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Made in jp
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 Kanluwen wrote:

You're attempting to argue against something I've not said. My whole argument has been that this book is bad because it no longer allows for Skitarii to be fielded as an army in and of itself.

Serious non-troll suggestion: Engineers are very inexpensive HQ and seem like they would represent a Skitarii Alpha pretty well. Do some sick conversions and leave all the religious nutters behind, and have your pure army?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 ph34r wrote:
 Kanluwen wrote:

You're attempting to argue against something I've not said. My whole argument has been that this book is bad because it no longer allows for Skitarii to be fielded as an army in and of itself.

Serious non-troll suggestion: Engineers are very inexpensive HQ and seem like they would represent a Skitarii Alpha pretty well. Do some sick conversions and leave all the religious nutters behind, and have your pure army?

Serious non-troll reply: No.

It's ridiculous that because of the whiny War Convocation players and their insistence upon "WE NEED ONE BOOK! WE NEED ONE BOOK!", my army got rolled into an army I have no interest in fielding and it's ridiculous that GW couldn't even toss the pure Skitarii players (however few of us there might have been--I'm convinced that there were a fair few, they just didn't say much because well...they were content) a bone in the form of a "Cohort Commander" HQ choice or by giving us Alphas/Princeps as HQs with Auras tied to whatever unit type they came from.

Putting it bluntly:
You will not have a "pure Skitarii army" when you're playing counts-as. That's not how a pure army works.
   
Made in jp
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Right, they could have given you a cohort commander but didn't. That was their choice, and that choice was not the same decision as "put them in one book"

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





It's also been, to a rather unspoken angle, that tournament players are cancer when it comes to the AdMech and that GW listened to the whiners who love to try to play up the "fluff" for their War Convocations when in reality they just were chasing the meta.
You can keep repeating this all you want. It doesn't make it factual to keep slamming that argument down given that most people who wanted to combine the two were people who've known the Skitarii as various forces that serve the Admech and having them together is indeed fluffy.
   
Made in us
Longtime Dakkanaut




So is there condensed quicknotes on new stuff gw hasn't shown on warhammer community?

As much fun as it is reading Kan complain about Skitarrii for the past 3 pages rather get back to the actual news part

This message was edited 1 time. Last update was at 2017/09/16 05:25:40


 
   
Made in us
Dakka Veteran




https://www.reddit.com/r/Warhammer40k/comments/70e5wx/codex_review_for_ad_mech_if_you_dont_want_to/
   
Made in us
Sergeant Major




Fort Worthless, TX

 Kanluwen wrote:
changemod wrote:

I read it more as "This codex doesn't adress most of the problems the index list had and has terrible internal balance between subfactions".

Completely solid review honestly, and he's right: The Mechanicum red book was a good codex.

It's not a "review". It's a whinefest.

And let's face facts here, the Mechanicum red book isn't exactly good. 30k is just boring enough that it seems good.


Yeah, 30K is pretty terrible except for the Mechanicum models and their rules. I think the 30K stuff will be needed to make everyone happy about this faction. But, they will be forced to buy FW models and a FW book. And that sucks. I do think that we will get some love down the road, most factions take several codexes to be fully fleshed out. Until then, I'll just enjoy marching down the battlefield with my 12 robots.

GW - If it ain't broke, fix it until it is. 
   
Made in de
Longtime Dakkanaut





There may be new models for AdMech coming with this

Chikout - DakkaDakka

I'm just going to leave this here as I don't think it is thread worthy. Jeremy Vetock was on the live stream just now and he mentioned that new Slaanesh stuff is coming (not soon though) he also said that the developing story will involve necron stuff happening on mechanicus forgeworlds.


This message was edited 1 time. Last update was at 2017/09/16 06:36:32


 
   
Made in lt
Mysterious Techpriest






Still no one except that one guy who wants separate armies? OK. Guess GW did a good thing for most people. Thanks GW, you're the best.

Anyway, I'm about done with a full summary of what is in the Codex. So you can take it and play the army right now. Only the last 2 artifact left to desciper from the video

Also I REALLY don'y buy the hype for the Servitor Stratagem. If your opponent know you have them, he'll either kill them in 1 turn or won't touch them until he can. Seems bad.

This message was edited 1 time. Last update was at 2017/09/16 06:47:05


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Hey look, i was nght, no Forge World key word on Knights, and no dogmas etc.

What a shock! (Not really)

Oh well, still worth running Knights as Questor Mechanicus, if only for the +1 invuln save.

Well, it will be if FW faqs it to allow their knights to be run as Questor Mechanicus/AdMech.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Been Around the Block




 rvd1ofakind wrote:
Still no one except that one guy who wants separate armies? OK. Guess GW did a good thing for most people. Thanks GW, you're the best.

Anyway, I'm about done with a full summary of what is in the Codex. So you can take it and play the army right now. Only the last 2 artifact left to desciper from the video

Also I REALLY don'y buy the hype for the Servitor Stratagem. If your opponent know you have them, he'll either kill them in 1 turn or won't touch them until he can. Seems bad.


I did like running pure skitarii forces but I also saw the use of the cult formations and would have run stuff like the holy requisistioner along with them, it would be nice to be able to run just a Skitarii force because I did like the Scryer ship fluff etc but I just have to accept that that is not possible anymore and just work with what I've got.

2500+ pts of Ad Mech
2000+ pts of Deathwatch
2000+ pts of Skaven 
   
Made in pl
Regular Dakkanaut






We weren't even important enough to get our own set of dice or rework the cantciles. I'm a bit sad now.
   
Made in lt
Mysterious Techpriest






I don't understand why people are shocked at AdMech playing second fiddle. The 2 main armies right now are DeathGuard and Space Marines. They are releasing Codex at a record rate already so it is just not physically possible to make everything for every army

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in jp
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 rvd1ofakind wrote:
I don't understand why people are shocked at AdMech playing second fiddle. The 2 main armies right now are DeathGuard and Space Marines. They are releasing Codex at a record rate already so it is just not physically possible to make everything for every army
I'm fine with no new models I just want the numbers to not suck.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crazyterran wrote:
Hey look, i was nght, no Forge World key word on Knights, and no dogmas etc.

What a shock! (Not really)

Oh well, still worth running Knights as Questor Mechanicus, if only for the +1 invuln save.

Well, it will be if FW faqs it to allow their knights to be run as Questor Mechanicus/AdMech.
The knights +1 Invulnerable takes a command point. Unless it is to try to deflect a volley of Lascannon hits, I really don't see the utility.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Dakka Veteran




3knights + 3enginseers with the new strategems/rules is a flat upgrade to previous imperium knight lists. Take the double repair relic and pick the big repair warlord trait for ~4hp a turn. Sounds good to me.
   
Made in lt
Mysterious Techpriest






Artifacts


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in ca
Been Around the Block





China

 Kandela wrote:
We weren't even important enough to get our own set of dice or rework the cantciles. I'm a bit sad now.


DOn't worry, I tried out the DeathGuard dice and they're trash
   
Made in us
Dakka Veteran




Damn those artifacts are bad. I never really saw how bad they were all together.
   
Made in us
Gun Mage





The Death Guard dice make for funny counters, but I seriously question whether or not they will roll fairly.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Wulfey wrote:
Damn those artifacts are bad. I never really saw how bad they were all together.
The Stygies relic isn't bad. Being able to hand out mortal wounds just because is pretty awesome.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in lt
Mysterious Techpriest






FULL CODEX SUMMARY BY ME:
https://drive.google.com/open?id=0By4SQd_H1eW8Z3pINVNaODBxR3c

Changed pts, rules, stats, added the new codex stuff. Correct any mistakes I might have made.
Now go and test stuffs

This message was edited 1 time. Last update was at 2017/09/16 08:25:51


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in vn
Longtime Dakkanaut




Elder Nikola skull need to deal D6/ flat 3 damage per unit to be playable, 1 damage per unit is a joke.

Edit: Wow, Rustalker and Transonic weapons are still crap.

This message was edited 2 times. Last update was at 2017/09/16 08:33:14


 
   
Made in lt
Mysterious Techpriest






Can you pick artifacts after you see your opponent's list?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in pl
Regular Dakkanaut






 rvd1ofakind wrote:
FULL CODEX SUMMARY BY ME:
https://drive.google.com/open?id=0By4SQd_H1eW8Z3pINVNaODBxR3c

Changed pts, rules, stats, added the new codex stuff. Correct any mistakes I might have made.
Now go and test stuffs


Am I missing something or everything is priced the same as in index? If so wow... just wow.
   
Made in lt
Mysterious Techpriest






Things that changed:
9 for vanguard
8 for rangers
8 for heavy arc rifle
5 for cognis heavy stubber.
that's it.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in pl
Regular Dakkanaut






 rvd1ofakind wrote:
Things that changed:
9 for vanguard
8 for rangers
8 for heavy arc rifle
5 for cognis heavy stubber.
that's it.


Guess at the very least Neutron Onager is priced in nice round chunk now. So that's a thing. Welp, time to move on with my all Ironstrider/Dragoon/Onager army, since nothing major changed...
   
Made in lt
Mysterious Techpriest






Dragoons got AP1 so that's a thing

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 casvalremdeikun wrote:
 Crazyterran wrote:
Hey look, i was nght, no Forge World key word on Knights, and no dogmas etc.

What a shock! (Not really)

Oh well, still worth running Knights as Questor Mechanicus, if only for the +1 invuln save.

Well, it will be if FW faqs it to allow their knights to be run as Questor Mechanicus/AdMech.
The knights +1 Invulnerable takes a command point. Unless it is to try to deflect a volley of Lascannon hits, I really don't see the utility.


Ah, yes, ill be sure to remember all the other things my all Knight armies have CP to spend on.

This message was edited 1 time. Last update was at 2017/09/16 09:06:44


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in pl
Regular Dakkanaut






 rvd1ofakind wrote:
Dragoons got AP1 so that's a thing


Hey, that's great! And we have an ability that allows Kastelans to switch their protocols on a whim. Maybe fisty Kastelans will be good now for screen since I don't have to worry that they will be stuck in place?
   
 
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