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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Resin Glazed Guardsman wrote:
 Crimson Devil wrote:
And got more ones. In that scene they shot up the jungle and got one wound.


To be fair the target had invisibility and a 2+ cover save.

And had a -2 to be hit at over 12"...

I will say that I'm tentatively intrigued by this book. Vortex Warheads alone has piqued my interest.


Automatically Appended Next Post:
gungo wrote:
I wonder what GW plan is for regiments without one of the 7 doctrines (not including tempest).
Is this going to just be the space marine blurb of choose the doctrine that closely matches ur army?
If so poor praetorians left out of the cool kids club...
And you would think with them only selling attilans rough riders they would have an attilan doctrine.
And I'm holding out hope that with the release of necromunda someone at GW gets the bright idea of adding back penal legions so they can cash in on the plethora of bits we will finally have access too.

I'm also disappointed there was NO Marbo leak today!!!

They don't sell Rough Riders, period, right now.

They haven't been for sale for something like 4 years or so. Since around the time of the "Spearhead" WD expansion for tanks.

This message was edited 2 times. Last update was at 2017/09/25 20:23:21


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Besides, Rough Riders should fall under the <MILITARUM AUXILLA> like Ogryn and Ratlings, as they've almost always been auxiliaries.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Storm Trooper with Maglight





CO

Really excited for this codex. I finally have some motivation to paint some more squads.

5k Imperial Guard
2k Ad Mech 
   
Made in us
Loyal Necron Lychguard





Okay, so I guess it's just Marine armies that are gonna be limited in what is affected by <> tactics. Why exactly does a Baneblade get regiment tactics but my daemon engines are left out to dry?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

The Baneblade is crewed by the same people as the regiment.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Loyal Necron Lychguard





A fluff answer is completely nonsensical for a crunch question.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 BrookM wrote:
The Baneblade is crewed by the same people as the regiment.


Space Marines crew a Predator or a Landspeeder...

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Stalwart Veteran Guard Sergeant





USA

 Arachnofiend wrote:
Okay, so I guess it's just Marine armies that are gonna be limited in what is affected by <> tactics. Why exactly does a Baneblade get regiment tactics but my daemon engines are left out to dry?


Because Baneblades are completely inefficient point sinks that are often crippled or killed first turn. Without buffs from the rest of the army, Baneblades are pretty terrible, trust me. Daemon engines on the other hand do just fine all on their own since they have invulnerable saves to fall back on and often regenerate wounds.

- 10,000 pts 
   
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Haha wow, somebody doesn't play CSM. Forgefiends do not do "just fine", I assure you that.

Whether or not a specific unit is viable with/without tactics is irrelevant though. The problem is that apparently every non-Marine army is going to get a greater breadth of bonuses than Marines.

This message was edited 1 time. Last update was at 2017/09/25 21:18:43


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Adeptus Mechanicus Forgeworld tactics where less powerfull than marines ones because they affected everything (Ignoring the -1 to hit in 12", that souldn't exist as a Forgeworld Tactic if its affect everything in the army, maybe now isn't a problem but in the future with vehicles...)

This Catachan one is sure more powerfull than some Chaos and Loyalist space marines chapter tactics, so maybe we have a problem here...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

feth no we don't!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in jp
Longtime Dakkanaut





Gig Harbor, WA

 Arachnofiend wrote:
Okay, so I guess it's just Marine armies that are gonna be limited in what is affected by <> tactics. Why exactly does a Baneblade get regiment tactics but my daemon engines are left out to dry?


Should have thought of that before you betrayed the emperor, heretic. #horusregret
   
Made in de
Longtime Dakkanaut




 Arachnofiend wrote:
Okay, so I guess it's just Marine armies that are gonna be limited in what is affected by <> tactics. Why exactly does a Baneblade get regiment tactics but my daemon engines are left out to dry?

I expect that the reason is that, because of the way Guard keywords are set up, it's a lot easier for GW to exclude the things they want to be sure to exclude, like flyers. Note that actually lots of Guard stuff doesn't get doctrines. Here's a list of things in Imperium Index 2 that are ASTRA MILITARUM but not <REGIMENT>:

2 Commissars + 1 special character
3 abhumans + 1 special character
Officers of the Fleet and Valkyries
Tech-Priest Enginseers (which are no longer ASTRA MILITARUM in the AdMech codex)
Uriah Jacobus and Ministorum Priests
3 psykers
And then the Forgeworld flyers also lack <REGIMENT>, while Rough Riders at least get nothing from the Catachan doctrine. Forgeworld Earthshaker and Tarantula Batteries lack the VEHICLE keyword and so probably won't get anything out of most doctrines (only those that apply to all AM units without picking out types, probably).

It does seem like the Guard rule is more generous, but it remains limited in some important ways, and there are some big differences in the ways the armies are structured that seem to justify it. I think the upcoming Eldar codex will be a more interesting point of comparison, since no matter what GW does, it will look unfair to somebody. GW will definitely want to exclude their flyers, but it's hard to see what they do about Eldar vehicles. Space Marines have a huge variety of DREADNOUGHT-keyworded units compared to Eldar... Wraithlords? Maybe walkers in general which would bring in War Walkers, though there's currently no keyword which would catch only those two units. Maybe MONSTERS, which would be Wraithlords and Wraithknights, but judging from the AdMech codex GW doesn't want to give traits to Knights. This looks pretty unfair to Eldar. But what's the alternative except to give them traits on grav tanks, which I expect would annoy Marine players?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

First post updated.

I would have loved for Imperial Fists to have that tank ability (it would have been fitting, if situational since only the Vindicator has random shots). Overall, these look pretty good.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in jp
Warp-Screaming Noise Marine




Converions are ok as long as you use gw bits apparently. Because selling twice the kits for half the models...

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
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UK

 casvalremdeikun wrote:
First post updated.

I would have loved for Imperial Fists to have that tank ability (it would have been fitting, if situational since only the Vindicator has random shots). Overall, these look pretty good.


hey don't forget the whirlwind

 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Personally I'm a little hupset about the fact that Tempestus Scions have become a totally separated thing when in the past Stormtroopers where just Elite units of their regiments... I miss my Karskins

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I bet the conscript nerf GW is cooking will to be to not give them the <regiment> keyword.

No orders, no bonuses, no problems, right? :p

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Crazyterran wrote:
I bet the conscript nerf GW is cooking will to be to not give them the <regiment> keyword.

No orders, no bonuses, no problems, right? :p


They mentioned 'inferior discipline' so this could well be right!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Where ever the Emperor needs his eyes

 Galas wrote:
Personally I'm a little hupset about the fact that Tempestus Scions have become a totally separated thing when in the past Stormtroopers where just Elite units of their regiments... I miss my Karskins


Havent they been a totally separate entity for some time now?
   
Made in us
Loyal Necron Lychguard





 argonak wrote:
 Arachnofiend wrote:
Okay, so I guess it's just Marine armies that are gonna be limited in what is affected by <> tactics. Why exactly does a Baneblade get regiment tactics but my daemon engines are left out to dry?


Should have thought of that before you betrayed the emperor, heretic. #horusregret

I play Thousand Sons, we didn't betray the Emperor, the Emperor betrayed us!
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Latro_ wrote:
 casvalremdeikun wrote:
First post updated.

I would have loved for Imperial Fists to have that tank ability (it would have been fitting, if situational since only the Vindicator has random shots). Overall, these look pretty good.


hey don't forget the whirlwind
You're right! And having it work on just two tanks wouldn't be too broken.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
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Regular Dakkanaut




 Galas wrote:
Personally I'm a little hupset about the fact that Tempestus Scions have become a totally separated thing when in the past Stormtroopers where just Elite units of their regiments... I miss my Karskins


Stormtroopers have always been separate, its just that some regiments happen to employ elite heavy infantry with hellguns and carapace armour.
   
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Where ever the Emperor needs his eyes

 casvalremdeikun wrote:
 Latro_ wrote:
 casvalremdeikun wrote:
First post updated.

I would have loved for Imperial Fists to have that tank ability (it would have been fitting, if situational since only the Vindicator has random shots). Overall, these look pretty good.


hey don't forget the whirlwind
You're right! And having it work on just two tanks wouldn't be too broken.


Guess Predator Autocannons dont have 2d3 shots in your book.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

VictorVonTzeentch wrote:
 Galas wrote:
Personally I'm a little hupset about the fact that Tempestus Scions have become a totally separated thing when in the past Stormtroopers where just Elite units of their regiments... I miss my Karskins


Havent they been a totally separate entity for some time now?


Yes, but I was hoping they reversed it here.

Pseudomonas wrote:
 Galas wrote:
Personally I'm a little hupset about the fact that Tempestus Scions have become a totally separated thing when in the past Stormtroopers where just Elite units of their regiments... I miss my Karskins


Stormtroopers have always been separate, its just that some regiments happen to employ elite heavy infantry with hellguns and carapace armour.

They are as separated (In the fluff) as Dark Eldar Kabals, Wych cults and Hoemunculos Coves. And those are now too separated and totally incompatible from a buff and mixing rules perspective. Personally I don't think thats a good thing.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 VictorVonTzeentch wrote:
 casvalremdeikun wrote:
 Latro_ wrote:
 casvalremdeikun wrote:
First post updated.

I would have loved for Imperial Fists to have that tank ability (it would have been fitting, if situational since only the Vindicator has random shots). Overall, these look pretty good.


hey don't forget the whirlwind
You're right! And having it work on just two tanks wouldn't be too broken.


Guess Predator Autocannons dont have 2d3 shots in your book.
I was more thinking traditionally area bombardment tanks. Heck, I would be fine if they flat out said that it only affected Vindicators and Whirlwinds.

Anyway, back on topic.

Where's my Sly Marbo?!

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
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Ah, the codex creep is real - it was nice while it lasted; but I suppose GW realized that everyone knew that all the new traits would just be renames of the SM/CSM ones if they kept going the way they did.

The Catachan trait is obviously fantastic; it just seems a little out of place though - I thought they didn't specialize in vehicles so much? To be fair though, I don't play AM.

As AM is such a vehicle heavy army already; I'm hard pressed thinking what could possibly be better for them then the Catachan d6 rerolls; Ignoring the -1 when moving and shooting could do it, -1 to hit outside 12" might also be good enough.Outside those two, I'm not sure why you'd pick another regiment (guess we'll see as the spoilers come out).

I hope they're as generous and creative with Orks codex as they have been recently with other armies - but I always gotta keep in mind, I'm not an Imperial, I don't get the good stuff. XD

This message was edited 2 times. Last update was at 2017/09/25 22:20:05


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

So great my main gaming buddy doesn't run Catachans with Heavy Flamer Sentinels and Hellhounds up the wazoo.

Oh, wait, he does... feth.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





so can someone explain why the catachans get a rule that only affects vehicles with artillery? and nothing to do with stealth?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
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While a catachan deathstrikr and 3 Cp is now much more powerful... it still is useless when games especially infantry heavy armies like guard are still not getting able to play past 3-4 rounds normally in 2hrs.

I hope they change the profile and just make it a 4+ chance to fire on rd 3 or later. It rarely goes offf as it is
   
 
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