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Made in us
Horrific Horror






...Or am I crazy?

230 -- Siren Lord w/ Mark of Slaanesh, 7 powers, D. Flight, Dark Blade, Combat Drugs, Personal Icon

195 -- Siren Lieutenant w/ Mark of Slaanesh, 7 powers, D. Flight, Pair of Lightning Claws, Personal Icon

1080 -- Six squads of 12 Daemonettes

332 -- Two squads of 6 Mounted Daemonettes

The only thing that would give it trouble would be pods or static marines with a librarian. Against pods, it's pretty much borked, really. If you drop first, they vaporize half your army. If they drop first, they surround your two icons. The only way around that would be if you had pretty deep cover to deploy in. since the pods wouldn't be able to land in it. /shrug

Anyways, this courtesy of long work hours coupled with little actual work accomplished >< Statistically, just the summons would kill ~38 marines if they all made it into the kill zone on the charge.

So... tell me I'm crazy and it would never work.


If that upsets your fluff stomach, buy a case of "it's just a game"-bizmo and get over it.
-Mahu

Men are like steel. When they lose their temper, they lose their worth.
-Chuck Norris  
   
Made in us
Rampaging Carnifex





Nope!
   
Made in us
Dakka Veteran




Would die really hard against any sort of skimmer heavy force.

Eldar, Dark Eldar and Tau should all be able to clean up.

Would also perform poorly against other mechanized lists, particularly mech Sisters, who would eat the list alive in a very short amount of time.

Actually, as near as I can tell, you don't have anything that would be effective against vehicles, so pretty much any vehicle heavy list will have its way with you, to a greater or lesser degree.

Also, Necrons w/ 1 or 2 liths and a Viel would likely eat you alive, soaking your first wave of casualties before falling back and rapid firing death into your daemons.
   
Made in us
Rampaging Carnifex





Mechanized sisters? You're kidding me right? They'll get ripped out of their rhinos by rending claws and eaten alive. 72 daemonettes man. It laughs at rhino forces.

Skimmers are a problem. Rhinos are only a problem once. The moment they stop moving 12" or the guys deploy, their game is over.

Necrons with a lith is a problem because of the gauss flux arc. Without a monolith, this list destroys necrons. I played this list, but I used bikers with siren. They rolled up to Necrons and summoned daemonettes and the game was over! yay. He had a monolith but had elected to deepstrike it foolishly.

The happy fellow is right though, in that you will have problems against lots, and lots, and lots of armies.

Daemonettes do not have frag grenades. Remember that
   
Made in gb
Sneaky Sniper Drone



Lancashire

Mechanized sisters are good because they arent affected by siren so they can pull up and divine guide your two summoning HQs before you get any daemonettes out. And if you hang back your summoners, the sisters can just wait for the daemons to come on and bolter them down from range.
   
Made in us
Rampaging Carnifex





(more defensive upgrades on the siren guys are needed in that eventuality). T6 and 4th wound at least.

But boltering to death two T6 guys with 12" moves that do not want to be engaged is not as easy as it sounds.
   
Made in us
Krazed Killa Kan






South NJ/Philly

Posted By Longshot on 09/05/2006 10:47 AM
(more defensive upgrades on the siren guys are needed in that eventuality). T6 and 4th wound at least.

But boltering to death two T6 guys with 12" moves that do not want to be engaged is not as easy as it sounds.

If you're inside of 24" of the Sisters in Rhinos they will run up, unload, and drop rapid firing bolters into you.  In fact they'd probably do it with two squads to be sure, but they ignore Siren and T6 doesn't mean a whole lot when the only Bolter Wounds you really care about are wounding on 6's for the AP1 anyway. 
   
Made in us
Rampaging Carnifex





A two squads of 10, assuming bolters on all 10, is:
40 shots, 2.9 wounds after 5+ cover saves (or Aura). Woops. Now your squads are both dead and you killed one lieutenant or one Lord, but not both. And there're still more daemonettes.

