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Made in us
Fresh-Faced New User




I have a friend of mine who always plays tau and typically plays 1500+ pt matches with me so he can span riptides, and let me tell you one of these is good, two is great, and 3 is freaking insane. We're talking consistent twin-linked, heavy burst cannon, and a ton of ignores cover fire coming from buffmanders and just in general insanity. I've usually played a foot-slogging list and recently invested in 3 rhinos for my grey hunters, but I'm new to them and don't quite know how to play them. Can anyone offer some list ideas or tips for taking down the little blue devils.
   
Made in us
The Hive Mind





Drop pod Jaws.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Fresh-Faced New User




Drop pod in and jaws so its a 3+ to keep the model? Guess its time to invest in rune priests again
   
Made in us
Fresh-Faced New User




Riptides are immune to JAWS as they are Jump Pack Monstrous Creatures. If you read the JAWS entry it does not list this as a target of the power. I thought this also until the Tau player I was going to do it to pointed this out.
   
Made in gb
Rough Rider with Boomstick



Wiltshire

LongFang4Life wrote:
Riptides are immune to JAWS as they are Jump Pack Monstrous Creatures. If you read the JAWS entry it does not list this as a target of the power. I thought this also until the Tau player I was going to do it to pointed this out.

Wrong on two counts I'm afraid.
1) They are *Jet* Pack Monstrous Creatures, not Jump. Not that it makes a difference.
2) Jet/Jump is just an addition to another unit type. For the purposes of Jaws, for example, they are just another MC. The Tau player played you, unfortunately.
-TG

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Fresh-Faced New User




he is family so and we agreed to the ruling so not really getting played. Where do you read that for the purposes of JAWS they are just MC?
   
Made in us
The Hive Mind





Because in 6th Jump/Jet isn't a unit type - so they're MC (Jet Pack).

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Fresh-Faced New User




thanks, you just made my day... is there a BRB pg # reference I can use when I JAWS the hell out of his triple riptide list?
   
Made in us
Fresh-Faced New User




Yup 3 rune priests in termi armor with lightning and jaws and pods should hopefully fix it, unless I just fail all the psycher tests or get denied
   
Made in gb
Rough Rider with Boomstick



Wiltshire

LongFang4Life wrote:
thanks, you just made my day... is there a BRB pg # reference I can use when I JAWS the hell out of his triple riptide list?

BRB p.47:
Unlike most other unit type categories, '|ump' is not a classification in and of itself. Instead, you'll find it occurs before
another category - commonly Infantry, sometimes Monstrous Creatures and perhaps, rarely, other things. Jump units
therefore share two sets of rules, the Jump unit rules, and those of their base type. Jump Infantry would, for example,
follow the rules for Jump units and Infantry.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Fresh-Faced New User




Thanks everyone for your help I feel like it was a gross oversight on my part for not realizing it to begin with
   
Made in us
Bloodthirsty Chaos Knight






Also, throw more than one in a pod and have them split up as they disembark (independent characters). This way they're not a giant of a target for Early Warning Override; plus you get to point the Jaws Lines at separate targets.

Space Wolves: 3770
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My avatar 
   
Made in us
Wing Commander





TCS Midway

 Wilytank wrote:
Also, throw more than one in a pod and have them split up as they disembark (independent characters). This way they're not a giant of a target for Early Warning Override; plus you get to point the Jaws Lines at separate targets.


Do be aware of this. He could shift his riptides to Ion Cannons, and pie plate you with Early Warning Override to vaporize your rune priest before it ever does anything (double strength shot that can armor pierce any non invul the rune priest is packing, which is another reason to watch out on dropping them all together in one pod). The other question is does he play base Tau, or Farsight?

If he's playing Farsight, he could take the Talisman and counter this pretty handedly too.

You could also try to tarpit it with blood claws or sky claws.

On time, on target, or the next one's free

Gesta Normannorum - A historical minis blog
https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

 Wilytank wrote:
Also, throw more than one in a pod and have them split up as they disembark (independent characters). This way they're not a giant of a target for Early Warning Override; plus you get to point the Jaws Lines at separate targets.


Can`t split off from the unit when you enter from reserves unfortunately

   
Made in ca
Regular Dakkanaut





Yeah, termi armour on a RP is not as great for this as you might think. They can shoot through your 2+ easily, and in close combat can smash at AP2 and S10 to double you out. If you are gonna spam RP's, personally I would rather spend the points on more RPs than the armour since I dont think RP's can even take storm shields so they are limited to the 5++ of the TDA itself.

9500 
   
Made in us
Longtime Dakkanaut




 Illumini wrote:
 Wilytank wrote:
Also, throw more than one in a pod and have them split up as they disembark (independent characters). This way they're not a giant of a target for Early Warning Override; plus you get to point the Jaws Lines at separate targets.


Can`t split off from the unit when you enter from reserves unfortunately


Why is that ?
   
Made in us
Badass "Sister Sin"






Camas, WA

Page 124 -
If an Independent Character has joined a unit in reserve,it
cannot leave the unit whilst in reserve, and it cannot choose to leave the unit on the turn it arrives from reserve.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Longtime Dakkanaut




Good to know.
   
