blaktoof wrote:The wounds from the D weapon are an affect applied to the model hit, so the total wounds aren't distributed to the unit, but the hits are.
That is slightly wrong by method, but correct in resolution. Please play this way it makes things very easy.
Hits can never be allocated, only Wounds can. So the method is this:
- Roll To Hit
D weapon causes 3 Hits.
- Roll To Wound
2 Hits roll 2-5: Seriously wounded. Automatic Wound with a D3 "Cause".
one Hit rolls 6: Deathblow. Automatic Wound with a
D6+6 "Cause".
You have a Wound Pool: 2
"and causes it to lose D3 Wounds instead of 1." and 1
"and causes it to lose D6+6 Wounds instead of 1. No saves of any kind are allowed against this hit.".
So, you now assign 1
"and causes it to lose D3 Wounds instead of 1." Auto-Wound to the closest (or enemys choice) Carnifex. He gets(maybe) a Save (Invun?). If he fails, you roll a D3, that Carnifex looses that many wounds.
Then, you assign 1
"and causes it to lose D3 Wounds instead of 1." Auto-Wound to the same Carnifex, or the next one if the first has died. Save again, if he fails, you roll a D3, that Carnifex looses that many wounds.
You may then assign the last Auto-wound, that ignores saves and therefore simply removes
D6+6 Wounds.
Notice that you may
A) Assign the
D6+6 Auto-wound first, before the other 2
B) You cannot roll the D3 until
after it has been assigned and the enemy has rolled a save. So you can't "find out before" what the result is.
C) Likely not kill all 3 Carnifexes. If they have Cover/Invun saves, Roll 1 on the D3, you may have to also use the
D6+6 on the Carnifex that has 1 Wound left... (
"once a model has a Wound allocated to it during an Initiative step, you must continue to allocate Wounds to it until it is either removed as a casualty or the Wound pool is empty.")