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Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Slann
BSB
Focus Of Mystery
Becalming Cogitation
Harmonic Convergence
Standard of Discipline
Life

Scar Vet
Cold One
Light Armour
Charmed Shield
Sword of Might
Dragonbane Gem

Scar Vet
Cold One
Light Armour
Dragonhelm
Crown of Command
Great Weapon

26 Saurus Warriors
Full Command

20 Skink Skirmishers

20 Skink Skirmishers

20 Skink Skirmishers

20 Skink Skirmishers

20 Skink Skirmishers

20 Skink Skirmishers

3 Terradon Riders

3 Terradon Riders

3 Terradon Riders

Salamander Pack

Salamander Pack

Game Plan:

Slann uses high magic's attribute to get Speed of Light and Timewarp. Scar Vets do their job. Stubborn one runs into a level 4's unit and holds it up. The other runs into the back field to clear up chaff and war machines. Saurus hide the slaan, and mop up after I get the light buffs. Failing that, I have to rely on throne of vines, so I can get toughness many. Skirmishers and Terradons just redirect, and be a nuisance, and stop my opponent getting to my points. Salamanders drop templates on infantry.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Harmonic Convergence without a channelling staff just seems a waste. Do you need that many Skirmishers? Wouldn't making your Salamanders bigger help more? Or upgrading the the Saurus to Temple Guard?

I personally prefer the Egg Bomb Ripperchief to the Cold one Vet for warmachine hunting. Flying makes a big difference.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 FlingitNow wrote:
Harmonic Convergence without a channelling staff just seems a waste. Do you need that many Skirmishers? Wouldn't making your Salamanders bigger help more? Or upgrading the the Saurus to Temple Guard?

I personally prefer the Egg Bomb Ripperchief to the Cold one Vet for warmachine hunting. Flying makes a big difference.


Harmonic something I like to have, but not need, rather than need, but not have. As for the skirmishers, yes. I'd rather have something like 180, as was the standard in the old book, but I can't actually fit it in. I will never take Temple Guard, as I don't see the point in them, I don't really see the point in the saurus, other than providing a bunker that can mop up after the lore of dwellers. Even then, I'm too tentative to get them into combat reliably without light buffs. I would make the salamanders bigger, but I can't find the points.

As for the egg bomb, I fail to see why it's so popular. It's a frenzied T3, LD6 character, who will be operating out of LD range most of the time. Sure he has cold blooded, but against any army that has war machines, either he will be redirected, or end up facing stubborn, great weapon wielding blocks. Whereas, the cold one scar vets can run into mage blocks and hold up reliably well, possibly even breaking them.

This message was edited 1 time. Last update was at 2013/08/20 15:23:52


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I'm not suggesting dropping the Stubborn Vet. Just the War Machine Hunting one. You shouldn't be testing to restrain outside of LD bubble until you're in his backfield. Remember you get to choose who you charge (just not if you charge).

I think you're trying to run the list too much like the Old book. No way to guarantee Dwellers or indeed any major damage spell now. Have you played this? Because I don't see it being all that effective relying on Poison shooting and magic to do damage.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 FlingitNow wrote:
I'm not suggesting dropping the Stubborn Vet. Just the War Machine Hunting one. You shouldn't be testing to restrain outside of LD bubble until you're in his backfield. Remember you get to choose who you charge (just not if you charge).

I think you're trying to run the list too much like the Old book. No way to guarantee Dwellers or indeed any major damage spell now. Have you played this? Because I don't see it being all that effective relying on Poison shooting and magic to do damage.


The war machine hunting vet is more reliable at killing the war machines, and he is more likely to be able to fulfill other purposes, such as tag teaming with the other vet. And as for restraining, I mean in case of being baited. Because the ripper is frenzied.

As for the list, the new book isn't that different for the old book. If anything, skinks got a boost because of scaly skin. I'm not relying on poisoned shooting. I'm relying on redirecting, dwellers and salamanders. And hopefully on the level 4 getting Speed of light and/or bironas.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





But you don't have Dwellers. You have a 1 in 6 chance of getting it the turn after you cast a spell... So you're reliant on 2 Salamanders and redirecting?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 FlingitNow wrote:
But you don't have Dwellers. You have a 1 in 6 chance of getting it the turn after you cast a spell... So you're reliant on 2 Salamanders and redirecting?


Remember, the slann is a level 4 life AS WELL as a loremaster, due to the way it is written.

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Made in gb
Ultramarine Chaplain with Hate to Spare





Really? I didn't catch that. That makes him beastly expect that to go away in FAQ though... Suddenly your list makes sense

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in nl
Raging Ravener





Rijswijk, Netherlands

This is not how it works, you are either Loremaster, or you are a level 4. therefor you can't swap spells if you choose life.

How do you do damage with this list? you use the Saurus as a bunker, and poison shots are not going to cut it. I strongly suggest some true support units in the form of Stegadons, Skrox or Kroxigors, or Cold Ones.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah just checking the wording for Loremaster if you take it I don't think you can generate Spells from a different Lore. Loremaster states you know the spells from his Lore. If you take Loremaster (High) and take Life as his Lore you don't get any High Spells and have just wasted 35 points

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

My understanding is the only way a Slann can be Loremaster now is if he is taking High magic. Those days of Loremaster (any lore) are gone, although that one discipline that lets him take all the sigs and lore attribute for high really help make up for it IMO.

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





What do you mean by "although that one discipline that lets him take all the sigs and lore attribute for high"

Because such a Discipline doesn't exist. What the original poster is claiming is he can take Loremaster High and still generate his 4 normal Spells from Life. Thus totaling 12 Spells as nothing in Focus of Mystery demands you pick High as your Lore.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 FlingitNow wrote:
What do you mean by "although that one discipline that lets him take all the sigs and lore attribute for high"

Because such a Discipline doesn't exist. What the original poster is claiming is he can take Loremaster High and still generate his 4 normal Spells from Life. Thus totaling 12 Spells as nothing in Focus of Mystery demands you pick High as your Lore.


Except for the Focus of Mystery entry in the book:

"The Slann Mage-Priest has the Loremaster (Lore of High Magic) special rule., This cannot be combined with wandering Deliberations."

Surely to claim otherwise is a bit far-fetched.

This message was edited 1 time. Last update was at 2013/08/20 20:01:19


All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Sorry Mixer I'm not getting your point. I know what Focus of Mystery says.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

I am agreeing that the Slann does not still generate spells from a lore of magic if he chooses to take Focus of Mystery because the rule says you become a loremaster of high magic.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yes you are a Loremaster High. What he's claiming is that Loremaster High = knows all spells from High. But nowhere does it state he can't choose to generate his spells from Life. Thus he randomly generates 4 spells from life, but as he is Loremaster High is ALSO knows all 8 spells from High...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in nl
Raging Ravener





Rijswijk, Netherlands

I'm sorry, aren't we supposed to discuss army lists? I'm sure there are various topics adressing this very question.

As I said before, your list lacks damage output, and it would not be wise to rely completely on magic, wether it is with 12 or with 8 spells. Get some heavy hitters is my advise.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





In this case his list is based on a certain rule if that rule is true then the list has legs. If not it is dead in the water....

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 FlingitNow wrote:
Yeah just checking the wording for Loremaster if you take it I don't think you can generate Spells from a different Lore. Loremaster states you know the spells from his Lore. If you take Loremaster (High) and take Life as his Lore you don't get any High Spells and have just wasted 35 points


The wording makes you a loremaster high. The slaan can still pick his lore. The rule loremaster just makes you know all the spells from a chosen lore. It doesn't say you have to take that lore. It generally implies it, but in this case, you buy the loremaster in addition to your lore of choice.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





He has Loremaster High, if he takes spells from Life, High is not his Lore and this he gets no spells from it...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 FlingitNow wrote:
He has Loremaster High, if he takes spells from Life, High is not his Lore and this he gets no spells from it...


Loremasters literally says nothing about only knowing the spells of that particular lore. Only that you know all the spells of that lore. If Focus stated that the wizard only knew spells from high, and was a loremaster of it, then your argument would work. But, due to bad wording on GW's part, it states that he gains loremastery of High magic as well as his normal 4 levels of whatever lore he can choose.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I know what Loremaster says do you? What Lore is your Slaan. Because Loremaster only gives him spells from that Lore. If that Lore is not High then Loremaster (High) does nothing for him.

