Howdy everyone and happy 2026!
I finally got my Adepticon painting done as well as several practice games, so decided to play one of my favorites today (and have a break from grinding out practice games, haha). Also, with having more space with the house, I decided to finally play a full 120 point game!
It was SecDef vs. Karist in Ascendancy. Here's the gallery of the battle:
https://www.dakkadakka.com/gallery/images-135599-68322_Battle%20Report%20%235.html
I was surprised how quickly I got back into the groove of the game. I had to refresh some basic stuff (in general how attacks work, critical, and
AV), but it didn't take long to before the action was nonstop.That might also have been thanks to the physical book...first game with it and it was REALLY handy! Great quality too. Anyway, the SecDef started defensively with 2 units of rapid insertion troops in reserve ready to shore up any weaknesses. Karists went all in on aggressive plays. In the end, Karists actually only at the end of round 2 as they already achieved the 26 points and SecDef were around 15.....OOOOOOOF!
Highlights were:
-Rapid insertion teams as they were really fun to try out! I do wonder if it would be better to just have then dash rather than drop in, but it was pretty rough! One squad was used offensively to distract the mature Angel and buy the left flank some time.
-The Shadow Walker actually did something this game and that was neat! First charge on the commander just resulted in a wound and suppression, but round 2 the Shadow Walker WIPED out the SecDef commander
-Tempest elites with energy launchers were nice for slowly walking up and still laying down good fire
-Minnows were phenomenal this time around too. They attacked both flanks, trying to steal or contest objectives (Angel Keeper my beloved). I remembered this time about Mobile, so did some popshots or did suppressive fire. That really hurt the SecDef tactical teams! One team even ended up with 5 suppression
I think, overall, I like the idea of SecDef, but playing them as an entire list was brutal. They definitely need some chaff! Or maybe I shouldn't have taken so many upgrades. Either way, them having only 7 units was rough. Plus, there were several unlucky rounds of shooting (like when the double missile team shot the Shadow Walker and completely whiffed). Mixed Karist still seems like a solid choice and that was made really clear at 120 points.
For my next game, I'll probably go back to the 4x4 and 90 points. Turns out I don't have a lot of options for 120 points, so guess I'm doing another order soon to round out the factions, haha. I'm thinking Kaigus vs. Broken though, ao that'll be really fun! Debut of both new armies