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Made in ru
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Room

For example, you have 12 tanks each with multople hit points. How it's supposed to keep tracking how many left of each?

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With some dice, some people like to show wounds left other poeple like to show wounds taken.

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There is no official way to do this covered in the rules, but a lot of people use dice placed next to the units (multiple if necessary). You can also get little dial things that you can turn to indicate damage.

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 Bilge Rat wrote:
There is no official way to do this covered in the rules, but a lot of people use dice placed next to the units (multiple if necessary). You can also get little dial things that you can turn to indicate damage.
This. I use D10 / D12 / D20s, but I know people who use these:

Spoiler:

This message was edited 2 times. Last update was at 2022/09/12 17:15:55


 
   
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I'm a Crusader, so having a card for every unit is pretty much essential- you have to track Agenda tallies, and units based on the same datacard can become very different over time depending upon Battle Honours and Scars.

So I just add tokens = damage to each CARD (which keeping counter dice out of the play area).
   
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I dont track it, thats my opponent business... My minis are always at full health unless a jury says otherwise.

This message was edited 2 times. Last update was at 2022/09/12 19:46:45


 
   
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In My Lab

Vatsetis wrote:
I dont track it, thats my opponent business... My minis are always at full health unless a jury says otherwise.
I'd recommend not cheating. Or advocating for cheating.

I just use a die or dice to track my mini's health. I count DOWN, so an 8 wound Helbrute with two wounds taken gets a single d6, set to 6, next to it.

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Auckland, NZ

I normally just use dice, like most others.

But for a while I used a bunch of sleeved cards which I had printed out with unit stats, which I wrote wounds on in erasable marker (they were also handy for noting down buffs and debuffs currently applied to the unit). But I couldn't be bothered reprinting the cards to keep them up to date with rules changes. I still occasionally use them just as convenient places to write down numbers, but the cards themselves are way out of date.

I'm in the camp of counting down remaining wounds. As how many wounds a model has left is a number that can be used without having to look up a datasheet. So the information is more open.

This message was edited 2 times. Last update was at 2022/09/13 01:04:39


 
   
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I've always used d6s. Usually red ones.
I track the # of wounds taken (count up)

When we played KT2.0?
I found acrylic wound tracker dials that were the exact size of my orks bases.
So I just rebased my orks directly onto them. Like a Heroclix dial.
   
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The Great State of New Jersey

I use dice (d10, d20, d6, etc. depending on what I'm tracking), but I'd like to transition over to dials as I find myself knocking over the dice or accidentally picking them up a few times per game.

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 6, rather than 2. If it suffers additional damage, mark it down to 5, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.

This message was edited 1 time. Last update was at 2022/09/13 14:25:07


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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I used my preschool arts & crafts skills to make some dials out of cardboard and brass tacks.


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I prefer wounds left using dice, more newbie friendly. I have tiny tiny D6s to use for wound markers that I don't mistake for dice I use for rolling. I think I'd prefer using glass beads, I might change over to using each tiny dice to represent one wound instead of counting the actual pips.
   
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chaos0xomega wrote:

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 5, rather than 2. If it suffers additional damage, mark it down to 4, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.


Meh. "Best practices" or not, I've been counting wounds up in minis games - 40k & others - for decades now.
I'm set in my ways. I'm not changing at this point.
   
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In My Lab

ccs wrote:
chaos0xomega wrote:

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 5, rather than 2. If it suffers additional damage, mark it down to 4, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.


Meh. "Best practices" or not, I've been counting wounds up in minis games - 40k & others - for decades now.
I'm set in my ways. I'm not changing at this point.
As long as you're clear with how it's tracked, I don't think it's an issue.
But I do agree with Chaos that it's generally better to count down, for clarity. At the very least, it'd save some time asking "How many wounds does [MODEL] have left?"

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 JNAProductions wrote:
Vatsetis wrote:
I dont track it, thats my opponent business... My minis are always at full health unless a jury says otherwise.
I'd recommend not cheating. Or advocating for cheating.

I just use a die or dice to track my mini's health. I count DOWN, so an 8 wound Helbrute with two wounds taken gets a single d6, set to 6, next to it.


The fireman needs to understand the pyromaniac in order to protect the city from fire.

I actually track with distinct die (d6 or d20) the damage taken.

This message was edited 1 time. Last update was at 2022/09/13 06:10:03


 
   
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ccs wrote:
...I've been counting wounds up in minis games - 40k & others - for decades now.
AoS counts 'wounds taken', so your system works for that.
As long as both you and your opponent know what's happening, go at it.

This message was edited 2 times. Last update was at 2022/09/13 07:35:15


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ccs wrote:
chaos0xomega wrote:

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 5, rather than 2. If it suffers additional damage, mark it down to 4, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.


Meh. "Best practices" or not, I've been counting wounds up in minis games - 40k & others - for decades now.
I'm set in my ways. I'm not changing at this point.


"The most dangerous phrase in our language is 'we've always done it this way.'"

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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chaos0xomega wrote:

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 5, rather than 2. If it suffers additional damage, mark it down to 4, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.


It probably doesn't help your point that you made a mathematical error in your example.

8 - 2 is 6, not 5.

Perhaps there are advantages to counting up?

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You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

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Different dice (usually D20) next to the model, showing wounds remaining.
   
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Last Saturday I used the Ultra Pro Magic: the Gathering Relic tokens to track wounds on my models. The ones with 3 dials are great; the two lower ones are good for wounds remaining, and the third is good for missiles and other depletable munitions like Storm Eagle Rockets to be tracked.

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 vipoid wrote:
chaos0xomega wrote:

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 5, rather than 2. If it suffers additional damage, mark it down to 4, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.


It probably doesn't help your point that you made a mathematical error in your example.

8 - 2 is 6, not 5.

Perhaps there are advantages to counting up?


i count down, because that way neither my opponent or I need to know what the total wounds of the model is.

Does a rhino have 10-11-12-13 wounds? i can never remember
Does a wave serpent have 10-11-12-13 wounds? i can never remember
Does a devilfish have 10-11-12-13 wounds? i can never remember
   
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 vipoid wrote:
chaos0xomega wrote:

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 5, rather than 2. If it suffers additional damage, mark it down to 4, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.


It probably doesn't help your point that you made a mathematical error in your example.

8 - 2 is 6, not 5.

Perhaps there are advantages to counting up?


No, more like its easy to fat-finger my phone screen at 0530.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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 VladimirHerzog wrote:
 vipoid wrote:
chaos0xomega wrote:

On that note, its worth mentioning wound-tracking etiquette: best practice is to count your wounds down to zero, i.e. if your model is full health at 8 wounds, and then suffers 2 damage, you would mark it at 5, rather than 2. If it suffers additional damage, mark it down to 4, etc. all the way until it reaches 0. The reason for this is that both players know that 0 = death, whereas if you are counting up to the wound threshold its less clear.


It probably doesn't help your point that you made a mathematical error in your example.

8 - 2 is 6, not 5.

Perhaps there are advantages to counting up?


i count down, because that way neither my opponent or I need to know what the total wounds of the model is.

Does a rhino have 10-11-12-13 wounds? i can never remember
Does a wave serpent have 10-11-12-13 wounds? i can never remember
Does a devilfish have 10-11-12-13 wounds? i can never remember

Me too. This is why you should count down and why counting up is annoying as hell. Also, degrading profiles depend on wounds left, so counting down helps make it easier to track which part of the degrading profile a model should use.
   
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If something has 14 wounds and the dice next to is a 5, what problem is there to know it is 9 wounds left?

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Karol wrote:
If something has 14 wounds and the dice next to is a 5, what problem is there to know it is 9 wounds left?
That requires you to memorize the wound count of everything.

How many wounds does a Rhino have? Wave Serpent? Devilfish? Chaos Knight? What if it’s the +Wound household? Dimacheron? Don’t look them up-just tell me.

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Karol wrote:
If something has 14 wounds and the dice next to is a 5, what problem is there to know it is 9 wounds left?


whats faster :

having a dice that just straight up tells you what the current HP of the model is
OR
needing to memorize the max HP of every unit in the game, then doing math to get the only relevant information (wounds left)




   
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What is faster having to keep track 7-12 models with multiple dice, often flying on top of each other with the dice mixing up, being "accidently" knocked over etc Or remembering the rules of units you will be playing again, so it is better to learn them anyway.

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Karol wrote:
What is faster having to keep track 7-12 models with multiple dice, often flying on top of each other with the dice mixing up, being "accidently" knocked over etc Or remembering the rules of units you will be playing again, so it is better to learn them anyway.


This response is nonsensical. Whether or not you are counting up or counting down you will still need to use dice or dials or some other mechanism to indicate the wounds on a model. If you're telling me that you keep track of wounds taken in your head, I'm packing up my gak and finding another game.

Are you sure you actually understand the discussion being had? Because you don't seem to.

Counting down is objectively easier, you only have to do the math once: whenever a model suffers a wound, after that both players can see clearly what the wound status is and know how much life it has left. Counting up, you need to do the math not only ever time a model suffers a wound, but also every time your opponent asks "how many wounds does that model have left?" I'm not memorizing your army for you, if you're counting up, I'm asking you that question every time it becames relevant - if you're playing something like nidzilla with a half dozen different monsters with different starting wound totals, be prepared to hear that question multiple times per phase, because I'm not going to remember that your carnifex has xmany starting wounds and your trygon has y. Don't even get me started on warlord traits/relics/pre-game strategems/subfactions, etc. that can make two otherwise identical models within the same army have different starting wound totals.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Karol wrote:
What is faster having to keep track 7-12 models with multiple dice, often flying on top of each other with the dice mixing up, being "accidently" knocked over etc Or remembering the rules of units you will be playing again, so it is better to learn them anyway.
Karol, how do YOU track your wounded models?

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 JNAProductions wrote:
Karol wrote:
What is faster having to keep track 7-12 models with multiple dice, often flying on top of each other with the dice mixing up, being "accidently" knocked over etc Or remembering the rules of units you will be playing again, so it is better to learn them anyway.
Karol, how do YOU track your wounded models?


He makes a scar to a bystander for every wound on his models???
   
 
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