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![[Post New]](/s/i/i.gif) 2020/08/22 18:15:56
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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If Custom Traits don't appear in the Codex's they'll almost certainly be dead in a couple of years, along with all of PA.
I can understand the idea of making your dudes... your dudes. But from a balancing and general design perspective, I think they are terrible and should be cut out.
As I see it the purpose of chapter tactics is to facilitate different lists. So you have this big SM range, you shouldn't end up with the same 3 models on every table because they are objectively the best. Instead with differing bonuses, warlord traits, stratagems etc, these will be better with IF, these will be better RG, these will be better as WS etc, and so facilitate a different style of play. The aim - if internal balance is vaguely desired - is to move these things into balance.
But GW unfortunately seems to have abandoned that concept to just spam special rules and faux-diffentialisation for no reason. "We need some relics and warlord traits for this chapter uh... uh... just phone it in". I think Harlequins was the most blatant, as there were almost as many different "chapters" as there were units. The idea each could have a meaningfully different style of play was nonsense - and so its largely proved.
I'd much rather GW went *here are 3-9 actual ways to play the faction, and here is a buff to encourage you to play that way, and we've tried to balance them accordingly" than "here's a dozen rules, the internet will decide the best two, everyone will take that. Thanks for playing." Might be an impossible dream, but still.
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![[Post New]](/s/i/i.gif) 2020/08/22 20:00:38
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Fixture of Dakka
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But GW did just that. No one was running assault centurions till RG got the option to teleport them.
Flamer agressors are a very salamander thing.
Melee intercessor units or assault bolters are more a BA, SW or WS thing, then other chapters.
Who took heavy bolters or bolter centurions, before IF got the rules too make them work?
The armies do play different, that is why the supposed marine mirror matchs are a lot less mirrors, then eldar on eldar or tyranid on tyranid games.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2020/08/22 22:46:59
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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yukishiro1 wrote:And the biggest problem is just that certain ones of them are fundamentally ridiculous and never should have made it into the game. I have no idea how anybody who did the math on master artisans / expert crafters could have thought that was ok to give as a custom trait, much less one that can be comboed with something else too. The only thing I can think of is that nobody actually did the math. Which is itself telling.
Yeah, master artisans were sooo OP that when the first SM codex hit at the start of 8th, almost no one played Salamanders for three years.
Oh wait...
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![[Post New]](/s/i/i.gif) 2020/08/23 03:32:26
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Ancient Venerable Dreadnought
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Irbis wrote:yukishiro1 wrote:And the biggest problem is just that certain ones of them are fundamentally ridiculous and never should have made it into the game. I have no idea how anybody who did the math on master artisans / expert crafters could have thought that was ok to give as a custom trait, much less one that can be comboed with something else too. The only thing I can think of is that nobody actually did the math. Which is itself telling.
Yeah, master artisans were sooo OP that when the first SM codex hit at the start of 8th, almost no one played Salamanders for three years.
Oh wait...
I've only played Salamanders....for ever.
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![[Post New]](/s/i/i.gif) 2020/08/23 04:35:53
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Commander of the Mysterious 2nd Legion
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yukishiro1 wrote:In theory? Sure. In reality? GW can't. There isn't a single example of custom traits from 8th that works and is worth having in the game. The Space Marine and Craftworld Eldar ones are overpowered and super problematic for both factions in terms of how it warps the game; the other custom traits are inferior and don't get used.
It's hard enough for GW to come up with 6+ different sub-faction traits, relics and strat combinations that are balanced with one another, it's clearly far beyond their abilities to do it in with a mix and match style.
The PA traits are a failed experiment. There's not much to it. Talking about 5th is silly because this isn't 5th. If they can come up with a custom traits system that works great...but what we got from PA doesn't work and should be binned as the failure it was.
some chapter traits where unbalanced, but using that logic why not just get rid of chapter tactics over all? Most of the chapter traits where fluff and entirely about right. There are a few that proably should go by the wayside on that I won't disagree. but the entire system isn't inheriantly broken
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/08/23 04:57:32
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Dakka Veteran
Australia
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BrianDavion wrote:yukishiro1 wrote:In theory? Sure. In reality? GW can't. There isn't a single example of custom traits from 8th that works and is worth having in the game. The Space Marine and Craftworld Eldar ones are overpowered and super problematic for both factions in terms of how it warps the game; the other custom traits are inferior and don't get used.
It's hard enough for GW to come up with 6+ different sub-faction traits, relics and strat combinations that are balanced with one another, it's clearly far beyond their abilities to do it in with a mix and match style.
The PA traits are a failed experiment. There's not much to it. Talking about 5th is silly because this isn't 5th. If they can come up with a custom traits system that works great...but what we got from PA doesn't work and should be binned as the failure it was.
some chapter traits where unbalanced, but using that logic why not just get rid of chapter tactics over all? Most of the chapter traits where fluff and entirely about right. There are a few that proably should go by the wayside on that I won't disagree. but the entire system isn't inheriantly broken
God yes, remove that terrible rule bloat that only benefits imperium armies. Please.
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![[Post New]](/s/i/i.gif) 2020/08/23 05:02:06
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Commander of the Mysterious 2nd Legion
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Eonfuzz wrote:BrianDavion wrote:yukishiro1 wrote:In theory? Sure. In reality? GW can't. There isn't a single example of custom traits from 8th that works and is worth having in the game. The Space Marine and Craftworld Eldar ones are overpowered and super problematic for both factions in terms of how it warps the game; the other custom traits are inferior and don't get used.
It's hard enough for GW to come up with 6+ different sub-faction traits, relics and strat combinations that are balanced with one another, it's clearly far beyond their abilities to do it in with a mix and match style.
The PA traits are a failed experiment. There's not much to it. Talking about 5th is silly because this isn't 5th. If they can come up with a custom traits system that works great...but what we got from PA doesn't work and should be binned as the failure it was.
some chapter traits where unbalanced, but using that logic why not just get rid of chapter tactics over all? Most of the chapter traits where fluff and entirely about right. There are a few that proably should go by the wayside on that I won't disagree. but the entire system isn't inheriantly broken
God yes, remove that terrible rule bloat that only benefits imperium armies. Please.
yes because eldar tooootaly lacked their own "make a chapter" rules.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/08/23 05:29:46
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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Irbis wrote:yukishiro1 wrote:And the biggest problem is just that certain ones of them are fundamentally ridiculous and never should have made it into the game. I have no idea how anybody who did the math on master artisans / expert crafters could have thought that was ok to give as a custom trait, much less one that can be comboed with something else too. The only thing I can think of is that nobody actually did the math. Which is itself telling.
Yeah, master artisans were sooo OP that when the first SM codex hit at the start of 8th, almost no one played Salamanders for three years. Oh wait... Uh lots of people were using master artisans as a custom trait ever since it became available. People didn't play salamanders because why would you when RG/ IH/IF were so much stronger at the time and you could just play Master Artisans versions of those instead? That's the whole point of the problem with MA as a custom trait. It is way too powerful a thing to just hand out to anybody who wants it with any space marine army. But EC is a bigger problem than master artisans honestly, space marines have so many rerolls anyway and aren't really encouraged to take a bunch of single entity units. It's much worse for what it does to eldar.
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This message was edited 1 time. Last update was at 2020/08/23 05:31:12
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![[Post New]](/s/i/i.gif) 2020/08/23 06:16:30
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Commander of the Mysterious 2nd Legion
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given the salamanders nerf it's a safe bet that MA is going to get nerfed/removed in the new marines codex, if so exp[ect eldar's EC to follow.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/08/23 11:20:20
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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BrianDavion wrote:given the salamanders nerf it's a safe bet that MA is going to get nerfed/removed in the new marines codex, if so exp[ect eldar's EC to follow.
Folks said the same thing about Alpha Legion and Alaitoc traits, and we saw where that went. Just because something is happening to one army, doesnt for a moment mean its going to extend to others.
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![[Post New]](/s/i/i.gif) 2020/08/23 11:31:00
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Swift Swooping Hawk
UK
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Sterling191 wrote:BrianDavion wrote:given the salamanders nerf it's a safe bet that MA is going to get nerfed/removed in the new marines codex, if so exp[ect eldar's EC to follow.
Folks said the same thing about Alpha Legion and Alaitoc traits, and we saw where that went. Just because something is happening to one army, doesnt for a moment mean its going to extend to others.
That's because they haven't had a new Codex yet.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/08/23 11:33:30
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Mighty Vampire Count
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yep - its going to continue to be a complete mess as they are going by the Update stuff with codexes medthod.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/08/23 11:34:15
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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Alpha Legion and Alaitoc have arguably been nerfed by the base game rules.
Not sure you can do the same on rerolls.
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![[Post New]](/s/i/i.gif) 2020/08/23 11:51:06
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Ultramarine Librarian with Freaky Familiar
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yukishiro1 wrote:That would be better, but you'd still end up with people just taking whichever one was better.
That's a player problem, not a "here's some cool customisation choices" problem.
By that same logic, if we're ruling out that balance can genuinely be attained, no options should exist in the game whatsoever, because people would just take the best option. Congratulations. You removed all the customising out of 40k.
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They/them
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![[Post New]](/s/i/i.gif) 2020/08/23 12:11:39
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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WhiteDog wrote:Anyone saw the datasheet for inceptors ? Apparently they nerfed the plasma version and I'm slightly sad because of that.
Must have missed that.
Do you have a link?
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![[Post New]](/s/i/i.gif) 2020/08/23 12:44:16
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Bosskelot wrote:Sterling191 wrote:BrianDavion wrote:given the salamanders nerf it's a safe bet that MA is going to get nerfed/removed in the new marines codex, if so exp[ect eldar's EC to follow.
Folks said the same thing about Alpha Legion and Alaitoc traits, and we saw where that went. Just because something is happening to one army, doesnt for a moment mean its going to extend to others.
That's because they haven't had a new Codex yet.
Ding ding ding!
Marines were the only ones to get a full new book. Alpha Legion was in a book that was literally billed as a "second edition", not a new Codex. It's been in the product info since the preorder went live for C: CSM that it is a "compilation" of Vigilus Ablaze and the CSM book.
Anyways, hopefully custom traits go the route of the AdMech stuff in Engine War. A 'primary' with a selection of 'secondaries' that are part of an archetype.
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![[Post New]](/s/i/i.gif) 2020/08/23 16:39:22
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Ancient Venerable Dark Angels Dreadnought
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yukishiro1 wrote:I don't think I've ever met a single player who uses the non-overpowered custom traits for their army for fluff reasons, in my experience people who play for fluff would much rather use the established, more fluffy rules including the relics, strats and characters than give that up in return for some generic bad rules. But if those people do exist and really want their bad custom traits to stay...I have no problem with that, as long as the overpowered ones are removed.
As soon as Blood of the Phoenix came out, my wraith army started using wrath of the dead and hunters of ancient relics as it's traits. Granted, Hunters has actually become a very solid trait with 9th's focus on objectives.
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![[Post New]](/s/i/i.gif) 2020/08/23 18:39:52
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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The genuinely disturbing thing is that there are people in this community who would be absolutely fine with that.
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A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2020/08/23 19:29:02
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Been Around the Block
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I keep seeing the thread title updated but not the op. What are the new stats for scouts and aggressors now too?
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![[Post New]](/s/i/i.gif) 2020/08/23 19:35:55
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Fixture of Dakka
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Racerguy180 790703 10906605 wrote:
I've only played Salamanders....for ever.
And I played GK, but it still doesn't mean , that one can say that people played GKs in 8th. Automatically Appended Next Post: Phenatix wrote:I keep seeing the thread title updated but not the op. What are the new stats for scouts and aggressors now too?
the new thing about scouts is that they didn't get the second wound.
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This message was edited 1 time. Last update was at 2020/08/23 19:36:24
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2020/08/24 11:31:11
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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Spoletta wrote:WhiteDog wrote:Anyone saw the datasheet for inceptors ? Apparently they nerfed the plasma version and I'm slightly sad because of that.
Must have missed that.
Do you have a link?
Took some digging, but managed to find the new Inceptor sheet. Its the lack of overcharged plasma on their simplified sheet, just like every other plasma unit. The real "nerf" was their assault bolters not getting D2, but frankly its not a nerf as if they had actually gotten their damage output doubled they would go to instant auto-take status at 40ppm.
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![[Post New]](/s/i/i.gif) 2020/08/24 12:50:05
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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Thanks for that!
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![[Post New]](/s/i/i.gif) 2020/08/24 14:08:57
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Decrepit Dakkanaut
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Sterling191 wrote:
Took some digging, but managed to find the new Inceptor sheet. Its the lack of overcharged plasma on their simplified sheet, just like every other plasma unit. The real "nerf" was their assault bolters not getting D2, but frankly its not a nerf as if they had actually gotten their damage output doubled they would go to instant auto-take status at 40ppm.
If that holds true it tells me GW is quite aware of some of the finer details.
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![[Post New]](/s/i/i.gif) 2020/08/24 15:09:03
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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Sterling191 wrote:Took some digging, but managed to find the new Inceptor sheet. Its the lack of overcharged plasma on their simplified sheet, just like every other plasma unit. The real "nerf" was their assault bolters not getting D2, but frankly its not a nerf as if they had actually gotten their damage output doubled they would go to instant auto-take status at 40ppm.
How is it not a nerf when squatmarine/sister with HB can now output the same damage at twice the range for far less?
The HB change was stupid, they should raise all weapons using the same ammunition (Inceptor guns, heavy bolt pistols, etc) to D2 or go back to D1, doubling of firepower just created endless issues like devaluing whole swatches of guns at a stroke (the above, plus autocannons, gun that became largely pointless with HB change) and spat at game fluff verisimilitude at the same time...
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![[Post New]](/s/i/i.gif) 2020/08/24 15:10:40
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Shadowy Grot Kommittee Memba
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Irbis wrote:Sterling191 wrote:Took some digging, but managed to find the new Inceptor sheet. Its the lack of overcharged plasma on their simplified sheet, just like every other plasma unit. The real "nerf" was their assault bolters not getting D2, but frankly its not a nerf as if they had actually gotten their damage output doubled they would go to instant auto-take status at 40ppm.
How is it not a nerf when squatmarine/sister with HB can now output the same damage at twice the range for far less?
The HB change was stupid, they should raise all weapons using the same ammunition (Inceptor guns, heavy bolt pistols, etc) to D2 or go back to D1, doubling of firepower just created endless issues like devaluing whole swatches of guns at a stroke (the above, plus autocannons, gun that became largely pointless with HB change) and spat at game fluff verisimilitude at the same time...
"My unit got nerfed because my other unit got buffed so my FIRST unit isn't as good anymore IN COMPARISON!!!!"
-Space Marine Players, 2020
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/08/24 15:18:10
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Stubborn Dark Angels Veteran Sergeant
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It's not a heavy bolter though, and remember they have 2x of them... Or did I miss heavy bolters going up to 6 shots? This is a chaff clearing unit, just like before. Also, why on earth would you faff around with the plasma versions if the assault bolters were D2 really outside of niche situations?
I've never used inceptors, have they always been 10 movement? I thought they were 12...
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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![[Post New]](/s/i/i.gif) 2020/08/24 15:43:31
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Dakka Veteran
Illinois
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endlesswaltz123 wrote:It's not a heavy bolter though, and remember they have 2x of them... Or did I miss heavy bolters going up to 6 shots? This is a chaff clearing unit, just like before. Also, why on earth would you faff around with the plasma versions if the assault bolters were D2 really outside of niche situations?
I've never used inceptors, have they always been 10 movement? I thought they were 12...
They have always been movement 10.
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![[Post New]](/s/i/i.gif) 2020/08/24 18:22:32
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Longtime Dakkanaut
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endlesswaltz123 wrote:It's not a heavy bolter though, and remember they have 2x of them... Or did I miss heavy bolters going up to 6 shots? This is a chaff clearing unit, just like before. Also, why on earth would you faff around with the plasma versions if the assault bolters were D2 really outside of niche situations?
Precisely. Plinceptors at 50ppm are still absurdly good for 9th. D2 Boltceptors at 40ppm would have made Eradicators look somewhat reasonable.
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![[Post New]](/s/i/i.gif) 2020/08/25 06:46:10
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Ancient Venerable Dreadnought
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impulsor datasheet, source: the box I just received.
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![[Post New]](/s/i/i.gif) 2020/08/25 07:24:28
Subject: New Unit Changes in 9th Edition Boxes (latest: Aggressors)
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Dakka Veteran
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No information about the force field projector, then? Huh.
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