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Made in il
Warplord Titan Princeps of Tzeentch






Its not an easy power to cast though, ANY double results in a peril if you are not a grey knight, even if you manage to get it (its still a roll)
And blessing can be denies too now.

This message was edited 1 time. Last update was at 2014/05/22 16:45:09


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 BoomWolf wrote:
Its not an easy power to cast though, ANY double results in a peril if you are not a grey knight, even if you manage to get it (its still a roll)
And blessing can be denies too now.

You're allying a grey knight to get a LRC anyways.

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Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

 pretre wrote:
I'd go for a psybolt crusader. Repentia are still bad even with a land raider though. :(


Yea they could be, but now they get a proper assault transport....

Point at high value vehicle target and wreck it...
   
Made in us
Badass "Sister Sin"






Camas, WA

Crusaders/DCA/Priests still do it better.

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Made in ca
Roaring Reaver Rider






On the topic of allies what do people think of taking militarum tempestus as allies. What I think I wanna try is a squad of ten scions (2 hot shot volley guns) with a commissar lord loaded into a Valkyrie. essentially they would be my tactical objective group, drop them mid-battle to where they can be the most use and hopefully snag some victory points from a capture point or since the new rules will have those mission special objective things. What are your thoughts on this?

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Made in ca
Calm Celestian




Windsor Ontario Canada

What about using Sisters in drop pods an unbound list?
   
Made in us
Badass "Sister Sin"






Camas, WA

Isn't it just a more expensive way of getting your troops there? Why not take more dominions or seraphim?

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Made in ca
Calm Celestian




Windsor Ontario Canada

@Pretre was that comment at me or at Faith or both of us?
   
Made in us
Badass "Sister Sin"






Camas, WA

 pretre wrote:
Isn't it just a more expensive way of getting your troops there? Why not take more dominions or seraphim?

It was at faith. You got to it before me.

Allied drop pods is brilliant though. I imagine that they are still DT and that might be a problem since I don't know of any non-dedicated drop pods.


Automatically Appended Next Post:
 Necrosis wrote:
What about using Sisters in drop pods an unbound list?

Unbound is a non-starter for me. You could do battle-forged allied pods though, Hmm.

This message was edited 3 times. Last update was at 2014/05/22 18:42:02


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Made in ca
Calm Celestian




Windsor Ontario Canada

I'm also thinking of starting to take penitent enginges due to the changes in monsterous creatures smash and the vechile damage chart. Could you put one in a drop pod?

This message was edited 1 time. Last update was at 2014/05/22 18:46:17


 
   
Made in us
Badass "Sister Sin"






Camas, WA

I really don't think the problem with PE was Monstrous Creatures.

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Calm Celestian




Windsor Ontario Canada

It was mainly due to the fact that they were open top which allowed people to easily kill them. Now though, due to the change in the vechile damage chart, it might be worth taking a squadron of them, or a single one in a drop pod if you can. Them getting better verse monsterous creatures is just a bonus.

This message was edited 1 time. Last update was at 2014/05/22 18:55:24


 
   
Made in us
Badass "Sister Sin"






Camas, WA

They are still easy to kill. OT is still +1, right? And they are still just low AV walkers. and they compete with a far superior choice.

This message was edited 1 time. Last update was at 2014/05/22 18:56:35


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Made in ca
Calm Celestian




Windsor Ontario Canada

Basically with the changes in 7th edition vechile damage chart, everything has been shifted by 1 space, meaning that normal weapons now need a 6 to exploded it and a 5 to immoblize it. I'm not saying take nothing but them but try taking one squad of them, if you have 2 hq and 3 troops you can even ally them in.
   
Made in us
Badass "Sister Sin"






Camas, WA

No, I get that. But they still get hulled out by practically anything. Getting blown up was not their problem before. Being too expensive for an AV11 HP3 open-topped walker was their problem. Along with their FOC slot and competing with one of our best units.

This message was edited 1 time. Last update was at 2014/05/22 19:09:47


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Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

 Necrosis wrote:
What about using Sisters in drop pods an unbound list?


How are you going to get them in a dedicated transport? (Other than ICs).

Unless the rules significantly changed re: who can start embarked on a DT, regular sisters can't do it.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

BB's going in transports is kind of cool though. Using Ministorum Priests with SW in drop pods.

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Made in ca
Calm Celestian




Windsor Ontario Canada

Well for unbound I was thinking of just taking drop pods by themselves as in they are purchase on their own and not as a dedicated transport. Guess I will need to see the rulebook on more rules for unbound.