Read Loremaster again it only gives you spells from your Lore...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 FlingitNow wrote:
I know what Loremaster says do you? What Lore is your Slaan. Because Loremaster only gives him spells from that Lore. If that Lore is not High then Loremaster (High) does nothing for him.

Read Loremaster again it only gives you spells from your Lore...


I would agree with this. the only exception i can think of where a Loremaster also has access to other spells is Kairos fateweaver in the old daemon book (not sure about the new one) where it states hes know all the spells from lore of tzeentch (loremaster) but may also generate spells from the lores in the BRB.

Only because his rules specifically state he can do this allows him to.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 FlingitNow wrote:
I know what Loremaster says do you? What Lore is your Slaan. Because Loremaster only gives him spells from that Lore. If that Lore is not High then Loremaster (High) does nothing for him.

Read Loremaster again it only gives you spells from your Lore...


If he had the loremaster as a USR, then yes. Look at Mazdamundi. But Focus of Mystery is taken as well as your level 4.

Loremaster gives you all the spells from A lore. It says nothing about having to take that lore.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





It does not give you all the spells from A Lore. Read Loremaster again. It does not state that at all. It gives you all spells from HIS Lore. What is his Lore? If it is not High then Loremaster (High) gives him no benefit.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Never Forget Isstvan!






Normally speaking, models cannot buy Loremaster of a specific lore, therefore they would obtain all the spells of their chosen lore.

Slann however, can buy Loremaster (high magic).

Im fairly certain it was an oversight to not restrict buying this upgrade unless you chose lore of high magic, but as of this time and until it is faq'd, the slann can indeed pick a second lore and get 4 spells rolled as per normal and also know all of high magic.

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Sinister Shapeshifter




The Lair of Vengeance....Poole.

Eihnlazer wrote:
Normally speaking, models cannot buy Loremaster of a specific lore, therefore they would obtain all the spells of their chosen lore.

Slann however, can buy Loremaster (high magic).

Im fairly certain it was an oversight to not restrict buying this upgrade unless you chose lore of high magic, but as of this time and until it is faq'd, the slann can indeed pick a second lore and get 4 spells rolled as per normal and also know all of high magic.


Which is EXACTLY the point I'm trying to convey.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Eihnlazer wrote:
Normally speaking, models cannot buy Loremaster of a specific lore, therefore they would obtain all the spells of their chosen lore.

Slann however, can buy Loremaster (high magic).

Im fairly certain it was an oversight to not restrict buying this upgrade unless you chose lore of high magic, but as of this time and until it is faq'd, the slann can indeed pick a second lore and get 4 spells rolled as per normal and also know all of high magic.


Loremaster Special Rule disagrees with you. Loremaster (High) only gives you all the High Spells if the Wizard's Lore is High.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 FlingitNow wrote:
Eihnlazer wrote:
Normally speaking, models cannot buy Loremaster of a specific lore, therefore they would obtain all the spells of their chosen lore.

Slann however, can buy Loremaster (high magic).

Im fairly certain it was an oversight to not restrict buying this upgrade unless you chose lore of high magic, but as of this time and until it is faq'd, the slann can indeed pick a second lore and get 4 spells rolled as per normal and also know all of high magic.


Loremaster Special Rule disagrees with you. Loremaster (High) only gives you all the High Spells if the Wizard's Lore is High.


It also disagrees with you. Loremaster USR states that he knows all the spells of his chosen lore. My chosen lore is life. Focus of Mystery then adds loremastery of High to that. Not replacing it.

Also, you take the Disciplines in addition to choosing a lore.

This message was edited 1 time. Last update was at 2013/08/21 11:44:28


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Your chosen Lore is life right? Then Loremaster (High) does nothing for you as it gives you all the spells from your Lore (life) but cannot give you spells from any lore but High. So whilst you can take this disciplines and Lores separately if you don't choose High, Focus of Mystery does literally nothing for you.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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