OrlandotheTechnicoloured wrote:Back in the 'good old days' the risk of ammo explosion was one of the downsides of ballistic weapons which generated less heat than energy weapons
managing ammo and explosions vs managing heat and weapon weight
but energy weapons suffer far less of a heat penalty now with more efficient double/clan heat sinks etc so i guess removing at least some of that penelty from ballistics is probably warrented
(although i personally found the original version of both made for a more interesting game)
It wasn't just heat vs weight. "Back in the day," you had to balance four things. Survivability, lethality, speed, and heat. You could be fantastic at one. Good at two, mediocre at three, gak at all of them. Armor, Damage, Speed, Heat. That was the entire POINT of
BT, when it started.
Then the creators added IS tech, with a few "improved" weapons, but more importantly,
DHS and XL engines. Those last two things literally ruined
BT as everyone knew it up until that point. Suddenly, heat meant nothing, and I could move faster...giving my opponent MUCH more difficult "to hit" numbers, while retaining lethality and survivability.
In come the Clans. Again, every balancing point gets tossed out. Now everything, across the board, is better.
Is this WRONG? Well...no. It depends on which game you want to play. Fast and deadly? Play with the later rules, after the Grey Death Legion finds the SLC, or even later after the Clan invasion. Or, repetitively, even later than that. Slower, more methodical? Play during or just before 3025. Actually have to make meaningful decisions between the four variables above, as opposed to just min/maxing the fastest way to obliterate a foe.
I'm old. I know which one I prefer, but I'm not going to fault anyone for a different choice, as long as mine is still valid and supported. And it always will be, as I own the rulebooks.