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Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

 Silent Puffin? wrote:
 shasolenzabi wrote:
I was getting over 50% of shells to hit that guy' so i tore his BB up


How many of them bounced though and how many citadels did you get?

I find that I rarely get citadels with AP unless I am hitting the target in the side.


Got 6 citadels of him, and I hit and smashed with 5-7 of 8 shots he was not moving fast. did crits to turrets and engines, so he must have been cussing up a storm from me smacking him with every salvo and getting him reduced. 8 salvos it took to sink him.

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Battlefortress Driver with Krusha Wheel





Brum

I just tried AP plunging fire at a Wyoming with my Omaha and didn't get a single citadel and few penetrations.

Presumably it only works on targets with lots of open deck and fairly weak deck armour.

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Secret Force Behind the Rise of the Tau




USA

Okay the St. Louis is fun as hell XD Talk about dakka.

   
Made in nl
Decrepit Dakkanaut






I just got 5 citadel hits from a single salvo, in my Myoko. I felt sorry for the enemy Furutaka. xD
   
Made in pt
Tea-Kettle of Blood




 Soladrin wrote:
Anyone broken 200k damage in a match yet? My record in OBT is 178k. My record in CBT was 212K. It feels like a thing that needs to be achieved.


My record so far in the OBT is 161k in my Isokaze and it was in conditions that I'm pretty sure are impossible to replicate since that score involved killing a division of 3 BBs one after the other as they calmly sailed past a choke point while I was hidden behind an island, then torpedoing a cruiser that was chasing me and finally sinking a CV that was parked in the opposite team's spawn area.

I was laughing so hard at the vitriol that one of the BB players was spewing at me in chat that I almost got myself killed by the cruiser.

The joys of open beta's early days!
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 Silent Puffin? wrote:
I just tried AP plunging fire at a Wyoming with my Omaha and didn't get a single citadel and few penetrations.

Presumably it only works on targets with lots of open deck and fairly weak deck armour.


AP plunging fire at Battleships really needs to be at the max range of your guns or it's not that effective. Fortunatly with the Omaha your reloads are quick enough that if plunging AP isn't working you can switch to HE. You can even switch between HE and AP at long range to make sure you keep your target on fire.

I don't fire much HE out of my American Cruisers anymore. I find that if I'm not at my max gun range against a Battleship then I've got bigger problems on my hands then AP shells not penetrating or bouncing.

As a guy that plays American Cruisers almost exclusivly I gotta say that Battleship captains need to start steping up and putting their ships into the thick of things. I shouldn't have to turn back and run away because I've been abandened.


 
   
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Brum

I was testing out plunging AP fire and to be honest I have found it underwhelming. I am yet to get a citadel hit with my Omaha, even on other cruisers and while the damage potential is higher than HE I find that the number of ricochets and the lack of critical damage/fires just isn't worth it.. To be honest AP needs to be made worthwhile for ships other than BBs.

I have gone back to firing HE from cruisers at everything but cruisers at short-medium range.

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Portugal

I've been trying to pratice my AP with cruisers and I find the results very... unsatisfying. With the BB, the first thing I do is switch to AP as soon as the round starts, but CAs and APs ... eeeeh, haven't exactly had much luck

This message was edited 1 time. Last update was at 2015/07/13 18:38:06


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in nl
Decrepit Dakkanaut






AP on cruisers is great, against other cruisers. Nothing else.

Also, if you own a Gremyashchy, it's AP shells can penetrate cruisers.
   
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USA

I've just been spamming the hell out of HE on the St Louis. Start eight nine fires a game if I'm lucky. Really want to get to the Cleveland. From what I've seen of it its a great spam boat.

   
Made in nl
Decrepit Dakkanaut






Cleveland may be getting a nerf soon. There has been talks of it being moved up to Tier 7.

That all said, I much prefer my Aoba and Myoko, 203mm guns are just a joy. 5K citadel hits. yum.

Speaking of which.

Spoiler:


5 of those citadel hits was from a single salvo, enemy Myoko was not amused.
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

 TheDraconicLord wrote:
I've been trying to pratice my AP with cruisers and I find the results very... unsatisfying.


AP is extremely effective at ranges short enough to have a flat trajectory, about 6km or less, and where the enemy is showing his side; basically aim to have your shells hit under the turrets on the waterline. You won't one shot a cruiser in a cruiser but a well aimed salvo will absolutely wreck them. If you can't get side shots or if you can't get a flat trajectory stick to HE.

 Soladrin wrote:
Cleveland may be getting a nerf soon. There has been talks of it being moved up to Tier 7.


Time to farm exp before that happens then! 20k to go on my Omaha.

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Really enjoying this so far, nearly as much as tanks!! Just got the Myogi and I feel that now the ranges have increased I can't hit for crap :(

My only bug bear with the game is the torpedo planes. When they are used manually they pretty much do 100% damage to me with no way I can avoid it as I have no AA yet.


