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Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

So a couple weeks ago we had a local tournament at 2k points, eternal war with battle zones. 8 players, 2 nids 2 space wolves 1 teenezch 1 IG 1 necrons and 1 eldar.

The steam rolling winner was the imperal gaurd with like 8 tanks. How is it that not one army that faced him could do anything. I was playing 3 wraithlords and a wraithknight and tabled at the end of turn 5. Even with first turn i had no way to cripple his tanks enough before turn one knight down and turn 2 3 three lords down.

How can we make our tournaments more fun and eliminate steamrolling list.

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Lord of the Fleet






Post some of the lists.

I would suggest that the first thing you do is stop blaming the other guy's army and start looking more critically at the shortcomings of your own.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

What Scott said.

I don't know much about Eldar but was a Wraithknight and 3 Wraithlords your whole list? Because if that was it, I'm not surprised you got steamrolled.

Things die a lot easier in this edition (if you have the right tools) LRBTs are really tough nuts to crack and require dedicated anti-tank weaponry do down and Wraith monsters aren't the power houses they used to be, they need lots of support and distractions so that they can get into position.

One suggestion I do have against Guard tank spam is large cc units and having a few of them, tying down tanks in cc prevents them from firing next turn.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Yea, if his army was just tanks then run up and donk them in the face.

Or bring a superheavy; the IG's lack of anti-tank that is points efficient is a crippling weakness in their army (ironically).
   
Made in ca
World-Weary Pathfinder




I play both Eldar and AM/IG/TS...

The Hemlock could help you against an all-tank list. The guard is then hitting you on 5+ assuming they sit still. If they have to move to get LOS they are hitting on 6's with everything except the turret. You are getting 2d3 auto-hitting S10AP-4 hits per turn with the hemlock alone. That chews through a Russ pretty well since you are Wounding on 3's. 2 wounds a turn on average is not bad when an all tank list will have a harder time targeting...and until it chews down the hemlock to 0, it has negligible affect on hurting it. You can also smite with the Hemlock which punches straight through the Leman Russ' armor/toughness.

Aside from that?

Singing spears on Warlocks/Farseers, again with Smite and other things gives a decent change to chew a little bit. And CC units can lock down a russ a turn from shooting.

It sounds like you gave the Russes exactly what they like to see...a few big gribblies to concentrate their fire on and just pick you down bit by bit while their high number of T8 wounds holds out.



   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

The hemlock cost too much money for how many i would have to buy. The other games that the ig player won hands down were against space wolve with two forgeworld flyers that have bigger better guns than the hemlock and against the tenezth(i just know its a weird space marine based army) player.

Thats why i dont blame just my ability. I was also footslooging 30 gaurdians and three groups of wraiths 2 gaurd and 1 blades. My personal issue when facing the tank spam is that i didnt have time to reach his tanks. Guns are ineffective and he was using the tank commander to boost his bs. He laid out enough shots turn one to down a wraith knight 24w t8 3+sv. But he also had enough shots to mop up my infantry in one turn.

Its far too effective of a list for its points cost. I could spam eldar tanks and die i can run white hoard and die or wraith host and die.

1 hemlock would not have changed that game even played right. Now feilding 8 hemlocks might work though. But thats like 450 dollars when i own 4 wraith knights already.

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

What about 2 Hemlocks, a Wraithknight, WraithGuard in Waveserpents, Footslogging Guardians for objectives, maybe a couple of melta equivilents in waveserpents and some Eldar artillery (or whatever those heavy guns are)? Split up what targets your opponent needs to go for.

When I play guard with my World Eater, I have a Heldrake, Terminators and a Knight as distraction units so that my Zerker horde can make it up the board alive. My opponent is forced to fie upon the Helturkey otherwise I'll just keep holding 1 or 2 of his tanks in cc, he has to fire upon my Terminators because their Fists do a lot of damage and he has to fire on the Knight for obvious reasons. My opponent can't take them all down, and even if he does, the Zerker horde will get there, hold a lot of things down in cc, do quite a bit of damage and steal all the objectives.

If you can, tell us what your opponent equipped his tanks with?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

vaurapung wrote:
So a couple weeks ago we had a local tournament at 2k points, eternal war with battle zones. 8 players, 2 nids 2 space wolves 1 teenezch 1 IG 1 necrons and 1 eldar.

The steam rolling winner was the imperal gaurd with like 8 tanks. How is it that not one army that faced him could do anything. I was playing 3 wraithlords and a wraithknight and tabled at the end of turn 5. Even with first turn i had no way to cripple his tanks enough before turn one knight down and turn 2 3 three lords down.

How can we make our tournaments more fun and eliminate steamrolling list.


I'd love to hear more about this guard tank list, because as far as I can tell, Leman Russes (outside of Pask) aren't particularly effective for their points. A normal LR costs around 180 and hits on 4+ if it doesn't move. Your get d6 shots, which usually comes out to 1 or 2 hits. And once you take a hit or two, you're hitting on 5+. Heaven forbid you move.

What was the battlefield like? Was there LOS blocking Terrain?

As to losing your knight and your Lords. . . what did you expect? Stuff dies man. Especially big wound models now. Would you rather the tables were turned and you knocked out four of his tanks on the first turn leaving him with half an army to shoot back?

Its lame, but to a degree, 40k is a game of dice and alpha strike. Something to remember, is that sometimes its better to just cripple several enemy vehicles rather than destroy just one.

This message was edited 2 times. Last update was at 2017/07/31 22:44:57


 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

I should have a photo of the board and me losing a knight turn one when i went first and could hurt a tank felt horrible i almost one the game by denying him the relic. But tableing me counts more than the objective. I was moving and advancing so the objective could be covered. This is in his turn one somewhere.
[Thumb - 20170715_222737.jpg]

This message was edited 5 times. Last update was at 2017/07/31 22:51:37


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

vaurapung wrote:
I should have a photo of the board and me losing a knight turn one when i went first and could hurt a tank felt horrible i almost one the game by denying him the relic. But tableing me counts more than the objective. I was moving and advancing so the objective could be covered. This is actually turn two because i had to turn my blades around due to a bad psychic role (the battle zone was psychic overload)


Oh wow. That's a bloody shooting gallery. Did you let the guard player set up the trerrain or something? You're like little ducks in a barrel. Dude has some basilisks too.

You can't really blame him for nailing your knight though. LR battlecannons seem to be intended to shoot big targets now, since they're d3 with so few shots and good strength. If he let your knight get in close it was over.

Do Eldar have any deep strikers? You could have ripped him a new one with some if you did. My scions would have deployed on either flank and messed him up for example. What about flankers?

Edit:

So you've got an entirely infantry army, no transports, no fast attack. A more diverse force might have helped a lot.

This message was edited 1 time. Last update was at 2017/07/31 22:54:02


 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

So theres all my wriath minus 3 other knights and another lord.

I have
7 serpents
3 prisms
3 falcons
6 war walkers
3 vauls wraths
3 vypers
12 ranger
25 dire avengers
70 more gaurdians
10 banshees
10 scorpians
10 fire dragons
10 warlocks
1 farseer
Avatar of khain
Asuman
Muegan ra
Jain zar
Eldrad

Can the wraithknight still deep strike..?
Rangers and scorpians have an infiltrate.
I hear wave serpent are good but i built a 3 wave serpent list for a new player that got shredded turn one by a land raider and centurions.

Unless i tailor my list im getting shredded by my opponents.

And its been noted before that the terrain in our club is pretty flat. Can yall post some of the tables that yall play on reguarly.




PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





That table is really badly set up it has no line of of sight blocking terrain on 1 side of the board, i'm not surprised you got butchered.
   
Made in gb
Regular Dakkanaut




Yeah, you conveniently bunched up in the middle there for those tanks to drop their shells nicely on your heads. Did you see white flags stuck in the ground marking out ranges for those basilisk shells too? I dunno how terrain placement was dealt with or how deployment was chosen but it looks very much like that table was designed perfectly for a shooting gallery if you deployed exactly where you did. I'm a bit suspicious about how the table was set up though tbh, all the LoS blocking terrain is one specific zone. it should be spread around unless it's a scenario based game.

But even with all that said, you could have moved down the table flanks to get close to him. Used the big guy to draw fire and run your smaller guys right up the table edge. Once they got close enough they'd have decent cover from the majority fire unless he moved his tanks.

But looking at the situation strategically instead of tactically your army has very little to actually dictate a match. It looks like you were relying entirely on the Knight to do the heavy lifting with everything else there to cheer him on. And if that knight goes down then you have nothing left to dictatee the game. The IG player on the other hand has everything to dictate the game. A wall of LR iron with great range, basilisks to rain death down on you regardless of LoS unless you shut them down and a barricade of bodies to cut through before you can get to his meat. And he doesn't have to come to you, because you have to come to him or he'll blow you off the table. His list and unit choice forces your hand, and forces you to play HIS game. With the army you had you had no option but you comply with his wish and get spanked.

What you need are units that can affect your opponents play, units that force his hand. DSing units can do this, be they super shooty, super choppy or just to be flying monkeys to stick banana's in the exhaust pipe of a tank or two. For Eldar you have Swooping Hawks, they're not particularly good at killing stuff but they can be annoying as feth and stop tanks from shooting for a turn. Warp spiders can be similar too with their jump movement, though they're more dangerous and less flexible. You have very fast skimmer units you can use to speed down the flanks - jetbikes are great for harassing and tying up potent vehicles, they also count as troops for battleforged lists. You have fast transports to put your infantry in, including one that can reduce incoming damage to ensure it gets to deliver it's load. You should be using these instead of running your infantry across the board. And lastly you could include flyers that can strike anywhere on the table with their speed and lack of firing arcs now.

If you're gonna take a bunch of walking infantry then you either need to commit to a full on gunline (like the IG player did) or you need enough dangerous and distracting units to tie up your opponents attention so they can reach their objective. But then you need to pick the right infantry to do the job you need once they arrive.

What you need to look at is how you play the game. Don't just line up guys on the table and start rolling dice. You need to think of it in terms of the dynamics of interaction. Rock, paper, scissors is a simple example of this. Another is the IG player being forced to bubble wrap his tanks to stop them being assaulted (because that's their biggest weakness).so he's committed to doing this. Therefore you can predict players will do this, so you should prepare a means to deal with bubble wrap in advance. You can either bring units that will chew through the chaff in one turn or you can bring long ranged firepower to just bypass them and strike the stuff hiding behind. Or you can drop DSing units where they'll be a nuisance.

It seems though you didn't leverage any of the inherent advantages of the Eldar - psychic power, speed, pinpoint firepower, and specialised tools for specialised jobs.

There was a really (really) old thread somewhere (may have been here, cannot remember) about armies and players being either fire, air, earth or water armies/players. Ho they all had different playstyles and how they were all countered by each other in different ways. It was a really good read, based on some ancient Chinese pseudo-wisdom or something but it was quite insightful. If you coul ever find it it might help you out. That IG list is a pure earth army, strong and powerful, but utterly inflexible and without any ability to react when the initiative is taken away from it.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

I will chip in by saying that a Wraith Knight is not what it used to be... A waste of points nowadays really. Also footslogging your slow Wraithguard that have 12" range? Get some Wave Serpents.

I get that you're running a Wraith themed list but don't be surprised that themed lists are cute but don't usually really cut it on the table.

I would run 3 Serpents full of Wraithguard backed by 2 units of 3 Warwalkers with lances. Either he shoots those Serpents and the Walkers do a number on his tanks, or he shoots the walkers and the advancing WGuard do a number on his tanks. Fill the rest of your list with whatever, preferably something that is good at clearing the bubblewrap.

7000+
3500
2000 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

So first my take aways.
Tables need los blocking terrain, can someone post links or pics of how a table should look?

Im playing a specialist army with generic units.
How do i choose the right aspect unit when i dpnt know what my opponent is feilding and why can the same number of points worth of gaurdians not do the same job?

Wraith are bad..? Why? 10w t7 3+ sv with 2 flamers and 2x s6 assault 3

Hemlocks? i have proxy models to use but 2 d3 heavy flamers on a sonic flyer not many shots and not much wounding power for 200+ points.

My psykers, harder to feild with the new character rules. Infantry have to be globbed to get conceal and fortune guide still dont seem great when hitting not my issue its wounding thats hard. If i could take invulns away in mass would be more useful. I think is was 2250 points gets me 3 hemlocks eldrad 2 farseers 2 spirit seers and 12 warlocks
I get a 10th of that for my army or i wont have enough models to be shot at.

Wave serpents are my freind. Explain? Im seeing 3 shuricans on a fragile hovermobile that shouldnt assault for the same price as a wraithlord with 2 flamers glaive and 2 shurricans. That 2 of can take on a land raider.

Now my bigger issue becomes how do a build a list for any situation that doesnt tailor to my local meta.
I try to vary my list buy using some light infantry. A few heavy infantry and some monsters/tanks the higher the points the more likely i take a knight. And minimun 2 psykers at least a spirit seer or farseer and any number of warlocks i need.





PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Hemlocks have 2d3 S10 AP-4 D2 attacks that will do an average of over 5 wounds to T8 3+ models, have a max of 12 damage output and will tear through T=<5 multi-wound models. Plus it can cast smite for another d3 mortal wounds. Two of these guys will wreck a unit or two a turn (depending on your rolling).

You only need a couple of psykers since you can only cast one of each power per turn.

Wave Serpents are there for transporting your Wraith units up the board so that they can get into range before being blown to pieces. The weapons are just a bonus chaff shreader. Also, you absolutely should assault them to hold shooty units with 0 cc capability down, they'll always back out of cc because they don't want to be there so you can keep shooting and charging them. They also soak up overwatch for any cc units you might have.

Good lists this edition tend to use a couple of big things or flyers or both, some base line infantry, some long range shooting units with high strength weapons and preferbly some blob cc units in transports to tie up shooting units.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Lord of the Fleet






Not enough terrain on that table and what LoS blocking terrain you had was in the deployment zones when it should be in the middle (when you're short of it).

You asked about terrain, this is mine. https://www.dakkadakka.com/dakkaforum/posts/list/686333.page

Your army is pretty low damage output against tough multi wound models.

When designing an army you need to be able to kill large amounts of weak models and a decent amount of tough models. How were you planning to deal with either of these?

You also need a way of preventing your enemy just shooting you to pieces at his leisure.

You badly need to be engaging more quickly and you have no way to do that. Throwing junk units into CC with vehicles is great. They can't fight back in any meaningful way and if they retreat then they can't shoot, you shoot them and then charge again.

This message was edited 1 time. Last update was at 2017/08/01 19:56:52


 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

So tactically if i would have swapped the knight for 3 serpents which i almost did. In the no mercy game type The necrons would have crushed me with shear volume of fire because it would have taken 2 turns before my gaurd could act and the damage output of the knight was vital in this game. And in my game against the nids i would not have had the range with guns like my heavy wraith cannons to knock out a tyranofex. Also against the nids the knight played a vital role of tar pitting gaunts and assaulting a tervigon. Btw 30 gaunts with devours T total wrecked a lord in one volley of 90 shots. The serepents would not survive it either leaving some gaurd that cant deal with crowds wounded and in the open to be shot down. That game had 4 objective

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Lord of the Fleet






Stop being so negative.

Identify things that are causing you difficulty and devise either a change to your list or change in how you employ your list to overcome it.

If you were playing four knights in the last edition then you're going to have to get used to not starting games with a massive advantage.

This message was edited 1 time. Last update was at 2017/08/01 20:06:06


 
   
Made in ca
Regular Dakkanaut





2-4 big LoS blocking pieces. Actually the more the better really.

As a guard player what I want is to put down my tanks, my artillery. Then a wall of conscripts. And just let you come to me.

Then Deepstrike scions after you start to leave your deployment zone.
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

I never feilded more than one knight. I was collecting them up for an apocolype game that i never got to play. I actually tried running the same list ive posted last edition but with all failure not just one of three games. Im trying to find out how to make every game grinding teeth not losing them i support my clubs tournaments because it helps keeps the doors open but i hate tournaments because i cant have all good games, some one always comes in with a list that cant be countered and wins 3/0.

Everyones suggestions here are great and i appreciate the feed back to help understand the game but im searching for a fair tournament not just where my list fails. Because my list is strong in other areas.

1500pts is 3 lords 3 gaurdians 2 gaurd and 1 blade with 2 s seers. I beat down ultra marines land raider and terminators and won the game after a blood bath due to objective holding. 2 lords can take a land raider head on the blades backed them up when the terminators came around. The gaurd were on the other flank just looking scary so nothing else would join the fight by the land raider and the gaurdians done what they do best run.

The ig list was using a supreme command + batallion detatchment where most other players were running just battalion. It goes through my mind what if the tournament had been restricted to one battalion detachment. Is that too much to force on someones army that they build within limits.

After watching and playing a few 500 pt games for fun can you imagine the back lash i got when i asked what they thought about playing 500 pts with battalion detatchements then add 500 for the second game. The space wolves player after looking at what he would have to bring said sounds fun. The nids player and necron/ultra marine player said we CANT do it, we cant fit 2 hqs and 3 troops in 500 points. Are those kinds of restrictions that force all the player to build within limits wrong..?

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in ca
Regular Dakkanaut





Having restrictions on what you can bring is generally a bad policy.

It shuts down a lot of thematic lists from other armies.
   
Made in us
Consigned to the Grim Darkness





USA

I'm not gonna tell ya how to run your army, but that board looks really suspicious. It's like the IG player set it up specifically to advantage him and disadvantage you.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut




But don't basilisks shoot 240 inches (entire board) and not need LoS? Not getting all of this building placement LoS blockers... Am I missing something? 2/8 of the AG tanks fire without needing LoS. Basilisk is shooting at 100 points a pop which is almost a throwaway.

Also relic could end at the end of turn 5 so if even one infantry / model was close to relic at the end of turn 5 you'd have 33% chance of winning the game...
   
Made in us
Consigned to the Grim Darkness





USA

I actually think rather than needing more LoS blocking terrain he could probably do with less of it and more area terrain. LoS blocking terrain should be the exception, not the rule, in the 8th edition rules.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

I had one infantry left at the end of my turn 5 so he got to blow me off the objective on his last turn but he didnt get any points for it because he couldnt move to pick it up. Oh but tabling is an overwhelming win so my last stand was for naught.

As for the table those white building are our tallest buildings in house and they cant hide anything but maybe a tact squad of 5. Plus if i cant move after i shoot how will los blocking benefit besides turn one hiding. Area terrain really only benefits infantry in this edition. I can look into some of the special terrains.

Idea though to measure the impact of terrain like forest im going to get a bunch of tree and have a board for a few 1000 point games with different list be 100% forest. Or just cut out an 18*18" sqaure in the middle for a town made with the building and place 2 objectives in the village and 2 objectives in the forest.

Now my list i prefer small games, 1500 pts and under but everyone want to play 2000 pts as standerd which his harder for me to grasp.

2000 pts battalion ruff estimate
Farseer
Spirit seer
2 wraithlords
3x 4dire avenger with exarch(sheild and sword)
2 5xwraithgaurd(1cannon 1 scythe)
1 wraithblade with swords
3 warwalkers with shurkin cannons
3 wave serpents 2 transporting wraith gaurd and 1 transporting 10 direavengers and both seers for turn 2 disembarkment.

Its just ruff guessing on points i think its a few over if i have to drop a wave serpent i would beef up the dire avengers with more models to fill up any leftover point gap and foot them with the seers.





PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Regular Dakkanaut




So in building a list you need to sit down for several hours, if not days and hammer out multiple lists until you get an idea of what you can squeeze into one with your points limit. First try picking units you like and think are cool. then examine it and ask yourself these questions:

How do I deal with tanks (and then can I deal with massed vehicles)? Do I hvae enough solid high S and high damage weaponry?

How do I deal with infantry, particular heavy infantry (and then again, massed hordes)? Do I have enough flamers or medium S high RoF weaponry?

How do I deal with super-heavies or other large high-cost, high wound models? With all my shooting how long would it take to kill a Baneblade or a Knight?

How do I deal with fliers? Your answer can either be to counter with your own fliers, counter with ground-to-air shooting if you have the range or manoeuvrability or to simply ignore them in favour of smashing other aspects of your opponents army.

Do I have Deep Strike, Outflank, Scout Move, Infiltrate or other deployment/repositioning tricks in the list? How static is my army?

Do I need to bubble wrap my key units to protect them from assaults or deep strike? Or alternatively as Eldar, do I have enough movement to be able to out-manoeuvre my opponent and escape danger?

Is my list able to put pressure on my opponent? Can it force errors or difficult choices to be made?

If you go through your lists and ask questions like these you'll soon learn that you need certain types of units as core units, and that other units are luxury units you can afford to take one of.

I haven't looked at the new Eldar rules but I'm assuming they work mostly the same as 7th. Units like Scopions, Warp spiders, Hawks, Jetbikes, fliers and Wave Serpents filled with specialists can put pressure on your opponent quickly and in ways that are hard to predict. They all have a large threat range and can bypass units to hit more choice targets. It's difficult to know where you'll be hit by an Eldar army using these units. Now of those units, you hvae 1 CC unit, one close support shooty unit, one utility objective capturer that can be anywhere on the table very quickly, one mobile fire base and a transport that can carry pretty much anything in your army with legs. In that WS you can have other CC units like Banshee's, deadly shooty units like Fire Dragons, or even your Wraith units, depending on what you need to deliver. Taking more than one WS gives you multiple options for transportation.

Meanwhile you can take Dark Reapers for long range firepower or Fire Prisms. You can take fliers to be heavy hitters too. Infantry can be useful for grabbing objectives but then jet bikes or hawks can do that too. If you want infantry then seriously consider giving them transportation. Or having enough threats simultaneously that your opponent dare not waste good shots on shooting your lowly guardians.

Your characters should not be looking to buff your entire army at once. You should choose 1-2 units that a character will buff and keep them together. Anything more than that is a bonus. Maybe even split them so you can have psykers on both sides of the table with options to deploy your powers to whichever side needs them most.

In essence though lit building is about filling out what you absolutely need first, and with the minimum expenditure and then taking luxury picks after you've got your foundation laid. IF you need troops as tax for CP's then take the cheapest you can, unless you're short of anti-armour shots in which case throw a heavy weapon in there with them. Make sure you have something that can assault (and actually get into assault before it gets shot), something (at least one thing, ideally more than that) that has good anti-tank firepower, something that can harass or otherwise tie up key units of your opponent to buy you time and something you can hold in reserve (usually DS) that you can deploy to either press an advantage you've made with other units or you correct a mistake you've made or to help a key unit of your own that's being pressured. It's nice to have a back-up unit, a plan B that can be used in offence or defence as needed.

With the Eldar though, you're best using your speed and manoeuvrability to your advantage. In the case of that game vs AM what you might have tied to do is to engage his Basiisks with jetbiks/hawks/fliers/Scorps or Warp spiders/Banshees if you could have gotten them close enough. His LR's to, just assault them and stop them shooting next turn, even if you units have to die, the right unit is worth sacrificing to tie up some tanks from shooting. You could have placed all your guns on one side of the table, tried as best you could to hide from LoS and just hit one flank with everything you had. killing a tank or two would give you the gap needed for infantry to swarm through and pretty much shut him down from that point on. The weakness of a wall of armour list is that if you have manoeuvrability and firepower (two things the Eldar specialise in) then you blast one part of that wall leaving everything exposed to assault. And as Eldar have fast CC and hard hitting CC units you could get work done in there. As soon as you close on massed armour it's game over for the tank player. And whilst he was able to focus all his fire on the centre of the table (the perfect situation for an armoured wall strat) if you had vehicles and overloaded one flank then at least some of those LR's wouldn't be able to fire at you, or they'd at least all have to fire at the one thing you stick out front to tank all the shots. Can't shoot jetbikes if they're hid behind a couple Wave Serpents. turn two hose bikes would be multi-charging his tanks, assuming you could shoot though his conscript wall first.

Yeah, get to work building lists and then looking for weaknesses in the lists, things they can't deal with. Eventually you'll just know what to include at any given time.

Or you could play a themed Wraith army and ask your opponents to play themed lists also and just have fun with that. But sounds like you wanna win competitive games!
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 Melissia wrote:
I actually think rather than needing more LoS blocking terrain he could probably do with less of it and more area terrain. LoS blocking terrain should be the exception, not the rule, in the 8th edition rules.


I agree. GW really ought to design a basic board concept.

For example,
6x4 board is 24 square feet. So you want 12 pieces of terrain in that.
2 ruin sections, each 8" diameter
2 intact buildings, each around 8" square
4 trees, each 8" diameter
4 hills, each 8" diameter

and the 4x4 board: 16 square feet, so 8 pieces.
2 ruins,
1 building
2 trees
2 hills.

I'm not saying this is the right amount, just that they should give an idea of what they design the game around.
   
Made in us
Screaming Shining Spear





USA

rmember that wave serpents are tougher than they look.

13 wounds is really 15 to 17 wounds.

That puts them in the Land Raider category.

Unless they are getting chewed up by small arms fire, each big gun is at -1. So if it takes 4 or 5 big hits to kill it, then you can get 4 or so free wounds on average.

use speed and flank. Set up so he wont know what your plan is...or bait him with a unit. Then quickly move to one side of the board and race ahead.

Try to fight only part of his army with most of yours....making it more in your favor. Then he can sit and wait for you to fight the other part of his force or make him re deploy to find/fight you......To do this...some nice deployment and center LOS blocking terrain is a good option.


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Blood-Drenched Death Company Marine




vaurapung wrote:

As for the table those white building are our tallest buildings in house and they cant hide anything but maybe a tact squad of 5. Plus if i cant move after i shoot how will los blocking benefit besides turn one hiding. Area terrain really only benefits infantry in this edition. I can look into some of the special terrains.


LOS blocking terrain isn't always an all or nothing thing. You move around it to limit the number of enemy units that can target you while placing yourself in position to target the units you want to shoot. In your picture; if you use that building in the middle to block LOS to half his army while being in position to shoot the other half. You than set up your other units to support the attack. Either by also shooting or protecting your flanks. A unit doesn't have to kill something to be useful. Sometimes just controlling your lanes of fire can be all it does. A good example is the way your opponent set up. He can target you regardless of how you advance your army. He is controlling the lanes of fire. All you've got are bad choices. And to be blunt; your set up made it worse. You should have set up to advance down the sides. Placing your Wraith Knight & Lords up front to act as bait. They draw all the fire so the rest can get down the table. Eldar are fast enough to do it.
   
 
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