alextroy wrote:I think you are missing the point of the Silent King's weapons. He has an anti-tank weapon (Annihilator bean), an anti-heavy infantry weapon (Sceptre of Eternal Glory), and an anti-horde weapon (Staff of Stars). They are all different to allow him to engage multiple types of units at the same time.
I don't think the annihilator beams need extra range to engage vehicles and the Staff of Stars will still be more useful than the Sceptre of Eternal Glory against hordes despite the suggested change, S6
AP-3 isn't exactly anti-chaff either. Making the Staff of Stars Assault 12 S5
AP-2 would make it easier to remember, it'd be 4x staff of light instead of Unique Weapon Do Not Steal. A unique profile would be okay on a regular unique character, but is less okay on a unit with 5 other unique weapon profiles. Then the ranged portion of the Sceptre of Eternal Glory could be upgraded to
AP-4 such that both the melee and ranged profile of the Sceptre had the same S8
AP-4 like the Scythe of Dust, with the unique thing about the Scythe of Dust being an extra point of Damage.