 
   
Made in nl
Decrepit Dakkanaut






Under the turrets? Ha, aim under the smoke stack. Much bigger citadel target. Also, let's you knock out the engine because you are hitting boilers.

This message was edited 1 time. Last update was at 2015/07/13 19:49:39


 
   
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Brum

Depends on the ship

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Fair enough. I mostly play cruisers, so I only try it on other cruisers. I just get best results that way.
   
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Brum

I personally aim for the front turrets as I find them easier to aim for.

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I never seem to get citadel hits off turrets.
   
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Brum

Under the turrets, the turrets themselves don't give citadels.

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Well yeah, that's a given.
   
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Brum

Spoiler:


HE with tasty AP seasoning

I almost did as much damage through fires as I did through direct damage and out of 13 AP close range hits on a Phoenix, 4 were citadels that killed him even though he was on full health.

This message was edited 1 time. Last update was at 2015/07/13 22:08:47


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Japan

Just got torped by my own team mate he knew i was there :(

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The Great State of New Jersey

When Im driving my CAs I switch between HE and AP constantly as the reload time is so short. With BBs I generally keep it to AP, as switching between them can sometimes be an additional 10 secs on your reload.

To the guy that said BBs need to get into the thick of it more often, theres a reason why we tend to keep their distance, for one thing torpedoes kill us dead, so getting closer to cruisers and destroyers is a bad idea. Another thing is that our turrets are hilariously slow to turn, it can take over a minute to bring them to bear from one side of a ship to another. A smart CA driver can make it impossible for us to even fire a salvo if they know what theyre doing. Beyond that, especially at higher tiers, we outrange everything else, and that range is our best defense, since both deatroyers and cruisers are a far bugger threat to us than enemy BBs.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Brum

I tend to stay at around 10-12km in BBs as that means that I still draw fire but I'm not in effective torp range. I find that this is a quite a good distance in terms of accuracy as well.

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Portugal

Ok, right now, as I struggle to play with Myoko, it's hell.

Once I get decent BBs, it's back to the way I think they must be played: You go in fast and you b*tch-slap them hard. This is what I feel a BB must be played and how I had the most fun, straight from one of my posts in the WoWs forum (and I'm too god damn lazy to type something like this again):

BBs should be protecting the team mates, not cowering in the back attempting to play the whole game Sniping. As a BB, you have massive firepower and secondary batteries, you want to attract attention, you want to go "OI!GITZ! LOOK AT ME!" as the rest of the team punishes the enemy! And of course, you will too, because you are a SHOELESS SEXY GOD OF WAR!!!



So laugh, LAUGH, as you puny enemies cower before your MIGHT. Use those secondary batteries, make them regret their life choices! SHOW THEM HELL!!

(Sorry, boring day at work, I'm a huge fan of BBs in medium-close range and maybe I had too much wine at lunch... :hiding


in short, I need to be close enough to make good use of the BBs secondary fire power. The God-Emperor blessed Izumo (after all upgrades) had a range of 10! 10 Kms! with the secondary batteries (if you had the captain skill and ship upgrade. Like I always had in my BBs). I WRECKED american DDs like the Sims before they could even get into torpedo range.

Long range, the only thing you'll probably hit is other BBs and you won't do much for the team. I saw enough Yamatos doing nothing because all they did was stay back and shoot.

This message was edited 5 times. Last update was at 2015/07/14 14:38:55


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
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The Great State of New Jersey

At higher tiers maybe, up through tier 5/6? Hell no.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Willing Inquisitorial Excruciator






Is it worth even buying the Myogi battleships upgrades to make it more bearable to play or are they downgrades?

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Portugal

From my experience? Yes. It made the ship a tiny bit more bearable as much as I hated to spend so much money on it. It even got AA, I've actually shot down torpedo planes.

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
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The Great State of New Jersey

Yeah, an upgraded Myogi is actually a decent ship, in many ways the upgraded Myogi is better than the basic Kongo IMO (but an upgraded Kongo is far and away superior). It definitely helps playing it more bearable, and IMO helped it go by a bit quicker. The hull upgrade is probably the best one to go for first, range/speed upgrades can come later.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

Its usually worth upgrading, there are only a few bad 'upgrades'. Incidentally the Myogi may as well not have any AA, don't expect it to shoot down much and it certainly won't deter enemy CV captains.

I am finding loading AP against cruisers to be extremely effective. The best bit is that people just don't expect it so they turn abeam (nautical terminology ahoy!) and expose their lovely weakpoints to my gunners.

I obliterated a full health Furutaka in my last game, it seems that 3 salvoes of AP with my Omaha will kill any on tier or below cruiser if they get within about 7km.

In other news I am 1k exp away from my beloved Cleveland.

Got my Cleveland and in my first game I was hunted constantly by my own 'team mate' who did nothing but fire torp salvoes at me (poorly aimed) and eventually killed me after he crippled my steering with his guns and then torped me.

This message was edited 2 times. Last update was at 2015/07/14 19:27:26


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