Switch Theme:

Ascension Calls: Genestealer Cult Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block




IL, USA

I finally got the chance to get my first game in with GSC this weekend. I played against an space marine gladius with scout auxiliary in storms.

A combination of all those MSU in transports with a smattering of drop pods and outflanking scouts (with weapons that make us hurt) that can come in late really puts the hurt on our list.

I found myself wanting ways to take out transports at a distance or not sacrificing my min squads to take out his vehicles. With them being objective secured I need to knock them out as well as kill the squishy innards (which have bolters that hurt our list!).

The things that did extremely well for me was the first curse (no surprise there) and what did surprise me was my russ with autocannons, melta sponsons, and lascannon. Coming in from the flank it didn't have to deal with the initial drop pod wave.

I think I could even get by with some simple russ with the autocannon and a heavy flamer front. If I was worried about an initial drop, I could leave them in regular reserve as well. Has anyone given it more thought to have some additional ranged units to provide firepower and camp backfield objectives for missions like the ITC that has progressive or malestorm objectives?

I like the idea of having a defense line as well. When I'm recycling back units that roll 1's or 2's, I could always place an objective in the back quadrant of my side that could be contested or threatened by one of my units as well as it would keep my initial placement safe (combined with shrouding).

Definitely a lot of fun options for the cult. It was a blast to play.

Brian Carlson
http://briancarlsonminiatures.blogspot.com 
   
Made in nl
Longtime Dakkanaut





 BBAP wrote:
shogun wrote:
Depends on what you're going for. If my army got 2x telepathic summon and I want to take down a flyer the its better to summon 2x10 neophyte units with 2 Seismic cannons + 2 grenade launchers. 8x s8 ap3 shots + 4x s6 shots will make them jink, believe me.


That's not a bad idea if you want to play pure GSC, but it means landing Summons, which isn't guaranteed, and fishing for it might not be a good idea if you've got units that want Invisibility or Shrouding. I still think Allies are the best way to deal with Flyers. Hive Tyrants (kinda) work, but I proxied a Guard contingent in my last game and that seemed a bit more solid. Guard shooting isn't mega-reliable, but you get plenty of it for the same cost as a couple of Flyrants and it'll do the job it needs to. At worst, it'll syphon off some of the shooting your opponent might otherwise direct at your GSC bods.


My new list will have a patriarch + 3x magus with 1 psychic familiair, so thats 9 psychic powers. if I dont get summon then i do get mind control and then i might try to use the enemies shooting to take down a flyer.

Its all about having the right tools at the needed time.

A flying hive is never a wrong choice but I rather take more GSC units to trow in their face. You have to make sure that at least a few units get that "6"result and lock those enemy units in CC, so that the second wave can come in.
   
Made in gb
Missionary On A Mission






shogun wrote:
Its all about having the right tools at the needed time.


True enough. To be honest I don't think there's any "best" answer to stuff in this Codex; it all works, and it's all usable (except Mining Lasers, lol).

I like the idea of the 3 Maguses, I might try that next time I get a chance to proxy up. The Patriarchs are infuriating whiff-machines in close combat and I'm starting to think having more than one Fearless bubble is just a crutch. I think I could probably live without the extras.

- - - - - - -
   
Made in nl
Longtime Dakkanaut





 Cptn_Snuggles wrote:

I think I could even get by with some simple russ with the autocannon and a heavy flamer front. If I was worried about an initial drop, I could leave them in regular reserve as well. Has anyone given it more thought to have some additional ranged units to provide firepower and camp backfield objectives for missions like the ITC that has progressive or malestorm objectives?


No, I think your better off with more close combat units in their face and summon the shootie units that you like. For my next tournament I maybe want more troops that are objective secured (CAD). Just play the mission and drop them last turn +run move and claim. With my full infantry army I like the fact that all those graviton/melta shots are pretty much useless. But watch out for those flamers! Normally I didn't care about the enemies flamers but now I want to now where the are hiding! 5 tactical marines with (combi) flamers stepping out of a razorback burnt down my small acolyte deathstarr.

 Cptn_Snuggles wrote:

I like the idea of having a defense line as well. When I'm recycling back units that roll 1's or 2's, I could always place an objective in the back quadrant of my side that could be contested or threatened by one of my units as well as it would keep my initial placement safe (combined with shrouding).


For my army that defence line is mandatory. Put it in a corner + first turn formation shrouded (or pychic power shrouded) and thats a 2+ coversave.
   
Made in us
Infiltrating Broodlord






 Cptn_Snuggles wrote:

I found myself wanting ways to take out transports at a distance or not sacrificing my min squads to take out his vehicles. With them being objective secured I need to knock them out as well as kill the squishy innards (which have bolters that hurt our list!).


I think this is what our Goliaths are intended to cover, as both versions start with anti-vehicle weaponry rather than the anti-infantry guns everyone else gets. I've been running a demolition claw to deal with transports at our shop and it has done fairly well, with the Rockgrinders keeping the stock heavy mining laser and lurking in the back where they aren't as high of a priority. The 4+ against half the vehicle damage table is also rather nice, it's kept them shooting when other vehicles would have been rendered impotent.

One thing I have been wondering though, how viable would a fully mechanized MSU GSC army be? Unlike Guard, Orks or Dark Eldar our units don't depend on their vehicles for mobility and if taken within the cult uprising detachment they aren't crippled if they take a few loses when their ride is blown out from under them since they can simply recover them when they redeploy.
   
Made in us
Oozing Spawning Vat




Last couple of games I have been running with two Magus, one w/ crouchling and two Patriarchs. All but one rolling hive mind with my Warlord Patriarch with biomancy. Been thinking having the other patriarch with telepathy, but only if one of both magus have fished a summoning. Or depends on the army I'm facing have my Warlord roll for telepathy. Any recommendation?
   
Made in us
Been Around the Block




IL, USA

shogun wrote:

No, I think your better off with more close combat units in their face and summon the shootie units that you like. For my next tournament I maybe want more troops that are objective secured (CAD). Just play the mission and drop them last turn +run move and claim. With my full infantry army I like the fact that all those graviton/melta shots are pretty much useless. But watch out for those flamers! Normally I didn't care about the enemies flamers but now I want to now where the are hiding! 5 tactical marines with (combi) flamers stepping out of a razorback burnt down my small acolyte deathstarr.
.


Where I'm running into issues is a Malestrom or ITC missions where you need to have guys on objectives on a regular basis for the progressive objectives. I think the last turn grabs aren't so hard with the amount of things that can come in and out of reserves.

What really worked me was exactly that, the land speeder storms with heavy flamers and launchers. Makes me think MSU is the way all the time.

Brian Carlson
http://briancarlsonminiatures.blogspot.com 
   
Made in gb
Missionary On A Mission






 Strat_N8 wrote:
One thing I have been wondering though, how viable would a fully mechanized MSU GSC army be? Unlike Guard, Orks or Dark Eldar our units don't depend on their vehicles for mobility and if taken within the cult uprising detachment they aren't crippled if they take a few loses when their ride is blown out from under them since they can simply recover them when they redeploy.


I get the feeling it could work, but I can't see any good way to do it. A lot of the mech formations require your dudes to start the game mounted, which detracts from the flexibility of the army somewhat. I'm thinking maybe something with a Brood Cycle rather than a Cavalcade could work - that way you can either mount up or not depending on what you feel you need to do. You could probably pack quite a bit of firepower around a mounted Brood Cycle too, although I haven't really tried yet.


Automatically Appended Next Post:
Sibuna wrote:
Last couple of games I have been running with two Magus, one w/ crouchling and two Patriarchs. All but one rolling hive mind with my Warlord Patriarch with biomancy. Been thinking having the other patriarch with telepathy, but only if one of both magus have fished a summoning. Or depends on the army I'm facing have my Warlord roll for telepathy. Any recommendation?


Seems like a safe bet to me, although to be honest, if you're running MSUs, you could probably skip Invisibility altogether. In an MSU army Invisibility is less beneficial than Mass Hypnosis; you tend to be running 2 or 3 units into any one of the opponent's, so Hypnosis helps limit damage to all of them at once rather than just coaxing the opponent to attack the ones he can see. If I was running a First Curse or something I'd maybe fish for Invisibility first.

