Summary: A pretty well rounded army in general, which I rarely use as it tends to detract from the initiative ( generalist armies tend to be more responsive i.e. prepared to respond to various threats instead of exploiting an enemy vulnerability. ) . I would have preferred a third Hekaton and could trade out some Beserks and/or Bikes but I wanted melee for my initial charge and just getting rid of the Bikes would not give me enough for another Fortress. In general I'm thinking of leaving two Hearthkyn in the back and moving to middle objectives with everything else. The Bikes help screen against Deep Strikes or provide cavalry support.
Greater Thurian League
Battalion Detachment
HQ
Uthar the Destined
Warlord
Brokhyr Forge-master
Volumm's Master Artifice, A Long List
Lord Grimnyr
The Murmuring Staff, Ancestral Power, Fortify, Interface Echo, Ancestral Wrath
Troops
3x10 Hearthkyn Warriors w/ Bolters
Comms. Array, Medipack, Magna-Rail Rifle
Elites
1x5 Cthonian Beserks w/ Concussion Mauls
Mole Grenade Launcher
1x5 Cthonian Beserks w/ Concussion Mauls
Fast Attack
2x3 Hernkyn Pioneers
Searchlight, Scanner, HYLas. Rotary Cannon
Heavy Support
1x2 Hekaton Land Fortress
Magna Rail-Cannon
Concluding Remarks:
Basically I like to go strong down the middle objectives with as much concentrated force as possible while leaving a minimal amount of forces to hold back objectives. Of course a Deathstrike missile could ruin this and I would have to alter my deployment but otherwise it's a textbook Clausewitzian Strategem. It's kind of funny so many critics act like my Army Lists are unorthodox, when in reality, the use of as much concentrated force as possible is mainstream military theory.
|