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Reply to "Mordheim & Stuff"
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[quote=Mad Doc Grotsnik 797479 11106574 a00f106df055e9a8133247b13632ffbf.png]I agree it definitely needs a GM. Someone who’s happy to sort out rules questions before they become rules arguments, as well as providing some narrative fun. I tend not to play in campaigns I’ve set up, unless it’s controlling wandering monsters or similar. Just removes as much bias from rule calls as is possible, as you’ve no real stake in the campaign outcome. I do prefer the advance system to Necromunda though. Capping how much henchmen can improve was a good development, as was stuff like being able to choose between WS/BS increases. The game really shone for me because the weapons were so limited in choice. I mean, there’s nothing wrong with a veritable smorgasbord of choice, but having everything a bit more limited stopped a gang getting quickly wealthy and having All The Best Kit to the point few could touch them. Late campaign, that’s fine, but not early on. Skews it too much,[/quote]
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