Switch Theme:

New Codex Orks 1500, Single CAD  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Alluring Mounted Daemonette






Warboss : Warbike, Bosspole, Power Klaw, Lucky Stikk
Big Mek : Warbike, Killsaw, KFF
Painboy : Warbike,
Warbikers: +12 bikes, Boss Nob, Power Klaw.

Boyz : 18, Nob: 1, Eavy Armour, Bosspole, Power Klaw, Trukk w/ Rokkit Launcha
Boyz : 18, Nob: 1, Eavy Armour, Bosspole, Power Klaw, Trukk w/ Rokkit Launcha
Gretchen:11 Runtherd:1

MANZmissile: 3 manz, Trukk w/ Rokkit Launcha
MANZmissile: 3 manz, Trukk w/ Rokkit Launcha

1500 exact.

Fairly simple I believe. Warbiker Deathball combined with manzmissile threats. The boyz are for objective grabbing and bring along a dedicated transport trukk for speedy objective catching / possible screening. Any suggestions on the bosspole in the boyz squads being moved to the MANZ instead?

This message was edited 1 time. Last update was at 2014/07/04 18:31:49


 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Gitfinda doesn't work with Relentless, so unless you're planning on not moving your HQ's to get the bonus BS, no need to have em on there.


This message was edited 2 times. Last update was at 2014/07/04 01:56:42


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Longtime Dakkanaut






 Akar wrote:
Gitfinda doesn't work with Relentless, so unless you're planning on not moving your HQ's to get the bonus BS, no need to have em on there.


Are you sure about this? Seems to me it could go either way. Unless something definitive comes out. I just don't know.
   
Made in us
Fresh-Faced New User




Tennessee

I'm assuming you are using the detachment in the codex, (3 HQ) which would then require you to have three troops.

Otherwise I like your list, eavy armour I think is needed if not running green tide. I think your boss poles are fine. Death star looks fun

ORK ORK ORK ORK ORK ORK ORK 
   
Made in us
Longtime Dakkanaut






I personally don't get every ones fascination with the lucky stikk. I only see the usefulness if its on a megaboss. A reroll able 4+ is not impressive, especially when most weapons are going to ignore that save. I guess a reroll able 5++ will be ok, but won't you just "Look out Sir" most of the time anyways? I think fix'n Cap might be better. Can get him a reroll anyways with the warlord chart or reroll LD test's which is pretty nice for us in this ed. Maybe an extra Waagh. Seems to me a better choice. But that is for you to decide.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

 balsak_da_mighty wrote:
Are you sure about this? Seems to me it could go either way. Unless something definitive comes out. I just don't know.


There is no doubt. The Gitfinda is very specific about not moving in the movement phase. So all you have to do is ask the question. 'Did the model move in the movement phase?' If it did, then no Gitfinda. As for Relentless, the Gitfinda isn't a Heavy/Salvo/Ordnance weapon, so the 'counts as stationary' part doesn't apply to it.

As for the list, I just noticed what Bigbashinork stated as well. You'll need another unit of Boyz if you're using the Ork Detachment out of the Dex.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in gb
Squishy Oil Squig




Devon, UK

 keltikhoa wrote:

Boyz : 19, Nob: 1, Eavy Armour, Bosspole, Power Klaw, Trukk w/ Rokkit Launcha
Boyz : 19, Nob: 1, Eavy Armour, Bosspole, Power Klaw, Trukk w/ Rokkit Launcha


You wont fit 19 boyz and a nob in a trukk - max 12 passengers.
   
Made in us
Longtime Dakkanaut






Waaaaggghh! wrote:You wont fit 19 boyz and a nob in a trukk - max 12 passengers.


Yes, he knows that hence his plan right here.

keltikhoa wrote:The boyz are for objective grabbing and bring along a dedicated transport trukk for speedy objective catching / possible screening.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

3 hqs is not A single CAD and the ork detachment requires 3 min troops

I always press dat, if you know what I mean. 
   
Made in us
Longtime Dakkanaut






TableTopJosh wrote:
3 hqs is not A single CAD and the ork detachment requires 3 min troops


Your right, how did I miss that?

He could play it as unbound I guess.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 balsak_da_mighty wrote:
TableTopJosh wrote:
3 hqs is not A single CAD and the ork detachment requires 3 min troops


Your right, how did I miss that?

He could play it as unbound I guess.
Or he could lose the gitfinda and scavenge enough points to put in a in min-size unit of gretchin. Problem solved.

This message was edited 1 time. Last update was at 2014/07/04 16:03:44


He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Squishy Oil Squig




Devon, UK

 balsak_da_mighty wrote:
Waaaaggghh! wrote:You wont fit 19 boyz and a nob in a trukk - max 12 passengers.


Yes, he knows that hence his plan right here.

keltikhoa wrote:The boyz are for objective grabbing and bring along a dedicated transport trukk for speedy objective catching / possible screening.


My apologies, how daft of me
   
Made in ca
Mutilatin' Mad Dok





 balsak_da_mighty wrote:
I personally don't get every ones fascination with the lucky stikk. I only see the usefulness if its on a megaboss. A reroll able 4+ is not impressive, especially when most weapons are going to ignore that save. I guess a reroll able 5++ will be ok, but won't you just "Look out Sir" most of the time anyways? I think fix'n Cap might be better. Can get him a reroll anyways with the warlord chart or reroll LD test's which is pretty nice for us in this ed. Maybe an extra Waagh. Seems to me a better choice. But that is for you to decide.


It also gives +1 WS to the boss and his unit. I'd say it's the best relic by far.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Akar wrote:
Gitfinda doesn't work with Relentless, so unless you're planning on not moving your HQ's to get the bonus BS, no need to have em on there.
Gitfinda works if you're stationary.
Relentless lets you count as stationary when firing certain weapon types.

Is there a reason why the Gitfinda wouldn't work with Relentless?
   
Made in ca
Mutilatin' Mad Dok





 grendel083 wrote:
 Akar wrote:
Gitfinda doesn't work with Relentless, so unless you're planning on not moving your HQ's to get the bonus BS, no need to have em on there.
Gitfinda works if you're stationary.
Relentless lets you count as stationary when firing certain weapon types.

Is there a reason why the Gitfinda wouldn't work with Relentless?


The argument is that Relentless works with weapons, sure - but the gitfinda isn't a weapon. Gitfinda simply states that it gives +1 BS if you didn't move, not if you didn't count as moving for the purposes of shooting. If Relentless read that it doesn't count as moving when you did, that would be another thing.
   
Made in us
Longtime Dakkanaut






 Jambles wrote:
 balsak_da_mighty wrote:
I personally don't get every ones fascination with the lucky stikk. I only see the usefulness if its on a megaboss. A reroll able 4+ is not impressive, especially when most weapons are going to ignore that save. I guess a reroll able 5++ will be ok, but won't you just "Look out Sir" most of the time anyways? I think fix'n Cap might be better. Can get him a reroll anyways with the warlord chart or reroll LD test's which is pretty nice for us in this ed. Maybe an extra Waagh. Seems to me a better choice. But that is for you to decide.


It also gives +1 WS to the boss and his unit. I'd say it's the best relic by far.


The Waaagh banner does that too and for 5 points cheaper. The +1 WS is nice, but the reroll is just mediocre. I would just be scared to lose the boss. But hey. YMMV
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 balsak_da_mighty wrote:
 Jambles wrote:
 balsak_da_mighty wrote:
I personally don't get every ones fascination with the lucky stikk. I only see the usefulness if its on a megaboss. A reroll able 4+ is not impressive, especially when most weapons are going to ignore that save. I guess a reroll able 5++ will be ok, but won't you just "Look out Sir" most of the time anyways? I think fix'n Cap might be better. Can get him a reroll anyways with the warlord chart or reroll LD test's which is pretty nice for us in this ed. Maybe an extra Waagh. Seems to me a better choice. But that is for you to decide.
It also gives +1 WS to the boss and his unit. I'd say it's the best relic by far.
The Waaagh banner does that too and for 5 points cheaper. The +1 WS is nice, but the reroll is just mediocre. I would just be scared to lose the boss. But hey. YMMV
The Waaagh! banner can only be taken by Nobs mobs.
The Stick can be added to any unit. That's it's main benefit. The re-roll is just a little extra.


Automatically Appended Next Post:
 Jambles wrote:
 grendel083 wrote:
 Akar wrote:
Gitfinda doesn't work with Relentless, so unless you're planning on not moving your HQ's to get the bonus BS, no need to have em on there.
Gitfinda works if you're stationary.
Relentless lets you count as stationary when firing certain weapon types.

Is there a reason why the Gitfinda wouldn't work with Relentless?
The argument is that Relentless works with weapons, sure - but the gitfinda isn't a weapon. Gitfinda simply states that it gives +1 BS if you didn't move, not if you didn't count as moving for the purposes of shooting. If Relentless read that it doesn't count as moving when you did, that would be another thing.
I'll make a post in YMDC, seems a better place to debate it. Will post link shortly.

Edit: YMDC post is here: http://www.dakkadakka.com/dakkaforum/posts/list/0/603616.page#6994423

This message was edited 2 times. Last update was at 2014/07/04 17:35:45


 
   
Made in us
Longtime Dakkanaut






grendel083 wrote:The Waaagh! banner can only be taken by Nobs mobs.
The Stick can be added to any unit. That's it's main benefit. The re-roll is just a little extra.


Sure, but does it make it the best? I can see it being useful in some circumstances, but I have seen everyone take it.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 balsak_da_mighty wrote:
grendel083 wrote:The Waaagh! banner can only be taken by Nobs mobs.
The Stick can be added to any unit. That's it's main benefit. The re-roll is just a little extra.


Sure, but does it make it the best? I can see it being useful in some circumstances, but I have seen everyone take it.
WS5 in a mob of 30 Slugga Boyz is pretty powerful. Hitting most things on a 3+ instead of 4+ is a big increase when you have a large volume of attacks.
   
Made in us
Longtime Dakkanaut






Like I said some circumstances.
   
Made in ca
Mutilatin' Mad Dok





+1 WS to any unit in an army of mostly close-combat units is hardly circumstantial, it's a great buff. It's worth it for the +1 on the warboss alone, the fact that he gives it to the unit is crazy good.
   
Made in us
Longtime Dakkanaut






Well I don't assault with my Orks, so yeah its circumstantial. Depending on the situation I can see it being very useful. In a big squad sure. In nobs no, because the waagh banner is cheaper. In Meganobs, maybe if the boss is wearing mega armor as well. In Bikes, no, because Bikes should not be in CC. They are one of the greatest Shooty units we have. So keep them out of CC. So again it is situational and under certain circumstances. And as I have said YMMV.
   
Made in us
Alluring Mounted Daemonette






Wow thanks for the replies all... yes I was planing on using the Codex: Orks formation and I can not believe I shorted myself on troops lol. Too used to making lists with 2 troops I guess.

Simple revision. Boys to 19 strong no other change
Boss and Big Mek lose Gitfinda because it does not work with moving.
Painboy lose orderly.
Insert barebones gretchen +1 Comes out at exactly 1500.

Updating initial post



Automatically Appended Next Post:
 balsak_da_mighty wrote:
I personally don't get every ones fascination with the lucky stikk. I only see the usefulness if its on a megaboss. A reroll able 4+ is not impressive, especially when most weapons are going to ignore that save. I guess a reroll able 5++ will be ok, but won't you just "Look out Sir" most of the time anyways? I think fix'n Cap might be better. Can get him a reroll anyways with the warlord chart or reroll LD test's which is pretty nice for us in this ed. Maybe an extra Waagh. Seems to me a better choice. But that is for you to decide.


The reason I like Lucky Stikk has absolutely nothing to do with Orks. I also run Chaos Daemons. I know the power of Big Birds re-roll any one dice. On paper one dice seem laughable at best. In action I can not tell you how many times that one dice has changed games.
Now I realize the lucky stikk is not reroll ANY dice but it is reroll any failed To hit, to wound, or Saves. That is still a pretty large pool of dice to reroll as long as you dont fail 3 rerolls in a turn. So for 5 points over the Waagh Banners +1 WS this thing is a steal.

As far as using it on bikes, Their guns are TL so I can not use it then but Reroll to hit (twinlinked) reroll to wound(stikk) is a powerful combo.

Also it says any failed rolls, not all failed rolls. so you do your rerolls one at a time and stop at 2 failed rerolls which makes the lucky stikk never kill you. At worst, thats 2 rerolls at best you get your full failed attempts rerolled.
And if anyone says you can not reroll one at a time just point them at the nearest 2++ rerollable tanking shenanigans unit where they are rolling dice one at a time and rerolling immediately after the failed roll.

This message was edited 4 times. Last update was at 2014/07/04 18:55:48


 
   
Made in ca
Mutilatin' Mad Dok





 balsak_da_mighty wrote:
Well I don't assault with my Orks...


Hmm. I dunno about that strat. I see your point about the bikes being better at shooting than melee, but most of the army is much better at assault then shooting. Shootas make for a good lead-in to a charge, but I think you're wasting potential by using your BS2 shooting over your WS4, Furious Charge, base 2 attacks melee capability. And that's just regular boyz. Food for thought.
   
Made in us
Longtime Dakkanaut






 Jambles wrote:
 balsak_da_mighty wrote:
Well I don't assault with my Orks...


Hmm. I dunno about that strat. I see your point about the bikes being better at shooting than melee, but most of the army is much better at assault then shooting. Shootas make for a good lead-in to a charge, but I think you're wasting potential by using your BS2 shooting over your WS4, Furious Charge, base 2 attacks melee capability. And that's just regular boyz. Food for thought.


Well it works for me. I am about 80% win with my Orks. Undefeated in 7th ed.

I shoot a lot and then laugh when they fail there precious 3+ saves. With 5++ and FNP now I will out shoot them and more then likely out live them. If they want to assault then I will over watch with about 40 shots coming at them and get about 5-6 wounds, Killing another marine or 2 if I am lucky. All of this backed my 30 lootas and squads of Flash Gits to deal with the heavier armored units. Orks shooting is actually pretty scary if you think about it. I have been doing shooty since the last codex came out and it has not failed me. I would give it a try and see for yourself.

@keltikhoa : Fair enough. I just don't see me using it much. But you do bring up some good points. I think reroll save on a Megaboss is going to be pretty brutal though. I will have to try that some time. Should be fun to be had.

This message was edited 2 times. Last update was at 2014/07/04 19:49:47


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Is it even possible to take the trukk with the 19 Boy squad? I thought the Trukk could only be brought if the squad size was 12 or less to begin with? I believe Trukks can be bought outright this edition without needing a squad to do so. Unless thats his plan?
   
Made in us
Longtime Dakkanaut






Nope they can be bought by a squad now, no matter the size. Of course they can't fit in it until they are 12 or less. But as he said, he plans on using it to screen or take objectives as its a troops choice.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Your points seem to be off.

Not convinced the Trukks are worth it without Objective Secured.

Heavy armour isn't worth it on boyz just get more bodies. It is 2/3 the cost of an extra boy. By dropping it you can afford 25 more Boyz!!

With no OS in the list you need to be very aggressive and whilst the MANz and Bikerz (lucky stikk Bikerz are one of The units in this codex) are, the boyz are being left behind meaning you're trying to table with less that two thirds of your army. You may as well go unbound and get more Bikerz so you pile on the pressure with everything at once. I really don't see the point in ever taking the Warband Detachment.

This message was edited 1 time. Last update was at 2014/07/06 00:20:54


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Longtime Dakkanaut






Why does he have to table the opponent? He can still win with controlling objectives. From my understanding he can still control an objective with any unit. He just can't contest against others troops. That's not really all that bad.

Of course I have not played against or with unbound yet, so I don't know the full difference while playing.

Another question, do most players play with the tactical objectives or just the regular missions?

This message was edited 1 time. Last update was at 2014/07/06 03:42:30


 
   
Made in us
Hollerin' Herda with Squighound Pack





Just to Chime in about the Stikk,

I havent seen anyone mention its not just armor saves that you can re-roll,
to hit, to wound, and saving throws

and i always seem to roll a 1 with my PK so its handy for that as well
   
 
Forum Index » 40K Army Lists
Go to: