Switch Theme:

Jink saves and close combat  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Superior Stormvermin





Houlton, Maine USA

Pretty much the title..... if my bikes move, then charge, do they still get the 5+ jink save until the start of their next movement phase?

DR:90S+++G++MB+IPW40k14+D++A+++/sWD-R+T(Ot)DM+ 
   
Made in us
The Hive Mind





Jink saves are cover saves.
Can you take a cover save against a close combat attack?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Mekboy on Kustom Deth Kopta




yep to OP

This message was edited 1 time. Last update was at 2014/03/23 04:02:47


 
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Models do not benefit from cover saves against close combat attacks. (first sentence p26). The jink special rule grants a cover save. So to answer your question:
- Your models would not get a cover save against the close combat attacks.
- Your models WOULD get a cover save against any shooting attacks that hit your models while they were in close combat (tesla arcs, blast scatters, etc).
- If the combat was resolved that turn, your models would continue to have their cover save against enemy shooting attacks until their next movement phase.
   
Made in us
Trigger-Happy Baal Predator Pilot






Read how jink works. The only way you would've get the jink save is if you didn't move at all. Charging and moving in your movement phase count as moving.
   
Made in ca
Furious Fire Dragon




Yes, you have a jink save, but a Jink save is a cover save, you don't get to take cover saves against close combat attacks. If they tottally wipe out the unit they charge, they will have a 5+ jink when they disengage.
   
Made in au
Frenzied Berserker Terminator






Although if you get hit by a shooting attack during that time for any reason (scattering blasts, consolidating after winning combat in your turn, etc.), then you will still have that save.
   
Made in us
Focused Dark Angels Land Raider Pilot




Green Bay

 Mulletdude wrote:
Read how jink works. The only way you would've get the jink save is if you didn't move at all. Charging and moving in your movement phase count as moving.

I know it's probably a typo, but your post is misleading, and you disagree with yourself with the current wording.

rigeld2 wrote:
Now go ahead and take that out of context to make me look like a fool.
 
   
Made in us
Superior Stormvermin





Houlton, Maine USA

Thanks guys, I jsut could not find the rules for cover save sin CC anywhere... I know its there though

DR:90S+++G++MB+IPW40k14+D++A+++/sWD-R+T(Ot)DM+ 
   
Made in us
Dakka Veteran




It's on page 26, top left.
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

BRB page 26 - you do not get cover saves in CC.
Jink saves are cover saves, you don't get them in CC.
   
Made in us
Hellish Haemonculus






Boskydell, IL

 DanielBeaver wrote:
BRB page 26 - you do not get cover saves in CC.
Jink saves are cover saves, you don't get them in CC.


Actually, the rule is that you don't get cover saves from CC attacks. If you are in CC and somehow suffer a wound from a shooting attack (blast scatter, Karamazov, etc) then you can still take any applicable cover save.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Sneaky Lictor





Idaho

Related question:
If jink saves=cover saves..... if you have bikers that dont move, but have skilled rider, do they get a 6+ save?

I'm thinking of my Ravenwing Black Knights in games I dont go first.

2200
4500
3500 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Steel-W0LF wrote:
Related question:
If jink saves=cover saves..... if you have bikers that dont move, but have skilled rider, do they get a 6+ save?

I'm thinking of my Ravenwing Black Knights in games I dont go first.

Re-read Skilled rider, it answers this. (Page number is in the index).

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Sneaky Lictor





Idaho

 DeathReaper wrote:
 Steel-W0LF wrote:
Related question:
If jink saves=cover saves..... if you have bikers that dont move, but have skilled rider, do they get a 6+ save?

I'm thinking of my Ravenwing Black Knights in games I dont go first.

Re-read Skilled rider, it answers this. (Page number is in the index).


While I agree, the way its worded if the bikers were starting in cove. Skilled Rider will not add its bonus to a terrain cover save, it doesn't say that if they have not moved they would not get a 6+ jink save.

Kinda like the chaos mark giving +1 to invulnerable saves, or giving a 6+ if it has no invuln.

I think overall you are right, I'm just fishing for ideas as jink reliant armies kinda got the boot in the butt when scout was changed from a move to a re-deployment.

This message was edited 1 time. Last update was at 2014/03/24 10:40:59


2200
4500
3500 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Steel-W0LF wrote:
Skilled Rider will not add its bonus to a terrain cover save, it doesn't say that if they have not moved they would not get a 6+ jink save.


The rules don't say I can't place my models back on the board after you've killed them and use them next turn, but that doesn't mean I can do it. The rules system is permissive: this means you may only do things you are expressly allowed to do or that the rules imply you can do. You are not allowed to do anything else.

Skilled rider adds to their jink save, if they can not take a jink save skilled rider does nothing for them.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
 
Forum Index » 40K You Make Da Call
Go to: