Tiberias wrote:Would you say that with the proposed buffs, Ophydian Destroyers would infringe on the Skorpekh Destroyers role too much? I mean if they are similar in toughness.
Their melee potentials could distinguish the two units from each other though, right? Skorpekh for the really heavy lifting and Ophydians for intermediate stuff like Space Marines?
Depends on whether you want to move them to S5, if they stay at S4 then maybe the overlap is not too great. Skorpekhs still have the -1 to wound Strat which makes them tough to kill with smaller weapons. -1 to hit in the Fight phase is awkward against power fists and thunder hammers, it has been discussed previously that being able to ignore your own penalties to hit just because an enemy has a penalty to hit is unfair, maybe Ophydians could lower
WS or Attacks instead. Removing the melee penalty actually sounds right to me, why would a fast melee assassin unit need to be hard to hit in melee? I guess it is kind of a classic roleplaying thing that assassins and rogues are quick on their feet and better at dodging. These are robots gone mad with the urge to destroy, not a rogue that has to survive until level 20. I think the simplest and least controversial change to them would be replacing their -1 to hit ability in melee with a 3+
Sv, it doesn't make them better, it just helps fix the unfun interaction of them failing a charge and getting killed too easily in the Shooting phase. But I have come up with a more full datasheet revamp for what I think I would have wished they were. I also dislike the chance of losing an entire Destroyer to a Canoptek Plasmacyte.
FAST ATTACK
Repugnant to other Necrons, Ophydian Destroyers are formed when the twin curses of Destroyers and Flayed Ones intertwine. Using their speed and inherent ability to move in unseen dimensions they ambush their enemies in a flicker of dimensional displacement to hack and rend their pretty apart.
OPHYDIAN DESTROYERS 5 PL
No NAME M
WS BS S T W A
Ld Sv Base
3-6 Ophydian Destroyers 35 points/model
Ophydian Destroyer 14" 3+ 3+ 4 4 3 2 10 3+ 40mm
If this unit contains 4 or more models, it has Power Rating 10. For every 3 models in this unit, one model is equipped with: 2 hyperphase reap-blades; ophydian claws. Every other model is equipped with: hyperphase threshers; ophydian claws.
WEAPON RANGE TYPE S
AP D ABILITIES
Hyperphase reap-blade Melee Melee +2 -4 3 -
Hyperphase thrashers Melee Melee User -3 2 Each time the bearer fights, it makes 1 additional attack with this weapon.
Ophydian claws Melee Melee User -3 1 Each time the bearer fights, it makes 2 additional attack with this weapon.
ABILITIES
Command Protocols, Dimensional Translocation, Living Metal, Reanimation Protocols
Flesh Hunger: Each time a model in this unit makes a melee attack against an enemy non-VEHICLE unit, an unmodified hit roll of 6 scores 1 additional hit.
Hardwired for Destruction: Each time a model in this unit makes an attack, re-roll a hit roll of 1.
Terrifying Foes (Aura): While an enemy unit is within 3" of this unit, subtract 2 from the Leadership characteristic of models in that unit.
FACTION KEYWORDS: NECRONS, <DYNASTY>
KEYWORDS: BEASTS, DESTROYER CULT, FLAYED ONES, OPHYDIAN DESTROYERS
STRATAGEMS: STORM OF FLENSING BLADES, SHADOWS OF DRAZAK
BURROWING NIGHTMARES 1CP
Writhing and hissing, these Ophydian Destroyers bury themselves into the ground with slashing claw strokes and flickering dimensional displacements to hide their abominable forms. The foe look on fearfully, knowing that the murderous androids will not remain buried for long.
Fluff changed to make them into Flayed Ones, increased M from 10" to 14", reduced attacks from 3 to 2, improved
Sv to 3+ from 4+, increased
AP from -1 to -3 on the small claws, removed the bonus hits on the big weapon, removed their -1 to hit ability in melee, gained the -2
Ld Aura and bonus hits on hit rolls of 6 against non-VEHICLES, given the FLAYED ONES keyword so they can fight twice and use the -1 to hit Stratagem when attacked. Changed from INFANTRY to BEASTS because of their models.
Now when you fail a charge it's not such a big deal, because you can fall back on your -1 to hit Stratagem against shooting unlocking the full damage potential by fighting twice costs 2CP, so at least you save those resources. If the terrain isn't there to hide you, then you can hide behind your other units with the updated Burrowing Nightmares Stratagem I suggested earlier in the thread. Against 1W units the small claws can be resolved at the same time as the medium weapons, speeding up the game, this also sets Ophydians apart from Flayed Ones against units like storm shield Terminators. The lower number of attacks with the big weapons makes them worse at killing bigger targets to keep them separate from Skorpekh Destroyers.