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Made in gb
Enginseer with a Wrench






I personally wouldn't consider someone merely stating their opinion in opposition to someone else's opinion to be 'though police.' Now if Dakka mods were, say, to remove any posts that are critical of GW, that would be thought police. Telling someone that they're 'over thinking it', calling him the 'thought police' and more or less telling him to shut up without any proper refutation of his points is, imho, quite ironic.

This message was edited 4 times. Last update was at 2015/07/14 10:54:52


 
   
Made in gb
Painting Within the Lines






RoninXiC wrote:
New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.


great, do that and your opponent always wins since summoned units count as dead at the end of the game...
   
Made in au
Grizzled Space Wolves Great Wolf





bitethythumb wrote:
RoninXiC wrote:
New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.


great, do that and your opponent always wins since summoned units count as dead at the end of the game...
It's not about whether you win or lose, it's about how much you can be an arse during the game itself
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Chikout wrote:
I understand the sentiment but it is just one faction. If the new elves look suspiciously Eldarish then I will join you in complaining. Part of the problem is that 40k is distinctly retro and many of the concepts are fantasy in space. orks, eldar, necrons etc.


40K is Warhammer Fantasy in Spaaace. AOS is 40K in Fantaseee. It's not surprising they look and play similar in a lot of respects. The Khorne guys from the AOS boxed set are nearly identical to Khorne Space Marines. It saves a lot of money on designing new rules and factions.

The Dwarfadins, Orcks, Ogers, Aelfs and so on will probably look more Fantasy than SF, though. But they will probably look like WHFB factions only larger to make them incompatible.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Regular Dakkanaut




 Slayer le boucher wrote:
News regarding Slaanesh.

via anonymous readers on Faeit 212 Regarding Slaanesh
other chaos gods (especially Tzeentch) is using the absence of the two Aelf Gods not only to spread Chaos amongst the Realms and weaken the alliances that Sigmar formed but also to manipulate them to his favor.

Maybe one of em/both will form a new God that replaces Slaanesh?
[b]


I've been thinking - what if this whole "Malerion" thing is actually Malekith and Tyrion joined together somehow?
   
Made in au
Liche Priest Hierophant







 Slayer le boucher wrote:
News regarding Slaanesh.

via anonymous readers on Faeit 212 Regarding Slaanesh
what i read so far:

before the age of sigmar, when all races of the different realms were still united and chaos began to corrupt the new worlds, the Aelf gods Malerion and Tyrion went out on a search for Slaanesh. Slaanesh , still fed up from the Souls he devourd during the end of the old world, left his throne to hide and digest.

there is no mention of the complete removal of slaanesh himself (yet), the book focuses on Stormcast vs. Khorne and Nurgle vs. Sylvaneth.Although it mentions briefly that the followers of Slaanesh are fighting for his throne and that the other chaos gods (especially Tzeentch) is using the absence of the two Aelf Gods not only to spread Chaos amongst the Realms and weaken the alliances that Sigmar formed but also to manipulate them to his favor.

Maybe one of em/both will form a new God that replaces Slaanesh?


via another anonymous source on Faeit 212

this is a direct quote from the book regarding Slaanesh

"Slaanesh is the Dark Prince, the God of Excess and Lord of Pleasure, and the most beautiful of all the Chaos Gods. Slaanesh's throne stands empty, however, for the god himself is lost. His minions wring their hands in anguish, while the remaining powers rejoice.


Interesting, so not only is Slaanesh hiding/lost but Tyrion is now a god. Maybe some of the other old characters are now gods?
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Spoiler:
 Motograter wrote:
Someone has supposedly seen the new book and has posted this
the first 80 pages are Lore about the world, race lore and a small
timeline from the point where the old world ended to the Age of Sigmar

- about 30 pages of miniature gallery with all factions involved

- 110 pages of scenarios (complete with battleplans and lore) and rules
on how to play games in the fire realm and life realm (more of that later)
the battleplans can be played with any army

- lastley 30 pages of warscrolls and battalions inculding new minis:
Lord- Celestant (Same rules as in WD)
Lord Castellant (Ability: damage chaos unit within 12" or +1 save for
a single Stormcast unit within 12")
Gryphon Hounds (2 base attacks, double when near Lord Castellant, when
an enemy unit gets set-up within 10" roll 2D6, every friendy unit within
2D6" of the hounds can make a shooting attack at the enemy unit)
Judicators (4 different weapons to choose, 2 crossbow types and 2 bow
types)
Liberators (Same rules as in WD)

nothing new for chaos
nothing new for Sylvaneth

Some additional (optional) rules for the battlefields:
-Sigmars Storm-
Legion of chaos:
If playing chaos, you can roll 1D6 once per game if your general is
still alive to summon additional units:
1 - D3 Wounds to your general, if he dies he becomes a Spawn
2 - 1 Unit of Daemons, no heroes or monster
3 - 1 Unit of Daemons, no Heroes
4 - 1 Unit fo daemons
5 - D3 units of daemons, 1 hero max and 1 monster max
6 - D6 units of daemons, same as above

Bring down the Tyrant!:
if your general is order or destruction, one per game you can summon
Units from Stormcast Eternals.
Throw an amount of D6 that match the number of turns played.
ex: if you are in turn 3, throw 3D6 in turn 5 throw 5D6.
for every 3+ you can set-up 1 unit with the keyword "stormcast
eternals", 1 hero and 1 monster max

-Sulfur Archipelago-
when playing on a fire realm battlefield you can use these additional rules:

Missle weapons that are shot from 12" or more may reroll to-hit rolls of 1
every kind of scenerey blocks Line of Sight

Wizards can cast Fireballs:
- casting value 5
- 18"
if target unit is 1 model it suffers 1 mortal wound
unit of 2-9 models suffer D3 mortal wounds
units of 10 or more models suffer D6 mortal wounds

Bloodgysier:
place 6 dice on the battlefield (numberd 1-6)
at the start of every herophase roll 1D6 to see wich gysier becomes active.
Units within 6" of the gysier get D3 mortal wounds.
if you got a model with the keywords Priest and Chaos you can add or
substract 1 to your gysier throw.

- Realm of Life -
when playing on realm of life battlefields you can use these additional
rules:

Spontanious growth:
throw 1D6 at the start of your herophase, on 6 you may place 1 Sylvaneth
Wyldwood anywhere on the battlefield (must be flat surface)
if there are models in you way, remove them, place the wood and place
the models as near as possible to their original location.

Blooming life:
when rolling a 1 during a units battleshock test they dont flee. also
you heal any wounds sufferd for all models of this unit.

Wizards can cast Thornshield:
- casting value 6
- 18"
- until your next herophase all enemy units within 3" suffer D3 mortal
wounds.

Breeze of Pestilence:
- Nurgle Wizards can cast this spell
- casting value 4
- 12"
- choose 1 friendly unit
- enemy units within 3" of the chosen friendly unit have -1 to-hit
against that unit.
- you can choose to increase the casting value to a number of your
choice, for every point increased you can choose 1 additional unit

Hidden Foulness:
All scenery has the Hidden Foulness special rule.
during your hero phase throw 1D6 for every unit within 1" of any
scenery, add +1 if the unit is Nurgle
on 5+ the unit suffer 1 mortal wound, nurgle units heal 1 wound

Father Nurgle, be with me!:
once per game when a Nurgle Hero dies you can throw 1D6
1-2: replace the fallen hero with a chaos spawn
3-4: remove the hero
5-6: the hero doesnt die instead he heals all wounds back to full life.

------------------------------
New Battalions:
Stormcast Eternals - Heroes of the Host
1 Lord Celestant (with or without mount)
1 Lord Relictor
1 Lord Castellant
0-1 Gryph Hound units

Special Rules:
add +1 bravery to every Unit of Stormcast Eternals within 6" of any Hero
from this Battalion
if all 3 heroes are within 3" of each other, they may cast Wave of Might
during the herophase, throw 1D6 for every enemy Unit within 3" of this
battalions heroes.
on 4+ the enemy units suffer 1 Mortal Wound and must retreat if possible.

------
other stuff:
Slaanesh:
the book states that the dark prince's throne is empty because he
dissapeard and his followers are fighting for it

there are artworks in the paint schemata section of Bloodwarrios
wiedling two Axes and Bloodwarriors with double-bladed 2H axes (1 blade
on top and 1 blade on bottom)
maybe we will get a box of bloodwarriors much like the once for
Liberators with different options and special weapons.


Bloody hell! It is turning into Special Rules Central!!

If Firehead Dwarves in the Realm of Fire accompanied by two Gryphons within 12 inches of a Lord Celibate get double missile attacks, and if there is a Sulphur Pool within 12 inches all attacks count as Rending, and against Water creatures additional +1 To Wound unless they are within 12 inches of a friendly wizard.

