Polonius wrote:
You can't buy those earrings anywhere....
on the bounce
Skinnereal wrote:
The_Pilot wrote:I also now realize that if you really wanna become John warhammer, with every possible army config, I have to multiply each unit with it’s weapon loadout options, like how the unit of infractions and tormentors can have one obessionist with a plasma gun or bolt pistol and either a lash or a power sword, so add like 4x to lord exultant, infractors, tormentors, rhinos, 2x to kakophonist, land raider, and I don’t have time to check the rest on the codex but yeah. I’ll account for that if I make a article or thread, but just huck a extra couple hundred for those options even if it would make no sense to have a land raider without the free havoc launcher.
How much of that will be shelved when the unit loadouts change next edition?
To be fair, legal loadouts generally don’t change with edition, but with new minis. What’s
good will fluctuate wildly with rules and points over time. The only time you generally end up with useless models is when either the range gets so full they legends stuff out (which will still be legal in non-tournament play) or the new kit lacks legacy options. And new kits generally come pretty slowly.
Now if your whole army is replaced, like the chaos god specific ones calving off the main chaos codex, it’s a bit different.
10th’s points also don’t help here, as there are plenty of legal loads that are now just silly to field. Why not take the free upgrades? Because I have old models and haven’t bought the new box to modernize them...
And if we are talking about a 100% max complete every option army, we’ve already left common sense at the door. So worrying about some of it going obsolete with edition change is silly when 90% of it is useless in the edition it was collected for.