Switch Theme:

ork generic warlord traits leak  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Dakka Veteran




KiriothTV has put some new rumors on youtube

and since the ork rumor thread is currently closed, i thought i open up a thread in the meantime (maybe a mod can later stitch this thread to the other one)

anyways:


1 - gives warlord whaagh plus 1 command point

2 - add 1 to wound rolls (against vehicles or monsters)

3 - add 1 to toughness

4 - reroll attacks in the fight phase. And add 1 to damage if he charged, was charged or did an intervention

5 - before first turn, pick up warlord + d3 infantry units and place em up again

6 - add 1 to attacks and strenght
   
Made in gb
Longtime Dakkanaut





Well if we can have a thread that just discusses this Warlord Trait Leak and nothing else (petty stuff from the other thread) then that’s great! Just the leaks as we have them.

Don’t like 2 or 3.
4 is good, 5 could be cool.
   
Made in us
Loyal Necron Lychguard





2 is exactly as good as the Ork weapon relics are. If there's a weapon relic on a similar scale to the Khorne Daemons axe then building a Smash Warboss becomes an interesting idea.

None of these strike me as being particularly insane or useless, so that's good.

edit: wait, I missed the one that gives you Grand Illusion without the drawback. Good lord.

This message was edited 1 time. Last update was at 2018/10/10 23:39:34


 
   
Made in au
Flashy Flashgitz






I imagine 5 to be relatively useless if we are restrained to our deployment zone, which it seems to be.

I find it confusing that 6 here is basically the goff (if i remember correctly) clan specific trait (+1atk) but also add 1 str. Maybe this is to ensure ghazkul can receive only +1 atk, and lock him into that trait. Otherwise seems odd.

For pure efficiency, 4 and 6 are probably the winners, there's a really good chance 6 is always better than 2, except if you're holding a PK.

+1 toughness is nothing to scoff at though.
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

1 is OK if you want a Big Mek or Weirdboy as your warlord. But since the Waaaagh only works on infantry and bikes, why not just have a warboss. Limited usefulness,but not horrible.

2, as the man says, depends on the relics. A smashboss would be pretty great.

3 for me depends on the Trike Warboss' T. If it's 7, and this takes it to 8? Yes please. Otherwise, meh.

4 feels kinda meh, since the warboss hits on 2's. Although plus one damage makes him a primaris killer.

5 I like. Feels like it forces your opponent to setup in the middle to avoid being flanked. Anything tricksy works for me.

6 I don't get because of the Goff thing. Although, my Evil Sunz guy sure likes it.


5000
2000
 
   
Made in de
Dakka Veteran




1# is kinda meh, although having 2 whaagh platforms in the army may not be that bad... weirdboy with waaagh?

2# situational... maybe really good in tournament meta... or if you face lots of LOW's

3# toughness isnt what it used to be... if you can get 8 its big... otherwise not so good

4# i really like this one... dmg 3 bigchoppas? yummy makes the warboss way more reliable. (headwhompa anyone?)

#5 can be pretty useful depending on the opponent... you can mislead and disorient them (which is always good)
putting tankbustaz in opposite side...redeploying gretchin as shields.. its situational but good. also its not something generic, thats always a plus

#6 is straight out bad... compared to the other ones... warboss with PK is already strenght 10+ maybe with a bigchoppa? but even then... nr 4 strikes me as simply better
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Let's continue this discussion in the main ork thread here:

https://www.dakkadakka.com/dakkaforum/posts/list/2280/762091.page

I've copied RedNoak's post over there. Thanks!
   
 
Forum Index » News & Rumors
Go to: