Had a game this past weekend where I deep struck some reivers onto the table from reserves via grav chutes and then went to cast temporal corridor on them to re-position them, My opponent said I couldn't do that because units setup as reinforcements can't be further moved. I thought I remembered something about that and agreed it couldn't be done. However upon further investigation I think that it can in fact be done.
Here is the wording for temporal corridor, Temporal Corridor: If manifested select one friendly <Chapter> phobos unit within 6" of this Psyker. That unit cannot shoot or fight this turn. If that unit is not within engagement range of any enemy models, it can either make a normla move or it can advance as if it were your normal movement phase (if it advances do not make an advance roll; instead, unitil the end of the phase, add 6" to the movement characteristic of models in that unit).
Now the main rulebook rules do say that a unit set up as a reinforcement unit cannot make a normal move, advance, fall back, or remain stationary. However in this case the codex rule of the psychic power would take precedence correct?
The only argument I can see against it is that in the rare rules section #14.Repositioned and replacement units bullet point 3 it says that units set up as reinforcements cannot make a normal move, advance, fall back, or remain stationary for any reason. However at the start of that section it says that those rules only apply to units that were removed from the battlefield and subsequently set back up.
So my understanding here is that if I used Guerilla tactics to remove the reivers then on subsequent turns I would not be able to Temporal Corridor them as the rare rules portion that says for any reason would apply and prevent the movement however the base rulebook rule for setting up reinforcements doesn't have that tag so as long as the reivers had never been removed from the table they are eligible to have temporal corridor affect them.
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