I'm back again with another update for my Sea Peoples - The General!
In On Bloody Ground:
The General is the most important commander in your force. Being the only one than can intercept orders and change, or resist a change, in the initiative, each command point your general has is invaluable!
Some generals can be mounted, have different arms and amour, or even have different special rules. My commander hasn't fully proven himself in battle yet, so I wont be giving him any character special rules, but I am going to be giving him 4 command points and an upgrade to his superior armour so I can potentially feel safer putting him into a unit if I need to increase their leadership or add in an extra attack (I'm sure he'll miss every time though!).
The General is free to move where he likes on the table, unlike cheaper, but attached commanders that I'm planning on putting into my normal units of Sea People Warriors. That means I'll be looking to put him exactly where I need him as the battle unfolds, or I may even deploy him into the Elite Warriors that I painted up a few weeks ago