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![[Post New]](/s/i/i.gif) 2014/04/28 15:52:33
Subject: Why I fear the new Ork codex is doomed.
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Mekboy on Kustom Deth Kopta
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Kain wrote:the ancient wrote:With the 6ed rules rumoured to be being taken off the shelves and thrown out the window next month.
Then orks, BA and wolves all cc orientated, and GW wanting to sell them models. I wouldnt be surprised if its more than just a updated ruleset.
So i have a little bit of hope
I wouldn't put any bank on these 6.5e rumors.
I would, to many rumors point to june with a new starter box set, the new ork codex which keeps getting pushed back to june, and the amount of rumors about a new edition in june.
June is coming as fun things are afoot
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![[Post New]](/s/i/i.gif) 2014/04/28 16:15:24
Subject: Why I fear the new Ork codex is doomed.
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Kid_Kyoto
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Kain wrote:
daedalus wrote:
And then we deconstructed that one method which genestealers were usable.
There we go with the "5e was an assault edition" myth again.
I never said that. Quite the contrary. Genestealers had problems with crossing the table. Outflanking into assault was the most effective thing you could do with them, and it WAS effective. Whether 5e was an "assault", "shooting", or any other type of edition has little bearing on the fact that that effective thing they had went away.
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![[Post New]](/s/i/i.gif) 2014/04/28 16:46:46
Subject: Why I fear the new Ork codex is doomed.
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Dakka Veteran
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Kain wrote:I wouldn't put any bank on these 6.5e rumors.
And i wouldn't expect GW to make much bank when Ork, BA, SW, GK and possibly DE aren't worth playing.
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![[Post New]](/s/i/i.gif) 2014/04/28 17:00:44
Subject: Why I fear the new Ork codex is doomed.
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Kid_Kyoto
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the ancient wrote: Kain wrote:I wouldn't put any bank on these 6.5e rumors.
And i wouldn't expect GW to make much bank when.... GK... aren't worth playing.
Eh? Now I'm intrigued.
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![[Post New]](/s/i/i.gif) 2014/04/28 17:29:16
Subject: Why I fear the new Ork codex is doomed.
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Fixture of Dakka
Temple Prime
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the ancient wrote: Kain wrote:I wouldn't put any bank on these 6.5e rumors.
And i wouldn't expect GW to make much bank when Ork, BA, SW, GK and possibly DE aren't worth playing.
The GK's are pretty solidly mid tier ATM.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/29 00:44:17
Subject: Why I fear the new Ork codex is doomed.
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Insect-Infested Nurgle Chaos Lord
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DE can put out the hurt too, but it takes a lot more skill/thought than more forgiving armies.
Then again I consider my orks worth playing too.
There's more to life than win loss draw after all
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/04/29 01:27:38
Subject: Why I fear the new Ork codex is doomed.
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Big Mek in Kustom Dragster with Soopa-Gun
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Oh yea my ultimate goal is to have fun. If im getting stomped by turn 3, or stomping my opponent by turn 3, im not having fun and usually he isnt either. But thats why i kinda shelved my orks for now. I feel like if i dont field bikernobz and more bikernobz my list has a bad habit of not getting a 5+ when i needed it and falling apart in seconds, but on the other hand 2 groups of bikernobz in 1750pts is kinda...lame lol
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This message was edited 1 time. Last update was at 2014/04/29 01:28:10
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/04/29 16:28:53
Subject: Why I fear the new Ork codex is doomed.
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Slashing Veteran Sword Bretheren
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Well with the rumors of a 6.5 or 7th edition to come out at the same time as the Ork codex, we could see not only a new, buffed up army, but also some different rules to help favor charging and close combat.
If they keep Zagtstrukks ability to charge after a deepstrike and give them the ability to charge flyers, we may see a large increase in Stormboys
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/04/30 00:37:24
Subject: Why I fear the new Ork codex is doomed.
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Mekboy on Kustom Deth Kopta
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Icculus wrote:Well with the rumors of a 6.5 or 7th edition to come out at the same time as the Ork codex, we could see not only a new, buffed up army, but also some different rules to help favor charging and close combat.
If they keep Zagtstrukks ability to charge after a deepstrike and give them the ability to charge flyers, we may see a large increase in Stormboys
I doubt they'll be able to charge fliers, but giving them vector strike or hammer of wrath could be fun
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![[Post New]](/s/i/i.gif) 2014/04/30 00:58:19
Subject: Why I fear the new Ork codex is doomed.
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Lead-Footed Trukkboy Driver
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I think it will take more than a vector strike on fliers to make Stormboys playable. They cost double thr amount a boy does but they die as easy as a boy. Think about all the Wyverns and Thunderfires... :( They also suffer from low leadership and you can only bring 20. I love Stormboyz a lot. Maybe they will drop a point or two or get something new to keep them alive longer, but i would expext to see bigger changes to more core units, but maybe they will get some love!
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/04/30 02:59:43
Subject: Why I fear the new Ork codex is doomed.
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Big Mek in Kustom Dragster with Soopa-Gun
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Not sure why you think stormboyz charging fliers is unattainable. They do it in Space Marine after all, and illustrate the dangers of it perfectly. While it shouldnt take the flier down automatically in the process, as that would be TOO good, there needs to be a good chance of losing boyz because of the danger involved. Something like lose D3 boyz in the process, before making any attacks.
While that alone wont make me bring them every list, it will give them some uniqueness. They need either a price cut or armor buff as it is imo. Every other jump unit is like 2-4pts more expensive than the stock model, just less toys available. Stormboyz are twice the cost, and less toys available lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/04/30 06:10:58
Subject: Why I fear the new Ork codex is doomed.
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Longtime Dakkanaut
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Yeah, I think some sort of rules for stormboyz attacking fliers would be very feasible, and very fluffy. Getting the balance right will be important though - we don't want stormboyz to be too good at it (unless we get nothing else for anti-fliers), but equally don't want a suicidal rule which no ork player ever wants to use.
Possibly GW is worried about setting a precedent, but fluff-wise it should be simple enough to state that no other race's jump infantry are silly enough to attack fliers?
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![[Post New]](/s/i/i.gif) 2014/04/30 15:13:00
Subject: Why I fear the new Ork codex is doomed.
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Khorne Veteran Marine with Chain-Axe
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Hell, I almost hope Orks become a steamroller, as long as that steamrolliness relies on random ork rolls.
The true Ork diehards (you know the guys, they show up and have a blast removing all their models in droves as long as their Shokk gun works properly once and their lootas mow down one flyer) deserve a boost to their army, and they'll appreciate more random hilarity as long as it has the potential to be properly effective.
But that'll stop plenty of power-gamers from jumping in and buying out Orks in order to win tourneys.
Mostly, though, I agree with many of the above posters in that as with the last few Codices released, they'll likely nerf the commonly used stuff, decrease prices and maybe bump the weak stuff, and add something awesome for too much $. With any luck it ends up on-par with the new AM power wise and everyone can go home happy.
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This message was edited 1 time. Last update was at 2014/04/30 15:13:24
-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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![[Post New]](/s/i/i.gif) 2014/04/30 18:00:18
Subject: Why I fear the new Ork codex is doomed.
