Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/03/05 23:03:04
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
|
 |
Ferocious Black Templar Castellan
|
Or just have them be Relic Blades, because that's really what they are TBH.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/05 23:13:06
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
dantay_xv wrote:I would say either rending or flesh bane... The Frost weapons are meant to be special power weapons used by great heroes to slay great enemies.... So you either give a bonus which would apply as an exceptional strike (rend on 5 or a 6) or flesh bane wounding on 2+ but allowing an armour or in the case of daemons an invul save... Keep them at AP3 so terminators etc get a chance to survive
So what you're saying is...
A power sword that always wounds on a 2+, strikes at initiative, AP3, and costs 5pts more than a normal power weapon... YES PLEASE Automatically Appended Next Post:
Agreed here, should just be a reskin/rename of the Relic Blade.
|
This message was edited 1 time. Last update was at 2014/03/05 23:13:32
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/05 23:36:51
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Veteran Wolf Guard Squad Leader
Bobbing along on the briny North Sea, and Montrose, Scotland when home
|
I personally think rending would be the way to go, flesh bane would be too powerful, unless costed properly.
I hate Eldar farseers and warlocks with flesh bane!!
|
Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
- H8
18000+ points
3000+ points
Follow my Space Wolf building exploits here@ http://www.dakkadakka.com/dakkaforum/posts/list/321095.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/05 23:43:50
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Trustworthy Shas'vre
|
I think being Power Swords and Power Axes with +1 Strength for +5 Points is fine. It's a simple adjustment to the weapon, doesn't get into weird rules and I think is representative of them being the way that the Wolves do things.
There's also the possibility of a random Power Weapon change in the rules update rumored this year. A +1 Strength is pretty immune to radical changes in ability.
Also remember, this is a weapon that, with some FOC shenanigans you can equip every unit in your army with, we don't want it to get too crazy.
|
This message was edited 2 times. Last update was at 2014/03/05 23:50:09
Tau and Space Wolves since 5th Edition. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/05 23:53:27
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grizzled Space Wolves Great Wolf
|
I really don't have any problems with Frost weapons just being +1 S and I don't really want to see additional frost weapons like lances and maces. I like the old fluff that Frost blades are chain weapons that use kraken teeth for the blades or using a rare metal forged by Iron Priest Fergus Forgrim. ie. I don't want "frost-" everything like we have "wolf-" everything at the moment. If anything, I'd like to see the Frostblade being something more awesome, but limited to only Wolf Lords.
|
This message was edited 1 time. Last update was at 2014/03/05 23:55:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/06 16:21:07
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
AllSeeingSkink wrote:I really don't have any problems with Frost weapons just being +1 S and I don't really want to see additional frost weapons like lances and maces.
I like the old fluff that Frost blades are chain weapons that use kraken teeth for the blades or using a rare metal forged by Iron Priest Fergus Forgrim. ie. I don't want "frost-" everything like we have "wolf-" everything at the moment.
If anything, I'd like to see the Frostblade being something more awesome, but limited to only Wolf Lords.
Agreed on this, too. Either counts-as Relic Blade or +1S is fine, it'd make them good marine killers. Hit on 4s, wound on 3s, ignore armour save. What's to diss?
|
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/06 21:59:51
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Sure Space Wolves Land Raider Pilot
|
Relic blades are two handed right? and +2 strength? where frost blades aren't two handed and only +1 strength. That allows the +1 attack for another ccw or pistol, and its not too elite that only the lord or honor/wolf guard can have them
|
~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/06 22:38:49
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
DOOMONYOU wrote:Relic blades are two handed right? and +2 strength? where frost blades aren't two handed and only +1 strength. That allows the +1 attack for another ccw or pistol, and its not too elite that only the lord or honor/wolf guard can have them 
Soounds resonable to me.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/06 22:49:57
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
Anpu42 wrote:DOOMONYOU wrote:Relic blades are two handed right? and +2 strength? where frost blades aren't two handed and only +1 strength. That allows the +1 attack for another ccw or pistol, and its not too elite that only the lord or honor/wolf guard can have them 
Soounds resonable to me. 