This message was edited 1 time. Last update was at 2016/11/29 20:46:43


- - - - - - -
   
Made in us
Longtime Dakkanaut




I feel like the Demolition Claw is a reasonable solution if you're wanting to fully mechanize. The Rock Grinders are nice backfield and midfield control units, and tank-hunting Goliaths are actually pretty darn cost-effective. Mandatory demo charges on the Acolytes isn't ideal, but they can certainly do some damage if you get that lovely Cult Ambush 6. A Brood Cycle with 2 Demo Claws should give you all the armor you need to create a fairly threatening parking lot.
   
Made in gb
Missionary On A Mission






 Cptn_Snuggles wrote:
Where I'm running into issues is a Malestrom or ITC missions where you need to have guys on objectives on a regular basis for the progressive objectives. I think the last turn grabs aren't so hard with the amount of things that can come in and out of reserves.


I always try to keep 2 or 3 units in Ongoing permanently for this exact reason; you're all but guaranteed to be able to drop one on any given objective when you draw the card. Summons can help with this, but given how flexible your Summoned units are I'd try and stick to Ambushing MSUs as your objective grabbers, amnd save your Summons for kicking ass.

- - - - - - -
   
Made in us
Been Around the Block




IL, USA

I'm intrigued by the idea of a summoning list. Thing is adding 3 more psychics; a patriarch at level 2, and two magus at level 2 (by including a CAD) on top of adding a 2nd mastery level to my existing patriarch is 300 points.

That 300 points is essentially another subterranean formation with 2 acolytes and 3 metamorph claw squads. Do we think that's a good trade off?

Brian Carlson
http://briancarlsonminiatures.blogspot.com 
   
Made in nl
Longtime Dakkanaut





 Cptn_Snuggles wrote:
I'm intrigued by the idea of a summoning list. Thing is adding 3 more psychics; a patriarch at level 2, and two magus at level 2 (by including a CAD) on top of adding a 2nd mastery level to my existing patriarch is 300 points.

That 300 points is essentially another subterranean formation with 2 acolytes and 3 metamorph claw squads. Do we think that's a good trade off?


Only for summoning? No... then its better to get more units. But with the Genestealer cult psychic powers + telepathy its a great toolbox for all kinds of things, and you can still summon units with the right equipment to deal with the enemies army.

Mind control a stormsurge, first turn cult ambush in combination with 4 psychic schrieks, deathstar with mass hypnosis and maybe even hallucination (result 3/4).. a lot of cool things.

You do have to make sure that the magus + patriarch are save, and that their are enough bodies to look out sir.

   
Made in ca
Tunneling Trygon






So now that we've been playing our army for over a month, any thoughts on where we stand in the competitive scene? We seem to be holding up well from my play testing, but that has been primarily TauDar, DoubleSurge Tau, Ravenwing and a WolfStar. Haven't had the chance to play BattleCo or Lions blade yet, anyone got some good thoughts on that? Also, any so far unexpected lists giving you trouble, like Crons, Daemons, or AdMech? I sadly haven't had the opportunity to go to a tournament yet but im getting my list (3x Flyrants and Incursion with single Subterranean Uprising) into a pretty good place in practice with other reasonably competitive players.


 
   
Made in gb
Missionary On A Mission






 jifel wrote:
So now that we've been playing our army for over a month, any thoughts on where we stand in the competitive scene? We seem to be holding up well from my play testing, but that has been primarily TauDar, DoubleSurge Tau, Ravenwing and a WolfStar. Haven't had the chance to play BattleCo or Lions blade yet, anyone got some good thoughts on that? Also, any so far unexpected lists giving you trouble, like Crons, Daemons, or AdMech? I sadly haven't had the opportunity to go to a tournament yet but im getting my list (3x Flyrants and Incursion with single Subterranean Uprising) into a pretty good place in practice with other reasonably competitive players.


I reckon the mech and First Curse beatstick armies are capable of putting in a decent shift, but I don't think they'll win any GTs. However, I reckon the MSU Insurrection army could do it. It has a lot going for it; mobility, killing power, surprising resilience for GEQs, psychic powers/ defences, and the ability to either Summon in anti-air units or bring some cheap Allies.

All that said, while I've played a few top-end armies from both ITC and ETC builds, I haven't seen much in the way of variety. My main opponent plays Eldar/Taudar, and I've also seen an IH Smashfether deathstar, none of which I felt overmatched against, plus I have a game against Screamerstar/ Fateweaver Daemons on Saturday and I can't see them being a huge problem. Beyond that though, it's mainly been soft-ish armies with Land Raiders and daft units like that. The Smashfether player does have a Gladius army but he rarely brings it in, but I'm going to keep pestering him until he does. I'm not sure I'd be worried about Lion's Blade - you can kill Space Marines and Space Marine vehicles all day long, and while Overwatch at full BS sucks, it's not a decisive advantage if you're charging with 2-3 units at a time.

I dunno. I'd want input from a more experienced tournament player before I called it definitive, but as far as I can see this army could be up there and challenging.

- - - - - - -
   
Made in nl
Longtime Dakkanaut





 BBAP wrote:
 jifel wrote:
So now that we've been playing our army for over a month, any thoughts on where we stand in the competitive scene? We seem to be holding up well from my play testing, but that has been primarily TauDar, DoubleSurge Tau, Ravenwing and a WolfStar. Haven't had the chance to play BattleCo or Lions blade yet, anyone got some good thoughts on that? Also, any so far unexpected lists giving you trouble, like Crons, Daemons, or AdMech? I sadly haven't had the opportunity to go to a tournament yet but im getting my list (3x Flyrants and Incursion with single Subterranean Uprising) into a pretty good place in practice with other reasonably competitive players.


I reckon the mech and First Curse beatstick armies are capable of putting in a decent shift, but I don't think they'll win any GTs. However, I reckon the MSU Insurrection army could do it. It has a lot going for it; mobility, killing power, surprising resilience for GEQs, psychic powers/ defences, and the ability to either Summon in anti-air units or bring some cheap Allies.


I agree. A Mech genestealer cult army gives the enemy to much opportunity to shoot down juicy targets. At sum point your cult ambush table results will suck and thats why you need more units to make sure at least sum get that '6'. First curse is to expensive and your better of with 20 acolyte hybrids. You can almost have 2 for the same cost.

 BBAP wrote:
All that said, while I've played a few top-end armies from both ITC and ETC builds, I haven't seen much in the way of variety. My main opponent plays Eldar/Taudar, and I've also seen an IH Smashfether deathstar, none of which I felt overmatched against, plus I have a game against Screamerstar/ Fateweaver Daemons on Saturday and I can't see them being a huge problem. Beyond that though, it's mainly been soft-ish armies with Land Raiders and daft units like that. The Smashfether player does have a Gladius army but he rarely brings it in, but I'm going to keep pestering him until he does. I'm not sure I'd be worried about Lion's Blade - you can kill Space Marines and Space Marine vehicles all day long, and while Overwatch at full BS sucks, it's not a decisive advantage if you're charging with 2-3 units at a time.

I dunno. I'd want input from a more experienced tournament player before I called it definitive, but as far as I can see this army could be up there and challenging.


After a lot of practise I think GSC will do very well but a lot of opponents also need that practice because the dont know how to deal with GSC... yet. You will see more flamers and when you got that match against the daemons beware of the tzeentch nova power.
   
Made in us
Been Around the Block




IL, USA

I do agree with you that the hybrids are cheaper and almost as effective as genestealers for hitting power, there is a lot of merit to the toughness 4 and invulnerable save. Plus if you're running any psychic buffs, that unit gets mean fast.

Brian Carlson
http://briancarlsonminiatures.blogspot.com 
   
Made in nl
Longtime Dakkanaut





 Cptn_Snuggles wrote:
I do agree with you that the hybrids are cheaper and almost as effective as genestealers for hitting power, there is a lot of merit to the toughness 4 and invulnerable save. Plus if you're running any psychic buffs, that unit gets mean fast.


True, but if the patriarch doesn't get the "6" warlord trait (choose ambush result) then you only roll 1 D6 for cult ambush. It can be very mean but it doesn't help if your possible late to the party.

