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Made in us
Painlord Titan Princeps of Slaanesh




Since the new fiscal year starts July 1 that makes today part of Q4.
   
Made in us
Longtime Dakkanaut





Guys,
Q1 Jan Feb Mar
Q2 April May June
Q3 July August Sept
Q4 October Nov Dec

that's the consumer quarters businesses use when talking about release dates.

Everything else is based on tax calendars from around the world so without specifying a region if you want to be technically correct on FISCAL year, today is Q1, Q2, Q3, AND Q4.....

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Cog in the Machine






It would be fitting that the admech codex was released in September and that Fires of Cyraxus is (coincidentally) going to be released in or near September as well, being the month occupying my birthday.

 
   
Made in be
Snivelling Workbot




West-Flanders

Greetings fellow magos.

A question originating from Cohort 0001 0100 0110.

I currently have a list that is 1200pts of Mars (later going to split them between Mars and Stygies VIII, with WYSIWYG):
Spoiler:

1 Belisarius Cawl
1 Tech-Priest Dominus
5 Rangers with 2 Arquebi and an Omnispex
5 Vanguard with 2 Plasma Calivers
3 Plasma Destroyers
1 Datasmith
1 Dragoon
2 Dakka Kastelans
1 Icarus Dunecrawler
(total 1191)

Now I'm playing with a couple of buddies and this is part of a Tale of Painters ever increasing points.
I can still tweak my list so I could for example:
1. Remove 1 Arquebus, Omnispex, Onager Stubber and 1 Plasma Caliver to add 5 Vanguard with 1 Arc Rifle (Alpha with Arc maul and radium carbine (1189 points)
2. Remove the Datasmith and the Omnispex to get that Vanguard squad (1189 points, Onager keeps his Stubber)

I could then add 5 Infiltrators to go to 1300 (which is the next goal).
Alternatively I could also put in 5 Fulgurites instead (and then 30 points left for some things I dropped)
This remaining 30 points combined with the next increase (+200) would then get me an Armiger with Stubber though.
But this Armiger is not really worth it right?

These are my opponents 1200 lists
Eldaeri
Spoiler:

1 Harly Troope Master
2x5 Harly Troope
1 Death Jester
4 Skyweavers
2 Starweaver
1 Wraithlord
5 Wraithguard

Catachan
Spoiler:

2 Company Commanders
3 Infantry Squads
3 Armoured Sentinels
2 Astropath
1 Leman Russ BT
1 Leman Russ Demolisher
1 Hellhound
(100pt surprise)

Sisters of Battle
Spoiler:

Celestine + 2 Gemina
5 Battle Sisters
8 Seraphim
3 Acro-flagellants
2 Dominion squads
3 Immolator
1 Penitent Engine

Deathwatch
Spoiler:

Watch Captain Artemis
2 Kill Teams
5 hellblasters
Librarian
Dreadnought
Corvus Blackstar

Tyranids
Spoiler:

1 Flyrant
10 Genestealers
3 Warriors
1 Carnifex
1 Biovore
1 Broodlord
1 Tyrannofex
1 Trygon


End of Transmission, thanks for parsing the data if you took the effort to do it :p

*Makes the symbol of the Cog*

3500+  
   
Made in us
Quick-fingered Warlord Moderatus






As a rule of thumb, Skitarii with Crawlers dominate low point counts because of low CP. But as the point count goes up, Cawl becomes viable, infantry become more expendable screeners, and Robots + Dragoons become more important.

Also, in case anyone wants some ideas for HQs, I finally got around to making an AdMech flavored Primaris Psyker for the April painting challenge:



I combined a Warhammer Fantasy Hurricanum Acolyte with a Skitarii Ranger Alpha. I used the Acolyte body and pieces of the staff with the Alpha head, Radium Pistol, and pieces of the Arc Maul. I also took a spare servo skull and cut out the aquila from the Kastelan Robots chest panel for the embellishments.

This message was edited 4 times. Last update was at 2018/04/07 20:24:21


 
   
Made in gb
Aspirant Tech-Adept






Suzuteo wrote:
As a rule of thumb, Skitarii with Crawlers dominate low point counts because of low CP. But as the point count goes up, Cawl becomes viable, infantry become more expendable screeners, and Robots + Dragoons become more important.

