Commodus Leitdorf wrote:
1) New setting where they can start over from scratch with less restrictions than
WHFB lore provided
2) No Fantasy setting at all
People always forget that it was
AoS or NOTHING.
10 years in between the nuking of the game and its reintroduction caused the used model market to mostly dry up. That allowed
GW to actually be able to sell models. Which was the whole reason the setting was nuked to begin with.
And yet several of us have noted that you don't have to "End Times" Old World to add most of the factions that
AoS generated.
The lore wasn't a problem, it wasn't a barrier. It didn't stop creativity; heck there's a whole bunch of factions that are untouched and that's before you End Times to shake things up. People didn't say "I'm not picking up old world because of the lore" it was a bunch of other problems. Many of which
AoS didn't really resolve at all nor attempt to resolve. Heck the 2.0 (which really were 1.0) rules had larger infantry blocks than the game currently has right now.
There were problems, but it wasn't lore.
GW also didn't have to "start over" in fact they didn't. The vast bulk of the
AoS model line was Old World models. Even now there's still a good many of them around and where there aren't many of them are updates or additions to themes Old World already had and replacements for previous sculpts.
Did
GW need a shake up - YES. But it wasn't at the game level it was at the management level that the shakeup was needed. That fed down to how games are managed, how
GW approached fans and the market ( don't forget this was at the time when
GW was anti-internet and sending CD/takedown letters to news websites reporting on rumours). That management shake-up which resulted from the disaster that was
AoS launch prompted big changes which led us to the
GW of today which is built on the foundations, but is WAY more engaged with their actual customers.
We have Underworld, Spearhead, Warcry, Killteam, etc... modes of games now to help facilitate newbies and people with limited time getting game time. We have a bunch of specialist games back on the market.
The fact that Old World has come back shows that the problem wasn't rank and file fantasy gaming; it was how
GW managed their company and rank and file fantasy game.