I also heard that we can now use pistols in close combat, not sure if it is true but if it is, sisters might have just gotten a lot better in close combat.
   
Made in us
Sadistic Inquisitorial Excruciator





 pretre wrote:
They are still easy to kill. OT is still +1, right? And they are still just low AV walkers. and they compete with a far superior choice.


Not in an unbound list.


Automatically Appended Next Post:
Actually, I'm trying to think what the optimal squad for Celestine is now. We used to have only two options that moved 12" that she could join (and one was rough riders lol).

Now she can make a whole bunch of marine squads have hit and run at I7.

This message was edited 1 time. Last update was at 2014/05/22 20:23:57


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Well sure. In Unbound. I'm skipping Unbound though.

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Made in de
Repentia Mistress





Santuary 101

Somehow I still can't bing myself to ally in psykers for psychic defense. Heretics, all of them.

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

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Made in ca
Calm Celestian




Windsor Ontario Canada

Not even an Inquisitor?
   
Made in us
Badass "Sister Sin"






Camas, WA

I ally in Inquisitors and counts-as inquisitors all the time. Very fluffy.

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Made in de
Repentia Mistress





Santuary 101

My gaming group is not really into allies that much so perhaps that's why I've never gotten into them big time. I guess inquisitors are fluffy. I would like Kamarov someday perhaps. He is rather characterful.

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Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in ca
Roaring Reaver Rider






 pretre wrote:
Isn't it just a more expensive way of getting your troops there? Why not take more dominions or seraphim?


Part of it is because I've never used a flyer in any of my armies before and I'm intrigued by the uses of a transport flyer. Secondly because all their guns are AP3 (yes dominions with meltaguns are AP1 but only at 4 shots) with a squad of 10 dropping in that should be (not accounting for scatter) 20 rapid fire AP3 shots that will tear the MEQ armies I fight apart (or atleast the guys near an objective I want). the seraphim, while able to put out a lot of wounds with their weapons and hand flamers still allow those pesky 3+ saves on marines.

I'm definitely not arguing that this is going to be the best use of my points possible but it would add some tactical flexibility I think. Anyways I may be way off on this and it could just flat out suck and only look awesome in my head but I think may borrow my friends army for a bit and try it out. And if allies can be unbound then I may not even have to bother taking the commissar lord and just have 10 scions in a Valkyrie.

Just my 2 cents.

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Made in us
Sadistic Inquisitorial Excruciator





I hate to say this, but S3 AP3 is just not that impressive :(

2/3 rds chance to hit 1/3 rd chance to wound. = 2/9ths of a dead marine, assuming 0 cover. 20 rapid fire shots aren't even going to kill a 5 marine unit on average even with them not being in cover.

The volleyguns are much nicer, but you can't move and shoot them effectively. (Biomancy psyker could fix this.)


Automatically Appended Next Post:
Unrelated question: Now that all the imperial armies are going to be super best friends, any idea if the +1 attack from being within 18" of Logan Grimnar stacks with the +1 attack from our banner? (it feels like they'd be broken if they did...)

This message was edited 1 time. Last update was at 2014/05/23 06:09:50


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Most things like that are FAQ'd to be only for their army. SOB are one of the only armies that has things that go over. Our banner is just SOB, iirc though.

What you could do...

Superfriends unit with Jacobus for Hatred/Counter Attack/Warhymns. Shield Eternal SM CM with reroll saves/wounds? Logan Grimnar with the same? All sorts of fun.

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Made in us
Sadistic Inquisitorial Excruciator





Apparently he got nerfed to only buff space wolves. No awesome 4 attack on the charge conscripts for me :(
   
Made in ca
Sister Vastly Superior





So everyone else notice that heavy flamer + flamer sister squads are now almost pointless?

With the new rules you have to shoot different weapons one at a time... which means by the time youre done shooting the heavy flamer, there's a lot less enemies to be covered by the flamer.

This can also take the enemy outside of rapid fire range if you kill too many... removing several bolter shots.

18 / 3 / 6 since 6th ed. 
   
Made in il
Warplord Titan Princeps of Tzeentch






The falmer+heavy flamer is correct, though even multi-flamer is an issue now.

But how do you take someone out of rapid fire with a 9" range gun while he is in coherency is beyond me.

can neither confirm nor deny I lost track of what I've got right now. 
   
 
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