Admittedly this guy is not planning for sisters, but it's easy enough to do with a daemonette heavy list.

statured prince with 4 wounds, dark blade, flight, warp talisman and 7 psychic powers (270)
keeper of secrets (160)

One squad of 6 chosen aspiring champions on bikes with 3 power weapons and daemon armor, one with daemon chains, skilled riders (around 350)

4 x 6 daemonettes
2 x 12 daemonettes
2 x 6 daemonettes on steed

Still gonna get mauled by skimmers though
   
Made in us
Fresh-Faced New User




longshot
Why the Keeper of Secrets? Unless youre gonna use the new FW model which is pretty cool it just doesnt seem to make sense, an Lt on a bike with a melta and some combat upgrades would do just as well, and can help with skimmers and against fast units (which the keeper will never catch with its horrible 6 inch movement) Meltaguns on the other bikes would be helpful as well, I don't know if its ever been discussed but as RAW you could have meltaguns on all 6 bikes if you wanted(I think, dont have the dex handy) Other than that looks decent I used some regular infiltrating squads in mine too, that way if I need in escalation I can drop demons second turn. Just some thoughts
peace
aaron

When the Boogeyman goes to sleep at night, he checks his closet for Chuck Norris 
   
Made in us
Dakka Veteran




The reason is that the sisters won't stop moving long enough for the daemons to get decent hits, until such time as they deploy, deploy rapid fire + flamer death to the unit and then are likely able to absorb any counterattack, especially if they manage the 3+ inv act.

Not to mention that you will be getting shelled by Exorcists (a problem even with the variant army you mentioned) as well as having to deal with possibly being tied up by the invincible Cannoness.

As for Necrons, well constructed, with 2 liths, you will need to engage with four units before you get anything to stick. Those three units that are hanging with their ass out in the wind will be getting destroyed by either rapid fire, or other high ROF weapons.
That is not even including the flux arcs.

Daemonettes only make 3-4 casualties on the charge.
That is not really enough to make a major problem for them. Especially if they target the cavalry (i.e. disengage the units that they charged and then vaporize them before worrying about the infantry)
Then they can port back and engage in a long range firefight. Surely you can see how poorly that would go.
   
Made in us
Rampaging Carnifex





The keeper is a T6 4 wound living icon with an AP1 flamer template. And he's very cheap. Putting some meltas on the bikes is a good idea I was sketching out a rough idea for a list more than anything.

Meh. I'm doubtful about the exorcist/mechanized sisters.

Necrons SHOULD whomp the list, but you'd be surprised at what happens when they start making outnumbered leadership tests or die to Init 2 rundown.

Again I'm not saying anything is hands down, but it's not as clear cut as you might expect. A little terrain, a decent mission, and the game is suddenly very rough.
   
Made in us
Rampaging Carnifex





The bottom line though, is without a half-dozen lascannons there's nothing you can do to stop skimmers.

Beating sisters or necrons isn't going to really do anything for you. It's beating:

a) Shootie space marine type armies
b) Skimmer type Eldar/Tau armies

Both of which can be very nasty matchups for a daemonette heavy list. Killing marines in cover with Daemonettes is not easy. No frag grenades is bad times.
   
Made in us
Dakka Veteran




Actually, amusingly enough, I don't think that list can actually beat footslogging orkz.

All the orkz have to do is sit in cover and shoot at you with whatever ranged weapons they have, those not fitting in cover behind grot screens.

I don't think Daemonettes charging orkz in cover will win that matchup either.
   
Made in us
Rampaging Carnifex





Sadly I think you're right
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Having never played a Slannesh army, or any Chaos army other than Death Guard and Iron Warriors, I am having trouble understanding what makes this list so threatening. Would someone please explain to me how this list is capable of wiping out its opponents in hth.

Pardon my ignorant intrusion. Just trying to get a greater understanding of the game.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Rampaging Carnifex





9 billion rending attacks at Init 5.
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Ah. I see your point.

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
 
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