Thanks for the comments. I had a lot of travelling the last couple of weeks so haven’t kept up posting here. I’ve been updating a lot on the subreddit to build a bit of a community.
A.T. wrote:
Something of a marmite change in the rules.
Random failed 3" charges and passed 12" charges (first turn charges, etc).
Pre-measuring in 4e was disallowed because of guess range weapons as much as anything else.
This is why I put it in optional rules. I don’t play with premeasuring, but my general philosophy is ‘when in doubt let the player choose’. If people want to pre-measure then having flat 6’’ charges gets a bit easy.
Wyldhunt wrote:For those of us not familiar with the time period, can you provide a brief overview of how factions would be different from their
40k versions?
I imagine that custodes, tau, necrons, and tyranids simply aren't allowed to participate as they hadn't made their "debuts" yet. Eldar factions seem like they'd be pretty much the same as they are now unless you want to mechanically represent the oldest exarchs only having 5,000+ years of experience instead of 10,000+.
Marines seem like they'd be pretty much the same as in
40k, just with fewer successors to choose from and maybe a few more of their Heresy era equipment available?
Ditto chaos. Ditto guard.
This is quite a big question I’ve tried to grapple with over several projects. This is all off the top of my head.
The obvious factions are Nova Terra/the Imperium who are basically mirrors of each other. I’ve got the Mechanicus to reverse engineer for the next book, which I expect to take forever.
I did a lot of research into the factions and, actually, there is justification for pretty much all Xeno races bar the T’au proper. That means you can - at a push - justify Kroot but T’au are visited by the Imperium in their stone age form towards the end of the Nova Terra Interregnum. The Sisters of Battle don’t form until the Age of Apostasy, which I aimed to do after the Nova Terra Interregnum. There is, however, the Frateris Templars army which has space to be explored in a later volume - the army abolished by Sebastian Thor. I have no aim to introduce Custodes, as you’d expect.
There seems to be enough evidence to confirm that Necrons had been awakening over time that they would be a rare but not impossible force to come across. The research on Angelis before it is overrun by Orks is actually researching the Necrons during this period.
The Tyranids were not Tyranids because they hadn’t reached Tyran. However, in the 5E book it pretty much confirms that Tyranid vanugard forces were around long before their invasion. This means I would recommend players to use the lore-accurate Tyranid armies for that period. I’ve created a mutant faction which is elaborated in Book II, which allows me to roll Genestealer Cults effectively into that with the assumption the Imperium just sees them as another minor mutant faction.
I also have a draft of the Votann rules in that PDF but need to rewrite them because of the new release.
Imperial armaments is something I have been thinking about more with regards to Space Marines. The period has three concurrent civil wars at one point (Nova Terra Secession, Moirae Schism, Alexian Uprisings) so the Imperium should be pretty limited in its resources. That means I would expect there to be more mish-mashed armour like Mk V as the Interregnum progresses. You would expect there to be relatively more relic armour from the Heresy than there is in the M41. I would say Mk
VI and Mk VII would be the mainstays. A lot of people who like Mk VII seem to be drawn to the setting, which is nice.
Space Marines should have fewer successors, which to give an idea the cursed 21st founding is at the tail end of the Interregnum. What’s interesting is that there are like 10 foundings in the latter half of the Interregnum. My explanation (not published in a book, but it is discussed in my publicly accessible notes on the forum) is that the Pale Wasting (which happens before the interregnum) and intensity of the war is coupled with the complete chaos of the Moirae Schism within the Mechanicus. It becomes more manageable to have smaller foundings a century apart than massive foundings every millennium or so. You would expect that many of the chapters of the era were lost to time - something I imply with the Knights of Vengeance and Void Watchers as two chapters that side with Nova Terra. I made the Pale Wasting a pretty apocalyptic conflict, partly because of how big an event in the lore it is implied to be and also because it helps explain why the Imperium didn’t just quash the Nova Terra secession.
With Guard there are a mountain of regiments to choose from. Krieg didn’t have their civil war by then but you can always use them as ‘your dudes’. I’ve kitbashed two rebel regiments which are just my own invention to represent Nova Terran Guardsmen. I’ve also tried to capture supply chain issues by noting that many tanks in the Guard had hull-mounted main guns due to supply chain issues and that vanquisher cannons were replaced by laser destroyer cannons, like in the Tank Hunter. It’s much the same gun mechanically.
For Chaos, I think most of the legions would be similar as far as I’m aware. They don’t actually have that big a role in the Interregnum beyond the 8E core rules retconning a sentence in that says “it was Chaos”. I’ve made it the Fallen who instigated a lot of it, which is canonical as many events of this era are mentioned in the 6E Dark Angels Codex. The Saviour of Praxus is very heavily implied to be Cypher, but the author of the research wouldn’t know who Cypher is or what the Fallen are otherwise they’d be dead.
One tidbit about it is that I introduced another secession around the Galactic Core to essentially say to players ‘you can make your own minor rebellions’. I had that faction destroyed by a chapter founded deliberately to fight the Interregnum called the Astral Claws. So obviously the events of the Badab War happen long after.
I’ve focused a lot of my energy to community building as I worry a bit I will burn out if I have to keep up the pace I have, so hopefully others get involved. I’ve founded a campaign on the subreddit to get people interested involved. I plan to tidy up the draft I posted hopefully within the next couple of months (ideally before the end of September) and then start redrafting and building up Book II’s lore, which there is an early draft of. The plan is roughly:
Book I - Details who the Nova Terrans and other political rebels are.
Book II - Details the Moirae Schism and the Mechanicus of the period as well as the mutant uprisings (something I’ve added in (a) because I love mutants and (b) it helps explain why Genestealer Cults would go undetected).
Book III - Details the uprisings against Alexis (mentioned in the 2E Sisters Codex) and the Frateris Templars.
I haven’t worked out how to do the events after that. There is a bit of an empty period then there is the climax of the interregnum - the Cataclysm of Souls - in which (
IIRC) there is an attempt to organise the Imperium into a theocracy under the Ministorum and a ‘civil war on the scale not seen since the Horus Heresy’ (I can’t remember where that paraphrased thing is from, but I remember it quite clearly).
Apologies for the essay, but it’s quite a complex answer.