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I don't see how 9th ed Death Guard can be considered OP  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in sg
Longtime Dakkanaut





Yes, DG is a new 9th ed codex. They are resilient, they are good in Melee and they have some tricks. But they are slow moving and their shooting is nothing to write home about. If you play against DG, you will always have a game. They are unlikely to table you unless you let them.

Say you try and fight and lose the midboard. Then you retreat back deep into own your deployment zone and just focus on shooting them the rest of the game. Maybe they will still win in the end due to having more VP, but they are unlikely to table you. DG aren't really a leaf blower kind of list. Maybe you even end up killing more of their army than losing your own. It might still a loss due to VP, but it would hardly be the kind of crushing loss where your army gets tabled by turn 2 or 3.

Maybe its irritating to shoot a lot and kill only a few models. but in return, you won't lose many models either because DG just aren't that much of a shooty army. I think this is a lot more fun than seeing who can shoot who off the table within two or three turns because 40k has become so lethal.

   
Made in ch
Irked Necron Immortal




Switzerland

It is hard to write a list against them that is also good against Marines.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Isn't winning via VP how all armies are supposed to win? DG seem really strong at controlling space and holding objectives which should make them extremely good in a system that encourages playing for objectives.
   
Made in de
Oozing Plague Marine Terminator





This game isn't solely about tabling, you know. I mean I've tabled 9th edition Necrons with 8th Edition PA DG and can't imagine they've gotten weaker with the Codex, but still.
   
Made in ch
Irked Necron Immortal




Switzerland

I'd say OP is something that only looses to a very good counter (a counter that might loose against the whole field)


   
Made in is
Angered Reaver Arena Champion





 Manchild 1984 wrote:
It is hard to write a list against them that is also good against Marines.


This is also not a problem as we will see when more codexes come out. Because of how many SM players there are it is easy to create anti-SM lists and call it a day, but with more armies getting updated people will be forced to create more all-comers list, which is the natural state of the game imo.
   
Made in it
Longtime Dakkanaut





DGs are surely very strong, but after the FAQ I wouldn't consider them OP.

I really wouldn't want to face them with an horde melee list though...
   
Made in fi
Locked in the Tower of Amareo





Eldenfirefly wrote:

Say you try and fight and lose the midboard. Then you retreat back deep into own your deployment zone and just focus on shooting them the rest of the game. Maybe they will still win in the end due to having more VP, but they are unlikely to table you. DG aren't really a leaf blower kind of list. Maybe you even end up killing more of their army than losing your own. It might still a loss due to VP, but it would hardly be the kind of crushing loss where your army gets tabled by turn 2 or 3.



If you retreat to home then you have lost game. You have home, he has home+midfield. 9e is all about midfield combat. You can't give up on midfield. Many scenarios if you retreat at home you score 0 primary often enough, 5 at BEST. Forget scoring 10 and 15 is laughable.

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Manchild 1984 wrote:
It is hard to write a list against them that is also good against Marines.


??
Not really? I mean, if I can kill a DG I can kill a SM....
   
Made in us
Hacking Interventor





ccs wrote:
 Manchild 1984 wrote:
It is hard to write a list against them that is also good against Marines.


??
Not really? I mean, if I can kill a DG I can kill a SM....


I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.

"All you 40k people out there have managed to more or less do something that I did some time ago, and some of my friends did before me, and some of their friends did before them: When you saw the water getting gakky, you decided to, well, get out of the pool, rather than say 'I guess this is water now.'"

-Tex Talks Battletech on GW 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Eldenfirefly wrote:
Yes, DG is a new 9th ed codex. They are resilient, they are good in Melee and they have some tricks. But they are slow moving and their shooting is nothing to write home about. If you play against DG, you will always have a game. They are unlikely to table you unless you let them.


So long as I end the game with more VP than the opponent, I don't give a damn if they table me.
   
Made in it
Been Around the Block





 CEO Kasen wrote:
ccs wrote:
 Manchild 1984 wrote:
It is hard to write a list against them that is also good against Marines.


??
Not really? I mean, if I can kill a DG I can kill a SM....


I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.


Exactly this, Dg require double firepower to be killed
   
Made in is
Angered Reaver Arena Champion





 InVerno wrote:
 CEO Kasen wrote:
ccs wrote:
 Manchild 1984 wrote:
It is hard to write a list against them that is also good against Marines.


??
Not really? I mean, if I can kill a DG I can kill a SM....


I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.


Exactly this, Dg require double firepower to be killed


Only if you exclusively deal in D2 damage weapons. Those D2 weapons are utterly wasted on 1 wound models that make up a good portion of the game. The reason D2 are popular now is because the game skews horribly towards Space Marines, but normally you should have a plethora of 1D shots that Disgustingly Resilience does nothing against.
   
Made in ch
Irked Necron Immortal




Switzerland

CEO Kasen got my drift. I will try to explain:

In the Necron codex: a D1 weapon with 2x attacks often time has a drawback to a D2 weapon with one attack.

So..
D1 is perfect against W1 and ok-ish for others (see wraiths)
D2 is bad-ish vs W1 and perfect vs W2 and bad vs DG
D3 is really bad against W1 and bad against W2 and perfect against DG.

So... are wraiths with claws better then whips?
   
Made in us
Decrepit Dakkanaut




They're not really, and as we get more codices released you'll see them tumble to the bottom.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Like I said, if I can kill a DG, I can kill a SM.
   
Made in us
Omnipotent Necron Overlord






Morty and PBC are OP. That is about it.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






 InVerno wrote:
 CEO Kasen wrote:
ccs wrote:
 Manchild 1984 wrote:
It is hard to write a list against them that is also good against Marines.


??
Not really? I mean, if I can kill a DG I can kill a SM....


I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.


Exactly this, Dg require double firepower to be killed


Wouldn't this basically ring identically true vs Necrons then? seeing as they're W1 and gain a lot of their durability from Res Prots and high T?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Pestilent Plague Marine with Blight Grenade





Xenomancers wrote:Morty and PBC are OP. That is about it.


Mortarion is very powerful, but I've read that he can go down very quickly with dedicated firepower, dying in the first or second round.
   
Made in pl
Fixture of Dakka




 Eldarsif wrote:

Only if you exclusively deal in D2 damage weapons. Those D2 weapons are utterly wasted on 1 wound models that make up a good portion of the game. The reason D2 are popular now is because the game skews horribly towards Space Marines, but normally you should have a plethora of 1D shots that Disgustingly Resilience does nothing against.


yes, but they are still t5 with 2W. it is hard to kill them with bolter fire, specially when your dudes cost as much or more then a DG unit of the same kind.

And some armies just have no anwser to something like Mortarion and an entire DG army.

But they are not OP, ugly models and good army for sure, but to be really good they would need some wierd FW interaction with a unit that was not designed for the codex or some mixed up rule. They are just a solid army, and from what a lot DG players say, it seems to be fun to play with.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Never Forget Isstvan!






Thats more of an edition problem. Mortarion is one of, if not the most, durable single models in the game, is also a psycher, and a beatstick in melee, with a load of debuffing auras he can apply.

As a comparison, the Ares gunship is at a similar points level, is not any harder to kill (easier actually), is not a psycher, has no melee, cannot hold objectives, and only does reliable damage to models without an invunerable save. It does move faster, but only because it can only pivot 90 degrees before it moves.



Looking at the above, mortarion is obviously a much better unit to have in your army against almost any target. The ares can however one shot him.

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Made in ch
Irked Necron Immortal




Switzerland

ccs wrote:
Like I said, if I can kill a DG, I can kill a SM.


It's less efficient...
   
Made in us
Ultramarine Chaplain with Hate to Spare






Lightning Claws look ideal. +2 Attacks and rerolling to wound, if I'm not mistaken.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Dakka Veteran





So they are really really good at the things that win games but don't worry it's OK because they might not table you if you stay away from them and effectively concede the match? You're just making them sound OP
   
Made in us
Ultramarine Chaplain with Hate to Spare






Cynista wrote:
So they are really really good at the things that win games but don't worry it's OK because they might not table you if you stay away from them and effectively concede the match? You're just making them sound OP
To be fair, being tabled tends to feel a lot worse than conceding objectives. Watching your army get deleted leads to a different sense of loss and futility.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Deathwing Terminator with Assault Cannon






Being able to reduce 1 damage per successful attack is not game breaking.

This message was edited 1 time. Last update was at 2021/03/02 21:00:45


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Manchild 1984 wrote:
ccs wrote:
Like I said, if I can kill a DG, I can kill a SM.


It's less efficient...


Wouldn't you 1st need to know what I'm killing DG with before you claim that?

   
Made in us
Decrepit Dakkanaut





 Insectum7 wrote:
Lightning Claws look ideal. +2 Attacks and rerolling to wound, if I'm not mistaken.


The problem with those is few units get to carry a lot of them and you lock into a melee presence, so if you're not WS / BT you will struggle to use them as effectively. Even WS will have trouble - normally their 5 VV could kill 8.6 Primaris on turn 3 ( 4.3 otherwise ). Against DG that is 2.6.

I would consider HOGC on Redemptors or Reapers or twin asscans if you're an old mariner.

This message was edited 1 time. Last update was at 2021/03/02 21:20:16


 
   
Made in gb
Swift Swooping Hawk




UK

People complaining about how inefficient your units become at killing DG is like, duh, no gak. That's the point.

Necrons and DG are armies that force you to overcommit in terms of points and resources into killing them. That's what being a durable army means. If you can trade evenly and win wars of attrition with armies like that then the design of the army has failed and it becomes non-functional.

Now, whether DG's weaknesses are enough to counterbalance this is another matter entirely. However, their lack of speed, lack of particularly great shooting outside of one specific unit and being a melee army with like 0 bonuses to charges, along with generally weak faction secondaries, do seem like a substantial detriment. Mortarion is a weird one too since I've had a few very good DG players believe he's a trap and think taking lists without him is stronger.

Nazi punks feth off 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Death Guard are a greatly designed army. Trying to win them in the middle board with meele is futile.

But they are elite enought and slow enough, and their shooting is anecdotal, to basically allow you to counterplay them. Shoot them, outmanouver them, they cannot cover all the board. They need to spread out, and when they are spread out, they lack the speed to reinforce parts of the board where they are weaker. Thats where one has to strike agaisnt them.

Facing Death Guard is fun when you know how to play agaisnt them ,but frustrating when you just sit and shoot at them, or charge them at their 1-2 deathstars units and expect them to die without putting a fight.

This message was edited 1 time. Last update was at 2021/03/02 21:59:20


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
 
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