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![[Post New]](/s/i/i.gif) 2019/11/19 16:38:42
Subject: Transports need fire points.
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Storm Trooper with Maglight
Ottawa
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The biggest disservice that 8th Edition did to transports is to remove their fire points. Being able to fire your squad's special/heavy weapon out of your transport makes a HUGE difference in the "Is it worth taking?" factor, especially for shooty armies that use their transports for protection rather than as party buses to melee combat. Who even uses Chimeras and Tauroxes anymore?
Fire points were likely removed in line with the "Units in transports aren't really considered to be on the table" principle. Yet open-topped transports set a precedent for units in transports still being sort of on the table for some purposes. So they really should bring back fire points. Maybe not as a datasheet-by-datasheet thing (which would require a massive FAQ), but as a blanket rule for transports: "Up to two models of an embarked unit may shoot from inside their transport at their own Ballistic Skill. If the transport has moved in the preceding Movement phase, the embarked unit is treated as having moved."
(Not sure about other details, such as overwatch. Maybe keep it consistent with open-topped transports and say that embarked units can't fire overwatch.)
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![[Post New]](/s/i/i.gif) 2019/11/19 17:26:47
Subject: Transports need fire points.
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Humming Great Unclean One of Nurgle
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I feel like making it a blanket rule is asking for trouble.
In principle, though, I don't think it's a bad idea.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/11/19 17:34:34
Subject: Transports need fire points.
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Fixture of Dakka
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Make it a stratagem. Pay 1-2 CP and you can get a unit from the transport shot when embarked.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/11/19 17:35:05
Subject: Transports need fire points.
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Humming Great Unclean One of Nurgle
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Karol wrote:Make it a stratagem. Pay 1-2 CP and you can get a unit from the transport shot when embarked.
Why? Seriously, what's with the trend of making stuff that should be basic options Stratagems?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/11/19 17:47:29
Subject: Transports need fire points.
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Decrepit Dakkanaut
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Karol wrote:Make it a stratagem. Pay 1-2 CP and you can get a unit from the transport shot when embarked.
Absolutely not.
It's something that should just exist for certain vehicles, period. Sisters at least can with their FW vehicle.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/19 17:59:42
Subject: Transports need fire points.
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Fixture of Dakka
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Slayer-Fan123 wrote:Karol wrote:Make it a stratagem. Pay 1-2 CP and you can get a unit from the transport shot when embarked.
Absolutely not.
It's something that should just exist for certain vehicles, period. Sisters at least can with their FW vehicle.
And why is that? I can list a ton of things, that should be basic upgrades, but which are stratagems. Clearly GW thinks that puting such rules in to the game should be done with stratagems. It is clear, that if anything the rules has a bigger chance to be a one, then them suddenly rewriting all transports.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/11/19 18:05:26
Subject: Transports need fire points.
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Decrepit Dakkanaut
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Karol wrote:Slayer-Fan123 wrote:Karol wrote:Make it a stratagem. Pay 1-2 CP and you can get a unit from the transport shot when embarked.
Absolutely not.
It's something that should just exist for certain vehicles, period. Sisters at least can with their FW vehicle.
And why is that? I can list a ton of things, that should be basic upgrades, but which are stratagems. Clearly GW thinks that puting such rules in to the game should be done with stratagems. It is clear, that if anything the rules has a bigger chance to be a one, then them suddenly rewriting all transports.
Certain basic upgrades weren't the point of certain units. The point of Rhinos, Ghost Arks, etc. was to provide safety across the battlefield but at least let you get some potshots in with your weapons so you're not totally useless. Couple that being lost and how bad the current Transportation rules are, out of principle it needs to be fixed.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/19 18:46:48
Subject: Transports need fire points.
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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The Ork Trukk has a weapon which can only be fired when a unit is Embarked in the Trukk. I feel like this would be a decent way to represent fire points for all Factions.
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![[Post New]](/s/i/i.gif) 2019/11/19 19:04:58
Subject: Transports need fire points.
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Oozing Plague Marine Terminator
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Yeah, it's one of the few things where I feel streamlining in 8th went too far. I'm not someone who misses armor facings or firing arcs or any of that rubbish, but I think with the price you pay for the Rhino and the little need of additional movement you have in 8th it would go a long way if my Plague marines could fire their two Plasmas or Blight launchers from the hatch. I always liked that and it felt pretty stylish. I also think it would be pretty easily implemented in 8th.
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![[Post New]](/s/i/i.gif) 2019/11/19 19:44:13
Subject: Transports need fire points.
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Inspiring SDF-1 Bridge Officer
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If anything, I agree it should appear as a stratagem, just to keep transports from becoming cheap tanks.
I feel that for the most part, transports would want to stay buttoned up, drop troops off at their destination and either run support or get the hell out of the way to go get reinforcements*. Having them lounge around the battlefield with some heavy weapon lascannon guys hanging out the roof doesn’t sound right.
* Thinking about it, allowing transports in your deployment zone to respawn destroyed squads doesn’t sound like a bad ability or stratagem.