Also, in case anyone wants some ideas for HQs, I finally got around to making an AdMech flavored Primaris Psyker for the April painting challenge:



I combined a Warhammer Fantasy Hurricanum Acolyte with a Skitarii Ranger Alpha. I used the Acolyte body and pieces of the staff with the Alpha head, Radium Pistol, and pieces of the Arc Maul. I also took a spare servo skull and cut out the aquila from the Kastelan Robots chest panel for the embellishments.


Looking good so far. Proportional and looks a good fit. Well done
   
Made in gb
Regular Dakkanaut





Does CA contain all the new rules introduced that year? I hate the idea of having to cross-reference the FAQs as well as CA.

This message was edited 3 times. Last update was at 2018/04/21 14:59:13


 
   
Made in us
Painlord Titan Princeps of Slaanesh




Bad news, you still have to have all 3 of those things. CA doesn't include previous FAQ or errata.
   
Made in gb
Regular Dakkanaut





Leo_the_Rat wrote:
Bad news, you still have to have all 3 of those things. CA doesn't include previous FAQ or errata.


It would be better if all new rules went in CA and the errata and FAQs were a searchable online resource.

This message was edited 1 time. Last update was at 2018/04/29 18:45:23


 
   
Made in us
Dakka Veteran




I have my army all based up for this saturday. Now let's see what the FAQ does. I hope it doesn't hit any of my models ...

https://imgur.com/gallery/wnyvm

Spoiler:


EDIT: what is better?

18 bolter like barrels + icarus->neutron upgrade - 4x cognis, 2x storm bolter on scouts, 2x storm bolter on basilisks
10.5 average mortar shots from a mortar team

Thinking of dropping a mortar team to buy more bolters equivalents on my models.

This message was edited 1 time. Last update was at 2018/04/09 05:44:10


 
   
Made in de
Dakka Veteran




so played a game against new crons on saturday. had a outrider detachment of custodes with 3x3 bikes, a -1 banner dude and 1 shield captain, a patrol detachment with company commander and aquila (warlord), scouts and a culexus. ADMech (Stygies) was a TPD, TPE, 4x vanguards and 3 Onagers (Icarus, Icarus, Neutron). Yeah he through the towel after round 2 (he had 2x10 immortals with tesla/gauss, 6 wraiths, 10 Lychguard, obiron and other overlords and the oh so nice destroyer drop with 6 of those dudes). Those bikers are so insanely good that I will stick to them and try to find a way to make them work with AdMech. Yet still no idea how since the soup Patrol detachment is very important as well and I am basically left with up to 738 points (578 if I take another shield captain). Gotta wait for that bloody FAQ but I think I found what I was looking for...well, if I find something from AdMech that would be great to accompany those bikes
   
Made in us
Quick-fingered Warlord Moderatus






Wulfey wrote:

EDIT: what is better?

18 bolter like barrels + icarus->neutron upgrade - 4x cognis, 2x storm bolter on scouts, 2x storm bolter on basilisks
10.5 average mortar shots from a mortar team

Thinking of dropping a mortar team to buy more bolters equivalents on my models.

I think you got it right with the Mortars. Much more efficient against GEQs. Your Kastelan Robots and Icarus Crawlers can handle the same stuff Bolters would.
   
Made in us
Battlewagon Driver with Charged Engine




Suzuteo wrote:
Wulfey wrote:

EDIT: what is better?

18 bolter like barrels + icarus->neutron upgrade - 4x cognis, 2x storm bolter on scouts, 2x storm bolter on basilisks
10.5 average mortar shots from a mortar team

Thinking of dropping a mortar team to buy more bolters equivalents on my models.

I think you got it right with the Mortars. Much more efficient against GEQs. Your Kastelan Robots and Icarus Crawlers can handle the same stuff Bolters would.

I'd probably stick with the mortars as well, but if you know that there's not going to be alot of terrain there then it might not be worth it
   
Made in de
Dakka Veteran




Suzuteo wrote:
Wulfey wrote:

EDIT: what is better?

18 bolter like barrels + icarus->neutron upgrade - 4x cognis, 2x storm bolter on scouts, 2x storm bolter on basilisks
10.5 average mortar shots from a mortar team

Thinking of dropping a mortar team to buy more bolters equivalents on my models.

I think you got it right with the Mortars. Much more efficient against GEQs. Your Kastelan Robots and Icarus Crawlers can handle the same stuff Bolters would.
indirect fire is great and all but personally I am not a fan of mortars because of their random shots. I rather have a reliable number but anything between 3 and 18 on a 4+ bf unit.
   
Made in at
Tail-spinning Tomb Blade Pilot





Wulfey wrote:
I have my army all based up for this saturday. Now let's see what the FAQ does. I hope it doesn't hit any of my models ...

https://imgur.com/gallery/wnyvm

Spoiler:


EDIT: what is better?

18 bolter like barrels + icarus->neutron upgrade - 4x cognis, 2x storm bolter on scouts, 2x storm bolter on basilisks
10.5 average mortar shots from a mortar team

Thinking of dropping a mortar team to buy more bolters equivalents on my models.


... that image made my heart break... It barely qualifies as Admech at this point, its just.... soup. :(
   
Made in us
Moustache-twirling Princeps





PDX

Someone send that image to GW, so they can see what they have done to our beloved Codex.

   
Made in us
Decrepit Dakkanaut




Iago40k wrote:
Suzuteo wrote:
Wulfey wrote:

EDIT: what is better?

18 bolter like barrels + icarus->neutron upgrade - 4x cognis, 2x storm bolter on scouts, 2x storm bolter on basilisks
10.5 average mortar shots from a mortar team

Thinking of dropping a mortar team to buy more bolters equivalents on my models.

I think you got it right with the Mortars. Much more efficient against GEQs. Your Kastelan Robots and Icarus Crawlers can handle the same stuff Bolters would.
indirect fire is great and all but personally I am not a fan of mortars because of their random shots. I rather have a reliable number but anything between 3 and 18 on a 4+ bf unit.

The averages will even out. Mortars are good fora reason.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Damsel of the Lady




So, I've been pouring over AdMech resources kind of hoping I missed something, but is there any way to let Onager Dunecrawlers re-roll to Wound rolls? I don't use this army much, but I do take them with my Adeptus Custodes so my knowledge of the whole Codex isn't perfect.

I recently went to a tournament where my to Wound rolls were just terrible. All 1's and 2's. While I recognize that is bad luck, I'd like to take something to help mitigate that bad luck if it strikes again.

Basically, I'm hoping there's something the Codex or an Errata I missed.
   
Made in us
Dakka Veteran




 Tyr13 wrote:
Wulfey wrote:
I have my army all based up for this saturday. Now let's see what the FAQ does. I hope it doesn't hit any of my models ...

https://imgur.com/gallery/wnyvm

Spoiler:


EDIT: what is better?

18 bolter like barrels + icarus->neutron upgrade - 4x cognis, 2x storm bolter on scouts, 2x storm bolter on basilisks
10.5 average mortar shots from a mortar team

Thinking of dropping a mortar team to buy more bolters equivalents on my models.


... that image made my heart break... It barely qualifies as Admech at this point, its just.... soup. :(


It is 1200/2000 points of admech. And I have been a soup player for years. Every IMPERIUM list that wins more than it loses at an ITC tournament is SOUP. And they get soupier the higher you go up the ladder. You know most the codex is junk and nonviable in a tournament setting.

EDIT: to the above, yes, that we cannot reroll to wound is a big reason why admech is not viable solo. On top of having no 'scout' deployment and having half the codex being fluff only (sicarians, kataphrons, ballistari, fist kastelons, TPD).

This message was edited 1 time. Last update was at 2018/04/09 17:10:42


 
   
Made in us
Moustache-twirling Princeps





PDX

On an aside, ITC is awful. Why do people play that stuff?

   
Made in us
Dakka Veteran




 em_en_oh_pee wrote:
On an aside, ITC is awful. Why do people play that stuff?


I am a huge fan. Book missions are comically unbalanced and without the detachment restrictions that ITC brings all kinds of even soupier horrors would be viable. Bad stuff that shouldn't exist. And I love the ITC Missions. I like the fixed objective marker locations. I like picking my secondary missions based on my opponent. I like the bestcoastpairings app that does the brackets and matching. I like how ITC gets me hard games against players that play to win and finish a game. I never feel bad smacking down an ITC player, they came to do the same to me. I like how I don't have to have friends that do this stuff to get a game. That last one is the biggest right there. I would play beerhammer ... if any of my beer buddies actually had the patience to paint models. Also, I even like the competitive mindset that goes along with tournament prep. It clarifies your thinking about the game. I am not thinking, "boy, how can I go easy on my buddy and also push some dopey narrative about my totally by the book cliche army?" No. I am thinking, what can I do to deal with the obviously superior armies out there with the pieces I have from my shelf. I have tried playing in the small store communities, and the guys there were snooty and mean. ITC guys know the game is rough and play it rough, just like chess club back in high school.