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Big Mek in Kustom Dragster with Soopa-Gun
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Quite frankly i think the Stormboyz are the best orky anti air fluff-wise. The suicide thing might be over the top, but it could be a "chance" to remove D3 boyz not every time to weaken it a bit. Orks are not good shooters. So outside another plane (please no, it would be basically an alternate Dakkajet which would be annoying having two nearly identical units..plus same FOC) the only way to reliably kill air is with mass fire instead of accurate fire. Well, in order to outshine the lootas in rate of fire theyd have to either nerf lootas (fml) or make it shoot at BS1 regardless of who it aims at, and shoots a LOT more than lootas. Which has way more potential to be broken, imo, as say 20x BS1 shots is still one hell of a threat if the platform is cheap enough or spammable...or both. Assaulting stormboyz would remove the potential crazy-powerful hazard to nonfliers, while still being lethal to fliers. What flier outside the Stormraven has a higher than AV10 rear? Assaulting it would be murder, even without a pklaw in the bunch. I played around with some theory for ork anti air, and like i said earlier the only one that makes sense is a metric crapton of shots, which is also good against ground anyway so not really an AA unit. Everything i came up with that outshined Lootas against air, outshined them against ground too lol. EDIT: Deffkoptas would work too. Would make bringing that expensive buzzsaw actually worth it since its actually going to be able to charge something for once.
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This message was edited 1 time. Last update was at 2014/04/30 18:07:16
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/04/30 18:20:03
Subject: Why I fear the new Ork codex is doomed.
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Waaagh! Warbiker
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i think the anti armor is a bigger problem than anti air. i'd like too see a s8ap2 ranged weapon that's more reliable than SAG. somethink like the loota upgrade beamy deffguns of DOW2
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2014/04/30 18:24:44
Subject: Re:Why I fear the new Ork codex is doomed.
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Tzeentch Aspiring Sorcerer Riding a Disc
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Anti air can be taken care of
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/04/30 18:25:07
Subject: Why I fear the new Ork codex is doomed.
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Big Mek in Kustom Dragster with Soopa-Gun
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Technically we have one, Kustom Mega Blastas, but we cant get it on anything that actually wants it lol.
Too expensive on killa kanz, and theyre the most ideal atm.
What freakin git would get it for their lootas/burnas mek lol.
They should let us equip our Nobz with those things, at a REASONABLE price not this 25pt each crap lol.
Ive tried building lists around killakan KMB lines. Too expensive, those things depend on being cheap to make them worth bringing lol. KMB almost doubled their worth.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/04/30 18:35:47
Subject: Why I fear the new Ork codex is doomed.
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Waaagh! Warbiker
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that's my whole point  reasonable on price and worth taking  .
i just hope GW only makes our codex more 6/7 edition proof, and not screw it up too much
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2014/05/02 04:18:56
Subject: Why I fear the new Ork codex is doomed.
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Savage Khorne Berserker Biker
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Hollismason wrote:I'm worried they'll try and take Orks in a serious way. Kind of would be disappointed with out the humour.
ihope they remove the humor on the table top. fluff wise its funny, but when it translates over to.the table, its annoying.
orks are a race bred and raised for war, combat, and killing. they shouldn't be 40k slap stick comedians.
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![[Post New]](/s/i/i.gif) 2014/05/02 17:10:52
Subject: Why I fear the new Ork codex is doomed.
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Lead-Footed Trukkboy Driver
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I think there are things that are awesome and fluffy that work on the tabletop, like Stormboyz, getting an extra 6 inches is amazing! But losing one guy on a 1 isnt the worst trade off. Then there is the Shokk Attack gun which is so hilariously awesome, potentially powerful, but overall too high variant for it to be effective.
Lootas are a prime example of making a unit Orky but still being viable, although it is frustrating to roll a couple of 1 and 2s in a row, rolling two or three rounds of 3 shots is awesome!
I'd like to see a few changes to Weirdboyz.
I have a feeling the new Ork codex might feature a few pyskers or painboy variants in the HQ slot that don't take up your 2 options, similar to IG. Well at least I hope we get something like that!
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This message was edited 2 times. Last update was at 2014/05/02 17:13:06
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/05/02 19:23:29
Subject: Why I fear the new Ork codex is doomed.
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Dakka Veteran
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TableTopJosh wrote:
Lootas are a prime example of making a unit Orky but still being viable, although it is frustrating to roll a couple of 1 and 2s in a row, rolling two or three rounds of 3 shots is awesome!
Yeah see that's a prime example of an Orky randomness that I don't find appealing AT ALL. Lootas are priced too expensive to only be firing 1 shot per turn with a BS of 5. Your Lootas are only going to get a chance to fire a maximum of 7 times over the course of a game. It is MUCH more likely they will only get to fire 3-4 times if they are lucky. How is the randomness "Fun" when it's game turn 1 and 2, where you need to get the most mileage out of your Lootas to do well... and you roll 1 or 2 for the first 1-3 turns?
Even when you roll WELL with Lootas you only get 3 shots. Those 3 shots are made at BS5, just about everything gets an Armor save against them, they don't ignore cover... etc. I call that getting your points worth out of them. I don't call it awesome.
Face it, Lootas aren't awesome. They're only awesome because they're the only long-ranged fire power that Orks have to lean on. They're an unstable, rickety crutch on which all our heavy shooting has to lean. And that's just not fun.
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![[Post New]](/s/i/i.gif) 2014/05/03 00:59:42
Subject: Why I fear the new Ork codex is doomed.
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Lead-Footed Trukkboy Driver
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You seem to be forgeting something, its a fourth edition gun and for a long time lootas were rewlly good. Then helldrakes, tau and eldar came along and started the ignore cover.trend. lootas are all about averages ,its a certain randomness were at least the worst outcome is not negative. I think youre a being a little over the top, orks will never be a twin linked, point and shoot army and lootas putting out a possible 30 str 7 shots for a 150 points is not bad at all. If you dont think its fun maybe orks are the not the amry for you, go olay eldar and reroll all you shots, oh wait all yhe rerolling, ignore cover nonsense is bad for the game...
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/05/03 04:46:37
Subject: Why I fear the new Ork codex is doomed.
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Regular Dakkanaut
SC
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I definitely think orks are in for an overhaul IF they are going to measure up to the other codexes. Even if boys get cheaper, they are still boys, and with the amount of fire power out there these days you'll still pick them off the table in fistfuls before they even do anything.
I'd like to see an increase in ork shooting. (Dare I even bring up bumping us to BS3?) It doesn't have to be quality shooting, but BS2 drags everything down, so quantity needs to balance that out. But this quantity can't take the form of cheaper boyz and lootas (even Flash Gitz, Tankbustas, or Kommandos if they become viable). We've got limited FOC slots to work with, making things cheaper and not adding more variety is not a solution. Make Kannons heavy 2 or 3, Lootas D3+1, rokkits assault 3 ap 3.
Then the overspecialization of our units needs to be tuned back a bit. If units are supposed to be good at something, they need to either just be plain good at them, or be able to upgrade or synergize with something else to get the job done. I think just making a few units viable would accomplish this (Tankbustas and Burna Boyz). Then give regular old boy squads a few more options (burnaz), and make Flashgitz your swiss army knife unit via upgrades you purchase.
I'm also going to be severely disappointed if we don't get some sort of MC.... Even if it's a stupid Squiggoth. Also RELIABLE high STR low AP weaponry. Looking at you zzap. Not saying Orks can't be quirky and fun, we just don't need that game once a month where the dice screw you over as much as your opponents models do.
The Ork codex over all needs to have good internal balance not only in each FOC category, but across the entire Codex. If Orks just get cheaper and more hoard like, I can honestly see Ork Players either having trouble getting up in points or having severe FOC problems. I'd rather take stuff that server a roll over just taking some Nobz because I want another Battle Wagon, or need a points filler.
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This message was edited 1 time. Last update was at 2014/05/03 04:48:21
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![[Post New]](/s/i/i.gif) 2014/05/03 05:33:43
Subject: Why I fear the new Ork codex is doomed.
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Homicidal Veteran Blood Angel Assault Marine
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Replying to TC only....You haven't seen anything, there aren't even rumors about what'll change. This is way to early to panic over something.
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![[Post New]](/s/i/i.gif) 2014/05/03 07:10:43
Subject: Why I fear the new Ork codex is doomed.
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Disguised Speculo
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Yay, we get the be the whipping boy first book for a new edition. Oh goody =/
Laughingcarp wrote:Hell, I almost hope Orks become a steamroller, as long as that steamrolliness relies on random ork rolls.
The true Ork diehards (you know the guys, they show up and have a blast removing all their models in droves as long as their Shokk gun works properly once and their lootas mow down one flyer) deserve a boost to their army, and they'll appreciate more random hilarity as long as it has the potential to be properly effective.
But that'll stop plenty of power-gamers from jumping in and buying out Orks in order to win tourneys.
Mostly, though, I agree with many of the above posters in that as with the last few Codices released, they'll likely nerf the commonly used stuff, decrease prices and maybe bump the weak stuff, and add something awesome for too much $. With any luck it ends up on-par with the new AM power wise and everyone can go home happy.
Nah man bring on the powergamer bandwagons. Honestly it just means more cheap ork stuff on ebay after the next big thing comes out.
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![[Post New]](/s/i/i.gif) 2014/05/03 15:17:53
Subject: Why I fear the new Ork codex is doomed.
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Jovial Plaguebearer of Nurgle
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Hollismason wrote:I'm worried they'll try and take Orks in a serious way. Kind of would be disappointed with out the humour.
That would be a HUGE mistake. I think orks are the best army for fun games. The powers and damage charts can be hilarious.
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![[Post New]](/s/i/i.gif) 2014/05/03 15:27:34
Subject: Why I fear the new Ork codex is doomed.
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Beautiful and Deadly Keeper of Secrets
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zachwho wrote:Hollismason wrote:I'm worried they'll try and take Orks in a serious way. Kind of would be disappointed with out the humour.
ihope they remove the humor on the table top. fluff wise its funny, but when it translates over to.the table, its annoying.
orks are a race bred and raised for war, combat, and killing. they shouldn't be 40k slap stick comedians.
And they've been like this since Rogue Trader.
They are both serious and silly, they've got funky tech that works oddly, but in spectacular ways.
If you can't really take both sides, you might want to try some other race.
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![[Post New]](/s/i/i.gif) 2014/05/03 15:29:45
Subject: Why I fear the new Ork codex is doomed.
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Member of a Lodge? I Can't Say
OK
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Unfortunately they've went too far with the random "fun" stuff, where you can't plan a list around the random things.
There is one thing I'm dreading:
A WAAAGH! Table you need to roll on...
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/05/03 16:08:33
Subject: Why I fear the new Ork codex is doomed.
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Regular Dakkanaut
SC
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IG were the hard counter to Ork armies before their new codex. I can only imagine how much worse it is now, having fearless power blobs with tons of rerolls stopping orks from being effective in CC.
To get Orks on the same level as AM, they're going to need a lot of changes. Horde just won't work with the number of blasts and anti-infantry firepower any IG list can put out now.
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![[Post New]](/s/i/i.gif) 2014/05/03 20:16:58
Subject: Why I fear the new Ork codex is doomed.
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Lead-Footed Trukkboy Driver
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Well im.hoping 7th edition nerfs a few things that will help us Warbosses.
Nerf pyshic powers, ie taking away presience from primarus power.
Nerf deathstars. Orks cant handle deathstars, nobs on bikes can barelt compete on.close combat, although id argue boss ona bike still champ for his points, and of course Ghaz, but his special rules are crap right now.
Nerf overwatch. Without gettinf saves and all the rerolls, overwatch killa boyz.
Nerf ignore.cover, to something more fair like reducing cover saves or something.
Nerf allies. Too many force org nonsense. Taking three to four sifferent armies? Blah. We orks would love to ally with each other. I love knights, wish we had something equivalent.
All and all a few of those things would hrlp us grren skins do what we do best, surround people in close combat.
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I always press dat, if you know what I mean. |
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