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Logging into WoT provides a link on the patcher to an online article about their new tower defense tanks vs zombies game. And e-mails are going out about the new underwater battle mode.
I saw that movie and enjoyed much more the anime reboot. Sigh!
If Germans are in the game we need the Regia Marina too. Much better ships than their German counterpads, pity about the quality of the flag officers tho.
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
so I downloaded the game, or managed to without specifically getting an invite code. How did that work? I've checked all my accounts as far as I know, and can't find anywhere where I might have gotten an invite.
This message was edited 1 time. Last update was at 2015/04/04 01:14:59
Also, Wargamings april fools joke was pretty funny.
I dont see whats funny or even 'joke-y' about this. Its a good idea... great idea, just keep it separate from the existing 10 tiers (which is what they alluded to in the video).
Also, sidenote, need to watch the live action Space Battleship Yamato. Didnt know they made it into a film.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote: [
I dont see whats funny or even 'joke-y' about this. Its a good idea... great idea, just keep it separate from the existing 10 tiers (which is what they alluded to in the video).
It's been suggested many times as a T XI-XV.
It's typical WG trolling about 'We know you want it, but it's our game, go feth yourselves.'
It's same with the massive dumbing down that WoWS has had since 0.1.7 back when water depth was relevant and your ship lost buoyancy when torpedoed rather than a buttload of HP. The new devs (the old ones having been fired due to being nationalist Ukrainian [no, really]) are in Belarus, and have decreed a Russian line, to properly depict the glory of the Soviet Union's paper projects during WW2. This will be added before any actual warships from WW2, other than the already announced ones.
Warspite and Bismark will be added as Premiums in the mean time to try and appease people pissed about this
This message was edited 1 time. Last update was at 2015/04/04 08:47:58
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
They went through the trouble of making the 3d assets for the stuff, I have trouble seeing them not implementing them at some point... thats certainly a lot of work theyve done for "a joke".
Re: buoyancy, does that mean that once upon a time it was possible to sink ships without removing their HP?
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote: They went through the trouble of making the 3d assets for the stuff, I have trouble seeing them not implementing them at some point... thats certainly a lot of work theyve done for "a joke".
Re: buoyancy, does that mean that once upon a time it was possible to sink ships without removing their HP?
Yes. And if you were sinking, you could drive your ship into the shallows and beach it.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
chaos0xomega wrote: They went through the trouble of making the 3d assets for the stuff, I have trouble seeing them not implementing them at some point... thats certainly a lot of work theyve done for "a joke".
Re: buoyancy, does that mean that once upon a time it was possible to sink ships without removing their HP?
Yes. And if you were sinking, you could drive your ship into the shallows and beach it.
Well that sounds all sorts of awesome. What I've seen of the game still looks good, better than WoT or WoWP, but that would have been superb.
Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
Yes, I'm playing with Space Battleship Yamato. AND IT'S fething AWESOME.
This message was edited 1 time. Last update was at 2015/04/11 10:45:40
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
Preorders packages are now available. Note that preordering does NOT get you into Beta.
this has proven somewhat alarming to testers. Not the not getting in part, but the fact the game isn't quite ready yet. There are still a lot of serious issues.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
BaronIveagh wrote: Preorders packages are now available. Note that preordering does NOT get you into Beta.
this has proven somewhat alarming to testers. Not the not getting in part, but the fact the game isn't quite ready yet. There are still a lot of serious issues.
There are? I had no idea. I've been having a blast of fun and never noticed anything too major. But then again, I only hit tier VII - Nagato - so I have no idea how balanced the end-game is.
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
Soladrin wrote: Headsup on the preorders, if you are in the beta and buy one, you get it in game right away.
Yeah, Jingles is a wealth of knowledge. He even did a short video to help people decide:
Myself, I'm very tempted to get the Sims. Such a fast ship seems awesome to have some fun once a while since I'm always playing Battleships
OH JINGLES
This message was edited 1 time. Last update was at 2015/04/11 14:14:24
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
There are? I had no idea. I've been having a blast of fun and never noticed anything too major. But then again, I only hit tier VII - Nagato - so I have no idea how balanced the end-game is.