This is the Mr Creosote school of game design.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Cultist of Nurgle with Open Sores





Uk

 notprop wrote:
 Yodhrin wrote:
 notprop wrote:
In preperation for such an eventuality my Dwarves will have an allied Orruk shaman who can cast Fist of Gorkamorka at my command, which is to say i'll have one of those big green Hulk fists in my bag ready for demon smushing.

I keeeeed, I keeeeed.

But if your going into AoS looking to place dozens of summoned demons then I suspect you might not get a game in then first place.

There was quite an interesting piece in corehammer regarding fair play and AoS. Not sure if it was posted up here but it seems like a good juncture.

www.corehammer.com/self-reflection-in-the-age-of-sigmar-brinton-williams/


Wow. That's an impressive article, he should start a circus act; you have to be extremely flexible to disappear that far up your own backside.

He completely ignores the period beginning around 3rd Ed 40K where GW very much were at least trying to design "balanced" rules, and supported organised play, as it's inconvenient to his "GW always hated people playing competitively" narrative. Also, apparently anyone who favours a codified system for list construction and a game that actually functions as a game(ie, it has functional, rational rules for all aspects of play) is "anti-social"

It's hilarious how far some people are willing to reach to try and justify AoS as a concept, the final paragraph is particularly delicious in that respect. Apparently AoS isn't a ruleset or a game, no, it's a toolset generously provided to us, the anti-social gaming masses by GW, to allow us to elevate ourselves through unfettered storytelling to the level of zen-like narrativity possessed by the author.

Someone should try and penetrate the dense haze of smugness and self-satisfaction surrounding him to let him know that RPGs exist



I think your over thinking it.

Its a blog post not an in depth thesis in the history of all gaming.

What is hilarious that you feel the need to piss on everyones chips because AoS not your perfect game or apparently one that people should even like.

Thought police much?


The blog post is very pretensions and condescending.

I think AoS will be fine as far as fair play goes anyway. looking forward to getting some games in, once the other factions models are released.

*witty comment regarding table top gaming* 
   
Made in de
Longtime Dakkanaut




 Kilkrazy wrote:


Bloody hell! It is turning into Special Rules Central!!

If Firehead Dwarves in the Realm of Fire accompanied by two Gryphons within 12 inches of a Lord Celibate get double missile attacks, and if there is a Sulphur Pool within 12 inches all attacks count as Rending, and against Water creatures additional +1 To Wound unless they are within 12 inches of a friendly wizard.

This is the Mr Creosote school of game design.


But there are only FOUR PAGES OF RULES!

What a mess.

Will it actually take 6+ 60€ additional rulebooks to get all rules for the different realms? Seriously?
   
Made in gb
Regular Dakkanaut




RoninXiC wrote:
 Kilkrazy wrote:


Bloody hell! It is turning into Special Rules Central!!

If Firehead Dwarves in the Realm of Fire accompanied by two Gryphons within 12 inches of a Lord Celibate get double missile attacks, and if there is a Sulphur Pool within 12 inches all attacks count as Rending, and against Water creatures additional +1 To Wound unless they are within 12 inches of a friendly wizard.

This is the Mr Creosote school of game design.


But there are only FOUR PAGES OF RULES!

What a mess.

Will it actually take 6+ 60€ additional rulebooks to get all rules for the different realms? Seriously?


6?

I think 6 a year is where this is heading. Rules for Free! 4 pages only! Plus one £45 book every 2 months to have any meaningful structure of course.
It is, now that I see it, the only possible way it can work. New units released, new big book full of narrative scenarios and special rules to fit them in. Thats the balancing mechanism. And that is perhaps the most expensive method of releasing a tabletop game they could possibly devise.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I feel like the 4 page rules are just a work in progress and we're paying for a beta (or alpha?) test. Maybe in 6 months to a year they'll put out updated rules that are 8 pages. But games don't really need tons of rules, the old rules themselves weren't that long when you remove all the fluff and photos an stuff. I like that they keep it simple but this case was too simple. I think if they eventually add some generic pickup game balancing rules a lot of folks will be happier.

 
   
Made in be
Longtime Dakkanaut





That's what I thought. Free basic rules, but there will be a lot of (having to buy) supplements with additionnal rules and scenarios.

And yeah, plenty of random stuff. Rolling dice for no reason is fun!
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Doing the rounds :

[Thumb - rat.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Caaaaaaaaaaaaaaaaaaaaaaaaaallllllllllled it!
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

Why does he have spider teeth?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

slaneesh is not gone imo. I think he comes back and the 5th chaos god(the horned rat) will have earned his rightful place amongst the greater chaos gods

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in gb
Enginseer with a Wrench






Having Slaanesh go missing instead of killing him off is a kinda smart move on GW's part. It allows them to draw the focus away from him, reducing the likelihood that parents will complain, without completely removing him or his influence from the setting, somewhat appeasing older fans, as his followers are still around, right? I personally would of preferred that they refocus Slaanesh away from 'lol tits' and instead on the more general hedonism that he represents (Sigvald the Magnificent was a step in this direction imho), but I guess this'll do.

This message was edited 1 time. Last update was at 2015/07/14 14:00:10


 
   
Made in us
Hellacious Havoc





Brooklyn, N.Y.

Join our Age of Sigmar group on Facebook

   
Made in us
Blood Sacrifice to Khorne





"blight and pestilence incarnate"

Uhhh, GHR, I think someone already called that.
   
Made in gb
Enginseer with a Wrench






 Onlinemph wrote:
"blight and pestilence incarnate"

Uhhh, GHR, I think someone already called that.


Yeahhh, I'm a long time Skaven player, but I'll agree that the Horned Rat doesn't really fit in all that well within the Chaos pantheon imho. The pestilent aspect is taken by Nurgle, the scheming aspect byTzeench, the warlike-ness by Khorne and the greed by Slaanesh. He honestly doesn't have much of a niche. He's sort of like a budget version of all the other gods combined.

This message was edited 1 time. Last update was at 2015/07/14 14:10:08


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Onlinemph wrote:
"blight and pestilence incarnate"

Uhhh, GHR, I think someone already called that.


But he also has plotting and trechery!

Oh... wait...

 
   
Made in gb
Longtime Dakkanaut




 Kid_Kyoto wrote:
 Onlinemph wrote:
"blight and pestilence incarnate"

Uhhh, GHR, I think someone already called that.


But he also has plotting and trechery!

Oh... wait...


He covers none of the horny stuff though
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Slaanesh isn't gone forever. He'll be back in 2 years for the Warhammer Age of Chaos starter set. It will be a whole new game, with point costs and balanced armies, plus the traitorous legions of the Darkcast Eternals.

 
   
Made in us
Longtime Dakkanaut




North Carolina

Wonderwolf wrote:
 Kid_Kyoto wrote:
 Onlinemph wrote:
"blight and pestilence incarnate"

Uhhh, GHR, I think someone already called that.


But he also has plotting and trechery!

Oh... wait...


He covers none of the horny stuff though


Sure he does, he's the Great Horned Rat, his horns are huge.

Mundus vult decipi, ergo decipiatur
 
   
Made in us
Ork Boy Hangin' off a Trukk





I don't know it it has been posted here yet, but there's a free 81 page Age of Sigmar digital "Primer" available for download now. I got it from iBooks.
   
Made in de
Dakka Veteran






 Necros wrote:
Slaanesh isn't gone forever. He'll be back in 2 years for the Warhammer Age of Chaos starter set. It will be a whole new game, with point costs and balanced armies, plus the traitorous legions of the Darkcast Eternals.


The evil versions of the Stormcast Eternals are actually the Finecast Eternals ...

Grey Knights

Red Hunters  
   
Made in gb
Enginseer with a Wrench






You know, how about make the GHR the Chaos god of... anger and seething hatred? A deity or pure disdain and revilement of others whilst embodying these characteristics himself as plague-ridden vermin, which strangely isn't something represented by the other gods. Khorne is about bloodshed and martial prowess, Nurgle is about decay and stagnation, Slaanesh is about hedonism and excess and Tzeentch is about scheming and control. None of them are exclusively about the pure despisal that the Skaven embody.
   
Made in us
[MOD]
Solahma






RVA

If GHR has replaced Slaanesh, that would indeed be the dumbest thing about AoS yet. GHR is some kind of greater daemon of Nurgle at best.

   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Wonderwolf wrote:
 Kid_Kyoto wrote:
 Onlinemph wrote:
"blight and pestilence incarnate"

Uhhh, GHR, I think someone already called that.


But he also has plotting and trechery!

Oh... wait...


He covers none of the horny stuff though


Have an exault.

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

 Necros wrote:
Slaanesh isn't gone forever. He'll be back in 2 years for the Warhammer Age of Chaos starter set. It will be a whole new game, with point costs and balanced armies, plus the traitorous legions of the Darkcast Eternals.


Jokes aside...

.. One does wonder if the eventual release of the plastic Keep of Secrets kit might well be accompanied by a "Return of Slaanesh" campaign/book/set of warscrolls etc etc.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
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