Made in us
Fixture of Dakka





 Maniac_nmt wrote:

Do be aware of this. He could shift his riptides to Ion Cannons,

If he's not already using Ion Cannons, the correct way for Marines to deal with Riptides is derision, laughter, and finally, ignoring them.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ru
!!Goffik Rocker!!






Just put some cheap guyz with a runepriest to eat up fire and spread a bit. Don't see no problem with it. U'll most likely counter his riptide list. Although, i'd not spam runepriests, one is enough cause otherwise u're tailoring a list against u'r friend...and it's not very friendly. On the other hand 3 rapetides ain't very friendly either so u'll be worth each other

This message was edited 1 time. Last update was at 2013/12/20 05:30:55


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

My first thought was Thunderwolves with TH/SS. They have the range to catch the Rips if they try and run, and the oomph to take 'em down in close combat, plus the survivability to make it there.

I always handle Riptides with the suitable application of thunder hammers, and have never had a problem with them. Space Wolves have a faster, tougher delivery system for the same weapon, so I'd go with that.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Long-Range Land Speeder Pilot





If you can't fit in 7 or more drop pods, it's fine to have 2 Rune Priests in a single pod. They can disembark 6 inches in opposite directions with conga lined Grey Hunters providing coherency and fire off Jaws at different targets.

Hail the Emperor. 
   
Made in us
The Hive Mind





They can't fire Jaws at different targets. It's a PSA, meaning a shooting attack, and everyone in the squad has to fire at the same target.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut




Regardless of how many RPs you play, just having them in the army forces the Riptide player to counter deploy against them. They become a very powerful disruption unit until they land, which can give you the advantage.
   
Made in us
Steadfast Grey Hunter






 Tyberos the Red Wake wrote:
If you can't fit in 7 or more drop pods, it's fine to have 2 Rune Priests in a single pod. They can disembark 6 inches in opposite directions with conga lined Grey Hunters providing coherency and fire off Jaws at different targets.


Yes and no - you still have to fire at the same unit, but this method would still allow you to cover a lot of ground, even so.
   
Made in us
Long-Range Land Speeder Pilot





Thanks for the clarification, I'm a scrub when it comes to psykers.

Hail the Emperor. 
   
Made in us
Steadfast Grey Hunter






Jaws is fun to play with, and I can only imagine it gets better when you have multiple Rune Priests (which I haven't tried, as yet), crossing lines, etc. The main thing to be careful of, in this, is that yes - you can have 2 (or 3, or 4) RPs in a Drop Pod, but yes - first turn out of the DP, they have to target the same unit. So, if you target a Riptide (which I believe can only be run as its own unit, right?) with Jaws and he's removed from the table, nobody else in that RPs unit (including the other RPs) can target anyone - they'd all have to target the same unit, which is now gone.

On the other hand, if you have the RPs on opposite ends of the line, then target a unit on the other side of the Riptide (roughly making an X, with the RPs on one side, members of the targeted unit on the other side, and the Riptide as the center of the X), you can keep hammering him, even if he makes a Deny (remember, with Jaws, the first unit hit is the only one who can Deny). Lots of related hijinks can ensue. Interesting idea. I've gotta remember that.
   
Made in us
Wing Commander





TCS Midway

zbg97 wrote:
Jaws is fun to play with, and I can only imagine it gets better when you have multiple Rune Priests (which I haven't tried, as yet), crossing lines, etc. The main thing to be careful of, in this, is that yes - you can have 2 (or 3, or 4) RPs in a Drop Pod, but yes - first turn out of the DP, they have to target the same unit. So, if you target a Riptide (which I believe can only be run as its own unit, right?) with Jaws and he's removed from the table, nobody else in that RPs unit (including the other RPs) can target anyone - they'd all have to target the same unit, which is now gone.

On the other hand, if you have the RPs on opposite ends of the line, then target a unit on the other side of the Riptide (roughly making an X, with the RPs on one side, members of the targeted unit on the other side, and the Riptide as the center of the X), you can keep hammering him, even if he makes a Deny (remember, with Jaws, the first unit hit is the only one who can Deny). Lots of related hijinks can ensue. Interesting idea. I've gotta remember that.


Riptides can come with drones to form a 3 model unit, so they do not have to be solo. Also, you can attach commanders to them and they are no longer solo.

Podding still leaves you seriously hoping he doesn't just pie plate you with a Str 9 AP 2 Template that blasts the carp out of your before you are ever allowed to fire off Jaws.

On time, on target, or the next one's free

Gesta Normannorum - A historical minis blog
https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in us
Locked in the Tower of Amareo




I wouldn't base your entire strat around JoTWW, because as soon as Space Cheese gets a new codex, that ability is probably gone. It's also not very TAC. Would you use this list against an unknown opponent? The Tyranids thank you for your support.

This message was edited 1 time. Last update was at 2013/12/21 18:39:58


 
   
Made in se
Honored Helliarch on Hypex




The blast is only S9 AP2 ordnance if the Riptide nova charges it. There's not much point in nova charging an ion accelerator if you're not going to be firing it at vehicles. I think it's more likely you'd be being hit with S8 AP2 heavy instead.

Not that it matters much against marines.
   
 
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