You haven't noticed things like running aground on invisible objects, aircraft sitting on the surface of the water shooting at you, or the recent return of glass turrets, a bug that was fixed three updates ago, but has mysteriously risen again?
This message was edited 1 time. Last update was at 2015/04/11 15:29:02
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
There are? I had no idea. I've been having a blast of fun and never noticed anything too major. But then again, I only hit tier VII - Nagato - so I have no idea how balanced the end-game is.
You haven't noticed things like running aground on invisible objects, aircraft sitting on the surface of the water shooting at you, or the recent return of glass turrets, a bug that was fixed three updates ago, but has mysteriously risen again?
1 - No
2 - No
3 - I did think my turrets were getting screwed up more than they usually were, but I thought it was because I was mostly fighting against tiers VII - X. And those pack the hell of a punch.
This message was edited 2 times. Last update was at 2015/04/11 18:07:57
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
There are? I had no idea. I've been having a blast of fun and never noticed anything too major. But then again, I only hit tier VII - Nagato - so I have no idea how balanced the end-game is.
You haven't noticed things like running aground on invisible objects, aircraft sitting on the surface of the water shooting at you, or the recent return of glass turrets, a bug that was fixed three updates ago, but has mysteriously risen again?
1 - No
2 - No
3 - I thought my turrets were getting screwed up more than usual but I thought it was because I was mostly fighting tiers VII - X and those pack the hell of a punch.
Current knon bug list. These are known bugs that have not yet been fixed.
Login Screen / Port / Chat
Passwords saved for the login screen may become incorrect and must be entered again
Logging into the game client with a a name featuring non-Latin characters is not possible
The message detailing information for the queue is not translated
The Heavy Damage mission may be accomplished with less than the required 20,000 points of damage
Characteristics and parameters of ships do not update even after researching new modules or upgrading crew
Information regarding Premium Account expiration may not display
If screen resolution is 1366x768 or less, the list of available modules for a ship may be displaced from the module slot
For some screen resolutions, selection arrows overlap module prices while in Port
Virtual tour for Primary Armament modules on USS Phoenix are missing
The even multiplier (x1.5) may inadvertently be applied even after a defeat. it may also remain active after the first victory
Issue causing the selected ship to be replaced with a different ship when entering battle. Restarting the client may solve the problem
Even with an adequate population in the queue, it's still for the matchmaker to form incomplete teams
If a player has sold all the ships for a particular nation, commanders may not be displayed in the Reserve
When switching between ships, incorrect pricing for module research or module purchase may be displayed
Some Japanese ships may have the wrong type of torpedo tubes listed in their parameters
AA guns on some of the ships may be displayed incorrectly while in Port
System messages may sometimes overlap each other
User statuses may be displayed incorrectly in the heading of a private chat
Usernames of players found through Search in the chat may not be displayed
Chat channels may not work properly
Right after the battle, chat history may not be displayed in the private channel
Messages in the private channel flicker after a player has left the battle
Division chat history is not saved after a player has left the battle
Names of primary armament modules and their performance characteristics may not match on some ships
Arrows for selecting ships in port may display on the Tech Tree
Aircraft are incorrectly placed on Lexington's deck
The entry field on the Exchange Piasters screen has not length limit
Chat channels messages may not be visible for some users, even if other players are able to see them
Chat channels are deleted when the wrong password is entered in the chat channel password entry window
It may be impossible to create a chat contacts group with the same name if it has been previously deleted
Punctuation mistakes are possible in chat groups creation explanation
Separate battle tasks timers sometimes overlap other battle tasks
Battle / Maps / Modes
Visual defects may appear when viewing remote landscape elements
Unequal teams may be formed while playing in a Division or during long wait times for random battles
The description for Domination mode that appears during the battle loading screen is incomplete
When matchmaking a Division consisting of a tier I and a tier X in Co-op battles, the balance is based upon the lowest tier
Sunlight may be seen in the shade of icebergs on the islands of the Ice map
Ships may not display at all during battle. Restarting the game client typically solves the issue
The Battle! button and game tips may appear simultaneously on the map loading screen
Ships' icon can sometimes go beyond the minimap limits in the Big Race loading screen
On some maps it's possible to hit an invisible barrier while moving around
On some maps it's possible to fall inside the terrain
It's sometimes happens that ship sinking animation does not trigger if they're sunk near an island
Ship icons are sometimes displayed in the corner of the minimap during loading screens
On low graphics settings there are reflections of islands and landscapes, even though they shouldn't be enabled
On the North map islands may look incorrect when the level of detail is set to low
Ships
Torpedo tubes may sometimes touch or cross into the ship's superstructure on certain ships
AI controlled ships in Co-op battles may sometimes run into islands and then need to reverse
There are some issues surrounding the level of detail when switching between low and medium settings
Ships sometimes 'twitch' when using the zoomed in binocular view
The camera sometimes goes through the ship when watching the rest of the battle in Spectator Mode
Turrets sometimes appear to face away from their target when watching the rest of the battle in Spectator Mode
Ships sometimes may appear to move 'jerkily'
The propeller on some ships may appear to be spinning while in Port
Ships may not move smoothly when turning
Autopilot may run a ship aground
Ships can sometimes appear to be floating in the air above the water when using low graphics settings
Tail wheels for fighter planes do not touch the deck aboard USS Independence
Torpedo tubes appear loaded during the pre-battle countdown, but after the battle starts, the loaded torpedoes disappear
The bottom of some ships may be visible when they rock in Port
The collision alert does not work when ships move in reverse
Certain video controllers and drivers can cause a full screen artifact
After a ship is destroyed, it can sometimes appear that the ship's guns are moving strangely
When using a smaller ship and in Binocular view, being hit by enemy fire can cause a very large jolt and camera shake
Aircraft
A recon aircraft model remains on the ship's catapult even if all recon planes have been launched
Aircraft sometimes dive under water or fly through terrain objects
When preparing air squadrons, the take-off sequence may be disrupted
Aircraft attack vector may not function properly if set too close to the map border
It may be possible to use an air squadron that was not registered in flight control
Air groups may sometimes appear to have an increased hit point bar
Air attack sight may sometimes disappear partially or completely
An island's shadows are sometimes displayed on aircraft even when they're flying above them
Fighters' ammunition may be displayed incorrectly
After reconnecting to a game, aircraft may appear to have full ammunition even when they don't
When an air squadrons' icons are displayed on the minimap for the first time, they may be shown in A1, regardless of where they actually are
Graphics
Visual effects may disappear when rotating the camera
Primary armament firing effects may loop or continue to play when switching from Binocular view to third-person view right after the shot is fired
Water surfaces may 'jump' or 'shiver' at long and medium distances
Shell tracers sometimes appear much too large
When rotating the camera a ships' shadow may disappear
Smokescreen visual effects may not appear at all
Damage effects may sometimes spontaneously appear fater a ship is destroyed
Tracers of secondary armaments may sometimes look like primary armament tracers
When firing through a smokescreen and using the shell-chase camera, it may trigger a sequence that makes it appear as if the ship were firing from inside the smokescreen
The smokescreen effect may sometimes incorrectly appear to be floating above the surface of the water
Explosion effects may sometimes display incorrectly. Pieces of terrain may be appear to be affected even if the explosion takes place in the sea
When pointing the camera at the sun, the glare effect may display incorrectly on certain combinations of graphics cards and their drivers
Bow wave effects sometimes appear too far in front of the ship
Reflections can suddenly 'pop' when approaching ice fixtures
Shot flare reflections can sometimes be seen in unexpected places on the North map
Some ship visual effects can be displayed incorrectly when a ship is in the very corner of a map
Music and Sound
Notification when destroying an enemy ship may sometimes be delayed
Voice messages may interrupt one another if sever events happen simultaneously
Sounds of weapon fire, engine, turret turning, torpedo tubes, and AA guns may be mission for certain ships
The sound of turning torpedo tubes on Fubuki may be very loud
User Interface / Minimap / Settings
Interface elements may duplicate multiple times. The issue appears most often with ATI graphics cards
The consumable icons are designated with the "N" character when assigning hotkeys to numerical keys
A number of small issues in pop-up and system messages
Commanders have the same names in Russian
Full-screen mode and active monitor settings may work incorrectly
The actual received damage and the value shown on the floating icon may differ. As a result, ships with zero hit points in the interface may still be active in the battle
If an enemy shell explodes near the ship, the word "text" may appear instead of the correct message
Primary armament on some ships' HUD may be displayed beyond the outline of the miniature
Modules in the module research interface may disappear when a ship is loading
Icons and names for HE and AP shells may not match the keys in the control settings
Torpedo spread cones may look distorted and ragged when aiming at terrain
When the camera rotates with the angle or sector locked, the horizontal vector may go beyond the vertical vector
When adjusting settings of the Collision Alert system, the Apply button is not active
The Tactical Map may be displayed on the background of the battle results
The view cone and the primary armament firing range may be incorrectly displayed on the minimap
When playing in Division A, statistics accessed with the Tab key may show an incorrect battle type
Torpedo aiming sight may overlay some elements of the ship
Sometimes the post-battle stats can be displayed twice
A negative time indicator can be displayed for consumables when reconnecting to a battle
When accessing the stats with Tab, it's possible that islands and ship icons may not be displayed
The Port interface may sometimes overlay the battle interface while in battle
With small resolution settings (1280x720) chat messages may overlay the control panel
The post-battle stats may sometimes incorrectly feature large font
Interface elements that can be adjusted by the player are sometimes not remembered in the Settings
System
The game client sometimes cannot return to full-screen mode after switching back to the client with Alt+Tab
When returning from a game crash, the current ship may be blocked in the Port even after the battle is over, and any attempt to start a new battle results in endless loading. Requires a client restart
The game client will sometimes crash after seven or eight battles on PCs using Windows XP. Requires a client restart
Players may lose control of the Port camera after purchasing Premium Account time. Requires a client restart
Ships can sometimes appear 'inside out' with certain combinations of graphics cards and drivers
Interface elements may be distorted when using certain AMD graphics cards
If a computer has multi-display configurations like Surround (nVidia) or Eyefinity (AMD), all settings in the Options menu may become inoperative
The wrong color icon (red) may appear for a team kill in the battle results window
If a player exits a battle, their ship may remain in the battle for a long period of time
Memory leaks may appear in Port. The game client may crash after being inactive in Port for an extended period of time
After disabling full-screen mode the display may go black. Requires Alt+Enter to correct the matter
It is sometimes impossible to reconnect if disconnected during a Squad battle
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
Trondheim wrote: All my nopes, not getting this trainwreck. And beside Id raather burn my money than let some Russian firm have it
Lol what? Trainwreck? It's in closed beta and performing far better then most games at launch. The game is fantastic.
Same. I said multiple times as I've played with a friend, that this game is god-damn good and I didn't feel I was playing a closed beta.
Hell, to me the game was ready, except it's missing some ships. It's that damn good.
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
Trondheim wrote: All my nopes, not getting this trainwreck. And beside Id raather burn my money than let some Russian firm have it
Lol what? Trainwreck? It's in closed beta and performing far better then most games at launch. The game is fantastic.
Fantastic? Well as much as I want to spew my unfilterd opinions on this "masterpice" and your opinion of it I will refrain from it. The game has the same appel as world of warplanes aka NONE! Its a brainless and utterly dull game, with no need for creative thinking or any regards to teamwork. But as we all live in democratic nations I suppose that one can have various opinions on the matter
This message was edited 1 time. Last update was at 2015/04/12 10:37:46
Trondheim wrote: All my nopes, not getting this trainwreck. And beside Id raather burn my money than let some Russian firm have it
Lol what? Trainwreck? It's in closed beta and performing far better then most games at launch. The game is fantastic.
Fantastic? Well as much as I want to spew my unfilterd opinions on this "masterpice" and your opinion of it I will refrain from it. The game has the same appel as world of warplanes aka NONE! Its a brainless and utterly dull game, with no need for creative thinking or any regards to teamwork. But as we all live in democratic nations I suppose that one can have various opinions on the matter
Right, I'll work of the assumption that you haven't actually played it then. If you think this game doesn't need teamwork you must be a horrible team mate to have.
Veiled insults are still insults btw.
This message was edited 1 time. Last update was at 2015/04/12 11:52:03