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![[Post New]](/s/i/i.gif) 2025/09/18 08:46:40
Subject: Imperial Agents Crusade Costs
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Fresh-Faced New User
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Hello all!
Imperial agents have 2 points costs, a lower cost for pure agent armies, and a higher cost for joining Imperial keyword armies.
The question is, which do you use when building a crusade force? Since a crusade force only needs to share the main faction keyword (Imperial, Chaos, etc) it is possible to have multiple imperial factions in a crusade force, so it's not like you can base it on the crusade force's subfaction.
Obviously the cost of the agent units will vary when building your actual army for a game, this question relates to the supply used.
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![[Post New]](/s/i/i.gif) 2025/09/18 10:04:54
Subject: Imperial Agents Crusade Costs
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Raging-on-the-Inside Blood Angel Sergeant
netherlands
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I think if your making a crusader force you need to use the first points because your main faction is imperial agents and then you would insert differt units from differend codexes.
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full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
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![[Post New]](/s/i/i.gif) 2025/09/18 11:08:23
Subject: Imperial Agents Crusade Costs
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Fresh-Faced New User
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That is how it works for mustering an army, however when making a crusade force you do not choose a subfaction like "Imperial Agents", you choose a faction (e.g. "Imperial").
I mainly play knights with some agent units thrown in, however I will on occasion want to field a pure agents army from my crusade force. I wasn't sure if there was any concrete ruling on it anywhere.
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![[Post New]](/s/i/i.gif) 2025/09/18 21:15:36
Subject: Imperial Agents Crusade Costs
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[DCM]
Tzeentch's Fan Girl
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My suggestion would be that unless you solemnly pinky swear that you're only going to use Agents, you should use the higher points costs.
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![[Post New]](/s/i/i.gif) 2025/09/19 13:11:24
Subject: Re:Imperial Agents Crusade Costs
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Da Head Honcho Boss Grot
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I would actually rule that you use the lower point cost. My rationale is this wording:
you can include Agents of the Imperium units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. When doing so, use the points values shown on the following page
If you are allowed to make your faction keyword only "Imperium" then they do have the faction keyword you selected, which means that clause is not invoked. And this makes sense to me because the higher points are the cost of circumventing the usual army-building rules, but during Crusade those rules aren't being circumvented as you can select any "Imperium" units by default.
Though that isn't totally cut-and-dry so in practice you'd want to ask your friends / the judge before assuming.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2025/09/19 15:27:08
Subject: Imperial Agents Crusade Costs
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Stealthy Kroot Stalker
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I would personally rule it that if the majority of your Crusade force is Imperial Agents, then you use their normal points, but if they are not in the majority, you'd use the increased points.
However, it's probably easier to just ask the people you are playing the league with what their thoughts are.
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![[Post New]](/s/i/i.gif) 2025/09/19 19:54:05
Subject: Imperial Agents Crusade Costs
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Longtime Dakkanaut
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I think you use the lower cost to put them in your ORDER OF BATTLE, but when you build an Army from the units on the Order of Battle, you follow the rules based on the composition of the army you build.
Your Supply Limit determines how big your Order of Battle can be- it has nothing to do with the size of the Army you make from that Order for any given game. Since units added to an Order of Battle aren't in an Army yet, they cannot be classified as "Attached Agents."
But as soon as you include them in an Army with non-Agents, you must classify them as Attached Agents and adjust their cost for use in that game accordingly.
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