Switch Theme:

Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in si
Foxy Wildborne







 Perfect Organism wrote:

Doesn't it also boost you to BS 4+?

The only one to mention that was the GW guy on the live stream speaking off the top of his head and he clearly just didn't remember what the periscope did. Same guy who said KFF is no longer "completely within". I've seen close to 10 Youtube reviews and nobody noted a BS increase here.

This message was edited 3 times. Last update was at 2018/10/28 18:20:59


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Battlewagon Driver with Charged Engine





Tankbusta bombs.

That's why boyz are 7 points.

Can the tankbusta boy become the nob? I can't remember whether or not he loses his special weapon.

   
Made in de
Dakka Veteran




about the deffskullz vs badmoons debate...

well there are two strategems that will decide it for me.

moar dakka and showing off. moar dakka lets you explode hits on 5's and 6's for a unit.
showing off lets you shoot a second time, and its badmoons ONLY.

so take a squad of tankbustaz, declare MOAR DAKKA shoot with exploding 5's dont forget to reroll failed hits. then declare to SHOW OFF and do the same again. insane amount of dakka. just make sure to bring big mobs in a battlewagon

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 lord_blackfang wrote:
 Perfect Organism wrote:

Doesn't it also boost you to BS 4+?

The only one to mention that was the GW guy on the live stream speaking off the top of his head and he clearly just didn't remember what the periscope did. Same guy who said KFF is no longer "completely within". I've seen close to 10 Youtube reviews and nobody noted a BS increase here.

A shame, I tought GW would slowly abandon that stupid idea that ALL of a race needs to have the same ws/bs unless very special units. And thats why you end up with elite crisis suit pilots or baneblade gunners with 4BS+, making elite units very hard to balance with those crappy stats.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in de
Dakka Veteran




here are my personal 5 fav strats:

ramming speed 2CP vehicle can charge 3d6 and cause d3 mortal wounds on a 2+ (or maybe 4+)
get stuck in ladz 3CP infantry can fight a 2nd time
moar dakka 2CP exploding 5's and 6's for one unit
showing off (bad moons only) unit can shoot a 2nd time
grotshield 1CP if unit is declared as target and there are gretchin within 6" that are closer to the shooting unit, for the rest of the phase, roll a dice for every unsaved wound, on a 2+ the gretchin unit suffers a mortal wound instead.

EDIT:

ohhhhh AAAAAND of coarse... WARPHEAD 1CP lets your weirboy know and cast 1 additional power. so you could warpath and jump a unit at the same time

This message was edited 3 times. Last update was at 2018/10/28 18:37:03


 
   
Made in us
Bonkers Buggy Driver with Rockets






so here is my 1st thought to start the day.

so while with that pic earlier it showed we got more price drops more then price increases. but the issue is that its simply not enough.
now when i say something like that people say "but your getting some of the best strategems of any codex so far and also great clan traits".

so the thing is, no amount of strat/trait buffs in the world are going to make a trash army usefull.
its like a fat guy learning to do kungfu matrix style. sure he can know how to break you neck with the right technique, but he is still a fat guy.
the issue is that ork units are still notoriously easy to kill. with lack of invuls in and out of combat. even the invuls we have are mostly against shooting, has a fairly limited range, and there is no strat to increase the invuls strength.
i might build a list around deepstriking gorkanauts with extra combat phases and using evil sunz to help guarantee that charge, but its still an overpriced gorkanaut. my 1st round of combat will look good, but any player could have a more efficient melee unit take him our or all they have to do is just leave combat and shoot the gorkanaut dead with the myriad of ranged wpns that can instagib our vehicles
no amount of cp in the world is going to be useful for anything when half your armie dies turn 2 or 3.
this is why boys were pretty much our most useful unit in the index, becasue they were cheap and our only defense against enemy damage was the boys redundancy (taken in massive numbers).

i like the strats i can use, im already thinking of cool combos, but with all said and done if i could choose, then i would ask for heavy price decreases around the board instead. right now we dont need broken strats/traits, we need better or cheaper units.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I'm sure it's possible to discuss Ork Trukks without the necessity of resorting to insults towards other forum members.

Remember Rule 1!

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Decrepit Dakkanaut





 lolman1c wrote:


Okay, this isn't an attack against you. (you have to read this text like a friend teasing another friend) but dude... stop pretending to be a robot! You complete nerd! Cheer up and come have a drink and get laid or something.


DOES NOT COMPUTE!