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This message was edited 1 time. Last update was at 2019/11/19 19:44:29
It never ends well |
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![[Post New]](/s/i/i.gif) 2019/11/19 19:48:13
Subject: Transports need fire points.
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Decrepit Dakkanaut
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Stormonu wrote:If anything, I agree it should appear as a stratagem, just to keep transports from becoming cheap tanks.
I feel that for the most part, transports would want to stay buttoned up, drop troops off at their destination and either run support or get the hell out of the way to go get reinforcements*. Having them lounge around the battlefield with some heavy weapon lascannon guys hanging out the roof doesn’t sound right.
* Thinking about it, allowing transports in your deployment zone to respawn destroyed squads doesn’t sound like a bad ability or stratagem.
What cheap tanks? Can you really think of an example of this being abusive or is this just an irrational thought?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/19 20:01:31
Subject: Transports need fire points.
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Inspiring SDF-1 Bridge Officer
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Rhino w/ 2 dev squads vs. buying a Razorback seems breakable if you have fire points.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2019/11/19 20:11:19
Subject: Transports need fire points.
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Locked in the Tower of Amareo
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Karol wrote:Slayer-Fan123 wrote:Karol wrote:Make it a stratagem. Pay 1-2 CP and you can get a unit from the transport shot when embarked.
Absolutely not.
It's something that should just exist for certain vehicles, period. Sisters at least can with their FW vehicle.
And why is that? I can list a ton of things, that should be basic upgrades, but which are stratagems. Clearly GW thinks that puting such rules in to the game should be done with stratagems. It is clear, that if anything the rules has a bigger chance to be a one, then them suddenly rewriting all transports.
So because gw is junk as game designer everybody should imitate them and make equally junk rules?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/11/19 20:27:41
Subject: Transports need fire points.
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Fire points never made much sense to me for closed vehicles. I think more open topped vehicles should exist.
I understand that the loss of firepower for being on a transport is very punishing, that with transports being more expensive and all of that, made transports not that usefull.
But I dont think having units firing at will from a transport is how things should work.
For example, things like Orks and Dark Eldars, I find totally fine for them to fire from light vehicles, like pirates.
But armies like marines, sisters, imperial guard, should not hide inside vehicles, shooting. They should ride the vehicles disembark and shoot, like the marine primaris rhino.
My favourite army is mech Tau with breachers in devilfish. But for me, mech is not units inside transports, but shooting units using transports for movility.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2019/11/19 20:34:32
Subject: Transports need fire points.
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Ultramarine Chaplain with Hate to Spare
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I would like fire points and wrecks.
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![[Post New]](/s/i/i.gif) 2019/11/19 20:37:04
Subject: Transports need fire points.
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Fixture of Dakka
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flandarz wrote:The Ork Trukk has a weapon which can only be fired when a unit is Embarked in the Trukk. I feel like this would be a decent way to represent fire points for all Factions.
that is a good idea too. not sure, if it would work for all factions. orcs mounting a gun on anything makes sense. eldar doing something decandents and having a gun outside makes sense too. But a rhino with a gun mounted on it turns in to a razorback. Automatically Appended Next Post: tneva82 782596 10635070 wrote:
So because gw is junk as game designer everybody should imitate them and make equally junk rules?
GW is the only source of rules, unless you happen to play tournaments. I am not even close to being a tournament player, but from what I read around, non tournament orgeniser in europe or US did any unit rules rewrites.
So if GW decides something is the way they do it, it is the way to do it.
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This message was edited 1 time. Last update was at 2019/11/19 20:48:46
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/11/19 20:58:18
Subject: Transports need fire points.
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Decrepit Dakkanaut
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Stormonu wrote:Rhino w/ 2 dev squads vs. buying a Razorback seems breakable if you have fire points.
LOL you serious? Pay the straight points for a TLasback or pay 85+ points to do the same one on a Rhino that's already 70+ points?
Totally breakable. Totally. Super breakable. I can't believe how broken that is.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/19 23:29:06
Subject: Transports need fire points.
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Grim Dark Angels Interrogator-Chaplain
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I never understood how a Rhino was supposed to protect everyone inside if the hatches were all open with everyone leaning out firing wildly. Never made much sense to me.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/11/19 23:33:45
Subject: Transports need fire points.
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Decrepit Dakkanaut
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JohnnyHell wrote:I never understood how a Rhino was supposed to protect everyone inside if the hatches were all open with everyone leaning out firing wildly. Never made much sense to me.
Which is why, in ye olden days, units firing out of firing points made the vehicle count as Open topped when using the damage table.
That's if I remember correctly. I think I do though.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/19 23:35:51
Subject: Transports need fire points.
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Dakka Veteran
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The removal of fire points is one of the better decisions GW made with 8th. Let all passengers in an open-topped transport fire, sure, but marines hiding in rhinos taking potshots all game is neither good gameplay nor does it make any sense.
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![[Post New]](/s/i/i.gif) 2019/11/19 23:40:42
Subject: Transports need fire points.
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Decrepit Dakkanaut
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Blastaar wrote:The removal of fire points is one of the better decisions GW made with 8th. Let all passengers in an open-topped transport fire, sure, but marines hiding in rhinos taking potshots all game is neither good gameplay nor does it make any sense.
Explain why it isn't good gameplay (for units that cost as much as the transport or more to actually contribute under the current garbage Transport rules) or why it doesn't make any sense (seeing as, if Dark Eldar can fire out of a Venom with super high accuracy, a Marine could do that from a slower vehicle).
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/19 23:52:51
Subject: Transports need fire points.
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Killer Klaivex
The dark behind the eyes.
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What about bringing back Fire Points but imposing a -1 to hit penalty for units shooting out of them, to represent the restricted aim?
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This message was edited 1 time. Last update was at 2019/11/19 23:53:03
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2019/11/19 23:52:51
Subject: Transports need fire points.
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Trustworthy Shas'vre
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Slayer-Fan123 wrote:Blastaar wrote:The removal of fire points is one of the better decisions GW made with 8th. Let all passengers in an open-topped transport fire, sure, but marines hiding in rhinos taking potshots all game is neither good gameplay nor does it make any sense.
Explain why it isn't good gameplay (for units that cost as much as the transport or more to actually contribute under the current garbage Transport rules) or why it doesn't make any sense (seeing as, if Dark Eldar can fire out of a Venom with super high accuracy, a Marine could do that from a slower vehicle).
Take your question this its logical conclusion for the stated army. You are fine with Sternguard or Centurions shotgunning of a Land Raider?
I hate autocorrect. Shotgunning should be 'shooting out'.
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This message was edited 1 time. Last update was at 2019/11/19 23:54:27
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2019/11/19 23:53:45
Subject: Transports need fire points.
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Dakka Veteran
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Slayer-Fan123 wrote:Blastaar wrote:The removal of fire points is one of the better decisions GW made with 8th. Let all passengers in an open-topped transport fire, sure, but marines hiding in rhinos taking potshots all game is neither good gameplay nor does it make any sense.
Explain why it isn't good gameplay (for units that cost as much as the transport or more to actually contribute under the current garbage Transport rules) or why it doesn't make any sense (seeing as, if Dark Eldar can fire out of a Venom with super high accuracy, a Marine could do that from a slower vehicle).
Mobile-bunker strategies aren't very interactive, that's why. You're paying points to improve a unit's durability and mobility in a way that encourages boring gameplay. It may be, or have been in the past, effective but it isn't especially engaging for either player. There are better options available to a war-game ruleset, GW simply refuses to use them.
It doesn't make sense for the Imperium's finest super soldiers to be cowering in their transport all battle.
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![[Post New]](/s/i/i.gif) 2019/11/19 23:54:09
Subject: Transports need fire points.
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Stubborn Prosecutor
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Only if you let me damage units in the transport when they stick their heads out/open the ports.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2019/11/19 23:54:13
Subject: Re:Transports need fire points.
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Commander of the Mysterious 2nd Legion
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Bring back fire points and you'd almost certainly see Impulsors filled to the brim with Hellblasters zipping around the battlefield protected by the hit points and 4++ save of the impulsor.
that'd proably be the new dominating meta choice.
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This message was edited 1 time. Last update was at 2019/11/19 23:54:50
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/11/20 00:25:00
Subject: Transports need fire points.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Because if transports are useless to melee units, they should also be useless to shooting units
More than enough shooting in this game.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2019/11/20 00:36:51
Subject: Re:Transports need fire points.
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Confessor Of Sins
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It seems rather simple that GW decided that outside of Transports designed for the occupants to shoot, they were getting rid of the rule. Thus, Rhinos lost their fire point, but not Ork Truks or Drukari Raiders while Chimeras retained their Lasgun Arrays. Its all a matter of making rules to make the game play the way GW wants to to. Apparently Marines firing out of the top of Rhinos is not the way they want the game to play.
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![[Post New]](/s/i/i.gif) 2019/11/20 00:37:36
Subject: Transports need fire points.
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Decrepit Dakkanaut
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carldooley wrote:Slayer-Fan123 wrote:Blastaar wrote:The removal of fire points is one of the better decisions GW made with 8th. Let all passengers in an open-topped transport fire, sure, but marines hiding in rhinos taking potshots all game is neither good gameplay nor does it make any sense.
Explain why it isn't good gameplay (for units that cost as much as the transport or more to actually contribute under the current garbage Transport rules) or why it doesn't make any sense (seeing as, if Dark Eldar can fire out of a Venom with super high accuracy, a Marine could do that from a slower vehicle).
Take your question this its logical conclusion for the stated army. You are fine with Sternguard or Centurions shotgunning of a Land Raider?
I hate autocorrect. Shotgunning should be 'shooting out'.
Land Raiders never had firing points but what's the problem with either of those units shooting out of a Land Raider at certain amounts besides "I don't like it"?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/20 00:46:05
Subject: Transports need fire points.
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Generally, the Transports that allow shooting are the more "destructible" ones. That seems to be on purpose, so the addition of "fire points" would likely need to come with the penalty of reduced Toughness and worse Saves.
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