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Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Hmm...maybe I shouldn't give some of my extras to a buddy......

 
   
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Unlock!



   
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Been Around the Block



NJ

I saw these figures quoted once circa the first Kickstarter - it may have been one of the developers, I don't remember:

Arachnids 1 Lair = 15 Minions + 2 Captains, 2 Lairs = 30 Minions + 4 Captains

Orcs 1 Lair = 12 Minions + 2 Captain, 2 Lairs = 24 Minion + 4 Captains

Skeletons 1 Lair = 10 Minions + 2 Captain, 2 Lairs = 20 Minions + 4 Captains

Elementals 1 Lair = 6 Minions + 2 Captain, 12 Minions + 4 Captains

Rats 1 Lair = 10 Minions + 2 Captain, 2 Lairs = 20 Minions + 4 Captains

That said, it seems like they are moving to a pretty firm 20 minion/4 captain structure with the modules (presumably for 2 lairs).
   
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Dakka Veteran






Agreed there,.... That is how they are framing it,.... 10/2 from stretch goal, and 10/2 if you go in on the modules.

I'd say that will handle the vast majority of circumstances,.... And it may end up being a standard,... The new rules have a provision for what happens if you run out of minis, so perhaps there will be a standard like that,.....

It was hinted that when the modules get to retail distribution that they would have that higher level of minis.
   
Made in pr
Fixture of Dakka






Excellent progress.

If they can deliver even half of this it would be a really neat expansion to the game.

I wasn't a big fan of their handling of the first ones shipping. If they can fix that on this one, they have a winner.

This message was edited 1 time. Last update was at 2015/03/22 12:45:59




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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Nosferatu has been unlocked,...... Undead Commander:



And the next of the SG released,.... love the look of these Naga inspired monsters!



The next SG @ $600K is said to be a big one?


Automatically Appended Next Post:
*** speculation based on detail from the creators is a goal for all alternate gender sculpts for the heroes as in the first campaign,... but in this case; they said 19 unique minis in one SG!!!!!!

This message was edited 1 time. Last update was at 2015/03/22 18:52:00


 
   
Made in nl
Regular Dakkanaut



Netherlands

ubik2000 wrote:
I saw these figures quoted once circa the first Kickstarter - it may have been one of the developers, I don't remember:

Arachnids 1 Lair = 15 Minions + 2 Captains, 2 Lairs = 30 Minions + 4 Captains

Orcs 1 Lair = 12 Minions + 2 Captain, 2 Lairs = 24 Minion + 4 Captains

Skeletons 1 Lair = 10 Minions + 2 Captain, 2 Lairs = 20 Minions + 4 Captains

Elementals 1 Lair = 6 Minions + 2 Captain, 12 Minions + 4 Captains

Rats 1 Lair = 10 Minions + 2 Captain, 2 Lairs = 20 Minions + 4 Captains

That said, it seems like they are moving to a pretty firm 20 minion/4 captain structure with the modules (presumably for 2 lairs).


Could someone show me the math for 2nd Edition, because 20/4 seems low? I'm also reading that the 24x12 tile has room for 4 Lairs and I'm not seeing that they can't be four of the same, did I miss a rule about that somewhere?

This message was edited 1 time. Last update was at 2015/03/22 19:14:34


 
   
Made in us
Fixture of Dakka






Cergorach wrote:


Could someone show me the math for 2nd Edition, because 20/4 seems low? I'm also reading that the 24x12 tile has room for 4 Lairs and I'm not seeing that they can't be four of the same, did I miss a rule about that somewhere?


The thing about MYTH is most of the time nothing REQUIRES you to spawn max lairs/packs and nothing REQUIRES which ones you spawn in most cases. So if you wanted 4 lairs, nothing says they have to be the same. If you want them to be the same, you probably will need a lot more models. Most people would just do 2/2 or 4 different lairs.

The most I have seen is the 12x24 mission in the Eyeball guy's quest which has 3 Eyeball guy lairs. Apart from that, I have really never seen a quest or scenario which called for more than 2 of the same lair/pack so 20/4 will work for most players as that will allow a tile to be set up with 2 lairs or 1lair/1pack of the same kind and still have a handful of models extra for spawning. Besides, Minions die so fast, as long as you have enough for initial set up, you will be killing them fast.


My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
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The new module system is really looking nice with complete specifics on what to place and exactly where to place it,.... that said; you always have the freedom to do the adventuring mode, and the reworking of the quest cards is looking great (with setup diagrams on the back of each).


Oh, BTW,..... it's been quite a day,... now $485k is unlocked,...... @ 500k backers get the Gekti minions, and unlock that module in the "all-in modules" add on!



these minis are used for the Elementalist (the dark path of the Apprentice),.... he can become both the Avatar of Fire and the Avatar of Earth (Air and Water have to wait for the Master level expansion down the road)
   
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California the Southern

This thing is just rolling along!

Kind of sad watching this flourish while Deadzone continues to flounder, but that's a bit apples to oranges. MegaCon seem to really be trying to put this game's best foot forward.

The monk class should be coming real soon, there's hint of an alchemist of some sort, all the alternate gender journeymen figures (supposedly as a single stretch goal), and I'm sure MegaCon will probably start enticing a lot more people considering how much you get for a minion pledge at this point.

I don't think this campaign should have trouble breaking a million if they keep ramping it up.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[DCM]
.







MAYBE MegaCon learned from their past...missteps while it appears that Mantic might be 'resting on their laurels'.
   
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Dakka Veteran






I think that the changes that they have made to the hero card, item cards, traps, and now the new quest modules and the redone quest cards are really turning this into what I had hoped for.

It has been a tough learning experience for their first (a very ambitious) board game venture; but the $6 pledge for all new printed materials is a very reasonable ask that is not making them a penny.

They have put a huge amount of work into these new rules and components, and I think it is paying off. On top of that; the artwork of Keith continues to capture my imagination! I just love how most of these monsters are not stuck in the standard traditional archetype,


Automatically Appended Next Post:
The monk is unlocked,.... and the $500 Naga minions and module unlock are just around the corner!



https://www.kickstarter.com/projects/1700755582/myth-journeyman/posts








Automatically Appended Next Post:
Now it has breached $500k and is running quickly to the next goal!



Gekti minions are in, and the module is added to the "all-in modules" add on! can't wait to reveal those next two,... once it gets to 8 for the price of 4; it will be hard to resist!



These Naga-inspired creatures are some of the best so far (even though not really snake like in any way),... this goal also added another lair to the molded lair add-on with no increase in price,.... It should eventually get to 8 unique lairs ones those monster types are revealed and unlocked over the next week!




Automatically Appended Next Post:
And in a third update today: they have revealed that Adam and Brady Sadler have been working on another game in which the Myth minis can be used. While this is in early development stages and not part of this KS at all,... it is nice to know that the minis from Myth can be used in this future game,.... and elsewhere?????

It's described as a bit of co-op tower defense with RTS gather and build features,....... I'm interested to find out more:



It's called: Myth: Dark Frontier

Here is the link: https://www.kickstarter.com/projects/1700755582/myth-journeyman/posts/1175646

This message was edited 3 times. Last update was at 2015/03/23 23:08:50


 
   
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Dakka Veteran






$525k breached ,.... Naga captains unlocked:

https://www.kickstarter.com/projects/1700755582/myth-journeyman/posts/1176313?ref=dash



Add here come the new Add-ons!

The Spriggan Journeyman: The Warden mini and 10 card advancement deck:



The Trickster Journeyman: The Tinker mini and 10 card advancement deck:



The Skald Journeyman: The Loreweaver mini and 10 card advancement deck:







Automatically Appended Next Post:
Biggest day since week 1,.... but much due to the new add ons,.... this thing ends on Sunday around noon EDT; don't miss it.

This message was edited 3 times. Last update was at 2015/03/25 01:35:53


 
   
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California the Southern

So things are going to get crazy when this hits 600k.



Backers getting stretch goals are getting NINETEEN free unique sculpts. 19.

One of which is WONG FEI HUNG.

Shame to anyone who would not want to play as Wong Fei Hung. That's just the alternate basic hero. We still get the male and female upgraded Sifu classes.
Plus updates to all the original alternate sculpts.

Plus an alternate gender/ species(?) for the 2 new classes. Also journeymen sculpts for the new classes as well. Plus their alt sculpts too.

Crazy.

650k gets yet another module unlocked, this time for a thieves' guild. There is also at least one more module to go, and there was talk of cyclopes getting a free module update/ commander possibly.

There's also an alchemist class still floating around.

Gawd Damn.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
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Dakka Veteran




I finally upped my pledge this morning to include the All-In Modules. Will pick up a few more things in the pledge manager for sure.

I'm impressed by how quickly MCG has turned around the perception of this game. Even on BGG, negative posts have a larger group of supporters defending (whereas a few weeks ago the ratio was skewed in the opposite direction).
   
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California the Southern

Yeah, I'm pretty impressed by what MegaCon has been doing to change perception of this game.

They really seem to have taken some of the feedback to heart. The new cards, new quests, new rules, new everything...
The future of this game is looking a lot brighter. This campaign finally forced me to actually play the game after absorbing the rules for so long. It really is a pretty cool system.

What'll be really amusing is watching a lot of the detractors eat crow when the new stuff arrives. Hopefully.

More than likely I'll be too busy exploring sewers and fighting slimes and gators with the shadowless kick of WONG FEI HUNG.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[DCM]
.







Are the Detractors still Detracting?

Because if not, well, the Original Detractors were more than a little justified.

I guess it depends on the nature of the Detracting?

Ha!
   
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Fixture of Dakka






 Alpharius wrote:
Are the Detractors still Detracting?

Because if not, well, the Original Detractors were more than a little justified.

I guess it depends on the nature of the Detracting?

Ha!


The two major issues was The rules and the lack of direction. Patch 1.3 into 2.0 really wrapped up a ton of the rule issues. The design of the module with the fireborn gave the people who didn't understand or like the free-form play direction. Functional rules and narrative quests goes a long way to making people happy. I think the willigness to provide cheap or free reprints and reissues of models like the metal spriggan shows effort which other companies might not have done.

On BBG, anyone who was a detractor who gave 1.3 an honest go with the 2.0 rulebook has usually come around. I was upset at Myth and about a month before this KS, we picked it back up with the 2.0 rulebook and it has gotten to what I wanted from the first KS. Enough to motivate some Myth figures to my painting table and butt in line before some Arcadia Quest models.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
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Bar Fight Mode!

https://www.kickstarter.com/projects/1700755582/myth-journeyman/posts





Automatically Appended Next Post:
Cruising right toward that Naga Boss,...... not too much longer now!




Automatically Appended Next Post:
We've seen since almost from the start that the Fury of the Fireborne module would be bringing all new demon minis,.... but the graphics were just placeholders,....

just,......... Wow!

Fireborne Minions:



Fireborne Captains:



And the Commander:



Just note: that you have to either add this separately from the add-on section for $40 or as part of the "All-in Modules" add-on for $120.

This message was edited 3 times. Last update was at 2015/03/26 03:56:28


 
   
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Incorporating Wet-Blending






The $6 pledge has been consistently 25% of the total backers since the beginning of the campaign, and it's "interesting" that this ratio hasn't changed even with the "bucket-o-mini's" SG's. It'll be a good sign if this ratio lowers at 650K. Or it could be that these KS1 backers have plenty of stuff from KS1 and don't want to spend any more. The average pledge per backer is $177. Supposing the $6 backers aren't buying anything else, that means the $120 backers are buying $240 apiece, just under the $120 pledge plus $130 "all in one" module. MCG will also need 2K more backers for KS2 to have the same number of backers as KS1 -- although after subtracting the $6 backers, the number rises to about 3K, or twice as many backers as KS1 at a non-$6 level.

Three... more... days!

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
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London

Another irritating question (this information is possibly readily available, I just can't find it). Does getting the base game and these 2 big expansions actually get you lots of missions/stories to play through, or would this be more like Super Dungeon Explore 1st Edition (where the structure of a game always remains roughly the same) with the addition of random 'event' cards?

I'm essentially wondering if I have to buy the $220 pledge + $130 all-in before I have access to more structured play, as my friends aren't particularly interested in a straight up co-op monster bash (as I own/have Kickstarted several others).

This message was edited 1 time. Last update was at 2015/03/26 10:12:09


 
   
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Incorporating Wet-Blending






I think you're better off asking BGG that question.

Also, do you prefer the "adventure" play, where you choose the tile, monsters, and number of monsters, or the "module" play, where you're told the placement of the monsters, which tiles to use, etc.? The Hero pledge (ie. additional monsters) supports adventure, and the "All in One" add-on supports modules.

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
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Dakka Veteran






the big "Naga" boss is unlocked!



Next up is 19 unique hero minis at the $600k mark! yes, that's right,.......19!



Automatically Appended Next Post:
Bioptic wrote:
Another irritating question (this information is possibly readily available, I just can't find it). Does getting the base game and these 2 big expansions actually get you lots of missions/stories to play through, or would this be more like Super Dungeon Explore 1st Edition (where the structure of a game always remains roughly the same) with the addition of random 'event' cards?

I'm essentially wondering if I have to buy the $220 pledge + $130 all-in before I have access to more structured play, as my friends aren't particularly interested in a straight up co-op monster bash (as I own/have Kickstarted several others).


If you are looking for scripted play sessions; that is what the modules are for. They will indicate with pictures and text exactly where to place everything,.... flavor and lore text as well as dialog and choices. The "Adventure" mode uses the quest card system, and while it is being revamped considerably (backs of cards have diagrams, fronts have all the rules in a much more clear presentation), it still leaves some setup decisions to you and your group,.... sometimes what monsters to choose; exact placement, etc. This is where you are telling the story to some extent, and following the basic rules for tile use and placement in the rules.

That $250 pledge is a serious investment; but it does also have years worth of content in it. If you are not ready for that level of investment; you may not get the experience that you are looking for,..... I'm not sure,.... I'm a big proponent of what the game has to offer, but it is not for everyone. I think that you should look at the Fury of the Fireborne quests on the MCG site to see a bit of an example of what the modules with be like if you are interested:

http://megacongames.com/downloads/

the Fireborne quest is broken up into three acts, and they are found in the Fury of the Fireborne Patch 1.1, 1.2, and 1.3 files. There are lots of other bits and upgrade cards in the zip files; but read the three PDF's and you can get a feel for a bit of how the modules are likely to work.

They include new tiles, monsters, detailed scripted quests, and Adventuring Quest cards,... unique items,.... some will include a new trap type. Punch boards for tokens and tile chits, etc.


This message was edited 1 time. Last update was at 2015/03/26 13:14:40


 
   
Made in gb
Dakka Veteran




London

Thanks! I see, so basic Myth is more of an RPG-style "here are some rules for combat and levelling, here are some rules for monsters, scenery and traps, what kind of setting/story do you want?". Good to know.
   
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Palm Beach, FL

Have they said if you can increase your pledge level in the manager? I'm at the $6 tier right now, but I might have more money later on.
   
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California the Southern

Really though, Myth has both. You can have it totally open ended and leave everything to the discretion of the players (if you choose), or you can have set tile, set encounter, specific circumstances to deal with and receive set awards upon completion (if you choose).

The new stuff locks in those quest chains even tighter, but also opens up the free form stuff by allowing you the opportunity to pull bigger treasures that normally you would only get by completing quests (via the new capture/ interrogate actions with enemy commanders).

I know I have a low pledge (just the expansion boxes) but I'll be ramping it up when the PM hits. I am positive I'm not alone.

MegaCon were also dropping hints that we might see a full size dragon this time around. The one from the previous campaign was a "drake" I believe, and was more of a juvenile dragon. It's already also one of the tougher bosses you can face. Can't wait to get my face burned off!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Incorporating Wet-Blending






Here're some example quest cards from Update 39:

https://www.kickstarter.com/projects/1700755582/myth-journeyman/posts/1169984

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
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California the Southern

They mentioned they're using the same PM system that Recon had.

If it's like Recon, I upped mine more than a few times. Should be a similar situation here.

Someone obviously more crazy than me made a picture showing just how much stuff you currently get.

Spoilered due to just how big the picture is. I'm sure there will be an even bigger one when this finishes.
Spoiler:


Keep in mind that's before the extra 19 minis that should be arriving within the next hour, and who knows what the last 48 hours will bring.

Grown up dragon perhaps?

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
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Smyrna, TN USA

 highlord tamburlaine wrote:
They mentioned they're using the same PM system that Recon had.

If it's like Recon, I upped mine more than a few times. Should be a similar situation here.


I'm going ahead and putting it in upfront so the KS pledge total shows it.

 highlord tamburlaine wrote:

Someone obviously more crazy than me made a picture showing just how much stuff you currently get.


I'd like to see this, but with the All-In module pack added. For another $130, you get +90 more miniatures (with cards, tiles, etc..) at this point, with it likely catching yet another module (wishful thinking it would hit 2 more).

I am the one you warned me of 
   
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London

And while the majority (all but the demons, right?) of the models in these modules will be duplicates, they actually carry additional value for people who didn't back the first game - you get a set of elementals & ratmen, meaning that you're just missing the Cyclops.
   
 
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