There we go then.
|
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/07 10:42:39
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
|
So interesting question. So then, we all know GW is getting paranoid of units without models. My question is, what do people think of the Lone Wolf? Technically it has no model. Sure, it can be made from basically any marine but hey, they have deleted named characters that could just be a generic female inquisitor sculpt and who knows? They also deleted several Tyranid units.
|
2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/07 10:53:45
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
StarTrotter wrote:So interesting question. So then, we all know GW is getting paranoid of units without models. My question is, what do people think of the Lone Wolf? Technically it has no model. Sure, it can be made from basically any marine but hey, they have deleted named characters that could just be a generic female inquisitor sculpt and who knows? They also deleted several Tyranid units.
I hope they keep them, I love my two and have not had a chance to try my third.
I would like a Model, but who know how he would be set up.
My issue is it's place on the FOC, they seem not to fit anywhere. They eat up Elite Slots while fighting with the Dreads, Wolf guard and Scouts.
Diffrent thoughs on what I would like to see rules wize:
>1 Elite Slot give you 1-3 Lone Wolves.
>One Per HQ or Troop Choice.
>1-3 compleatly out of the FOC System.
As for a real change...being able to take a Thunderwolf or Outflank.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/08 19:08:21
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
Anpu42 wrote: StarTrotter wrote:So interesting question. So then, we all know GW is getting paranoid of units without models. My question is, what do people think of the Lone Wolf? Technically it has no model. Sure, it can be made from basically any marine but hey, they have deleted named characters that could just be a generic female inquisitor sculpt and who knows? They also deleted several Tyranid units.
I hope they keep them, I love my two and have not had a chance to try my third.
I would like a Model, but who know how he would be set up.
My issue is it's place on the FOC, they seem not to fit anywhere. They eat up Elite Slots while fighting with the Dreads, Wolf guard and Scouts.
Diffrent thoughs on what I would like to see rules wize:
>1 Elite Slot give you 1-3 Lone Wolves.
>One Per HQ or Troop Choice.
>1-3 compleatly out of the FOC System.
As for a real change...being able to take a Thunderwolf or Outflank.
So make the Lone Wolf more OP by giving him a Thunderwolf mount or Outflank... Great.
And, I'm sure they'll keep them, you can literally make them out of any marine kit.
They eat up slots for a reason, because they're good. SW Scouts suck and so do the Dreads, so all it's competing with are Wolf Guard who you probably just split into Squad Leaders anyway for the Terminator Armour, so... Yeah.
|
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/08 23:47:06
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Trustworthy Shas'vre
|
SW scouts are generally pretty good in my experience (more so back when they could assault out of reserves of course) and the Dreads are not that bad. If I wasn't forced to take Wolf Guard for Sergeants and Terminators, I'd certainly be fielding more Dreads or Scouts.
I tend to run Lone Wolves in lower points games, and only when I don't expect to rain from the sky in drop pods.
|
Tau and Space Wolves since 5th Edition. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 05:14:34
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Longtime Dakkanaut
St. George, UT
|
Looking at how crowded the elite slot with single model units and having to give up one slot to Wolf Guard if you want sargents, I'd like to see more squadrons available to the units.
Dreads in squadrons of 1-3 (which would still be fluffy as its said that there are a hundred or more under the Fang (Pg 13))
Lone Wolves 1-5 but act independantly (or take up a non FOC slot and you get 1 for every non-single model/vehicle unit in your army)
Iron Priests should probably be moved to HQs as well.
This would make taking more of the things SW are famous for a bit easier.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 11:46:57
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
Jayden63 wrote:Looking at how crowded the elite slot with single model units and having to give up one slot to Wolf Guard if you want sargents, I'd like to see more squadrons available to the units. Dreads in squadrons of 1-3 (which would still be fluffy as its said that there are a hundred or more under the Fang ( Pg 13)) Lone Wolves 1-5 but act independantly (or take up a non FOC slot and you get 1 for every non-single model/vehicle unit in your army) Iron Priests should probably be moved to HQs as well. This would make taking more of the things SW are famous for a bit easier.
Agreed with the Lone Wolves but not with the Dreadnoughts. They're not in Squadrons in C: SM, C: BA and C  A, despite the fact that C: BA has way more dreadnought options than all the other codices so it's unfair to give C: SW Squadrons of Dreads and not give them to all the other SM codices. There's this thing called codex creep and it's what made everyone else hate you last time, and you seem to be wanting to make the same mistake this time around. Also, there being a reference to something in one BL book means nothing, a lot of the BL books aren't even canon. BL are just a book company endorsed by GW, GW doesn't exactly go through every book fine-comb reading it to see if there's something they got wrong. The writers literally make it up as they go along.
|
This message was edited 1 time. Last update was at 2014/03/09 13:05:43
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 14:35:09
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
Lone Wolves OP????
They do a lot for their points, but they can easly be nuified if your opponents spends the resorces on killing them off in 6th.
Wolf Scouts: You have to change how you use them. I went for Assualting out of Reserves [2 Power Weapons and a Flamer] to Shooty [2 Plasma Pistols and a Plasma-Gun]. Now wehn they come up form the rear I got a good chance of finding AV10-11 to dump 4 Plasma Shots into or 9 Bolters and a Plasma-Gun into a rear area Support/HQ Unit. Then while my opponent is scrabling to deal with the threat I can usaly get an assualt off then feeding them my MotW.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 15:59:14
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
Anpu42 wrote:Lone Wolves OP????
They do a lot for their points, but they can easly be nuified if your opponents spends the resorces on killing them off in 6th.
Wolf Scouts: You have to change how you use them. I went for Assualting out of Reserves [2 Power Weapons and a Flamer] to Shooty [2 Plasma Pistols and a Plasma-Gun]. Now wehn they come up form the rear I got a good chance of finding AV10-11 to dump 4 Plasma Shots into or 9 Bolters and a Plasma-Gun into a rear area Support/ HQ Unit. Then while my opponent is scrabling to deal with the threat I can usaly get an assualt off then feeding them my MotW.
Yeah, everything can be easily nullified if you shoot it, that's the point of the game.
With a TH+ SS they're notoriously hard to kill, and you can just bosh them in a transport and charge them up field or keep them with your GH squads as counter-assault.
My problem is they're too cheap.
|
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 16:06:07
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
BrotherOfBone wrote: Anpu42 wrote:Lone Wolves OP????
They do a lot for their points, but they can easly be nuified if your opponents spends the resorces on killing them off in 6th.
Wolf Scouts: You have to change how you use them. I went for Assualting out of Reserves [2 Power Weapons and a Flamer] to Shooty [2 Plasma Pistols and a Plasma-Gun]. Now wehn they come up form the rear I got a good chance of finding AV10-11 to dump 4 Plasma Shots into or 9 Bolters and a Plasma-Gun into a rear area Support/ HQ Unit. Then while my opponent is scrabling to deal with the threat I can usaly get an assualt off then feeding them my MotW.
Yeah, everything can be easily nullified if you shoot it, that's the point of the game.
With a TH+ SS they're notoriously hard to kill, and you can just bosh them in a transport and charge them up field or keep them with your GH squads as counter-assault.
My problem is they're too cheap.
True they are cheap for what they do, but they cost you an Elite Slot, witch can be a big deal at higher point game.
I tend to run a pair [Fluff wise Bothers] and if I take my Wolf Scouts I am done with my Elites Quickly.
To me this is why the points are not such a big deal, to take them sacrofices a Wolf Guard or Dread option.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 16:53:55
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Longtime Dakkanaut
St. George, UT
|
BrotherOfBone wrote: Jayden63 wrote:Looking at how crowded the elite slot with single model units and having to give up one slot to Wolf Guard if you want sargents, I'd like to see more squadrons available to the units.
