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Does Strength from Death allow you to charge again after destroying a unit in assault?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in be
Longtime Dakkanaut




DarkPhoenix wrote:
Yes, but its pretty crap outcome.
Harlequins destroy unti at their initiative step.
They charge at the end of this initiative step (as per SfD rules)
They now in combat with squad of marines.
Marines go at their I4 and mess harlies up.

The only point doing something like this is probably Reavers charging something like Culexus (hammer of wrath cant snap shot, suck this Culexus), killing him with hammer of wrath and then do next charge at the bottom of I10, then fight at their initiative (and still get wrecked).

Or maybe unit with huskblade archon, archon kills MC on his high init, then they can charge into next combat to avoid being in the open.


I don't think so.

The new charge triggers a new fight sub-phase if you are still in the Assault phase, there is nothing that says the fight continues from the last initiative step and that the fight sub-phase extends from one combat to the next.

This message was edited 1 time. Last update was at 2017/02/20 10:39:48


 
   
Made in us
Discriminating Deathmark Assassin




Out of my Mind

I feel like this has split into a few different scenarios, so the responses aren't making much sense. That or I need more sleep.
Hope I've got these correct/consolidated:

- Ynarri Unit charges and destroys a unit, leaving NO enemy models left in combat. Soulburst triggers, but since the destroying unit is still locked in combat until the end of the phase, it's not eligible to Soulburst.

- Another Ynarri unit that can Soulburst, that isn't locked in combat, and happens to be close enough when the last model dies, decides to use the Charge action.
A) If it charges into a unit that isn't currently in any Combat, it effectively creates one, and may be selected by the controlling player for resolution. All models get to attack.
B) If it charges into a Combat that hasn't resolved, then the charging unit gets to participate when the combat is selected by the controlling player.
C) If the unit charges into a Combat that has already resolved, it doesn't get to attack until the following players turn.
** I'm putting this here for completeness. The Ynarri player will most likely resolve the combats in an effort to benefit from chaining soulburst
** The opposing player will choose to resolve the combats to prevent chaining, and/or the Ynarri player probably won't charge knowing it's his turn next.

- There is a possibility, that the Ynarri unit will charge, and manage to wipe out a unit during the combat phase, but not wipe out all the models in the combat. This will most likely be an Independent Character or a small unit that dies, etc. If there happens to be another unit near enough to Soulburst, that unit could charge into the existing combat. IF they do this, they do it at the end of the current initiative step. So if they charging models have a higher or equal Initiative, then they will not be able to attack when the soulburst is resolved, and the current combat resumes play.

Am I missing anything or not understanding anything?

Current Armies
Waiting for 40k to come back in the next edition.

 
   
Made in us
Longtime Dakkanaut





On your last point, it could easliy happen with a multiple combat, where one of two (or three) units on one side dies but the rest of the side is still there. I agree that that's what the rules about current initiative step seem geared to.
   
Made in us
Fixture of Dakka






There is also alot of talk about the 7+ limit is PER LIST not models on the table.

And if you have 3 detachments with 7+ the wording RAW is you get 1 per army and 1 per detachment so 3 Detachments with 7+ would be 4 soulburst actions.

If it is 7+ on your list and not on the table this changes things completely.


Also it says continue at the last initiative step, if you have HoW at I10 and you kill the unit you can then charge and fight at your normal Int now. That rule to me seems very clear.

This message was edited 1 time. Last update was at 2017/02/20 19:53:56


   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I don't see how people are multiplying the Soulbursts. If a unit dies, on 1 unit with SfD within range may Soulburst (an 1 additional unit from that detachment)
So if you have 3 Reborn hosts with 7+ units in each, when a unit dies, you pick which ONE unit does the original Soulburst, than an additional one from that same Host gets to Soulburst. That's only 2 Soulburst, not 4.

Example: Units A, B & C, each from a different Host) are within 7" of an enemy that gets killed. By the SfD rules, you pick 1 and only 1 of those to Soulburst.
If you pick unit A, than 1 additional unit from Host A gets to also Soulburst (if also in range, depending on your interpretation)
Technically, units B & C would not be eligible as the second unit to Soulburst because they are not from Host A.

Now what could be fun is mixing ICs from different Hosts. Say you have an Archon from Host A joined to WG from Host B. If they drop in and vaporize a unit, then Soulburst, but could "unlock" a Soulburst from Host A and a Soulburst from Host B. IC's do become part of the unit they join, but just like Factions, they are still part of the detachment they came from.

-

This message was edited 1 time. Last update was at 2017/02/20 20:15:43


   
Made in us
Fixture of Dakka






 Galef wrote:
I don't see how people are multiplying the Soulbursts. If a unit dies, on 1 unit with SfD within range may Soulburst (an 1 additional unit from that detachment)
So if you have 3 Reborn hosts with 7+ units in each, when a unit dies, you pick which ONE unit does the original Soulburst, than an additional one from that same Host gets to Soulburst. That's only 2 Soulburst, not 4.

Example: Units A, B & C, each from a different Host) are within 7" of an enemy that gets killed. By the SfD rules, you pick 1 and only 1 of those to Soulburst.
If you pick unit A, than 1 additional unit from Host A gets to also Soulburst (if also in range, depending on your interpretation)
Technically, units B & C would not be eligible as the second unit to Soulburst because they are not from Host A.

Now what could be fun is mixing ICs from different Hosts. Say you have an Archon from Host A joined to WG from Host B. If they drop in and vaporize a unit, then Soulburst, but could "unlock" a Soulburst from Host A and a Soulburst from Host B. IC's do become part of the unit they join, but just like Factions, they are still part of the detachment they came from.

-


B.c english rules are bad, not every one is english native and GW never uses the same format or wording when writing rules.

   
Made in be
Longtime Dakkanaut




 Galef wrote:
I don't see how people are multiplying the Soulbursts. If a unit dies, on 1 unit with SfD within range may Soulburst (an 1 additional unit from that detachment)
So if you have 3 Reborn hosts with 7+ units in each, when a unit dies, you pick which ONE unit does the original Soulburst, than an additional one from that same Host gets to Soulburst. That's only 2 Soulburst, not 4.

Example: Units A, B & C, each from a different Host) are within 7" of an enemy that gets killed. By the SfD rules, you pick 1 and only 1 of those to Soulburst.
If you pick unit A, than 1 additional unit from Host A gets to also Soulburst (if also in range, depending on your interpretation)
Technically, units B & C would not be eligible as the second unit to Soulburst because they are not from Host A.

Now what could be fun is mixing ICs from different Hosts. Say you have an Archon from Host A joined to WG from Host B. If they drop in and vaporize a unit, then Soulburst, but could "unlock" a Soulburst from Host A and a Soulburst from Host B. IC's do become part of the unit they join, but just like Factions, they are still part of the detachment they came from.

-


Each unit may only soulburst once per turn.

Doesn't change anything if you have multiple ICs.
   
 
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