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Is it just me or did Imperial Fists kinda get the shaft on Chapter Traits?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Death-Dealing Devastator




Don't get me wrong, we can't all have super awesome traits like Blood Angles, Salamanders or Raven Guard, and ignoring cover is far from useless. But I gotta say I never got the +1 to wound on structures, do people ever really use that much? I know they have bastions as their own thing and I'm sure it gets a lot more usage in narrative play, but bonuses to damage structures is one of those perks that seems so niche its almost a slap in the face. Me personally I got into this game 15 years ago for the first time and just love the Imperial Fists. Anyone with stones big enough to wear bright yellow into battle has to be pretty bad ass, and they were my boys. Still like them, just find their Chapter Trait a bit meh. Also, can someone explain to me how the Warlord ability works? I've reread it a bunch of times and it frankly just doesn't make any sense to me. Being the only named Character in the chapter Lysander is stuck with it and he can't even use it as far as I can tell, and if you aren't using Lysander I can't imagine anyone willingly picking that warlord ability over several of the generic ones. Anyways, just asking if anyone else feels the same.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

It depends on the meta.

Some day in the future, fortifications might become the Next Big OP Game Thingy.

Sounds absurd to me, but so does "IG Conscripts, Mortars, and Infantry Squads are OP."

You never know where the game is going to take you, and if buildings become the meta, IF become the meta-breakers.
   
Made in us
Clousseau





East Bay, Ca, US

Ask this of someone who plays Hive Fleet: Jormungandr.

But yes outside of a few isolated use cases Imperial Fists did not get a good chapter tactic.

Any army that can take "-1 to hit" automatically takes that, barring some insane force multiplier in a different faction.

If Imperial Fists were changed to have dark reaper-esque rules where they never suffered penalties to hit targets that were receiving the benefit of cover, that would be a wholly different story.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in nl
Longtime Dakkanaut




The reroll to wound against buildings is pretty useless. The ignore the benefits of cover can be useless or very strong depending on opponent.
   
Made in us
Decrepit Dakkanaut





I like to think you take the totality of the chapter into consideration.

Bolter Drill with Primaris is pretty great, +2 cover against AP1 seems alright, and the pistol is ok. Cover removal is also not terrible.

On the UM side their stratagem is mostly never used, because it's redundant. Their WL trait is awesome and the CT is good, but they have no specific relic (not that it's incredibly important).
   
Made in us
Morphing Obliterator





I do think that their Chapter trait (and consequently the Iron Warriors mirror of it) are growing in usefulness. Ignoring cover is getting better as we see more codices, as Marmatag pointed out, Jormungundr, with the arrival of the Daemons codex, Feculant Gnarlmaws, AM psychic power that adds to cover saves. I still don't think it's as generally useful as -1 to hit (yet), but it's working it's way up the usefulness ladder.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Locked in the Tower of Amareo




I think ignoring cover is hot. I think its better than the BA chapter tactic, actually.
   
Made in us
Legendary Master of the Chapter






Ignore cover can be cash money at times.

rerolls against buildings.... ehhh not so much.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Mekboy on Kustom Deth Kopta






I don't think the IF tactic is very good either. It seems they got the short end of the stick with it. I don't recall their relic being that great either?
   
Made in se
Ferocious Black Templar Castellan






Sweden

If you want bad CT try Black Templars. A weak melee buff in an army with at best one okayish melee unit. Woop.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Deathwing Terminator with Assault Cannon






DA's inner circle rule allows you rerolls against fallen. I don't think fallens are ever going to be a thing.

At least fortifications are useful when used right.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

You have to design your list to take advantage of it. All in all it does not seem all that great to me.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in gb
Stubborn White Lion




 skchsan wrote:
DA's inner circle rule allows you rerolls against fallen. I don't think fallens are ever going to be a thing.



Seems like a nice rule for narrative players to me, like Eldar with Slaanesh. Do they get other stuff or is that it (don't have the DA book)?
   
Made in us
Deathwing Terminator with Assault Cannon






Dai wrote:
 skchsan wrote:
DA's inner circle rule allows you rerolls against fallen. I don't think fallens are ever going to be a thing.



Seems like a nice rule for narrative players to me, like Eldar with Slaanesh. Do they get other stuff or is that it (don't have the DA book)?

Has auto-pass morale. It's one of the pseudo-chapter tactics along with jink.

Also have actual chapter tactic called grim resolve which let's you reroll 1's in shooting phase if the unit didn't move.
   
Made in us
Legendary Master of the Chapter






 Primark G wrote:
You have to design your list to take advantage of it. All in all it does not seem all that great to me.


What you mean? besides bolter drill ignore cover works 100% of the time every time some one is in cover. and it doesn't matter what weapon you are shooting.

This message was edited 1 time. Last update was at 2018/02/01 22:14:03


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Fists should have gotten +1 to hit with Bolt weapons AND ignores cover, not this building nonsense, thats Iron Warriors territory
   
Made in us
Legendary Master of the Chapter






 Formosa wrote:
Fists should have gotten +1 to hit with Bolt weapons AND ignores cover, not this building nonsense, thats Iron Warriors territory


Alternatively bolster this toaster where if they stand still in cover for a turn they get +1 to cover would of been funny. (though that is kinda their special wlt)

This message was edited 1 time. Last update was at 2018/02/01 22:21:27


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I wish IF would have gotten a good unit like reaper launchers.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Legendary Master of the Chapter






 Primark G wrote:
I wish IF would have gotten a good unit like reaper launchers.


No thanks. id rather not have to sit there listening to complaints about broken cheese marines.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Yes they did not time, it's so irrelevant my friend forgets it most games.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

So what should they have gotten instead?

I'm thinking something like...

Stand Your Ground: If an <IMPERIAL FISTS> infantry unit does not move, it gains a +1 bonus To Wound in shooting attacks OR melee attacks during its turn. This does not apply to Overwatch shooting or melee attacks made during the opponent's turn.

It never ends well 
   
Made in us
Pious Palatine




Not as bad as the close combat focused ones.


 
   
Made in gb
Longtime Dakkanaut




Re-roll 1's on saves in cover.
Cheap fortifications.
Bolster defences like the old techmarines.
(some of this could have been stratagems)

IW should have had different legion traits more reflective of them being the siege attacker.


But hey... geederps. Boring copy-paste edition.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Yeah IW got screwed more it does not suit them at all.
   
Made in us
Longtime Dakkanaut







You could say they got...



...Imperially Fisted.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Ultramarines Chapter Tactic is pretty much just +1 LD., unless you play the rare CC army, and then survive being charged. White Scars, BT and IH all got pretty bad ones too.

I dont begrudge the Raven Guard being good though, they spent over a decade being awful.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Bounding Assault Marine





Baltimore, MD

 Crazyterran wrote:
Ultramarines Chapter Tactic is pretty much just +1 LD., unless you play the rare CC army, and then survive being charged. White Scars, BT and IH all got pretty bad ones too.

I dont begrudge the Raven Guard being good though, they spent over a decade being awful.


What were the old Raven Guard Chapter Traits? I've been out of it for over a decade so I guess I missed the misery

2500 pts Raven Guard, painted 
   
Made in gb
Horrific Hive Tyrant





 Porphyrius wrote:
 Crazyterran wrote:
Ultramarines Chapter Tactic is pretty much just +1 LD., unless you play the rare CC army, and then survive being charged. White Scars, BT and IH all got pretty bad ones too.

I dont begrudge the Raven Guard being good though, they spent over a decade being awful.


What were the old Raven Guard Chapter Traits? I've been out of it for over a decade so I guess I missed the misery



7th edition:
Chapter Tactics: Non-vehicle models that do not begin the game in a Transport vehicle get Shrouded on the first turn. Plus, when rolling for Night Fighting, you can add +1 to the roll if your army contains at least one Raven Guard unit. Jump units can use their packs for movement AND assault, and ALL Raven Guard units may reroll To-Wound rolls on their HoW attacks.
   
Made in fi
Courageous Space Marine Captain






It is pretty useful, it is just that some other tactics are better.

It is bad game design though. Trait that just completely bypasses an important game mechanic is not fun. Terrain in this edition matters too little already.

   
Made in us
Fresh-Faced New User




I don't think it's bad. Definitely not the best, but certainly not the worst either. With -1 AP and ignoring cover, intercessors can generally outshoot other troops. And bolter drill synergizes really well with Inceptors and Aggressors.

The fortifications piece seems pretty meh right now, but they have been steadily releasing new fortification rules. Who knows? Maybe fortifications will become more prevalent in lists. That's really the unseen benefit of the trait. As new cover and fortification rules are released, this tactic becomes more and more valuable. It scales favorably as the edition grows.

That's my take anyway.
   
 
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