This is my current 1850 list:

Insurrection detachment:

Brood Cycle

Iconward
3x5 Acolytes
1x5 Metamorphs + claws
2x10 neophytes, 2 flamers each
5 Purestrains

Lords of the cult
ML2 Magus with Crouchling

Lords of the cult
ML2 Patriarch

Subterranean Uprising
Primus
1x20 acolytes + 2x rock saw + icon
1x5 Acolytes
3x5 Metamorphs + claws

Subterranean uprising
2x5 Acolytes
3x5 Metamorphs + claws

CAD
ML2 Patriarch
ML2 Magus
1x5 Acolytes
1x20 acolytes + 2x rock saw + icon
Aegis

I first try to get that 'choose ambush result' warlord trait (with reroll) with my patriarch
If I don't get that then I can still infiltrate him with the 20 acolyte unit (CAD/objective secured) + attach 2x magus and icon OR try to get a good result on the cult ambush table if I don't mind outflanking or appearing from my table edge.

Then I also got the Primus + 20 acolytes with subterean uprising that can roll 3xD6.

This way I got two big units that are a lot more flexible then one big genestealer unit and a better deal for the amount of points. The enemy often focus all his firepower to the unit with the characters so you still need a big unit to make sure you can keep using "look out sir", because you cannot attach a magus or iconward to the genestealer unit.


   
Made in us
Been Around the Block




IL, USA

shogun wrote:

I first try to get that 'choose ambush result' warlord trait (with reroll) with my patriarch
If I don't get that then I can still infiltrate him with the 20 acolyte unit (CAD/objective secured) + attach 2x magus and icon OR try to get a good result on the cult ambush table if I don't mind outflanking or appearing from my table edge.


I like the idea of attaching the characters to the CAD acolyte unit. How is that unit getting infiltrate though? I thought only units from the Cult Insurrection got to set up in ambush (if they didn't have infiltrate already)? Or am I messing up a USR where infiltrate from the character transfers over to the unit?

You can always swap the large CAD unit to the brood cycle one, but you miss out on that tasty objective secured.

This message was edited 1 time. Last update was at 2016/11/30 17:26:44


Brian Carlson
http://briancarlsonminiatures.blogspot.com 
   
Made in nl
Longtime Dakkanaut





 Cptn_Snuggles wrote:
shogun wrote:

I first try to get that 'choose ambush result' warlord trait (with reroll) with my patriarch
If I don't get that then I can still infiltrate him with the 20 acolyte unit (CAD/objective secured) + attach 2x magus and icon OR try to get a good result on the cult ambush table if I don't mind outflanking or appearing from my table edge.


I like the idea of attaching the characters to the CAD acolyte unit. How is that unit getting infiltrate though? I thought only units from the Cult Insurrection got to set up in ambush (if they didn't have infiltrate already)? Or am I messing up a USR where infiltrate from the character transfers over to the unit?

You can always swap the large CAD unit to the brood cycle one, but you miss out on that tasty objective secured.


Damn your right. At first I put this unit in the Brood cycle and then I thought: Why not make it objective secured? Now I know. So yea, I will transfer this unit to the brood cycle..
   
Made in us
Regular Dakkanaut




I am wanting to get some thoughts on the list I am running at a local RRT.

What you all think?

+++ Pure GSC (Warhammer 40,000 7th Edition v2012) (1848pts) +++
++ GC Cult Insurrection (Genestealer Cults - Codex v2002) ++
+ Core +
Brood Cycle
Acolyte Hybrids [5x Acolyte Hybrid]
Acolyte Hybrids [5x Acolyte Hybrid]
Acolyte Hybrids [5x Acolyte Hybrid]

Acolyte Iconward [Sacred Cult Banner]

Hybrid Metamorphs
Hybrid Metamorph [Autopistol, Talon]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Whip]
Hybrid Metamorph [Autopistol, Whip]

Neophyte Hybrids [8x Neophyte Hybrid (Autogun)]
Neophyte Hybrid w/ Special Weapon [Grenade Launcher]
Neophyte Hybrid w/ Special Weapon [Grenade Launcher]

Neophyte Hybrids [10x Neophyte Hybrid (Autogun)]

Purestrain Genestealers [18x Purestrain Genestealer]

+ Command +

Lords of the Cult
Magus [Mastery Level 2, The Crouchling]

The First Curse
Patriarch [2x Familiars, Mastery Level 2]
Purestrain Genestealers [20x Purestrain Genestealer]


+ Auxiliary +
Subterranean Uprising

Acolyte Hybrids [15x Acolyte Hybrid, Cult Icon]

Acolyte Hybrids [10x Acolyte Hybrid, Cult Icon]

Hybrid Metamorphs
Hybrid Metamorph [Autopistol, Talon]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Whip]
Hybrid Metamorph [Autopistol, Whip]

Primus [Sword of the Void's Eye]

The First Curse not in formation
Patriarch [Mastery Level 2]
Purestrain Genestealers [20x Purestrain Genestealer]
   
Made in gb
Missionary On A Mission






I can't get into big units of Genestealers at all. They're fragile, expensive, and have no grenades - you might roll a 4 for your Warlord trait, or roll up the right biomorph on the First Curse table - but then again you might not. Plus they're S4. Claw-Morphs are much better value for points, I think. I wouldn't bother with the Void Sword on the Primus either.

Other than that it looks okay. It's not the way I'd build the army - I like to go for as many min squads as possible so there's lots of board presence, lots of targets, and lots of Cult Ambush rolls per turn - but I know other people have run big Acolyte squads with some success. The Stealers have to go though.

- - - - - - -
   
Made in us
Regular Dakkanaut




 BBAP wrote:
I can't get into big units of Genestealers at all. They're fragile, expensive, and have no grenades - you might roll a 4 for your Warlord trait, or roll up the right biomorph on the First Curse table - but then again you might not. Plus they're S4. Claw-Morphs are much better value for points, I think. I wouldn't bother with the Void Sword on the Primus either.

Other than that it looks okay. It's not the way I'd build the army - I like to go for as many min squads as possible so there's lots of board presence, lots of targets, and lots of Cult Ambush rolls per turn - but I know other people have run big Acolyte squads with some success. The Stealers have to go though.


Stealers spam is kind of the point of the list. The big issue with the stealers in the past is they couldn't get to where you wanted before they died. That is not a issue with CA Also 60 of them allows me to box in my opponent pretty well.

Can it be done cheaper with acolytes maybe. But having money to by that many models is a issue.

As for Claw-Morphs no thanks everyone is in to them but I don't see a 10 man squad as survivable in the ITC meta. Also going at the same time as your opponent is not a good idea for a unit to survive to be used next turn
   
Made in gb
Missionary On A Mission






shadowfinder wrote:
Stealers spam is kind of the point of the list. The big issue with the stealers in the past is they couldn't get to where you wanted before they died. That is not a issue with CA Also 60 of them allows me to box in my opponent pretty well.


Cult Ambush isn't a reliable thing to build a strategy around, especially with so few units. You're far more likely to get them sitting around for a turn than you are to get them charging, and nothing kills Genestealers like sitting around waiting to charge. At best you've got a 4+ cover from Stealth. Gladius bolters will chew through that faster than I think you realise.

Can it be done cheaper with acolytes maybe. But having money to by that many models is a issue.


That is what it is, I suppose. If you're working with what you've got then fair enough. I'm proxying pretty much my entire army, although if you're going to an RTT I suppose you don't have that option.

As for Claw-Morphs no thanks everyone is in to them but I don't see a 10 man squad as survivable in the ITC meta. Also going at the same time as your opponent is not a good idea for a unit to survive to be used next turn


I don't run 10-man squads; I run 5-man squads. Seems to be working out fine so far, especially against the kind of Eldar/Taudar armies you see at ITC and Nova GTs. Survivability isn't really an issue if you have 6-8 units of them alongside 7-9 units of Acolytes and a couple of psykers for Summons. If you run them in an Insurrection you can also replenish casualties by RttSing them, and if you're RttSing frequently (which you can do with small units because they have a reduced board presence, so it's harder to trap them on the table) then they'll rarely be under-strength. You can also mitigate incoming damage using Mass Hypnosis and multi-charges; don't run a 5-man squad of anything into anything and expect a good result. 2 or 3 units at a time is the minimum. Beyond that, you can take the Morphs in Subterranean Uprisings for a 2D6 Cult Ambush roll, which you can't really do with Stealers.

But yeah. You asked for thoughts, those are mine. I think the best thing to do is just take what you've got and see how it goes.

- - - - - - -
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

I agree with BBAP on this. MSU seems the strongest way to run a cult.

The first curse is a nice way for existing nid players to jump into the army, but it doesn't belong in an optimised list. It's too soft to be a deathstar, plus too big and expensive compared to the other options in the codex.
   
Made in us
Regular Dakkanaut




Arson Fire wrote:
I agree with BBAP on this. MSU seems the strongest way to run a cult.

The first curse is a nice way for existing nid players to jump into the army, but it doesn't belong in an optimised list. It's too soft to be a deathstar, plus too big and expensive compared to the other options in the codex.


I've been surprised at how well 20 genestealer hold up with a 3+ cover save or a 2+ first turn.

My experience so far has been positive using them. I won a 1000 point GT with 5 strait wins. That was with 20 genestealer being the in the Brood Cycle formation and the Sub Uprising. all the other unit where just min size unit. The genestealer where a solid unit that handled most income fire well.

Out of the 5 games I only lost the 20 man blob only one time. And that was Vs Orks.

I think at lest one 20 man squad is a good threat deterrent as well. No one want to get in to charge range of them. A lot of people are jumping on the band wagon with GSC. I except to see mirror matches often entail the new wears off the army. Genestealer beat other GSC unit hands down when fighting them. I expect there to be very few whip meta's so they go first and have the attack to wipe unit before they swing.

The army above have over 120 models. All the larger size unit have shrouded turn 1 and with so models I will be able to setup a good beta strike. I will also block off movement as I see fit as well.

MSU is a decent way of running GSC I feel. If you have a meta that has a lot of dark angle or flamer heavy. those squads will have issues doing anything.
   
Made in nl
Longtime Dakkanaut





shadowfinder wrote:
 BBAP wrote:
I can't get into big units of Genestealers at all. They're fragile, expensive, and have no grenades - you might roll a 4 for your Warlord trait, or roll up the right biomorph on the First Curse table - but then again you might not. Plus they're S4. Claw-Morphs are much better value for points, I think. I wouldn't bother with the Void Sword on the Primus either.

Other than that it looks okay. It's not the way I'd build the army - I like to go for as many min squads as possible so there's lots of board presence, lots of targets, and lots of Cult Ambush rolls per turn - but I know other people have run big Acolyte squads with some success. The Stealers have to go though.


Stealers spam is kind of the point of the list. The big issue with the stealers in the past is they couldn't get to where you wanted before they died. That is not a issue with CA Also 60 of them allows me to box in my opponent pretty well.


60 genestealers in the enemies face can be devastating but if 2 or 3 genestealer squads roll a 1 or 2 on the cult ambush table its game over man.

shadowfinder wrote:

Can it be done cheaper with acolytes maybe. But having money to by that many models is a issue.


I bought 1 box acolytes/metamorphs and made sum molds. In combination with sum genestealer bits I got a full GSC army for only 80/100 dollar. Its still a lot of work but worth the effort.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

shogun wrote:
I bought 1 box acolytes/metamorphs and made sum molds. In combination with sum genestealer bits I got a full GSC army for only 80/100 dollar. Its still a lot of work but worth the effort.


That's illegal.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nl
Longtime Dakkanaut





 JNAProductions wrote:
shogun wrote:
I bought 1 box acolytes/metamorphs and made sum molds. In combination with sum genestealer bits I got a full GSC army for only 80/100 dollar. Its still a lot of work but worth the effort.


That's illegal.


No %^&^& sherlock...

GW prices should be illegal...
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I'm just saying, you can't say "It's cheap if you do illegal things!"

It's also cheap if you steal the boxes, for instance.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nl
Longtime Dakkanaut





 JNAProductions wrote:
I'm just saying, you can't say "It's cheap if you do illegal things!"

It's also cheap if you steal the boxes, for instance.


I can say it, and then its up to people what the do with that.

@shadowfinder: You can also steal the boxes, so thats another tip right their.
   
 
Forum Index » 40K General Discussion
Go to: