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2014/11/13 19:02:49
Subject: Brotherhood of Psykers...what exactly does it mean/do?
I'm having a hard time wrapping my head around the "brotherhood of psykers" rule. A brotherhood of psykers UNIT counts as one psyker for the purposes of number of dice gained and number of powers known, is that correct?
Let's play hypothetical armies for a second. I play an Inquisition detachment. I take a henchmen unit. In that henchmen unit, I have one psyker, and eleven acolytes. This is a brotherhood of psykers unit for all rules purposes, with ML1, I gain one die, and get one power off of a valid power list for inquisitorial psykers (that can only be cast by the psyker model itself). Is all of this correct, so far?
Now say I take the same henchmen unit with eleven psykers and one acolyte. This is, again, a brotherhood of psykers unit, with ML1, I STILL only gain one die, and gain only one power off of a valid power list for inquisitorial psykers (that can be cast by any one of the psykers?) Is this still all correct?
Now, here is where it gets sticky... Which models can actually cast the psychic powers? Let's say I have that same eleven psyker, twelve model unit, and they are stretched out in a line at maximum distance while still in unit cohesion. Assuming I was correct on my previous assumptions, I rolled once on telekinesis and pulled, hypothetically, Crush. because the unit has psychic focus, I also get Assail. In my psychic phase, could I, hypothetically, cast Crush from the psyker on one of the line, and Assail from a different psyker on the other end of the line?
Other than that, and if all my assumptions are correct, since the Inquisitorial henchmen warband unit minimum number of psykers is one, is there ever a reason to take more than one in a unit?
On top of all of this, does anything change if joining a psyker IC to a brotherhood of psykers unit? Does it lose, or gain, anything? Do I still gain the dice for the Brotherhood unit AND the IC in the psychic phase?
Whew...that was longer than expected.
WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head)
2014/11/13 19:22:45
Subject: Brotherhood of Psykers...what exactly does it mean/do?
Welcome to the largest problem within the current Edition, the whole of the Psyker Phase itself....
Sorry, I really wish I knew where to begin to make sense of all of this but after months of discussion on this board all I can do is slap 'Broken past repair' onto the whole thing and walk away. I am really sorry for the people who do play with Psykers and hope they sit down with their opponents and make a few House Rules to fix many of the problems surrounding them. This is particularly true if the Psyker has the Independent Character Special Rule, for joining the wrong unit can cripple the Psyker on what types and amount of powers can be cast.
This message was edited 2 times. Last update was at 2014/11/13 19:23:35
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
2014/11/13 22:48:27
Subject: Re:Brotherhood of Psykers...what exactly does it mean/do?
Unfortunately that is all we can give you. The rules for the psychic phase are so messed up, I can't even think of a good comparison.
The best we can do is give you house rulings, which you would need to decide how to proceed with your group.
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia
2014/11/13 23:34:07
Subject: Brotherhood of Psykers...what exactly does it mean/do?
It would be nice if we could give you more, but until the Authors fix their mess we are just as much in the dark as anyone else....
Instructions stating that any reference to the word Psyker means "a unit containing the Psyker or Brotherhood of Psyker Special Rules" makes it so the Rules do not function in any way that makes sense. It is not the first time this has happened either, in the past the Authors have refereed to something found only on individual Models when talking about actions which involve the Unit as a whole. It is just the first time they wrote instructions for an entire Phase which fell for the same error.
While these Rules might work for Brotherhood of Psykers, they are a Unit to begin with, it doesn't work for any Independent Character with the Psyker Special Rule Joined to another Unit and gets even more broken when you join the two together!
This message was edited 2 times. Last update was at 2014/11/13 23:45:08
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
2014/11/13 23:41:59
Subject: Brotherhood of Psykers...what exactly does it mean/do?
Yup, there is currently no way provided by the rules to establish how to cast psychic powers with a unit that consists of some psykers and some non-psykers, or a unit (psyker or not) with a psyker IC joined to it.
The common house rule is to assume that each individual psyker or brotherhood group should be treated as a separate unit for the purposes of resolving the psychic phase. Whether or not that's actually what was intended is anybody's guess.
2014/11/14 00:57:30
Subject: Brotherhood of Psykers...what exactly does it mean/do?
Based on the description of Brotherhood of Psykers, it specifically says as long as one member has the special rule, then anyone in the unit (psyker or henchmen) can be considered the one who casts the psychic power.
Therefore, regardless of whether it is 10 psyker and 1 henchman or 10 henchmen and 1 psyker, one person (psyker or henchmen) can effectively cast the ML power.
If there is more than one power being cast , I don't see anythihg prohibiting you from picking a different person in the unit who casts it. However, a ML 1 psyker/unit can only cast one power, I believe. [Actually, i have never personally actually confirmed the ML 1 = 1 power rule yet. I have heard that is the case]
The benefit of having 10 psykers and 1 henchmen is that if one of the psykers dies, the unit still has Brotherhood of Psykers. However, if the one psyker in the 10 henchmen unit dies, that power is now gone since there no longer is a model with that special rule.
I don't think anything changes if an IC joins a Brotherhood of Psykers unit. The IC can cast his/her powers as normal and the unit (including the IC) can cast the Brotherhood of Psyker powers.
2014/11/14 01:03:33
Subject: Brotherhood of Psykers...what exactly does it mean/do?
I don't think anything changes if an IC joins a Brotherhood of Psykers unit. The IC can cast his/her powers as normal and the unit (including the IC) can cast the Brotherhood of Psyker powers. - Poop Deck.
Can I have a Rule quote to support this concept?
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
2014/11/14 01:14:18
Subject: Brotherhood of Psykers...what exactly does it mean/do?
Poop Deck wrote: Based on the description of Brotherhood of Psykers, it specifically says as long as one member has the special rule, then anyone in the unit (psyker or henchmen) can be considered the one who casts the psychic power.
Not quite. If at least one model in the unit has the Brotherhood rule, then the entire unit counts as a psyker unit. The power is still cast by a model with the Brotherhood rule, and Perils will affect a random model with the Brotherhood rule. Anyone else in the unit just stands around.
However, a ML 1 psyker/unit can only cast one power, I believe. [Actually, i have never personally actually confirmed the ML 1 = 1 power rule yet. I have heard that is the case]
This is another one of the known issues with the psychic rules. They tell us that the number of powers a psyker can cast depends on their ML, but never actually define that dependancy. So we have no actual way of determining how many powers a unit can cast.
I don't think anything changes if an IC joins a Brotherhood of Psykers unit. The IC can cast his/her powers as normal and the unit (including the IC) can cast the Brotherhood of Psyker powers.
Nope. Powers are cast by psyker units. An IC joined to another unit is a part of that unit for all rules purposes.
He's probably supposed to be able to cast powers independantly of the squad he has joined, but the rules don't actually allow it. And if the IC has a different ML to the squad he has joined, that leaves us unable to determine the ML of the psyker unit comprised of the squad and the IC.
As said before, the psychic rules are a mess.
2014/11/14 01:41:53
Subject: Brotherhood of Psykers...what exactly does it mean/do?
I have a place to bang your head if you want, the walls are padded for that reason....
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
2014/11/14 08:33:32
Subject: Brotherhood of Psykers...what exactly does it mean/do?
insaniak wrote: Yup, there is currently no way provided by the rules to establish how to cast psychic powers with a unit that consists of some psykers and some non-psykers, or a unit (psyker or not) with a psyker IC joined to it.
That's just not true. Provide at least one example.
I'm having a hard time wrapping my head around the "brotherhood of psykers" rule. A brotherhood of psykers UNIT counts as one psyker for the purposes of number of dice gained and number of powers known, is that correct?
Let's play hypothetical armies for a second. I play an Inquisition detachment. I take a henchmen unit. In that henchmen unit, I have one psyker, and eleven acolytes. This is a brotherhood of psykers unit for all rules purposes, with ML1, I gain one die, and get one power off of a valid power list for inquisitorial psykers (that can only be cast by the psyker model itself). Is all of this correct, so far?
Not if that unit has the "brotherhood of psykers" rule.
The unit is a brotherhood of psykers, so the unit casts the power, and the effects of the PotW are assigned randomly.
The powers also are part of the unit, so killing the psyker will have no more effect than killing one of the acolytes.
Now say I take the same henchmen unit with eleven psykers and one acolyte. This is, again, a brotherhood of psykers unit, with ML1, I STILL only gain one die, and gain only one power off of a valid power list for inquisitorial psykers (that can be cast by any one of the psykers?) Is this still all correct?
As I wrote above, "brotherhood of psykers" makes the whole unit "one Psyker unit", with the aforementioned effects on PotW and ownership of the Psychic Powers.
Now, here is where it gets sticky... Which models can actually cast the psychic powers? Let's say I have that same eleven psyker, twelve model unit, and they are stretched out in a line at maximum distance while still in unit cohesion. Assuming I was correct on my previous assumptions, I rolled once on telekinesis and pulled, hypothetically, Crush. because the unit has psychic focus, I also get Assail. In my psychic phase, could I, hypothetically, cast Crush from the psyker on one of the line, and Assail from a different psyker on the other end of the line?
The unit casts the power, and you can measure it from any model in the unit, that's very clear in the rules for "brotherhood of psykers".
Other than that, and if all my assumptions are correct, since the Inquisitorial henchmen warband unit minimum number of psykers is one, is there ever a reason to take more than one in a unit?
Indeed. The inquisitorial henchmen warband should've been written differently, so that each of the psykers is counted as a psyker (sort of multiple psyker sergeants) and then it could've made sense (except the points cost of course).
On top of all of this, does anything change if joining a psyker IC to a brotherhood of psykers unit? Does it lose, or gain, anything? Do I still gain the dice for the Brotherhood unit AND the IC in the psychic phase?
The "brotherhood of psykers" and the psyker IC are both "one Psyker Unit", they both keep all of their priviledges except one: the ability to cast the same power twice, which strict RAW cannot happen from a single unit.
But on that argument, there's a bit of discussion because it's not *perfectly clear*, and that bit of discussion opens the way to two interpretations, one of which enables multiple psykers within a single unit to cast the same power (a brotherhood of psykers is a psyker or Psyker Unit).
morgoth wrote: That's just not true. Provide at least one example.
An example of what...?
Lynkon_Lawg wrote: The powers also are part of the unit, so killing the psyker will have no more effect than killing one of the acolytes.
Except if you lose the psyker, there is nobody left who can cast the power...
The unit casts the power, and you can measure it from any model in the unit, that's very clear in the rules for "brotherhood of psykers".
You measure it from any model with the Brotherhood rule.
But on that argument, there's a bit of discussion because it's not *perfectly clear*, and that bit of discussion opens the way to two interpretations, one of which enables multiple psykers within a single unit to cast the same power (a brotherhood of psykers is a psyker or Psyker Unit).
There is no interpretation of the actual RAW that would allow two different psykers in a single unit to each cast a power.
So far as the RAW is concerned, units casts powers. And the IC joined to the squad is a single unit.
The ruling that allows the IC to cast separately to the rest of the unit is a house rule based on how people think it was probably supposed to work.
2014/11/14 10:37:41
Subject: Brotherhood of Psykers...what exactly does it mean/do?
morgoth wrote: That's just not true. Provide at least one example.
An example of what...?
Lynkon_Lawg wrote: The powers also are part of the unit, so killing the psyker will have no more effect than killing one of the acolytes.
Except if you lose the psyker, there is nobody left who can cast the power...
The unit casts the power, and you can measure it from any model in the unit, that's very clear in the rules for "brotherhood of psykers".
You measure it from any model with the Brotherhood rule.
But on that argument, there's a bit of discussion because it's not *perfectly clear*, and that bit of discussion opens the way to two interpretations, one of which enables multiple psykers within a single unit to cast the same power (a brotherhood of psykers is a psyker or Psyker Unit).
There is no interpretation of the actual RAW that would allow two different psykers in a single unit to each cast a power.
So far as the RAW is concerned, units casts powers. And the IC joined to the squad is a single unit.
The ruling that allows the IC to cast separately to the rest of the unit is a house rule based on how people think it was probably supposed to work.
You have it all wrong insaniak.
As far as the RAW is concerned, Psyker Units, or Psykers cast powers.
Sometimes psychic powers might be manifested by a vehicle, or even by entire squads.
For the purposes of all rules, the term ‘Psyker’ and ‘Psyker unit’ refers to any unit with the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rules.
If you consider that the rule refers to units as entries in an army roster, not units on the battlefield, then the following happens.
A Farseer with the special rule Psyker, is a Psyker Unit.
Another Farseer with the special rule Psyker, is a Psyker Unit.
When they join together in a unit, they're still two Psyker Units.
When they join a unit with "brotherhood of psykers", each of them, as well as the unit, are Psyker Units.
Or, you can consider that the rule refers to units as they are on the battlefield, and then once they join together they're nothing because "As a unit, they do not have Psyker, Psychic Pilot or Brotherhood...".
Since option B is meaningless, clearly it must be option A. There is no argument there unless you have a credible option B.
As both are valid interpretations of the written rule, the one that makes sense takes precedence.
Then we move on to who manifests a psychic power.
To manifest a psychic power, you will first need to select one of your Psyker units. It does not matter if the selected unit is Falling Back or has Gone to Ground. Then, select a psychic power known to the selected unit that the unit has not already attempted to manifest in this Psychic phase.
"the selected unit", "the selected unit" and "the unit" all refer to a "Psyker unit" that you will first need to select, which is either a squad with "Brotherhood of Psykers", or a vehicle with "Psychic Pilot", or an IC with "Psyker", as we determined in step one.
That's what's written in the BRB.
Or maybe it's just meaningless crap as you seem to believe, and anything that could possibly not make sense just doesn't make sense and you're free to house rule half the book if you wish to play misunderstanding.
This message was edited 1 time. Last update was at 2014/11/14 10:38:59
2014/11/14 11:48:51
Subject: Brotherhood of Psykers...what exactly does it mean/do?
morgoth wrote: As far as the RAW is concerned, Psyker Units, or Psykers cast powers.
Yup, And so far as the rules go, a 'Psyker' is a unit with the Psyker, Psychic Pilot or Brotherhood special rule.
Your two Farseers joined together are a single unit.
Your two Farseers joined to a Brotherhood squad are a single unit.
While it's how people commonly play it, there is no actual rules basis for treating them as separate units for resolving psychic powers.
Or, you can consider that the rule refers to units as they are on the battlefield, and then once they join together they're nothing because "As a unit, they do not have Psyker, Psychic Pilot or Brotherhood...".
Yes, that's the problem.
Or, you consider them to be a unit with the psyker rule so long as at least one model has it, in the same way that a unit that includes one model with a plasma gun is a unit with a plasma gun.
ie: The rules are not clear as to just how it's supposed to work.
2014/11/14 11:58:53
Subject: Brotherhood of Psykers...what exactly does it mean/do?
The unit casts the power, and you can measure it from any model in the unit, that's very clear in the rules for "brotherhood of psykers".
You measure it from any model with the Brotherhood rule.
Insaniak is supported by the Special Rules section of the BRB. As always, special rules overrule the regular rules.
Special Rules section of the BRB, on "Brotherhood of Psychers/Sorcerers", wrote:When manifesting a psychic power, this unit measures range and line of sight from, and uses the characteristics profile (if required) of, any one model in the unit that has the Brotherhood of Psykers/Sorcerers special rule (controlling player's choice).
Unfortunately, the sentence structure is absolutely horrible.
Spoiler:
The sentence could mean either:
Measure from "any one model" ... "in the unit that has the Brotherhood of Psykers/Sorcerers special rule (controlling player's choice)" (Select one model from the unit, where "unit" is the unit with the Brotherhood rule. Measure from this model).
OR
Measure from "any one model in the unit" ... who "has the Brotherhood of Psykers/Sorcerers special rule (controlling player's choice)" (Select one model from the unit. That model must have the Brotherhood rule. Measure from this model).
The second interpretation is the correct one, as the authors had already specified the unit.
EDIT: Minor rewording, shifted most of my complaints regarding GW's sentences into a spoiler section.
This message was edited 3 times. Last update was at 2014/11/14 15:32:21
2014/11/14 14:06:25
Subject: Brotherhood of Psykers...what exactly does it mean/do?
1. There is very little use in getting more than one of the psykers in a unit. The only advantage is if one of them gets shot, you have a spare (if they peril, they all die).
2. Remember that you get a boost from the Brotherhood of Psykers rule when trying to deny the witch. You could theoretically get a +3 to your rolls if you have a 10 point psyker, a Coteaz (lvl 2) and somehow get the unit Ad will. Yea, I don't know why you would build that, but it can exist.
That's about all I have that could help. I sorta liked the old rules for that unit better, where stuff changed with the volume of figs in the unit...but can't do much about that.
2014/11/14 15:31:25
Subject: Brotherhood of Psykers...what exactly does it mean/do?
war wrote: 1. There is very little use in getting more than one of the psykers in a unit. The only advantage is if one of them gets shot, you have a spare (if they peril, they all die).
Not true any more on that last bit.
BRB, on Perils of the Warp, wrote:If a unit suffers Perils of the Warp, roll a D6 and consult the Perilds of the Warp table below. If the unit has the Brotherhood of Psykers/Sorcerers special rule, the effects of the Perils of the Warp result apply a [sic] randomly determined model in the unit who has the Brotherhood of Psykers/Sorcerers special rule.
EDIT: Regarding the original post...
Let's play hypothetical armies for a second. I play an Inquisition detachment. I take a henchmen unit. In that henchmen unit, I have one psyker, and eleven acolytes. This is a brotherhood of psykers unit for all rules purposes, with ML1, I gain one die, and get one power off of a valid power list for inquisitorial psykers (that can only be cast by the psyker model itself). Is all of this correct, so far?
Yes. However, after you generate your one power you'll find that 100% of your generated powers are from the same discipline, so you'll gain Psychic Focus (and so a second power).
Now say I take the same henchmen unit with eleven psykers and one acolyte. This is, again, a brotherhood of psykers unit, with ML1, I STILL only gain one die, and gain only one power off of a valid power list for inquisitorial psykers (that can be cast by any one of the psykers?) Is this still all correct?
Yes. Yes, it's strange that 11 psykers are as powerful as 1. The "horrors" (those daemon things of Tzen-whatever) gain extra mastery levels if there are enough horrors in the unit, but I think that that's the only case where increasing the number of in a Brotherhood increases their power.
Now, here is where it gets sticky... Which models can actually cast the psychic powers? Let's say I have that same eleven psyker, twelve model unit, and they are stretched out in a line at maximum distance while still in unit cohesion. Assuming I was correct on my previous assumptions, I rolled once on telekinesis and pulled, hypothetically, Crush. because the unit has psychic focus, I also get Assail. In my psychic phase, could I, hypothetically, cast Crush from the psyker on one of the line, and Assail from a different psyker on the other end of the line?
Special Rules section of the BRB, on "Brotherhood of Psychers/Sorcerers", wrote:When manifesting a psychic power, this unit measures range and line of sight from, and uses the characteristics profile (if required) of, any one model in the unit that has the Brotherhood of Psykers/Sorcerers special rule (controlling player's choice).
Hmm. "When manifesting a psychic power" you measure from a model of your choice. So you'll manifest one power (choosing a model to measure range/LoS from), and then manifest a second power (choosing a model to measure range/LoS). As far as I know, there's nothing saying that it has to be the same choice as before.
Spoiler:
Somebody (a.k.a. That Guy) could argue that since there's no rule granting you permission - or perhaps there is but it's not explicit enough - to change which Brotherhood model you're measuring from, then you can't change which Brotherhood model you're measuring from. However, if that's true... then there's also no rule explicitly granting you permission to change it ever, implying that you'll have to measure from the same Brotherhood model if the Brotherhood tries to manifest powers next turn, or the turn after that, etc, which is absurd. After all, what would happen if that one model is killed? You'll have to choose another model, but according to That Guy's logic you're never allowed to choose another model as you lack permission. Then the game breaks. And people try to lynch That Guy.
So...
How I Would Play It: Yes, you can measure from one model for one power, then another model for another power.
Rules As Intended: You can choose one model for one power, then another model for another power.
Rules As Written: Uh... blurgh. You can choose one model for one power, then another model for another power. Or maybe you can't.
This message was edited 1 time. Last update was at 2014/11/14 18:13:19
2014/11/15 21:56:52
Subject: Brotherhood of Psykers...what exactly does it mean/do?
ie: The rules are not clear as to just how it's supposed to work.
They are clear, you're just picking the wrong definition of unit on purpose.
If you consider that the rule refers to units as entries in an army roster, not units on the battlefield, then it all works perfectly.
If your interpretation doesn't make sense, then surely it's not correct.
RAW is just the first direct interpretation that makes sense, not the first interpretation even if it doesn't make sense.
How are "units" defined in the BRB?
Are they defined as entries on n army list? I know they're not, so it's a rhetorical question.
Since you're the one changing the definition of "unit" from what the actual rules say, you should provide more evidence than "it has to be this way so it's RAW".
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2014/11/16 00:21:59
Subject: Brotherhood of Psykers...what exactly does it mean/do?
war wrote: 1. There is very little use in getting more than one of the psykers in a unit. The only advantage is if one of them gets shot, you have a spare (if they peril, they all die).
Not true any more on that last bit.
BRB, on Perils of the Warp, wrote:If a unit suffers Perils of the Warp, roll a D6 and consult the Perilds of the Warp table below. If the unit has the Brotherhood of Psykers/Sorcerers special rule, the effects of the Perils of the Warp result apply a [sic] randomly determined model in the unit who has the Brotherhood of Psykers/Sorcerers special rule.
Did they update the Inquisition book to remove that piece? I could have sworn that I read that they all die regardless of what the perils chart says due to a special rule in the unit itself. If they did change that, cool!
2014/11/16 10:28:13
Subject: Brotherhood of Psykers...what exactly does it mean/do?
ie: The rules are not clear as to just how it's supposed to work.
They are clear, you're just picking the wrong definition of unit on purpose.
If you consider that the rule refers to units as entries in an army roster, not units on the battlefield, then it all works perfectly.
If your interpretation doesn't make sense, then surely it's not correct.
RAW is just the first direct interpretation that makes sense, not the first interpretation even if it doesn't make sense.
How are "units" defined in the BRB?
Are they defined as entries on n army list? I know they're not, so it's a rhetorical question.
Since you're the one changing the definition of "unit" from what the actual rules say, you should provide more evidence than "it has to be this way so it's RAW".
Well...
A unit usually consists of several models that have banded together, but a single, powerful model, such as a lone character, a tank, a war engine or a rampaging monster, is also considered to be a unit in its own right.
Then
Psykers generate their psychic powers before the game begins. This is done openly, so both you and your opponent are aware of the power(s) each Psyker has generated. If your army includes more than one Psyker, you can choose the order in which you generate their powers.
At this point every Psyker is perfectly well defined as either an IC with Psyker, a unit with Brotherhood of Psykers or a vehicle with Psychic Pilot.
Thanks to that there is no issue with generating psychic powers.
At that point, the Psyker ICs, Brotherhood of Psykers units and Psychic Pilots vehicles are considered to be "Psyker Units".
The main point of discussion is whether or not they lose the "Psyker Unit" status when joining another unit.
And I believe they don't.
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.
He *counts* as part of the unit for all rules purposes.
But *is* he still a unit ? yes, the BRB doesn't say that the IC stops being a unit.
So basically, the IC is a unit that counts as part of the unit for all rules purposes.
So he's still a unit with the psyker special rule and all is fine.
The brotherhood of psykers however seems lost when an IC joins them. Psychic interference you know.
0002/02/20 00:37:20
Subject: Brotherhood of Psykers...what exactly does it mean/do?
war wrote: Did they update the Inquisition book to remove that piece? I could have sworn that I read that they all die regardless of what the perils chart says due to a special rule in the unit itself. If they did change that, cool!
They must have done - my copy has no mention of it.
I think they must have changed it when they went from the "makes big boom, whose STR and AP depend on how many psykers there are" system to the "yeah, they just act like a brotherhood of psykers with access to these 5 normal disciplines" system.
2014/11/16 14:17:34
Subject: Brotherhood of Psykers...what exactly does it mean/do?
For what it's worth, the tyranid zoanthropes are a brotherhood of psykers that don't gain any additional ML from having greater than one model in the unit, but do get an additional shot of warp blast per model.
Interestingly, the unit is still a brotherhood of psykers when the brood consists of only one zoanthrope...which somewhat messes with the assertions often made about distinguishing between single model psyker units and multi-model brotherhoods, and how those interact with one another.
But yeah, those psyker rules are all clear as mud and begging for some FAQ love, or barring that some dedicated effort towards making comprehensive house rules. My group decided to preserve the ability of an IC psykers to cast its powers independently even when joined to a brotherhood of psykers, so long as he isn't attempting to manifest a power that the BoS already tried or vice versa. We also decided that mastery level define the number of possible castings per turn only insofar as when you run out of warp charges your psyker phase ends. YMMV of course.
'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK
2014/11/16 15:45:24
Subject: Brotherhood of Psykers...what exactly does it mean/do?
Fachxphyre wrote: We also decided that mastery level define the number of possible castings per turn only insofar as when you run out of warp charges your psyker phase ends.
The mastery level defines the number of possible castings per turn by virtue of defining the number of available spells and the presence of a limitation to the number of times (1) you can cast each spell.
The BRB is very clear on that as well.
2014/11/16 19:50:52
Subject: Brotherhood of Psykers...what exactly does it mean/do?
morgoth wrote: He *counts* as part of the unit for all rules purposes.
But *is* he still a unit ?.
For anything to do with resolving the effects of a rule, no, because he counts as a part of the unit for all rules purposes.
And that's wrong.
He counts as part of the unit, as a unit.
Therefore, the unit he counts as a part of does not have the Psyker rule and cannot do anything.
BUT, he is still a unit with the Psyker rule (I have since demonstrated that this rule only applies to models and the whole discussion is thus pointless).
2014/11/17 10:19:03
Subject: Brotherhood of Psykers...what exactly does it mean/do?
morgoth wrote: He counts as part of the unit, as a unit.
That's not possible.
Therefore, the unit he counts as a part of does not have the Psyker rule and cannot do anything.
BUT, he is still a unit with the Psyker rule ...
He is a part of the unit he joined for all rules purposes. So either they're a psyker unit or they're not... you can't have it both ways.
*You* can't have it both ways.
Either the unit gets the special rules, and then it's unitception.
Or the model gets the special rules, and then the model is a Psyker, the BRB line you think problematic must be corrected to make sense at all, and I'm right again.