EDIT: what this comes down to is the basic challenge of 40k, how do 2 players have a fair game? Option 1 is both players are chums and list tailor into two armies that are roughly on par. Option 1 doesn't work if you don't know the other guy. Option 2 is both players play as hard as they can within the rules. Option 2 works with randoms. I need randoms ... so .... option 2 it is.

This message was edited 2 times. Last update was at 2018/04/09 17:34:26


 
   
Made in us
Moustache-twirling Princeps





PDX

Wulfey wrote:
 em_en_oh_pee wrote:
On an aside, ITC is awful. Why do people play that stuff?


I am a huge fan. Book missions are comically unbalanced and without the detachment restrictions that ITC brings all kinds of even soupier horrors would be viable. Bad stuff that shouldn't exist. And I love the ITC Missions. I like the fixed objective marker locations. I like picking my secondary missions based on my opponent. I like the bestcoastpairings app that does the brackets and matching. I like how ITC gets me hard games against players that play to win and finish a game. I never feel bad smacking down an ITC player, they came to do the same to me. I like how I don't have to have friends that do this stuff to get a game. That last one is the biggest right there. I would play beerhammer ... if any of my beer buddies actually had the patience to paint models. Also, I even like the competitive mindset that goes along with tournament prep. It clarifies your thinking about the game. I am not thinking, "boy, how can I go easy on my buddy and also push some dopey narrative about my totally by the book cliche army?" No. I am thinking, what can I do to deal with the obviously superior armies out there with the pieces I have from my shelf. I have tried playing in the small store communities, and the guys there were snooty and mean. ITC guys know the game is rough and play it rough, just like chess club back in high school.

EDIT: what this comes down to is the basic challenge of 40k, how do 2 players have a fair game? Option 1 is both players are chums and list tailor into two armies that are roughly on par. Option 1 doesn't work if you don't know the other guy. Option 2 is both players play as hard as they can within the rules. Option 2 works with randoms. I need randoms ... so .... option 2 it is.


I guess I am spoiled with good TOs that never needed the ITC stuff to make fair, balanced and competitive games happen.

   
Made in lt
Mysterious Techpriest






I like ITC way more than book missions too. I love how they balanced 2nd player being a viable option

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Quick-fingered Warlord Moderatus






I like ITC because it sets expectations in a definitive manner. Both people know the rules, what they're playing, and more importantly, why. There's no pretense, no need for familiarity. Of course, if you do have friends or regulars to play against, the fluffy stuff can be more fun, but if it's a stranger, ITC is the way to go. I can plop into any random game store playing ITC games and be value-added right away.

This message was edited 1 time. Last update was at 2018/04/09 18:39:47


 
   
Made in de
Been Around the Block





So i dont know why, but somehow I seem to be attracted to the feeble and unloved (by GW) factions of 40k so after aquiring quite some number of GKs and Orks i could not resist the good ebay offers following the release of forgebane and snatched me up 2 techpriests and 20 rangers/vanguards.
Since i kinda like the style of admech and felt like they hit a nice middle ground between the Elite (GK) and Horde (Orks) that i already have they seemed to be a good fit.

I will take it fairly slow with my 3rd army so in the near future i will at most add 1-2 onagers to my new collection but the question im faced with now would be how to assemble my troops

i was thinking of running just 4x5 rangers - 3 of those barebones and maybe one squad with 2 arquebi (cant do more with the sprues) and maybe throw like an omnispex on them too

i would then fill up they points with some stuff from my GKs or my IK (Knight Errant) depending what level we play (mostly around 1500)

does this sound like a good idea for such a limited force or should i go for some vanguards (maybe with plasma ?)

in general i play in a semi-competitive lvl meaning my friends try to make their lists as optimised as possible BUT we dont really buy our models based on power so that optimization is limited to whatever selection of models people have.

Would really appreciate any advice people can give me

This message was edited 1 time. Last update was at 2018/04/09 18:49:36


 
   
Made in us
Quick-fingered Warlord Moderatus






At lower points, Vanguard. At higher points, Rangers--maybe Vanguard if you have spare points. I recommend you build all of them as one type of unit so you can just counts-as them. My Skitarii are all Ranger heads on Anvil Industry bodies with Radium Carbines, and I have them count as Guardsmen, Vanguard, or Rangers depending on my need. (Just never mix them up.)

GKs are a decent complement to AdMech. Of course, this comes with the caveat that they are generally weak overall, but you seem to recognize that.

A single Knight is a better choice, since you can spam Rotate Ion Shields and even give it cover for a turn. A Warden or Crusader would definitely be better though. Any chance you have it magnetized?
   
Made in us
Dakka Veteran




Maybe hold off on buying a new knight kit for 2 weeks. That new super duper ultra dakka knight ... I want to believe. But boy that thing just screams "deep strike melta equivalents 18" away please". If you are new to admech, the start collecting box is a must. I say buy 3. You need 30 skitarii bodies if you want to play admech-admech, and the 3 onagers go in every single admech list. The TPDs ... build 1 and use the bits to convert up some enginseers out of the spare skitarii trooper kits. EDIT: a well magnetized Onager is the gift that keeps on giving. I love those things. Swapping between neutron, icarus, posing them, all good stuff. It requires drills, green stuff, and whatnot but totally worth it. Consider putting all the 'neutral' heads from the skitarii kits on the plasma. The neutral heads are the hoodless ones. They can pass as rangers or vanguard. The Arquebus can always be a ranger.

This message was edited 2 times. Last update was at 2018/04/09 20:48:53


 
   
Made in us
Battlewagon Driver with Charged Engine




What Wulfey said, three start collecting boxes are great as a starting point. Remember to magnetise the onagers and use neutral heads on the special weapons you might have in either squad, my pasma guys all get the fancy heads since we don't have a skiitari prime anyways. As for the knights, holding off is a good idea but I'd also temper my expectations. They might turn out great with interesting synergies but they might very well not. I'm getting a Castellan for the sake of the model and more friendly games to run alongside my armigers but I'm also buying that model with the knowlegde that it might be 200 points overcosted in the end. Playing in tournaments is fun and all in my opinion but at least for me 40k has become a good excuse just to block out 5 hours every now and then to hang out with your buddies, at those times rule of cool plays a big part in my lists.
   
Made in us
Quick-fingered Warlord Moderatus






I am a ferocious kitbasher and really try to get mileage out of my bits.

I kept my Skitarii torsos and legs to make Secutarii; they are collecting dust now, and I really need to get around to repainting them.

I then bought a crapton of Anvil Industry Gothic Void Torsos (I prefer the plain back) and Short Greatcoat Legs. Also bought a ton of Radium Carbines. The result is $2 Skitarii Vanguard that can count as Rangers or Guardsmen. Every fifth one gets a Skitarii backpack and serves as an Alpha when I want them to. I also have Sergeants, Company Commanders, and recently, a Primaris Psyker made.

This message was edited 1 time. Last update was at 2018/04/09 21:46:59


 
   
Made in de
Enginseer with a Wrench






Iago40k wrote:
so played a game against new crons on saturday. had a outrider detachment of custodes with 3x3 bikes, a -1 banner dude and 1 shield captain, a patrol detachment with company commander and aquila (warlord), scouts and a culexus. ADMech (Stygies) was a TPD, TPE, 4x vanguards and 3 Onagers (Icarus, Icarus, Neutron). Yeah he through the towel after round 2 (he had 2x10 immortals with tesla/gauss, 6 wraiths, 10 Lychguard, obiron and other overlords and the oh so nice destroyer drop with 6 of those dudes). Those bikers are so insanely good that I will stick to them and try to find a way to make them work with AdMech. Yet still no idea how since the soup Patrol detachment is very important as well and I am basically left with up to 738 points (578 if I take another shield captain). Gotta wait for that bloody FAQ but I think I found what I was looking for...well, if I find something from AdMech that would be great to accompany those bikes


What with a squad of Dragoons. Sure they don't fly, but are reasonable mobile and can handle tougher targets.
   
 
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