Dreads in squadrons of 1-3 (which would still be fluffy as its said that there are a hundred or more under the Fang ( Pg 13))
Lone Wolves 1-5 but act independantly (or take up a non FOC slot and you get 1 for every non-single model/vehicle unit in your army)
Iron Priests should probably be moved to HQs as well.
This would make taking more of the things SW are famous for a bit easier.
Agreed with the Lone Wolves but not with the Dreadnoughts. They're not in Squadrons in C: SM, C: BA and C  A, despite the fact that C: BA has way more dreadnought options than all the other codices so it's unfair to give C: SW Squadrons of Dreads and not give them to all the other SM codices.
There's this thing called codex creep and it's what made everyone else hate you last time, and you seem to be wanting to make the same mistake this time around.
Also, there being a reference to something in one BL book means nothing, a lot of the BL books aren't even canon. BL are just a book company endorsed by GW, GW doesn't exactly go through every book fine-comb reading it to see if there's something they got wrong. The writers literally make it up as they go along.
Its actually in the codex ( pg 13) that SW have that many dreads, not some random BL novel. Also so what if other chapters cant squadron them, maybe the idea that they have so many other options that they sacrifice the ability to squadron. SW only have two dreads, the basic and the venerable. Also if something is going to be changed for the better, someone needs to do it first. Also as I have pointed out others dont have to sacrifice an elite slot right off the bat just to have sargents. Let us also consider that other codexs can get dreads in more than one FOC catagory. Unless you count Bjorn, SW dreads are locked into only one place.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 20:34:53
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Trustworthy Shas'vre
|
A Master of the Forge style unlock for Dreads in Elite and Heavy wouldn't go amiss with the wolves. Would make for some interesting Pod lists too. Automatically Appended Next Post: While I am at it - let Bjorn take a Drop Pod
|
This message was edited 1 time. Last update was at 2014/03/09 20:35:41
Tau and Space Wolves since 5th Edition. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 21:17:15
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
But I don't know if he knees can handle it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/09 23:07:27
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
Jayden63 wrote: BrotherOfBone wrote: Jayden63 wrote:Looking at how crowded the elite slot with single model units and having to give up one slot to Wolf Guard if you want sargents, I'd like to see more squadrons available to the units.
Dreads in squadrons of 1-3 (which would still be fluffy as its said that there are a hundred or more under the Fang ( Pg 13))
Lone Wolves 1-5 but act independantly (or take up a non FOC slot and you get 1 for every non-single model/vehicle unit in your army)
Iron Priests should probably be moved to HQs as well.
This would make taking more of the things SW are famous for a bit easier.
Agreed with the Lone Wolves but not with the Dreadnoughts. They're not in Squadrons in C: SM, C: BA and C  A, despite the fact that C: BA has way more dreadnought options than all the other codices so it's unfair to give C: SW Squadrons of Dreads and not give them to all the other SM codices.
There's this thing called codex creep and it's what made everyone else hate you last time, and you seem to be wanting to make the same mistake this time around.
Also, there being a reference to something in one BL book means nothing, a lot of the BL books aren't even canon. BL are just a book company endorsed by GW, GW doesn't exactly go through every book fine-comb reading it to see if there's something they got wrong. The writers literally make it up as they go along.
DA and 'Nilla Marines only have 2 dreads and they don't make up for it with Squadrons of Dreadnoughts.
Its actually in the codex ( pg 13) that SW have that many dreads, not some random BL novel. Also so what if other chapters cant squadron them, maybe the idea that they have so many other options that they sacrifice the ability to squadron. SW only have two dreads, the basic and the venerable. Also if something is going to be changed for the better, someone needs to do it first. Also as I have pointed out others dont have to sacrifice an elite slot right off the bat just to have sargents. Let us also consider that other codexs can get dreads in more than one FOC catagory. Unless you count Bjorn, SW dreads are locked into only one place.
|
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/10 13:32:57
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
Ok, lets have a rundown of what we are wanting or at least what it looks like so far.
War Gear:
>Frost Blade: Points 20
>Frost Axe: 20 Points
>Wolf Claw: Re-Roll To Hit or Wounds, if bought as a Pair, Re-Roll Both
>Wolf Tail Talisman: Iron Will
HQ:
>Logan: Points Drop, +1 Wound
>Ragnar: Points Drop, Frost Fangs (S5, AP4, Mastercraft, Rending 5+)
>Njal: Points Drop, 24” +1 Deny the Witch
>Ulric: Points Drop, Oath of War
>Canis: Points Drop: Belt of Run, Paired Wolf Claws, Rending
>Björn: Belt of Russ, +1 HP
>Lukus: Bloodclaw only HQ, can buy Bike or Jump Pack
>Wolf Lord: Points Drop, Belt of Russ Standard, +1 Wound
>Wolf Guard Battle Leader: Points Drop, +1 Wound
>Rune Priest: Points Drop, 12” +1 Deny the Witch
>Wolf Priest: Points Drop
>Iron Priest: One per HQ [New Idea: True HQ, Dreadnaught FOC Changes, and Take as Heavy. If Warlord Dreadnaught 1-3 Model Squadrons]
Elites:
>Dreadnaughts: Points Change, possible Anti-Air Version
>Lone Wolf: 1-3 Lone Wolves or taken out of the FOC
>Wolf Guard: Jump Pack Wolf Guard can join Skyclaws.
>Wolf Scouts: No Real Changes
>Ironclad Dreadnaught [New Model]: Give Accesses to
Troops:
>Grey Hunters: Copy Paste Done
>Bloodclaws: Points drop, Options for a 5++ Shield
Fast Attack:
>Fenrisian Wolves: Able to take all Cyberwolves
>Land Speeders: Drop Price
>Skyclaws: Drop in Price
>Swiftclaws: Drop in Price
>Thunderwolf Cavalry: Drop in Price
>Flyer [New Model]: Fills Fighter Role
Heavy Support:
>Land Raider: No Real Changes
>Long Fangs: Points Adjustment, Flakk Missiles [Going Retro: Loose Counter-Attack]
>Predator Tank: Points Drop, Space Wolf only model, Squadrons
>Vindicator: Points Drop, Squadrons
>Whirlwind: Points Drop, Anti-Air Option
>Stalker/Hunter: Like Access
>Flyer [New Model]: Transport
I think this covers it,
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/10 16:16:41
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Trustworthy Shas'vre
|
I don't think the vehicle squadrons is the way to go on Dreads and Tanks, I start feeling rather Guardish then.
A wolves only tank would be nice, but a wolf version of a tank upgrade character could do the trick (it worked for Tau).
I don't think we should be going for universal points drops, instead matching the cost on what identical items there are should be done regardless of if it goes up or down. Then look to the units that are comperable but different to get a feel for pricing. I doubt we'd have reasons to knock down the price on Grey Hunters or Long Fangs (and likely some of the upgrades for them should go up, ie bringing weapons prices in line with SM), though most of the Blood Claw based units need a drop. Wolf guard, I'm on the fence. I think upgrades for them really need to be repriced badly, but not sure that the base cost is off what it should be.
I had a weird thought the other day. Get rid of the Skyclaws. Instead have the Bloodclaws able to take jump packs if the unit doesn't have a dedicated transport. I also don't think they need a shield option. They are too reckless to take them anyway.
|
This message was edited 1 time. Last update was at 2014/03/10 16:17:44
Tau and Space Wolves since 5th Edition. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/10 16:28:53
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
Jefffar wrote:I don't think the vehicle squadrons is the way to go on Dreads and Tanks, I start feeling rather Guardish then.
A wolves only tank would be nice, but a wolf version of a tank upgrade character could do the trick (it worked for Tau).
I don't think we should be going for universal points drops, instead matching the cost on what identical items there are should be done regardless of if it goes up or down. Then look to the units that are comperable but different to get a feel for pricing. I doubt we'd have reasons to knock down the price on Grey Hunters or Long Fangs (and likely some of the upgrades for them should go up, ie bringing weapons prices in line with SM), though most of the Blood Claw based units need a drop. Wolf guard, I'm on the fence. I think upgrades for them really need to be repriced badly, but not sure that the base cost is off what it should be.
I had a weird thought the other day. Get rid of the Skyclaws. Instead have the Bloodclaws able to take jump packs if the unit doesn't have a dedicated transport. I also don't think they need a shield option. They are too reckless to take them anyway.
In the 2nd Edtion Codex Blood Claws could take Jump Packs or Bikes.
Of course the Wolf Guard Terminators could take both a Cyclone and a Assualt Cannon each.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/10 21:58:46
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
|
 |
Sure Space Wolves Land Raider Pilot
|
Anpu42 wrote:Ok, lets have a rundown of what we are wanting or at least what it looks like so far.
War Gear:
>Frost Blade: Points 20
>Frost Axe: 20 Points
>Wolf Claw: Re-Roll To Hit or Wounds, if bought as a Pair, Re-Roll Both
>Wolf Tail Talisman: Iron Will
HQ:
>Logan: Points Drop, +1 Wound
>Ragnar: Points Drop, Frost Fangs (S5, AP4, Mastercraft, Rending 5+)
>Njal: Points Drop, 24” +1 Deny the Witch
>Ulric: Points Drop, Oath of War
>Canis: Points Drop: Belt of Run, Paired Wolf Claws, Rending
>Björn: Belt of Russ, +1 HP
>Lukus: Bloodclaw only HQ, can buy Bike or Jump Pack
>Wolf Lord: Points Drop, Belt of Russ Standard, +1 Wound
>Wolf Guard Battle Leader: Points Drop, +1 Wound
>Rune Priest: Points Drop, 12” +1 Deny the Witch
>Wolf Priest: Points Drop
>Iron Priest: One per HQ [New Idea: True HQ, Dreadnaught FOC Changes, and Take as Heavy. If Warlord Dreadnaught 1-3 Model Squadrons]
Elites:
>Dreadnaughts: Points Change, possible Anti-Air Version
>Lone Wolf: 1-3 Lone Wolves or taken out of the FOC
>Wolf Guard: Jump Pack Wolf Guard can join Skyclaws.
>Wolf Scouts: No Real Changes
>Ironclad Dreadnaught [New Model]: Give Accesses to
Troops:
>Grey Hunters: Copy Paste Done
>Bloodclaws: Points drop, Options for a 5++ Shield
Fast Attack:
>Fenrisian Wolves: Able to take all Cyberwolves
>Land Speeders: Drop Price
>Skyclaws: Drop in Price
>Swiftclaws: Drop in Price
>Thunderwolf Cavalry: Drop in Price
>Flyer [New Model]: Fills Fighter Role
Heavy Support:
>Land Raider: No Real Changes
>Long Fangs: Points Adjustment, Flakk Missiles [Going Retro: Loose Counter-Attack]
>Predator Tank: Points Drop, Space Wolf only model, Squadrons
>Vindicator: Points Drop, Squadrons
>Whirlwind: Points Drop, Anti-Air Option
>Stalker/Hunter: Like Access
>Flyer [New Model]: Transport
I think this covers it,
Leman russ back in the codex?
|
~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/10 22:40:25
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Lit By the Flames of Prospero
|
Why do Ironclads need a new model?
Also, I highly doubt you getting both an attack flyer and a transport flyer, you'll most likely just gain access to the Stormraven and the Stormtalon like all the other SM codices.
Also, why do things need an SW only model? Dark Angels don't get it and neither do BA.
You don't need squadrons on Vindicators, if anyone would have that it'd be Imperial Fists and even with their supplement they don't get it.
Grey Hunters need to go up a lot in terms of points or lose their counter-attack.
