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Made in ca
Commander of the Mysterious 2nd Legion





Kinda suprised no one's started a thread for this yet. Over all I just finished act 1 and think the games absolutely fantastic, one of the best "D&D" RPGs out there (and the first, to my knowledge, to have mounted combat which makes it a treat)

amusingly I've spotted what I'm pretty sure has to be a 40k referance in it.

Spoiler:
when you recruit Ember, you encounter a trio of crusade soliders who are attempting to sacrifice her, so they can bathe their blades in the blood of the pure, in a despirate attempt to make their weapons more effective against the Demons............ is that a 5E GK codex referance? LOL

Opinions are not facts please don't confuse the two 
   
Made in us
Terrifying Doombull




Too big a game and too busy to start a thread, but yeah, playing.

Like it so far, though I'm still in the first chapter (back in the Gray Garrison for the climax).

A few bugs, but not nearly as bad as the first game. Complexity for characters is even higher though and I'm not sure that roughly tripling the class/archetype options AND adding the mythic paths was the best idea for their second game. (Pathfinder pretty much abandoned mythic as a bad idea after this adventure path, so any third game by Owlcat will either have to shoe-horn it in anyway, or present what feels like a downgrade to players)

Mounted stuff, to be honest, I'm not a fan of. Its a LOT of coding and animation work for very little payoff. And the maps are relatively small and cramped so far (which is fair, since its urban, but that largely continues later on, from what I understand) so there isn't even much value in it.

Plus forcing animals into the adventuring life just seems like plain old animal cruelty on the part of PCs. Which is slightly ironic, since I ended up starting with a divine hound hunter, as I wanted skill-heavy and a hybrid spellcaster with no alignment or god requirements so I could feel free to pick whichever mythic path appealed to me.

That said, I am enjoying it. Well see if the crusade management is as clunky as Kingmakers kingdom management.

This message was edited 1 time. Last update was at 2021/09/05 15:59:31


Efficiency is the highest virtue. 
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

Loved the first game, love this game so far.

I'm 1-2 hours into act 2.

Crusade seems to have gotten the short stick and feels underdeveloped.

Biggest bug I noticed was a "rats running around in a house" animation that did not play. So there was a dotted line of ~20 rats on the floor.

The count and Nenio are my favorite characters to this point. The way Nenio is introduced was hilarious.

On Steam there seems to be alot of hate going on because people find the game too woke?

I honestly didn't notice anything forced or out of place in the game's writing. The only time I even saw something remotely related to that was Anevia introducing her wife.

I mean yeah, there is a gay couple... and that's why you guys are freaking out? What year is it?

This message was edited 1 time. Last update was at 2021/09/06 16:03:46


   
Made in us
Regular Dakkanaut





Playing it - enjoying quite a lot though I think I am spending way way too much time when levelling the party - so so many character choices.

Only bug (i think) is some oddity in figuring AC for one of my characters (it seems to vary for no reason I can discern)
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

Are you familiar with the underlying ruleset? Pathfinder can be quite complex when it comes to factoring in your combat stats.

Here is a link to the core rules that explain how stacking bonuses works or what conditions influence your AC: https://www.d20pfsrd.com/

For my normal difficulty playthrough I autolevel my companions and only do my PC manually.

   
Made in us
Terrifying Doombull




a_typical_hero wrote:
Loved the first game, love this game so far.

I'm 1-2 hours into act 2.

Crusade seems to have gotten the short stick and feels underdeveloped.

Biggest bug I noticed was a "rats running around in a house" animation that did not play. So there was a dotted line of ~20 rats on the floor.

The count and Nenio are my favorite characters to this point. The way Nenio is introduced was hilarious.

On Steam there seems to be alot of hate going on because people find the game too woke?

I honestly didn't notice anything forced or out of place in the game's writing. The only time I even saw something remotely related to that was Anevia introducing her wife.

I mean yeah, there is a gay couple... and that's why you guys are freaking out? What year is it?


Steam forums are very much worth ignoring for those kind of subjects. There's no perspective or nuance, just random ranting.

There is a bit more to that story than just a lesbian couple, but its very much not in your face- you have to really dig for it (and Irabeth actively avoids talking about it at first- and that's assuming that you find and give her the sword scabbard that kicks off a sidequest. Its entirely possible to never know).
Spoiler:
Anevia is also trans. Irabeth basically sold her family sword for a magical gender transformation for her wife

The hilarious aspect of this is that all this is in the original adventure path. So the steam forums are welcome to an 8 year old 'controversy' (that really isn't one- out of hundreds of NPCs, a pair have a detailed backstory that... doesn't actually involve the player).

----
A bigger issue is actually how the game handles one of the more problematic aspects of the adventure path. Not sure if its in the video game or not, but late game, the _lawful good_ goddess Iomedae basically kidnaps your party, and forces you to play several rounds of essentially Jeopardy! (the game show) with her. If you flub what's essentially a trivia quiz about her personal history (or are disrespectful), she punishes the party with increasing bouts of sonic torture, then plops you back into the wilderness.
Its weird, out of character, guts player agency and essentially the module writing encouraging DMs to be donkey caves to their players and went over very poorly when the PnP version came out.
I'm hoping Owlcat skipped or revised that particular encounter. There's been enough angry feedback about it over the years that they had to have known.

Also the mythic rules were really terrible (and less developed than they are in the video game). A real pushback happened and Paizo basically never used them again, but the developer who worked on them was not happy about being treated like a pariah for the bad rules.

Those were the real controversies of the PnP module. The Paizo audience actually expects modern social issues to be treated with representation and respect, so Irabeth and Anevia were largely accepted by the AP's pen and paper audience. To the point that the iconic Shaman, Magus, Rogue and Cleric characters (the equivalent to Amiri and Seelah, who feature in the default Paizo art in all the books) are also more diverse in the LGBTQ+ spectrum. Though there isn't actually any way to know that if you just read the rulebooks (it comes up in art blogs on their website, the various licensed comics and etc)

This message was edited 1 time. Last update was at 2021/09/06 18:22:47


Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut





a_typical_hero wrote:
Are you familiar with the underlying ruleset? Pathfinder can be quite complex when it comes to factoring in your combat stats.

Here is a link to the core rules that explain how stacking bonuses works or what conditions influence your AC: https://www.d20pfsrd.com/

For my normal difficulty playthrough I autolevel my companions and only do my PC manually.


Yep I'm pretty familiar with the ruleset. The issue I am seeing in game is that it is not always reflecting my characters full bonus to AC from CHA (Scaled Fist class AC gets CHA bonus if unarmored.) It seems related to the item Headband of Alluring Charisma +2. If I see that the AC has dropped to 21, all I need to do is remove and re-equip the headband and it goes back to 22. Screenshot below shows the two different states. Maybe I am missing something but its odd (and admittedly pretty minor thing)
Spoiler:

This message was edited 1 time. Last update was at 2021/09/06 19:01:05


 
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

Voss wrote:
A whole lot of information

Thanks for the info drop!

I even found the scabbard and gave it back to Irabeth. I guess I read too fast over the following conversation and missed it. I'll see if I can "retalk" the dialogue again.
But anyway, it is still not really what you would expect from the thread after thread on the Steam discussion board.

They do criticise the companion personalities alot as well. How did you guys and girls like them? The only one I encountered so far that I didn't find interesting is Sosiel. The voice acting for Ember is a bit too innocent / little girl like for my taste, but the rest of the cast is good.

petrov27 wrote:
Yep I'm pretty familiar with the ruleset. The issue I am seeing in game is that it is not always reflecting my characters full bonus to AC from CHA (Scaled Fist class AC gets CHA bonus if unarmored.) It seems related to the item Headband of Alluring Charisma +2. If I see that the AC has dropped to 21, all I need to do is remove and re-equip the headband and it goes back to 22. Screenshot below shows the two different states. Maybe I am missing something but its odd (and admittedly pretty minor thing)

I see. Yup, looks like a minor bug.

This message was edited 1 time. Last update was at 2021/09/06 19:35:42


   
Made in us
Terrifying Doombull




They do criticise the companion personalities alot as well. How did you guys and girls like them? The only one I encountered so far that I didn't find interesting is Sosiel. The voice acting for Ember is a bit too innocent / little girl like for my taste, but the rest of the cast is good.


Not 100% sure yet.

I don't like Ember, and I definitely don't like that she's essentially a child/infantilized adult with disabilities that you're expected to take along to fight a very nasty war. Needs therapy, not more trauma. The 'mindless innocence in the face of horror' is... not something I'm particularly a fan of.
But her class abilities are so good and don't cost any resources. Slumber really carries the day early on, and evil eye can really shift the math since it isn't save for no effect, but save for less duration (which can then be extended anyway with cackle)

Wenduag I'm fairly fine with? So far? She's a monster, but given her circumstances, her choices make sense. No reason to trust her, given how fast she turned, but they seem to be playing it straight, though she's obviously going to cause problems later.

Camellia is... quirky? Her background is confusing, given she's noble but not and isn't supposed to behave like a noble but does... anyway? There are so many layers to her backstory that it just sort of falls over. But once she gets several levels in, she's an absurdly good dex tank with full spellcasting AND utility hexes on top.

Seelah, I really like. A paladin without all the stereotypical faults, and not lawful stupid? Yes, please. More of that.

Passed on Lann. Relentless optimism from people who don't have any reason to be is distasteful. Also, his plan basically means getting his tribe butchered in a war that they aren't ready for or capable of fighting. Its weird that its presented as the moral choice.

Daeran- don't like at all. Decadant hedonistic cynic that spits on everything, not much reason to tolerate that (and I hate his voice).

Sosiel haven't interacted with much. He seems fine, if boring.
Woljiff is also fine. Bit of a stereotype, but I guess they needed a fairly standard fantasy trope guy, might as well go with social pariah rogue.

Nenio is... interesting. I can easily see why she'd grate on people, but so far she's entertaining. Though as a real person, she'd be horribly offensive and obnoxious, and as a scientist rather than a wizard, her concept would be really dumb. But magic lets her get away with a lot.

This message was edited 2 times. Last update was at 2021/09/06 23:45:14


Efficiency is the highest virtue. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Camellia is... quirky? Her background is confusing, given she's noble but not and isn't supposed to behave like a noble but does... anyway? There are so many layers to her backstory that it just sort of falls over. But once she gets several levels in, she's an absurdly good dex tank with full spellcasting AND utility hexes on top.


Spoiler:

she's a psychopath.

Opinions are not facts please don't confuse the two 
   
Made in us
Terrifying Doombull




eh. That's a happy little pejorative that applies to roughly 2/3rds of the companions, including Sosiel.

Ember is really the only one who ever really objects to killing people, but in general doesn't doesn't actually have a problem with it.

-------
So encountered my first game stopping bug, while entering the battlefield that is Drezen proper (from the prison route). Got stuck on a loading screen, with battle sounds and effects playing behind it.

Happily it had an easy work around- turning off turned based for real time allowed the game to immediately go into combat. Something to look out for, and after it loads, you can swap back to turn based immediately.

Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut





Still enjoying though getting somewhat put off by the conversations that effect alignment - they seem to be pretty strange oftentimes.

1. yes I really like your shoes
2. we are leaving have a nice day
3. [Lawful] ATTACK!!!
4. [Evil] You are a poopyhead!

Like you get things like that finding someone looting a body. Very strange when you, as a lawful character have been doing the same through the whole city without consequences.




   
Made in ca
Commander of the Mysterious 2nd Legion





Voss wrote:
eh. That's a happy little pejorative that applies to roughly 2/3rds of the companions, including Sosiel.

Ember is really the only one who ever really objects to killing people, but in general doesn't doesn't actually have a problem with it.
.


ummm no, it does not apply to most companions. I just reached act 5 last night and had started act 4 when I posted that...

There's a reason I made my post in spoilers. it relates to info you'll find out later




Spoiler:

Camellia is literally a psychopath, whose spirit is telling her to murder people. did you notice all the torture elements found in Gwerm's place? YEAH in retrospect those where hers

Opinions are not facts please don't confuse the two 
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






I've only had Ember object to killing people in dialogue options. Everyone else has been pretty chill with [Lawful]: I sentence you to die for breathing in my presence.

I've had to cheat in Scrolls of Atonement because this game's idea of Lawful tends towards hard lawful evil gak, and I'm trying to roleplay a Paladin of Serenrae. It was either that, or continue to break my character's roleplay and start executing a lot of people.

It's also an issue with the alignment wheel this game uses. Choosing Good-tagged options pushes you towards Neutral Good. Compounded with Lawful choices often being awful makes trying to be a paladin very difficult, when I really should just be slaying demons and saving people.

This message was edited 1 time. Last update was at 2021/09/10 21:13:19


Skaven - 4500
OBR - 4250
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Made in us
Terrifying Doombull




@BrianDavion
I knew vaguely why you were saying it. But consider some of the other companions for a second (not Seelah or Ember).

Lann wants to run his tribe of secluded fishermen and hunters into the blender of a 'glorious' war that hasn't been glorious for literally decades,

Wenduag is a strong proponent of the 'strong do what they like, and the weak submit' (or get literally eaten),

Sosiel beat a man bloody after his surrender, when the most basic tenet of his religion after 'don't destroy art' is 'ALWAYS accept surrender, no matter what, no exceptions, ever.' Rage issues abound here.

Regill is a Hellknight, and not shy about _anything_ that entails. His intro was so stereotypical of the organization I got a few eyerolls out of it. Usually authors try to temper hellknights a bit towards LN unless they're specifically the antagonists.

Daeran is almost literally a caricature of Nero (to the point that he actually wishes for a violin at one point), except no one is stupid enough to put him in charge

Nenio very obviously thinks of other persons as irrelevant and 'it.' If they aren't useful to her experiments, she doesn't care. She won't even bother to learn your name.

Camellia doesn't really stand out among these people.


----
@petrov & Thadin

yeah, alignment here is a weakness, as it was with Kingmaker and tying the mythic paths to alignment makes it so much worse (especially since several are tied to the wrong alignment, which is... quirky.

[I know why (several were kickstarter goals they weren't sure they would reach, and they really wanted to have the corners done, so Lich got LE and Angel was LG, despite the fact that Pathfinder angels are NG and gold dragons are LG]

The alignment system is a weird D&D legacy anyway, and tying choices to simply Good, Evil, Lawful and Chaotic when the 9 alignments are very distinct variations doesn't really work so well. And yeah, being able to be pulled out of LG and CG by choosing Good options is really, really strange. But they made it a wheel...

Also, Owlcat's writing is kind of hit or miss. And on alignment they have some very apparent biases, which exaggerates some of the problems they have with the English language.
What the various alignment tags _mean_ seems to cycle. For example, chaotic is often generally about being a prick, occasionally about 'freedom,' and sometimes just anti-authoritarian, and its never really apparent until you get to the phrasing of the choice.


---
The mythic paths also have another problem from a narrative perspective that ties into alignment. Usually we are presented with the idea that evil paths are an option because they're easy paths to power. Here, all paths are (largely) equally easy, and its more an aesthetic and mechanical choice, which makes the evil paths feel really strange.

Especially the Demon vs Angel path, as the good one is significantly better than the evil one (unless you're really build tailoring, but that's very metagame), both are unmissable, and game kind of pushes Angel (which is fairly apparently by the global achievement stats 7% to 2.4% And if you're in the 'right' type of spellcasting class (divine for Angel, arcane for Lich), there's even more of a pushing due to big caster level bump. Though Azata is also really, really good for casters (Zippy magic is insane, especially since it should work with touch spells modified by reach metamagic)

Efficiency is the highest virtue. 
   
Made in ca
Commander of the Mysterious 2nd Legion





No Voss, you don;t get what I'm saying. I'm not saying "she enjoys killing a fair bit" I'm not saying "she's kind of a bitch" I'm saying she's a literal psychopath,
Spoiler:
who ritually murders and cannibalizes people in secret and claims a spirit told her to do it



Opinions are not facts please don't confuse the two 
   
Made in us
Terrifying Doombull




BrianDavion wrote:
No Voss, you don;t get what I'm saying. I'm not saying "she enjoys killing a fair bit" I'm not saying "she's kind of a bitch" I'm saying she's a literal psychopath,
Spoiler:
who ritually murders and cannibalizes people in secret and claims a spirit told her to do it


I know what you're saying, and why you're saying it.
I'm pointing out that she doesn't stand out, and 'psychopath' as a slur for mental illness isn't necessary.

Spoiler:
Considering she's literally a magic shaman and dealing with spirits is her actual thing, the spoiler isn't actually a 'claim.' Its actually literally true,

so its among the equally bad decisions the much of the party makes on the regular.
Spoiler:
Two for literally the same reason: Wenduag also kills and cannibalizes people because a demon told her to, and encourages/forces other people to do it. Daeran hosts parties that get people killed because a spirit tells him to, Regill brutally murders people because his bosses in the service of devils tell him thats the most efficient way to win. Sosiels leans toward murderous rage, and it looks like his brother the paladin falls to it.

This message was edited 1 time. Last update was at 2021/09/11 22:35:17


Efficiency is the highest virtue. 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Voss wrote:
BrianDavion wrote:
No Voss, you don;t get what I'm saying. I'm not saying "she enjoys killing a fair bit" I'm not saying "she's kind of a bitch" I'm saying she's a literal psychopath,
Spoiler:
who ritually murders and cannibalizes people in secret and claims a spirit told her to do it


I know what you're saying, and why you're saying it.
I'm pointing out that she doesn't stand out, and 'psychopath' as a slur for mental illness isn't necessary.

Spoiler:
Considering she's literally a magic shaman and dealing with spirits is her actual thing, the spoiler isn't actually a 'claim.' Its actually literally true,

so its among the equally bad decisions the much of the party makes on the regular.
Spoiler:
Two for literally the same reason: Wenduag also kills and cannibalizes people because a demon told her to, and encourages/forces other people to do it. Daeran hosts parties that get people killed because a spirit tells him to, Regill brutally murders people because his bosses in the service of devils tell him thats the most efficient way to win. Sosiels leans toward murderous rage, and it looks like his brother the paladin falls to it.


Camelia Spoiler
Spoiler:
The entire feeding the Mireya is fake. She's literally just a serial killer enjoys and has been killing people for a long time. She very much stands out in this respect over your companions and psychopathy is pretty appropriate term for it.


Just finished up my first playthrough over 100 hours in the game. It's extremely well done, though I think Act V is the weakest part. The mythic paths were very well done in the game. Ran into a few bugs, mostly in Act 5, but overall this has way more playability than Kingmaker, that's for sure. I'm going to probably decompress and plan some future runs through it.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Commander of the Mysterious 2nd Legion





 Sasori wrote:
Voss wrote:
BrianDavion wrote:
No Voss, you don;t get what I'm saying. I'm not saying "she enjoys killing a fair bit" I'm not saying "she's kind of a bitch" I'm saying she's a literal psychopath,
Spoiler:
who ritually murders and cannibalizes people in secret and claims a spirit told her to do it


I know what you're saying, and why you're saying it.
I'm pointing out that she doesn't stand out, and 'psychopath' as a slur for mental illness isn't necessary.

Spoiler:
Considering she's literally a magic shaman and dealing with spirits is her actual thing, the spoiler isn't actually a 'claim.' Its actually literally true,

so its among the equally bad decisions the much of the party makes on the regular.
Spoiler:
Two for literally the same reason: Wenduag also kills and cannibalizes people because a demon told her to, and encourages/forces other people to do it. Daeran hosts parties that get people killed because a spirit tells him to, Regill brutally murders people because his bosses in the service of devils tell him thats the most efficient way to win. Sosiels leans toward murderous rage, and it looks like his brother the paladin falls to it.


Camelia Spoiler
Spoiler:
The entire feeding the Mireya is fake. She's literally just a serial killer enjoys and has been killing people for a long time. She very much stands out in this respect over your companions and psychopathy is pretty appropriate term for it.


Just finished up my first playthrough over 100 hours in the game. It's extremely well done, though I think Act V is the weakest part. The mythic paths were very well done in the game. Ran into a few bugs, mostly in Act 5, but overall this has way more playability than Kingmaker, that's for sure. I'm going to probably decompress and plan some future runs through it.


act 5 was the act they didn't make avalaible to the beta testers............ it kinda shows.

Opinions are not facts please don't confuse the two 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

BrianDavion wrote:
 Sasori wrote:
Voss wrote:
BrianDavion wrote:
No Voss, you don;t get what I'm saying. I'm not saying "she enjoys killing a fair bit" I'm not saying "she's kind of a bitch" I'm saying she's a literal psychopath,
Spoiler:
who ritually murders and cannibalizes people in secret and claims a spirit told her to do it


I know what you're saying, and why you're saying it.
I'm pointing out that she doesn't stand out, and 'psychopath' as a slur for mental illness isn't necessary.

Spoiler:
Considering she's literally a magic shaman and dealing with spirits is her actual thing, the spoiler isn't actually a 'claim.' Its actually literally true,

so its among the equally bad decisions the much of the party makes on the regular.
Spoiler:
Two for literally the same reason: Wenduag also kills and cannibalizes people because a demon told her to, and encourages/forces other people to do it. Daeran hosts parties that get people killed because a spirit tells him to, Regill brutally murders people because his bosses in the service of devils tell him thats the most efficient way to win. Sosiels leans toward murderous rage, and it looks like his brother the paladin falls to it.


Camelia Spoiler
Spoiler:
The entire feeding the Mireya is fake. She's literally just a serial killer enjoys and has been killing people for a long time. She very much stands out in this respect over your companions and psychopathy is pretty appropriate term for it.


Just finished up my first playthrough over 100 hours in the game. It's extremely well done, though I think Act V is the weakest part. The mythic paths were very well done in the game. Ran into a few bugs, mostly in Act 5, but overall this has way more playability than Kingmaker, that's for sure. I'm going to probably decompress and plan some future runs through it.


act 5 was the act they didn't make avalaible to the beta testers............ it kinda shows.


Yeah, it also just feels a bit rushed. I know a few folks didn't like Act 4, but I enjoyed it. Act 5 just feels like it really could have been fleshed out a lot more.

Still, there is so much replayability I'm fine with one act not being top tier, after the previous ones were so good. I am probably going to take some time to decompress and let some guides come out. I know there is plenty of stuff I missed during my first playthrough.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Longtime Dakkanaut




Act 4 would be sooooo much better if the tutorial that explained how you can manipulate the environment actually worked for everyone (you alter the city by manipulating the camera).
   
Made in ca
Commander of the Mysterious 2nd Legion





I gotta say Areluu Vorlash (sp) might be the most compelling and intreasting villian in an isometric RPG since Jon Irenicus..

Opinions are not facts please don't confuse the two 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

BrianDavion wrote:
I gotta say Areluu Vorlash (sp) might be the most compelling and intreasting villian in an isometric RPG since Jon Irenicus..


Yes, I agree. I didn't even unlock everything in my first playthrough, but there is a ton of depth to her.

I also really liked Nyrissa from Kingmaker. She starts out as just a typical villian, but if you follow the steps to the secret ending you get a whole lot more depth from her, and the whole game has a super satisfying conclusion.

I was also very happy with my Gold Dragon ending in WOTR. I need to decompress for a few weeks, but I am excited for my next playthrough.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Commander of the Mysterious 2nd Legion





 Sasori wrote:
BrianDavion wrote:
I gotta say Areluu Vorlash (sp) might be the most compelling and intreasting villian in an isometric RPG since Jon Irenicus..


Yes, I agree. I didn't even unlock everything in my first playthrough, but there is a ton of depth to her.

I also really liked Nyrissa from Kingmaker. She starts out as just a typical villian, but if you follow the steps to the secret ending you get a whole lot more depth from her, and the whole game has a super satisfying conclusion.

I was also very happy with my Gold Dragon ending in WOTR. I need to decompress for a few weeks, but I am excited for my next playthrough.


I did the legend ending but sadly I've got the bug where my game crashes at the conclusion,I still get all the epilogue stuff for the most part but... I'm doing a second play through for a wizard/ gold dragon. it'll be fun to do and it'll be useful to know if the bug applies across my entire game or it's a one time thing

Opinions are not facts please don't confuse the two 
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

I'm in the middle of act 3 right now with ~50h played.

I like the more focused approach on the world map at the moment, as it feels more like I can properly "100%" the act before moving forward.

Just finished Camellia's quest and holy smokes...
Spoiler:
She turned from a "eh whatever, has been quiet for some time now but got a good build" companion to a "gives me the shivers and I don't know if I want to have her around anymore" real fast.The whole way she behaves differently to you right after the quest is so.. chilling. Coupled with the big question how much she is telling the truth and how much she is just a psycho.

This message was edited 1 time. Last update was at 2021/09/22 14:29:31


   
 
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