and 3 for the chopper (blade, mount, motor). 6" aoe for the blade, it would be a BIG chopper. The flinger at 4" means it can make a choke, but not block a door (we have door traps for that)

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

indeed, traps should only operate when the power is on, an that would take some work too, traps insta-kill the base zombies correct?

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Not quite, I put some ideas up for how it works. Where would the power switch be? Especially in maps that don't have a 'final' room

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

The power switch could be in the 3 unlocked room? 1 unlock 2, then 3 with the power. hows that sound?



Automatically Appended Next Post:
Or after the first boss wave the boss drops a component or something

This message was edited 1 time. Last update was at 2013/08/25 22:17:00


The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Yeah, spawn in room 1. Move into room 2 or 2a, don't want to force them one way. Then have room 3, with the power, plus 3a and 3b, one for each room. Have the box in room 3 as well, or in 2 or 2a. But whatever we do, don't make the map symmetrical. The traps would be mounted in the entrances to 3, allowing the survivors to hole up in the power and box room with the traps, but also mount more than normal barriers in that room to prevent it being simple.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

I can just imagine the awesome complexity of these mechanics and terrain.

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Oh yeah, tbh it's not ALL that tricky to work out, you find the parts and once you have them you place the trap when you want to. Pay to open doors, pay for the door traps, pay for the box, use an AP in any case, plus one to turn on the power to activate the traps. The box though doesn't need power it's Tzeentch powered.... Mwahahahaa

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

i think i have a perfect "counts as" or model for the mystery box.



this is from a predator tank, its ammo for the autocannon.

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Absolutely perfect, stick a ? Or an icon of Tzeentch on if we run my fluff, and boom, job done. Power switch is dead simple really, a box on the wall with a handle. Same with the portable traps, the finger is two panels with sprue to hold them, chopper is a big blade on a flat bit, the door ones need a sign above the door or on it for players to find out where and what

This message was edited 1 time. Last update was at 2013/08/25 22:52:19


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

 wolfmerc wrote:
Probably for the fluff i would imagine this stand still at the planet, like plague is rampant it has overrun most of the planet the inquisition has taken notice and are ready to exterminatus the planet, but there is something stopping them. What? What is so dear on the planet that it is so dire to keep? could it end the long war? A tool to defeat chaos incarnate? who knows. Maybe since the ordor xenos is known for having many strongholds there, maybe they are responsible for the plague? that would be a plot twist.


Shush merc, stop giving away plot twists

ace101, if you read the rules you'll see that you can choos any standard troop, however space marines do not receive any bonuses like other races do, and i'll probably add setD6zombies per space marine for some balance

also I think we'll be going back to 10 points for perks, marines will get 5

I would actually love to add nid and ork hordes, but mebbe later

Don't get how looting bodies would work, also, by campaign ideas do you mean maps or plot or both?

Why number the rooms? Room by room generation will be random and premade may have more or less, maybe for premade we let the zombie player place it, with some limits of course and for room by room it is placed at the 4/6 (that's a fraction btw) mark

   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

If the perks are ten points each then with the 25 point limit on your character you can only take 2 outright, is that the plan? assuming that you can upgrade your character with perks later, i have no qualms.

I have no problem with your room generation, just keep in mind that players may change some rules or add house rules to get the most fun out of a game as possible, which, in the end, is the whole goal.

The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

No, there are separate points for perks you get 10pts to spend, average stuff costs 3, op stuff costs 5, menial things cost 1, there shouldn't be upgrading or adding more perks as that may well upset the balance

This message was edited 1 time. Last update was at 2013/08/26 03:53:15


   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

oh i thought the points and perks were all sorted out? I had ironed out the specifics for purchasing items pre game for the players character in the rulebook i posted bottom of page 8.

The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

That's the thing, we both had, what did you put, I think I already edited it for some reason...

This message was edited 1 time. Last update was at 2013/08/26 04:02:54


   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Hmm wonky. My thoughts are that 3 perks max can be purchased, players have 25 or 30 points to spend on their character and all perks should have the same cost.

What do ya think?

The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

25 points to spend on what?

wonky? it's 10pts to spend on things depending on their value as an abstraction, we use the same to pick our armies

   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

heres the profile i dug up from the book, i added plenty of options so each character can have plenty of flavor and differences.

heres an example of the options you can buy.

Options:
• May take either a lasgun or a combination of laspistol and chainsword..….……….................……….free
• May Be upgraded to one of the following
o Psyker (master level 1)………………………………………………………………………….…….…….10 pts
o Psyker (master level 2)……………………………………………………………………………….……..15 pts
o Psyker (master level 3)……………………………………………………………………….……………..25 pts
• May choose a maximum of 3 perks………………………………………………..…………………5 pts each
• May take Combat stimulants, Frag / krak / blind grenades, or repair tool……..….......................2 pts each
• May upgrade 2 statistics by one point………………………………...…………….……..…………3 pts each
• May take a shotgun as a starting weapon……………………………………………………….………..10pts


as for the perks, not many stand out as outclassing the others since i had balance in mind when writing them. I might be wrong though, there are A LOT of perks.

This message was edited 1 time. Last update was at 2013/08/26 04:27:06


The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

I like the psyker levels, but we should do a thing where they are vulnerable to the warp energy,
add a no spess mahreens caveat to the stat upgrades
no starting equipment upgrades, they need to work for it
your perks are pretty even at the moment so we can charge the same for them and 25 points is perfect
let's do it

   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Agreed
Agreed
Agreed sort of
Agreed
lets do it.

ok maybe we can lower leadership so failing is more frequent? (that pesky warp you.) psykers are already limited as what powers they can choose since they can only choose 1 disciple to draw powers from. i have no problem nerfing em though since the whole idea of the game is to have weapons with ammunition, not reusable pyschic ponsy magic.

This message was edited 1 time. Last update was at 2013/08/26 04:50:02


The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

Not necessarily Nerf, just make it dangerous

   
 
Forum Index » 40K Proposed Rules
Go to: