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Made in us
Tunneling Trygon





The House that Peterbilt

Been playing a pretty basic silver tide using the Indomitus stuff and some Chronomancers and just kinda underwhelmed by the limited play. Building up C'Tan try the memelist but now that scarabs give up so much on Take No Prisoners I am not sure what the base the rest of the army around.

This is what I am playing with for now (gutting my current silver tide to fit in the C'tan).

EDIT (new list, tweaked warlord and artifacts, added 3rd cryptothrall unit, consolidated skorpeks into unit of 5)
Eternal Expansionists

Patrol
Chronomancer - no upgrades
Plasmancer -Warlord, Generic Morale trait, Veil, Heroic Arkana

2 Cryptothralls
2 Cryptothralls

20 reaper warriors

Trans C'Tan (Cosmic Tyrant, random powers)
5 Skorpekhs

Outrider
Plasmancer
Plasmancer

2 Cryptothralls

Trans C'Tan (Cosmic Tyrant, random powers)

5 Scarabs
5 Scarabs
5 Scarabs

Aux
Nightbringer: Sky of Falling Stars
______________________
No Noble, will miss MWBD on the reapers, otherwise the Protocols have been more of a pain then they are worth
3xPlasmancers cause it sounds fun and fits the meme, loathe to drop them at the moment till I am sure they aren't worth it
Random powers to fish for multiples of what I need for a match
Skorpekhs as another threat, clear objectives, counter charge or help maintain Purge Vermin
I had originally planned 27 scarabs for this but not after GT2021 came out. Still feel 15 is worth it.

I feel like the 20 warriors and skorpekhs should be something else (and at that point maybe the chrono). What that is I am not sure. Games will help, but open to suggestions, especially from folks using the triple ctan in 2021 missions.

This message was edited 2 times. Last update was at 2021/06/22 22:32:14


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Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Whats the negative on the scarabs? I honestly find them to be a PITA.
   
Made in us
Loyal Necron Lychguard





Scarabs give up the new Thin Their Ranks really easily. I don't think that's enough to drop them entirely but it is something to keep in mind.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I guess that triple C'tans are more a liability.
I'd take a solid core with 2x20 Warriors, 2x5 Skorpheks, and 3x6 Scarabs.
Add some fire support and leading HQs and you're set.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Germany

What are you going to do against 50-100+ obsec models ? It takes a long time to kill those with ctans.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 p5freak wrote:
What are you going to do against 50-100+ obsec models ? It takes a long time to kill those with ctans.

... and C'tans die too easily.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Tunneling Trygon





The House that Peterbilt

re: Scarabs. Yep they are still worth taking, its just a question now of how many with the change in No Prisoners being wound based rather than model based. Before, 27 scarabs gave up 2-3VP, now its 10-11.

 wuestenfux wrote:
Well, I guess that triple C'tans are more a liability.
I'd take a solid core with 2x20 Warriors, 2x5 Skorpheks, and 3x6 Scarabs.
Add some fire support and leading HQs and you're set.

Some point I will revisit the phalanx and I have the means and experience to figure out a conventional list like that. As mentioned looking to try and make the triple C'Tan work. There are folks that have had success with it so was hoping one of them was on here. Guess not.

re: 50-100 obsec. So 100+ obsec is just not a thing currently. However orks are coming and even if their points go up I suspect a good amount of play will come from lots of em with obsec. Its why I lean towards fitting in T-arks or D-arks, as both provide a good amount of firepower both anti-tank and infantry.

For lower amounts of obsec, it is worth noting how much mortals this kind of list puts out, where 20ish is not unreasonable. Certainly a crap shoot to get the powers and matchups and such, but even on the low expected end of 10 or so, plus reapers, lances, close combat etc its going to have more consistency and capability in early turns then many lists (since you can rare just blow c'tan and characters off the table). That said in the cases where you don't get what you need out of the C'Tan powers then yeah its not in a great position to win. That is why similar lists have gone away from warriors/skorpekhs to triple d-arks or t-arks.

... and C'tans die too easily.

One C'tan in a list with 1 or 2 tanks in certain matchups will die pretty easily. Its a different calculation when its 3. The cap on wounds ends up causing a problem unless they have a method to damage in the movement phase or targeted smite. That said, I have no illusions that they are sturdy either. I think as is they likely need to be part of a threat overload with some tanks or lychguard or something to draw fire.

This message was edited 1 time. Last update was at 2021/06/15 18:59:35


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Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Wicked Canoptek Wraith






I'll post here as well, but this is my version of the list you're interested in (I figure people here may have some interest in another possible variation of the list). C'tan powers are placeholder, pick whatever or randomize.

Spoiler:

++ Patrol Detachment 0CP (Necrons) [48 PL, 960pts] ++

+ Configuration +

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ No Force Org Slot +

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ HQ +

Overlord [6 PL, 130pts]: Relic: Orb of Eternity, Resurrection Orb, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King, Warscythe

Plasmancer [4 PL, 70pts]

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

+ Elites +

Lychguard [14 PL, 280pts]: 10x Lychguard
. Hyperphase Sword and Dispersion Shield

Transcendent C'tan [14 PL, 270pts]: Fractured Personality: Cosmic Tyrant, Power of the C'tan: Antimatter Meteor, Power of the C'tan: Sky of Falling Stars

++ Patrol Detachment -2CP (Necrons) [36 PL, -3CP, 670pts] ++

+ Configuration +

Detachment Command Cost [-2CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ No Force Org Slot +

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ HQ +

Plasmancer [4 PL, -1CP, 70pts]: Dynastic Heirlooms, Relic: Veil of Darkness

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

+ Elites +

Transcendent C'tan [14 PL, 270pts]: Fractured Personality: Cosmic Tyrant, Power of the C'tan: Antimatter Meteor, Power of the C'tan: Sky of Falling Stars

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm: 4x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm: 4x Feeder Mandibles

++ Auxiliary Support Detachment -2CP (Necrons) [19 PL, 10CP, 370pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-2CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype: Matched

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Sky of Falling Stars

++ Total: [103 PL, 7CP, 2,000pts] ++

Created with BattleScribe

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Tunneling Trygon





The House that Peterbilt

Updated the list. I think 3 thralls are better (was missing the 2 the previous list had also) and I like 5 skorpekh with chrono. Same unit count for objective purposes, bit more efficient.

Swapped warlord out, will see how it works this weekend.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
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Unbalanced Fanatic




Atlanta, Ga

This list is still kind of hard to look at. I kept from speaking up on what I would add, since I don't actually play Necrons and I know more than a few members here would be better informed. It's just the very limited roster that tends to bother me here. I mean I play with Grey Knights, and this kind of makes me skeptical as to what could be a positive outcome. I think this is the lowest model count I've seen ever placed for a 2000 pt game, and that even accounts for two that I've played against Custodes.

I would really like to see this army played however. It's always interesting to see unusual army comps take a swing at it.

IG and BoS are going to be a real pain when their current shenanigans coming into play. And you're going to be stuck just peeling orks off the table when they come up.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
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Omnipotent Necron Overlord






Ctans are 1 or none. They suck up CP and taking multiples reduces the value of the 3 wounds for phase rule they have.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Wicked Canoptek Wraith






 Xenomancers wrote:
Ctans are 1 or none. They suck up CP and taking multiples reduces the value of the 3 wounds for phase rule they have.


I'm really curious as to your logic behind this thought. Not that I'm claiming you're definitely wrong, but I'd say most people think the opposite (read "target overload" type of thought process). I would tend to agree with the opposing view but I'm curious why you think having multiple would reduce the value of the 3 wounds per phase rule. To me it screams multiplied value since it's likely most armies don't have enough units that are either able to or good at dealing wounds in 3+ phases to multiple C'tan.

This message was edited 1 time. Last update was at 2021/06/18 15:52:57


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Tunneling Trygon





The House that Peterbilt

 Oborosen wrote:
.I would really like to see this army played however. It's always interesting to see unusual army comps take a swing at it.

IG and BoS are going to be a real pain when their current shenanigans coming into play. And you're going to be stuck just peeling orks off the table when they come up.

53 models which isn't crazy small, and everything except c'tan have obsec, but I get the point. I usually play 100ish models, whether it's Tyranids or silvertide-ish Necrons. I am just tired of it at the moment. Its a concern though from a viability standpoint longterm, as I mentioned above.

The archetype has had some success. ACO last weekend it didn't do so hot, but a Major in Utah it was in the finals. There's also a WTC captain who has given a more brutal/threat overload version a whirl (3 t-ctan, 3 FW T-arks, very little else) and it does work. You can see part of a TTS game here: https://www.youtube.com/watch?v=C1RDjBBgTEg

So I am not really a trailblazing iconoclast, just found it interesting enough to try it out. My list is less all in then that WTC one. I have fun with warrior blobs so want to try and make it work in this. Probably a lost cause but we will see.

Ctans are 1 or none. They suck up CP and taking multiples reduces the value of the 3 wounds for phase rule they have.

Yeah second the desire for clarification on the second sentence. I understand reasons for preferring 1 or none, but neither clause you mention are ones that are valid to me (model count/ board control and lack of volume of attacks are what concern me)

Necrons have pretty meh strats so I am not concerned. I can afford to swap powers every turn no problem. I don't plan to use the extra random power unless it is dire or just high chance any power I get has play. The ignore inv I doubt I will use often, especially since I have NB. Rerolls..., yeah I will want them for close combat and saves but is what it is. It limits how often I can afford to use the -1 wound strat on the skorpekhs, but I think it will be ok. Otherwise I am not seeing a key strat I am missing out on.

The 3 wound cap, if you are coming at this from the perspective of you give additional value to anti-monster shooting, I suppose that is true but is likely the case with a single C'tan and x number of vehicles/monsters/multi-wound infantry.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Omnipotent Necron Overlord






 Parsalian wrote:
 Xenomancers wrote:
Ctans are 1 or none. They suck up CP and taking multiples reduces the value of the 3 wounds for phase rule they have.


I'm really curious as to your logic behind this thought. Not that I'm claiming you're definitely wrong, but I'd say most people think the opposite (read "target overload" type of thought process). I would tend to agree with the opposing view but I'm curious why you think having multiple would reduce the value of the 3 wounds per phase rule. To me it screams multiplied value since it's likely most armies don't have enough units that are either able to or good at dealing wounds in 3+ phases to multiple C'tan.

My opinion is that the real value of the rule is to avoid being targeted at all.

With 2 or 3 Ctans - your opponent literally can't consider avoiding them. The truth is - Ctans are some of the least durable units in the game per point - so overloading on them makes things easy for your opponent.

For me - I bring void dragon and no other ctans and almost 100% of the time players elect to completely ignore him. Because the rest of my army can be killed in 1 phase and that produces a lot better results and putting 3 wounds on a unit that can regenerate 1 + a possible an other point for killing a vehicle.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

I can somewhat understand what you're going for with this stance on the C'tans, but the issue here is that they're still a bit more powerful than the usual bullet sponges. It's not like the Tyranid armies past rules for Old one eye, because these guys can still fire off some rather powerful abilities and shave models off most squads, or down a typical character in just 1-2 lucky rolls.




Automatically Appended Next Post:
 winterman wrote:

53 models which isn't crazy small, and everything except c'tan have obsec, but I get the point. I usually play 100ish models, whether it's Tyranids or silvertide-ish Necrons. I am just tired of it at the moment. Its a concern though from a viability standpoint longterm, as I mentioned above.


Ah, I went through and read the list again. I had miscounted and was short 10 models.

This message was edited 1 time. Last update was at 2021/06/19 05:05:43


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Wicked Canoptek Wraith






 Xenomancers wrote:
 Parsalian wrote:
 Xenomancers wrote:
Ctans are 1 or none. They suck up CP and taking multiples reduces the value of the 3 wounds for phase rule they have.


I'm really curious as to your logic behind this thought. Not that I'm claiming you're definitely wrong, but I'd say most people think the opposite (read "target overload" type of thought process). I would tend to agree with the opposing view but I'm curious why you think having multiple would reduce the value of the 3 wounds per phase rule. To me it screams multiplied value since it's likely most armies don't have enough units that are either able to or good at dealing wounds in 3+ phases to multiple C'tan.

My opinion is that the real value of the rule is to avoid being targeted at all.

With 2 or 3 Ctans - your opponent literally can't consider avoiding them. The truth is - Ctans are some of the least durable units in the game per point - so overloading on them makes things easy for your opponent.

For me - I bring void dragon and no other ctans and almost 100% of the time players elect to completely ignore him. Because the rest of my army can be killed in 1 phase and that produces a lot better results and putting 3 wounds on a unit that can regenerate 1 + a possible an other point for killing a vehicle.


Been away for a few days so apologies for the delayed response.

I do agree that the primary strength of the 3 max wounds per phase rule is disincentivizing people from targeting them. That being said, I think saying that it makes things easy for your opponent by them being targeted isn't really true. They may put out their max possible damage when left alone but they're also able to redirect effort away from your other units that are potentially scoring or performing more useful functions pushing you towards actually winning the game.

Their value shouldn't just be calculated based on points-cost to points-killed, but also in opportunity cost of the opponent's decisions (e.g. shoot c'tan or shoot some warriors, etc). Taking 3 of them in fact causes this choice to be MORE effective as they're not weighing opportunity cost 3 times. Do they want to focus on one this turn? Shoot at multiple but only charge one? Ignore them now and take them on later while they try to control my scoring units? I think it magnifies the threat level of the C'tan by having multiple since that same choice against 1 of them may cause some minor damage or loss of a single unit, whereas letting three go untouched for a turn may net 3+ units lost or tied up for a longer period of time.

You're definitely right that the opponent is much more likely to target them more aggressively, but I don't actually think that is always a bad thing. "Distraction Carnifex" is a thing for a reason and these guys do more than just distract.

I haven't had the opportunity to run the list, so I'm speaking largely theoretically and after playing it at some point may come back and decide that you're right and even with the extra time to maneuver and position other units, I'm not able to capitalize well enough. For now though as for theorycrafting the list, I have to say it's at least enticing from a 'threat overload' point of view.

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The House that Peterbilt

So I ran the updated list above at a local RTT. 1-2, not surprising for a first run. Quick overview

Game 1: New Sisters. Argent shroud. New Vahl, 20x Sis, 2x5 Sis, 3x9 repentia, 2x5 Retributor, 10 zephrym, 3 rhinos, assassins and characters. Friends list, he's been sniffing RTT wins with the old book, still getting used to the new.

Vital Intelligence, so I take Engage, ROD, Grind, He takes Engage, ROD, TTL. I make massive mistakes first turn, letting skorpekhs get picked up prematurely and pushing hard for a tenuous amount of board control that obviously can't hold. I don't take TTL but play conservative with Ctan like I did. Ultimately out played for objectives and poor secondary management lost 30-77 (only made it turn 4, Learned a ton. The C'Tan did work though, just not sold they have the best supporting cast.

Game 2: Black Templar: Grimaldus and attendants, Helbrect, EC, Master Apoth, 5x Blade Guard, 5x Assault Terms, 5x Terms, 2x5 A Intercessors, 5x Intercessors, 10 Van Vets, 3x Outriders, 2x1MM Attack Bikes, 3x Eradicators

Overrun. I took Vermin, Banners, TTL. He took Assassinate, No Prisoners, Engage. Its only his second game of BT, using mostly stuff he had from Indom (he's also a Necron player). I was shook going into this because they have save vs mortal wounds and can raise it to 4+. In the end I just had the better plan. He took what he thought would be easy kill secondaries, but didn't commit to getting them hard enough and I kept him to 0 for Assassinate. I was also able to get control of one of his 3 objectives via warrior reanimation whilst slap fighting intercessors (fav part about warriors) which sealed the game pretty much. Despite the mortal wound save the C'Tan did work as did the Plasmancers in being able to pick up lose change. Win 52-23 (we did not get far...was more of a learning game). Main mistake I made was commiting the warriors when I did. They did their snakey magic but it left me exposed on one flank. Going a turn later would have given me time to give them a better path and not risk losing board control.

Game 3: White Scars: The Kahn, Primaris Bike Chap, Master Apoth, Redemptor, 10xVanVets, 7xVanVets, 2x5 Intecessors, 2x5 Infiltrators, 5x Plasma Inceptors, 3x Outriders

Scorched Earth: I take Vermin, Banners, TTL and he Takes Oath, Banners, Stranglehold

This was a great game. C'tan do the heavy lifting as expected. I get a bit cocky as he is in my grill but I am dealing with it well enough. But I commit a bit too much to denying center and leaves me vulnerable to the last 3 VVs who proceed to wreck my plans and my back field and any attempt to veil and get back into the game. He also is able to drop to 2 C'tan turn 4, sealing the game in his favor. Also that damn Chaplain and the flying bike is a royal pain, able to deny me vermin and buff those 3VVs to extreme heights. I lose 66-41.

So my take aways so far. The list needs work but its not the C'Tan. I think if you are going this route you just go all in, more killiness. Necron board control is much more of an all or nothing thing, trying to do it with Ctan I think is folly. Sadly I can't pivot that hard before my next event so only making small tweak to the existing list. splitting the warriors, despite my comment the warriors were hard to make work on their own in large block. I often needed them in two place at once to maintain board state. Never played with just 10, I doubt they will be as fun.

I will check back after the event this weekend.

This message was edited 1 time. Last update was at 2021/06/22 21:10:42


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Can you post the full list that you ended up taking to the RTT? I'm curious about the final list you decided on.

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The House that Peterbilt

 Parsalian wrote:
Can you post the full list that you ended up taking to the RTT? I'm curious about the final list you decided on.

The list above is what I took to the RTT.

For the 5 game major this weekend I am taking:

Eternal Expansionists

Patrol
Chronomancer - no upgrades
Plasmancer -Warlord, Generic Morale trait, Veil

2 Cryptothralls
2 Cryptothralls

10 reaper warriors
10 reaper warriors

Trans C'Tan (Cosmic Tyrant, random powers)
5 Skorpekhs

Outrider
Plasmancer, Arkana: Prismatic Obfuscation
Plasmancer

2 Cryptothralls

Trans C'Tan (Cosmic Tyrant, random powers)

5 Scarabs
5 Scarabs
5 Scarabs

Aux
Nightbringer: Sky of Falling Stars

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any break down of that 5 game major?
some of you are secretly lurking in the background
   
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The House that Peterbilt

L0adedDice wrote:
any break down of that 5 game major?
some of you are secretly lurking in the background

Heh I got wrecked lol. Was bit ago so details are fuzzy.

Game 1: Thousand Sons. The subfaction that can gate of infinity around the table. Two big blocks terminators were the main event, a lot of other jank.

Somehow got matched up with my teammate (we were talking the night before how BCP has some sort of issue with how he input our team name). No biggie though we weren't there to crush games, mostly beers and we hadn't played a game in quite awhile.

Mission was Scorched Earth IIRC. Each objective in our deployment zones was well covered by obscuring ruins, the mid table ones were very exposed. We both sort of split our forces to cover our home objectives. I definitely mis deployed the plasmancers, other than the one with veil they did very little. Skorpekhs were one and done but they did quite a bit of work on one of the terminator units and some rubrics. The Ctans though won me the game, the powers were able to work on his objective sitters out of line of site as well as the remaining terminators with 3 sky of falling stars chipping away and he couldn't quite recover primary. Plus I was able to get max abhor the witch. Won like 96 to 50 IIRC.

Game 2: Admech. Lucius with 3 bombers, several infiltrators, 6 las chickens, 3x20 ranger/van, other stuff you'd expect.

Whelp I flew too high to the sun and drew the boogieman. Mission was battle lines. Had one piece of terrain I could hide behind and the rest honestly did next to nothing due to their positioning. I should have advocated to get the terrain turned a bit to make it more of a game, but I honestly didn't think it would matter much. Anyway the bombers did what you'd expect, came straight in trying to get as many mortals on ctan as they could in movement, then shooting. My clap back at them was pretty solid though, deleted two via powers, plasmancers and assaults and left last one on last bracket. But that's about all I could really do, little way to make a game of the primary with the mid table objectives as exposed as they were and he was bound to out do me on secondary (pre-FAQ). Don't recall the score, but I did lose to the eventual winner and only player to go 5-0 at the event.

Game 3: Tyranids. Hierophant, Neurothrope, Broodlord, Tyrant with all the shots, 20 stealers, 6 hive guard, support and chaff.

Ok back down to earth. I play Tyranids so I was feeling good till I saw that Hierophant. Haven't played with or against one ever and hadn't looked over the current rules much so was a little less sure going in. Mission was Sweep and Clear.

He gets aggressive and sends stealers into my screen of scarabs and a warrior squad. He picks them up and consolidates into the other warrior squad. My turn I veil out and over to the objecive and qtr on my table side, supported by Skorpekhs who make the charge into the Hive Tyrant. Plasmancers and Ctan wipe the stealers handily and sprinkle wounds around elsewhere. Game I felt was more on his side though as he was getting better secondary score. Plus I lost Nightbringer early (overwatch made it so he was killable in the subsequent close combat round)before he got to really whallop the hierophant, but the plasmancers and ctan were able to actually get the job done. That opened up some options to catch up and it ended up being a tie game.

Game 4: Dark Angels. Deathwing ravenwing combo, with a Redemptor.

Priority Targets. Great game, I think my favorite. Very tactical on our parts and I learned a lot about all the tricks DA bring to the table. I did however feel like it was unwinnable for me on this mission with that blasted secondary where they max it by holding one objective all game. With the mission secondary also an easy 15 for us both it gave me little room to make up ground. Tried to via primary but those deathwing fully supported were bullying the center to the end. I maybe should have committed to that more. Any event, fun game but another loss.

Game 5: Orks. Random collection of stuff.

This was a newer player and somewhat of a teaching game. He did make some great plays and kept me on my back foot, he was also misplaying some stuff and was pretty slow. But frankly I just absolutely bungled my secondaries so I deserved to lose. Which I did Not much really to glean otherwise from this game, especially now with the new book.

Overall, I went 1-3-1. My only win was against my friend who ended up going 0-5 lol. So not a very encouraging outing. That said the list is a load of fun and I do thing 2+ Ctan have some play.

The amount of mortals the list can deal in the movement phase is quite intoxicating, but I think it needs more shooting to ensure you kill what you need to when you need to. If I can get ahold of some tesseract arks or doomsday arks I'll continue to try that out. Otherwise I am on to other builds.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

I'd run less characters and more warriors.

What secondaries did you take most games?
   
Made in us
Tunneling Trygon





The House that Peterbilt

I'd run less characters and more warriors.

Yeah the plasmancers were kinda fun, keeping them untargetable by hiding the cryptothralls was a fun trick when it worked, but they fold to any aggressive play. They would likely work ok in a silver tide list where they can be screened better. I think replacing them with a psychomancer and some wraiths or lychguard (with other tweaks).

More warriors is not what you want in Triple Ctan in my opinion, they need more support than the list can afford and you can get better obsec. Some min immortal squads at most, put the rest in killy or durable stuff like lychguard/wraiths.

But if you mean as a general advice for a crappy player I have 60 and have played them a fair bit. Its grindy and often times people can grind you too fast. I love reanimation shenanigans with them though and will revisit them I think soon.

What secondaries did you take most games?


Game 1 on Scorched: Purge Vermin, Banners and Abhor

Game 2 On battle lines: Vermin, ROD and I think the mission one.

Game 3 On sweep: Treasure, mission one and I think ROD.

Game 4 Stranglehold, Mission and ROD

Game 5 Engage, No Prisoner and sadly Machinery which is what I alluded to above. Long story, but suffice to say don't take it on this mission and frankly doubt I will ever take it again in any mission.

This message was edited 2 times. Last update was at 2021/07/30 02:42:54


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in gb
Fresh-Faced New User




I have run triple ctan a fair bit and I think it has the potential to be effective in a very skewed fashion but I think it only works when you find the right amount of aggression. Go too hard and you start losing wounds at a rate that will see ctan falling in round 2. If you hold back too much you don't do enough damage and the enemy starts to overrun what little there is in the rest of your force. I struggled a lot to try and get that right and tbh never really nailed it, I fluked it on occasion. I think 2 is a much more attainable goal and still scary to face and fun to play.

This message was edited 1 time. Last update was at 2021/07/31 21:33:24


 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Nap time Necron wrote:
I have run triple ctan a fair bit and I think it has the potential to be effective in a very skewed fashion but I think it only works when you find the right amount of aggression. Go too hard and you start losing wounds at a rate that will see ctan falling in round 2. If you hold back too much you don't do enough damage and the enemy starts to overrun what little there is in the rest of your force. I struggled a lot to try and get that right and tbh never really nailed it, I fluked it on occasion. I think 2 is a much more attainable goal and still scary to face and fun to play.

Yeah that is good insight. I am playing around with double C'tan for GW New Orleans GT in October. I will post it once I have a better idea what I want to get working on.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
 
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