In terms of the Iron Priest idea (if Warlord is a dreadnought then you get squadrons) surely the Iron Priest would be the Warlord because he has a higher LD than Bjorn.
Wolf Claws do not need to be better than the Nilla marine versions, just like Blood Fists are not special.
Whirlwinds aren't AA, that's filled up with Stalkers, Hunters and Long Fangs. Same with Dreadnoughts, feel free to take TL Autocannons and use it as a last resort, but don't expect to get a special AA version.
Other than that I imagine you'll get points drops across the board and 3 or 4 new kits. Anything that you don't already have a kit for will probably be dropped (it happened to Tyranids. Be afraid, very afraid.)
|
Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/11 00:15:37
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
|
 |
Grim Rune Priest in the Eye of the Storm
|
I did not mean a New Model and in a New Model, as in new for Space Wolves.
Also, I highly doubt you getting both an attack flyer and a transport flyer, you'll most likely just gain access to the Stormraven and the Stormtalon like all the other SM codices.
That is why I was vauge.
Also, why do things need an SW only model? Dark Angels don't get it and neither do BA.
Dark Angels got a Duel Flyer Model and a Duel Land Speeder Kit.
You don't need squadrons on Vindicators, if anyone would have that it'd be Imperial Fists and even with their supplement they don't get it.
This was something discussed earlier.
It would not be in appropriate, but I don’t expert it either.
Grey Hunters need to go up a lot in terms of points or lose their counter-attack.
No they don’t, they are just fine were they are at. If we get a lot of other good options out there, there will be a lot less Grey Hunters out there for people to complain about.
In terms of the Iron Priest idea (if Warlord is a dreadnought then you get squadrons) surely the Iron Priest would be the Warlord because he has a higher LD than Bjorn.
That is a problem, Björn does not have a LD Score and which would be nice to have.
Wolf Claws do not need to be better than the Nilla marine versions, just like Blood Fists are not special.
They have made them better already. Most of us would even be good with them getting a point increase.
Whirlwinds aren't AA, that's filled up with Stalkers, Hunters and Long Fangs. Same with Dreadnoughts, feel free to take TL Autocannons and use it as a last resort, but don't expect to get a special AA version.
This was something discussed earlier.
What I expect and what we would lake are two different things.
Other than that I imagine you'll get points drops across the board and 3 or 4 new kits. Anything that you don't already have a kit for will probably be dropped (it happened to Tyranids. Be afraid, very afraid.)
Again this was recap of all of things we all discussed earlier so others don’t have to fight though the 20 pages of Grey Hunter are OP to gat a basic rundown.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/11 01:27:11
Subject: What of you want from the Space Wolves 6th Edition Codex?
|
 |
Longtime Dakkanaut
St. George, UT
|
We probably will get some army specific Warlord traits table. I like some of the following.
Know Your Place - The warlord may refuse to participate in a challenge without consequence so long as his LD is higher than the other model.
Unleash the Wolves of War - Any unit that has a Frensian wolf, cyberwolf, or Thunderwolf mount in it gains the scout USR.
I could smell you coming - After all deployment including inflitration, but before scout moves and any attempts to steal the iniative, the SW player may redeploy D3 units that were not originally put into reserve.
The howl of war - After all deployment, scout moves, infiltration moves, have taken place, any shooting weapon with the blast, large blast, or ordnance designation may take one shot following all normal shooting rules (these units count as stationary for movement)
A walk in the park - for one turn only at the start of the movement phase all SW units within 12" of the warlord gain the move through cover USR.
The halls of Vallhalla will just have to wait - The Warlord gains the IWND USR.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/11 04:54:39
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
|
 |
Beautiful and Deadly Keeper of Secrets
|
No they don’t, they are just fine were they are at. If we get a lot of other good options out there, there will be a lot less Grey Hunters out there for people to complain about.
Great, so instead we'll have things even worse then that, joy.
Also wow, that list got even more SM + 1 then before.
|
|
 |
 |
|