Well did some small 600pts games with my marines


That's a tough set up for the Kanz, because they're going to be closest and get tagged by meltas earlier.
   
Made in us
Wicked Warp Spider





geargutz wrote:
so here is my 1st thought to start the day.

so while with that pic earlier it showed we got more price drops more then price increases. but the issue is that its simply not enough.
now when i say something like that people say "but your getting some of the best strategems of any codex so far and also great clan traits".

so the thing is, no amount of strat/trait buffs in the world are going to make a trash army usefull.
its like a fat guy learning to do kungfu matrix style. sure he can know how to break you neck with the right technique, but he is still a fat guy.
the issue is that ork units are still notoriously easy to kill. with lack of invuls in and out of combat. even the invuls we have are mostly against shooting, has a fairly limited range, and there is no strat to increase the invuls strength.
i might build a list around deepstriking gorkanauts with extra combat phases and using evil sunz to help guarantee that charge, but its still an overpriced gorkanaut. my 1st round of combat will look good, but any player could have a more efficient melee unit take him our or all they have to do is just leave combat and shoot the gorkanaut dead with the myriad of ranged wpns that can instagib our vehicles
no amount of cp in the world is going to be useful for anything when half your armie dies turn 2 or 3.
this is why boys were pretty much our most useful unit in the index, becasue they were cheap and our only defense against enemy damage was the boys redundancy (taken in massive numbers).

i like the strats i can use, im already thinking of cool combos, but with all said and done if i could choose, then i would ask for heavy price decreases around the board instead. right now we dont need broken strats/traits, we need better or cheaper units.

To be honest I agree. The lack of survivability per point is a problem. It's possible that all the deepstrikes/rushes will mitigate this, but then again this could lead to a scaled up game not fun for both parties, and at risk of being eventually nerfed.
Wait and see. Also, cocnerning my comment on lootas, above - let's wait and see if they changed their gun too, in the way it happened to the Flash Gitz.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in de
Longtime Dakkanaut





mortar_crew wrote:
 Binabik15 wrote:
 Rinkydink wrote:
It looks some good stuff in the 'Dex, along with some strange point gains. (painboy, runtherds?)

However, what I am most frustrated about are the removal of options. Both in terms of models; non MANz Big mek with KFF, (MANz Warboss, all warbiker HQ's etc.) and the kits with no alternate options. (All the buggies.)

One of the strengths of Geedubs in the past was that it allowed you construct your models with what you thought was best (competitive,) or what looks coolest, (casual.) I guess those days are gone. I really don't want a world of one kit, no options going forward for any factions....


Hey, now, the trike boss has an alternative head for the driver! What other options could Orks possibly need?!


Well it should have been nice to have the same treatment for the srcapjet: you can take a three vehicule squadron, but the kit does not have
even a spare head on the sprue. Sure we can use some leftovers from a dakkajet or the like but still.
They could have crammed at least one spare head there also.


If three scrapjets are an okay choice I'll do it the other way round and turn the plane itself into 2-3 scrapjets And I'll press mould the red gubbinz from the trike and turn them into biker helmets.

Speaking of the trike, is it REALLY shooting with its exhaust? Forward? From a rocket engine?

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Bonkers Buggy Driver with Rockets






 Binabik15 wrote:


If three scrapjets are an okay choice I'll do it the other way round and turn the plane itself into 2-3 scrapjets And I'll press mould the red gubbinz from the trike and turn them into biker helmets.

Speaking of the trike, is it REALLY shooting with its exhaust? Forward? From a rocket engine?


i imaging the thing does tokyork drifts infront of the enemy....glorious

This message was edited 1 time. Last update was at 2018/10/28 19:06:07


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Mekboy Hammerin' Somethin'






 Daedalus81 wrote:
Zachectomy wrote:
 davou wrote:
 Daedalus81 wrote:
 davou wrote:


Gaaaah! Ork army nerfed into oblivion when it needed buffs!!!! /Sarcasm


The lack of sarcasm tag would have made that post indistinguishable from "real" ork posters.



They're absolutely exhausting. Math when it suits then, anecdotes when it doesen't and dismissal without consideration of any dissent from the dissent.


Sort of like you guys? This is typical dakka, honestly.


Well, I have little patience for emotional appeals devoid of analysis especially when people haven't even put models on the table.

That's my character flaw, I suppose.


That would include me but my emotions is just exhaustion.

Maybe its because I am new to orks but all I see are solutions and possibility. I am not jaded by what was but looking forward to what is.

On a side note. Evil Sunz speed Freaks assault detachment seems fun. . . hmmm
   
Made in us
Bonkers Buggy Driver with Rockets






heres the collection of stuff i noticed when listening to striking scorpians stuff


all this is suspect, since the person was reading it and he mightve missread some stuff, so none of this is final.
buff=for every10boyz, 1 tankbusta bomb (0pts)
nerf=tankbustas reroll tohit of 1s instead on failed hits (possible mistake)
buff=komandoes (8pt), 1 in every5 can take 1 tankbusta bomb (0pts)
runtherd=squig hound/grot lash only effects gretchin "infantry"
scrapjet has the same spiked ram (on top of havving its drill) as the boom blasta
nerf=stormboy full throttle just adds 6inches to advance, so no charging unless you have that warboss, and they still get the same mortal wounds from doing this (went from 8pt to 9pts)
buff=traktor kannon r48 hvy1 s8 -2 d6dmg (roll 2d6 and pick highest against flyers),if this kills a unit with fly it auto crash and burns,...what is auto hit that other have mentioned (maybe only against fly)?
gunwagon=comes with ardcase,under half speed in movement phase shoot twice with killkanon/zapgun/kanon (no rokets on any wagon) (dont know if there is better bs?)
killkan=no kmb anymore. (kmb is d6 dmg now).buzzsaw,kanclaw,drilla are all wpn options (all 0pts)
defdredd=(pl5)(can fit 3 in a tellyport),start with 2dredclaws (15each),looks like we can replace its existing claws with ranged wpns (dakka dredd!!!!????)(kmb spam? maybe not worth it but has clan traits for shooting),can take 4 dredsaws (cheaper melee option but less efficiant)
flashgits=1 ammo runt for every 5
truck=no rokets any more. is now 10pts cheaper then the warcopta (might be worth taking this instead?)
stompa=no change to the psyko daka blasta rules

edit, accidentally listed the tankbustas as 8pts when i meant to have that on the komandoes

This message was edited 1 time. Last update was at 2018/10/28 20:03:33


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in si
Foxy Wildborne







Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Mekboy Hammerin' Somethin'






So Tank bombs excite me on boys because they get bonuses from Dakka Dakka Dakka

Do d3 semi exploding dice melta bombs for free on every 10 boyz. . . yea, those are going on models
   
Made in us
Decrepit Dakkanaut




 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?

Index, dude.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

geargutz wrote:
heres the collection of stuff i noticed when listening to striking scorpians stuff


all this is suspect, since the person was reading it and he mightve missread some stuff, so none of this is final.
buff=for every10boyz, 1 tankbusta bomb (0pts)
nerf=tankbustas (8pt) reroll tohit of 1s instead on failed hits (possible mistake)
buff=komandoes, 1 in every5 can take 1 tankbusta bomb (0pts)
runtherd=squig hound/grot lash only effects gretchin "infantry"
scrapjet has the same spiked ram (on top of havving its drill) as the boom blasta
nerf=stormboy full throttle just adds 6inches to advance, so no charging unless you have that warboss, and they still get the same mortal wounds from doing this (went from 8pt to 9pts)
buff=traktor kannon r48 hvy1 s8 -2 d6dmg (roll 2d6 and pick highest against flyers),if this kills a unit with fly it auto crash and burns,...what is auto hit that other have mentioned (maybe only against fly)?
gunwagon=comes with ardcase,under half speed in movement phase shoot twice with killkanon/zapgun/kanon (no rokets on any wagon) (dont know if there is better bs?)
killkan=no kmb anymore. (kmb is d6 dmg now).buzzsaw,kanclaw,drilla are all wpn options (all 0pts)
defdredd=(pl5)(can fit 3 in a tellyport),start with 2dredclaws (15each),looks like we can replace its existing claws with ranged wpns (dakka dredd!!!!????)(kmb spam? maybe not worth it but has clan traits for shooting),can take 4 dredsaws (cheaper melee option but less efficiant)
flashgits=1 ammo runt for every 5
truck=no rokets any more. is now 10pts cheaper then the warcopta (might be worth taking this instead?)
stompa=no change to the psyko daka blasta rules


Anything on Big Mek options? Its really odd how apparently there's no generic big mek, that its either with SAG or in mega armor. Can I at least swap out the SAG for a KFF?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in si
Foxy Wildborne







Slayer-Fan123 wrote:
 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?

Index, dude.


Banned in Europe, dude.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Slayer-Fan123 wrote:
 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?

Index, dude.


Index is a chronicle of a Death foretold.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut





 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?


One type or all?
   
Made in us
Bonkers Buggy Driver with Rockets






 CthuluIsSpy wrote:


Anything on Big Mek options? Its really odd how apparently there's no generic big mek, that its either with SAG or in mega armor. Can I at least swap out the SAG for a KFF?


nope, the foot slogging bigmek only has the sag (and im preety sure it is required to take it)
the megaarmored bigmek can do either a kff or a tellyport blasta...yay? (deathskull snipe warlord strait might make this usefull?)

This message was edited 1 time. Last update was at 2018/10/28 19:49:25


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Battlewagon Driver with Charged Engine




 Daedalus81 wrote:
 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?


One type or all?

Rokkits aren't available to take on any of the variants as they are no longer battlewagon gear
   
Made in gb
Longtime Dakkanaut




Gunwagon sounds like it perhaps starts to allow conversions of the old EPIC vehicles range, I mean a gun that can shoot twice can be modelled as two guns right? - stats are the same but if you want a gunboat you can at least model one.

not too fussed as want them as cheap battle taxis with a ram here but nice to have the option to have an actual tank

Personally will be using the index for big mek with KFF, I care little that some events ban the indexes as I don't play in tournaments and have the model - same reason I'm not rebasing anything no matter what a tournament pack says
   
Made in gb
Battlefortress Driver with Krusha Wheel






Does the tank mines on the orks act like a grenade or do they have to give up the choppa and slugga? Because tbh, if it's an invisible grenade you could just say you have them and nobody would know.
   
Made in us
Mutilatin' Mad Dok





Georgia

leopard wrote:
Gunwagon sounds like it perhaps starts to allow conversions of the old EPIC vehicles range, I mean a gun that can shoot twice can be modelled as two guns right? - stats are the same but if you want a gunboat you can at least model one.

not too fussed as want them as cheap battle taxis with a ram here but nice to have the option to have an actual tank

Personally will be using the index for big mek with KFF, I care little that some events ban the indexes as I don't play in tournaments and have the model - same reason I'm not rebasing anything no matter what a tournament pack says


As far as the gunwagon I can't see it being that great. If it fired all its guns twice then maybe, or if it has some more threatening dakka, but unless it goes up to BS4+ or has some other interesting abilities, I really can't see it being all that great.

I'm likely going to experiment with the stock, naked battlewagon some more to see how it holds up with the point decreases.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gb
Battlefortress Driver with Krusha Wheel






Wait, isn;t the gunwagon already a FW unit... i'm confused now.
   
Made in us
Decrepit Dakkanaut





 Vitali Advenil wrote:


As far as the gunwagon I can't see it being that great. If it fired all its guns twice then maybe, or if it has some more threatening dakka, but unless it goes up to BS4+ or has some other interesting abilities, I really can't see it being all that great.

I'm likely going to experiment with the stock, naked battlewagon some more to see how it holds up with the point decreases.


It is BS4.


Automatically Appended Next Post:
PiƱaColada wrote:
 Daedalus81 wrote:
 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?


One type or all?

Rokkits aren't available to take on any of the variants as they are no longer battlewagon gear


Weird.

This message was edited 1 time. Last update was at 2018/10/28 20:05:28


 
   
Made in us
Bonkers Buggy Driver with Rockets






 lolman1c wrote:
Does the tank mines on the orks act like a grenade or do they have to give up the choppa and slugga? Because tbh, if it's an invisible grenade you could just say you have them and nobody would know.


from what he said its a 1 in 10 can take it. so it doesn't replace anything (similar wording for the komandoes). it is a grenade.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Mutilatin' Mad Dok





Georgia

 lolman1c wrote:
Wait, isn;t the gunwagon already a FW unit... i'm confused now.


There's a new variant in the codex that's basically a battlewagon with max dakka options. It gets the leman russ stat of being able to fire its main gun twice if it moved less than half.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Bonkers Buggy Driver with Rockets






 Vitali Advenil wrote:
 lolman1c wrote:
Wait, isn;t the gunwagon already a FW unit... i'm confused now.


There's a new variant in the codex that's basically a battlewagon with max dakka options. It gets the leman russ stat of being able to fire its main gun twice if it moved less than half.


its just confusing that GW will name the gunwagon the same name as the FW gunwagon. just a little wierd.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
 
Forum Index » News & Rumors
Go to: