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Made in gb
Human Auxiliary to the Empire






Caerphilly

I recently played a game in my local GW

On the next table over I saw two guys going all out Knight combat. Now, I struggle enough to bring down one Imperial Knight, let alone 5 in 2000 points.

I know they're not really competitive lists, but how would you deal with 5 Knights?

No, I don't own a stormsuge

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Longtime Dakkanaut




what type of missions do you play ?
   
Made in gb
Longtime Dakkanaut





UK

DS Melta Crisis on either side.
Broadsides with HYMP.
Optimised Stealth Cadre.

Basically get to facings without Ion Shields. Also focus on Knights, because a Knight at 1HP works exactly the same as a knight with 6HP.

YMDC = nightmare 
   
Made in gb
Human Auxiliary to the Empire






Caerphilly

This was originally supposed to be a question for all armies.

More often than not my Deep strike fusion Crisis teams do the trick. but that's for one.

If I was faced with 5 I might be able to pull that trick on two, maybe three, but the suits wouldn't last much longer out in the open.

Missions-wise at GW it's a mix of everything. Objective games would be a breeze, but Killpoints would be an issue

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yea Maelstorm missions would hurt the knight list cause knights are not fast, so you can zip around the map with your fast units picking up points and basically ignore the knights. Kill points would be near impossible short of tabling him.
   
Made in ca
Longtime Dakkanaut





I've only ever faced a single Knight as part of an army. Personally, I don't want to fight more than that. I made sound like an ol' Fogey...
Spoiler:

... but I prefer to have games of 40k and not Mech-Warrior. I'd accept a challenge from someone like this, but I'd only ever play against all/mostly-Knight lists if I was told in advance I was playing against such a list. Even then, I'd only bring my Eldar and Harlequins against them. My Orks, Nids, and Chaos Space Marines just have no way of dealing with them. It's sad that a single faction can pretty much invalidate multiple others.

Best I can do without Eldar; dangerously Deep-Strike near the Knight on two sides with combi-melta Terminators on one side and Obliterators on the other, then pray one of them gets through. I've had Abbadon take on a Knight and win, but it's not a sure thing.

This message was edited 1 time. Last update was at 2016/01/12 19:29:04


 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

The answer is almost always "Play to the mission" since your tactics will change depending on the mission.

If Kill Points the game is usually decided before the match but there's a few things you can do. Any unit capable of effectively killing an IK should obviously do so. Resilient units can be used to tarpit an IK and bottle-neck the others. Other than that... hide?

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Human Auxiliary to the Empire






Caerphilly

HoundsofDemos wrote:
yea Maelstorm missions would hurt the knight list cause knights are not fast, so you can zip around the map with your fast units picking up points and basically ignore the knights. Kill points would be near impossible short of tabling him.


I played a friend of mine who ran infantry heavy Guard with two Knights. I slaughtered most of the infantry by turn three then just used devilfish to speed-cap objectives and suits to dance around his knights...

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Stormsurges will wreck house on them with sufficient ML support and crisis teams.

I think just for that fact alone 1-2 Stormsurges are practically mandatory in a game for Tau now just because it helps us deal with all IK lists. I would run them with shields and pulse ordinance drivers. However the pulse ordinance drivers can be dropped to save some points, but expect your surges to be more mid ranges units who might need to charge a weakened knight in combat to keep it pinned.

If you like FW grabbing a Y'vahrah or two will be overkill with the two stormsurges to take down a great deal of knights. Sprinkle to taste with fusion suits if you still don't feel its enough.
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 XV107 R'VARNA wrote:
how would you deal with 5 Knights?


A cold shower followed by a thorough reassessment of my life heh

https://www.youtube.com/watch?v=QhBr0lPNuuU

This message was edited 2 times. Last update was at 2016/01/13 00:51:50


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Regular Dakkanaut





Arkansas

Haywire spam your main goal when bringing down knights should be strip HP till its dead then shift fire to the next one. Does the shokattack gun still remove units hit by it from play?

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Sister Vastly Superior





 ThirstySpaceMan wrote:
Does the shokattack gun still remove units hit by it from play?
The shokk attack gun becomes a vortex weapon on a roll of 12, but does not automatically remove units from play.

Still waiting for Godot. 
   
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Take as many drop pods as humanly possible, 2 flesh tearer strike forces should do it. Then take 2 SOB combined arms detachements with canoness with only combi-meltas. then take six dominions 4x melta + combi-melta, 4 battle sister squads with 2xmelta + combi-melta

32 ignores cover melta shots, another 15ish normal melta shots, 1850 points.


 
   
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Hallowed Canoness





Between

+++ New Roster (1500pts) +++
+++ 1500pt Adepta Sororitas: Codex (2013), Inquisition: Codex (2013) Roster (Combined Arms Detachment, Inquisitorial Detachment)) +++

Selections:

Adepta Sororitas: Codex (2013) (Combined Arms Detachment) Selections:

+ No Force Org Slot +

* Ministorum Priest
(Independent Character, War Hymns, Zealot)
Laspistol, Eviscerator, Frag & Krak Grenades, Rosarius


* Ministorum Priest
(Independent Character, War Hymns, Zealot)
Laspistol, Eviscerator, Frag & Krak Grenades, Rosarius


* Ministorum Priest
(Independent Character, War Hymns, Zealot)
Laspistol, Eviscerator, Frag & Krak Grenades, Rosarius


* Ministorum Priest
(Independent Character, War Hymns, Zealot)
Laspistol, Eviscerator, Frag & Krak Grenades, Rosarius


* Ministorum Priest
(Independent Character, War Hymns, Zealot)
Bolt Pistol, Frag & Krak Grenades, Power Maul, Rosarius, The Book of St. Lucius


+ HQ +

* Uriah Jacobus, Protector of the Faith
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+ Elites +

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* 9x Sister Repentia
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* Repentia Squad
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* Mistress of Repentance
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* 9x Sister Repentia
9x Eviscerator


+ Troops +

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* Immolator
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Dozer Blade, Searchlight, Smoke Launchers, Twin-Linked Multi-Melta
* Sister Superior
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* Battle Sister Squad
(Shield of Faith)
Act of Faith: Light of the Emperor (Act of Faith), 4x Battle Sisters, Bolt Pistol, Frag & Krak Grenades, Meltagun, Meltagun
* Immolator
(Shield of Faith)
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* Sister Superior
Bolt Pistol, Boltgun


Inquisition: Codex (2013) (Inquisitorial Detachment) Selections:

+ HQ +

* Ordo Hereticus Inquisitor
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* Inquisitorial Henchmen Warband
* 3 x Acolyte
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* Land Raider Redeemer
(Assault Vehicle, Frag Assault Launchers, Power of the Machine Spirit)
2 x Flamestorm Cannons, Smoke Launchers, Twin Linked Assault Cannons



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Secretive Dark Angels Veteran




Canada

i play cities of death and i bring all three of my laser destroyers, i force you into a shooting gallery for 48", heavy 3, ap1 lascannons

from there its simple, you either close the gap and blow them up, or every turn i get three very reliable chances to punch through your save and blast your metal helmet to the moon.

if i manage an immobilize and heaven help you if i do, you become a roadblack for your other knights

you were doomed the second your walked into the city

backed by my deathwing knights and more conventional units you die the death of anyone foolish enough to bring av13, 5+ save into a narrow corridor where they cant use cover dies to the guy with that much consistent lascannon

This message was edited 3 times. Last update was at 2016/01/13 14:34:35


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Regular Dakkanaut





Arkansas

Ionusx You can't immobilize a knight and cover saves also not an issue. Ion shield to the fore soak up those shots and its 4+ not 5+,and some house hold gear makes it better. Any thing with a flare shield also drops str. Of wep. Feth even some of the formations describe that exactly as what its ment to counter.

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Made in gb
Human Auxiliary to the Empire






Caerphilly

 ThirstySpaceMan wrote:
Ionusx You can't immobilize a knight and cover saves also not an issue. Ion shield to the fore soak up those shots and its 4+ not 5+,and some house hold gear makes it better. Any thing with a flare shield also drops str. Of wep. Feth even some of the formations describe that exactly as what its ment to counter.


What he said...

If you could immobilize a knight, I'd be much happier. But from personal experience, you can fire everything you have at one, and if it doesn't go down that turn, it just smiles and keeps coming.

Cities of death would limit knight movement though and should a player get too daring, they'd easily become outflanked and shot in the back.

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Virginia

Shake hands with your opponent and compliment their wallet's strategic brilliance.

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Shake hands with your opponent and compliment their wallet's strategic brilliance.


Ouch!

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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Knights can be tarpitted by cheap infantry, the more bodies the better. Who cares how many you might lose to Stomps and D-attacks when every turn it isn't shooting is a turn you get to steal objectives and focus down one Knight at a time.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Regular Dakkanaut





Arkansas

 Ratius wrote:
Shake hands with your opponent and compliment their wallet's strategic brilliance.


Ouch!


Hey now I have 4 assembled knights and two in process of being built. Still under 400$ thank god for eBay.

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Made in se
Dakka Veteran



Sweden

I believe you have quite a few choices which in combination would probably give you the best outcome against IK.

Ta'unar, Stormsurges, Optimized Stealth Cadre, Melta Crisis, Riptides (Vanilla or Y'vahra), Broadside HYMP

If you play it RAW then I would say that Stormsurges in combination with 1 or more flanking Optimized Stealth Cadres would be the most effective since you should be able to negate the shields everytime and also fire each D-missile separately or at the same knight if needed.


This message was edited 1 time. Last update was at 2016/01/14 12:52:23


 
   
Made in ca
Longtime Dakkanaut





However the Stormsurges only get 4 missiles at D Str. To maximize his damage output against an all knight team I would highly recommend two of them with pulse ordinance drivers. Also shields to survive.
   
Made in gb
Battleship Captain




Fast moving, deep striking or outflanking medium-strength weapons.

Land speeders with assault cannons, scatter laser bikes, pirahnas, etc, etc - if you can put a knight in a crossfire, it's surprising how quickly you can kill them compared to shooting them from the front.

Actually, high-strength barrage fire should do okay for similar reasons. An earthshaker round has about a 3/4 chance of avoiding the shields (depending on scatter) and always hits the weaker side armour.


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Made in us
Been Around the Block




 jeffersonian000 wrote:
Knights can be tarpitted by cheap infantry, the more bodies the better. Who cares how many you might lose to Stomps and D-attacks when every turn it isn't shooting is a turn you get to steal objectives and focus down one Knight at a time.

SJ


My cheap infantry are Ork boyz or gretchen, to get them into assault with a knight they have to foot slog up the board while getting shot to pieces. But lets just say by some miracle the boyz get up the table unscathed. thats 29 boyz and a nob. The nob will get 1 turn of 4 S9 AP2 WS4 CC attacks. On the knights turn though he kills 1-2 with his D weapon and then stomps the clumped together boyz to death, probably killing at least 15-20. that means that a Ork boy unit can hold for 1 turn before getting wiped out. So 29 boyz and a nob PK = 215ish points, So 215 points sacrificed with no gain in regards to hurting the knight for 1 turn, and at the least its going to take 1 full turn to get within range of the knight to charge. So the knight gets to fire for at least 1 turn, gets stuck in CC for 1 maybe 2 turns at the most and that means I lost 215points to a 370point unit that may or may not have already killed a couple hundred points with its main weapon on turn 1. And then furthermore, possibly on turn 4 but definitely on turn 5 it will be free to fire again.

You can't effectively tarpit a superheavy unless your maybe tyrnids and you can keep spawning swarms of extremely cheap infantry that are fearless.

Honestly the best strategy I have for fighting multiple Knights is to bring out the Bikes. Turbo Boost and jink on turn 1 for a 3+ cover save and then bum rush the Knights in MSU style. The knight can only kill 3ish bikers a turn so the nob should be able to survive to drop his PK into the knight. and a Bike squad for orks costs about 125points for 4 bikers and 1 nob with PK. So for the cost of a single knight I could easily field 3 5 Ork bike squads with a Nob/PK in it. Team that up with some Lootas firing from the rear and a couple Trukks full of Boyz and Tank Bustas and thats about the only strategy I think that would be effective. Ohh and get a couple Mekz to add to your Trukk boyz units to give them 3 Extra S7 AP2 Armor Bane attacks. Not bad for 45 points per Mek.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

You apparently don't play with enough tall, line of sight blocking terrain. Set your table up better, and you'll have less issues with getting shot off the table while trying to get into charge range.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Dakka Veteran




What would people's recommendation for taking down a knights list when you are playing dark eldar?
   
Made in us
Regular Dakkanaut





Arkansas

oz of the north wrote:
What would people's recommendation for taking down a knights list when you are playing dark eldar?

Deep strike ravagers all over and dark lance the feth out of them on non ion facings. Scourges in msu DL or haywire blasters. Or if you can wwp a squad of 3xtalos and tarpit/glance one to death.
No matter the army it still comes down to hitting a side without ion shield cover. So mobile firepower is key. Any antitank should work as with the special rules knights have all you really care about is stripping the 6HP they have. Knights also hue very few ignores cover so lurk in terrain and weather the storm. Spitting them up is also key as most of their formation bonuses require proximity to one another

This message was edited 2 times. Last update was at 2016/01/14 21:31:07


taskforce Harbinger 3000pts Ishvale Ash Rats Violet Fems+ 2000ptsHouse Cadmus Knights and Defenders 3500
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Made in ca
Insect-Infested Nurgle Chaos Lord






oz of the north wrote:
What would people's recommendation for taking down a knights list when you are playing dark eldar?


Follow the Commissariat cadet's mantra for unknown situations:

"When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout."

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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