Switch Theme:

Move Through Cover  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran



Culver City, CA

So I was playing a game, my scouts were in some trees, get shot and lose enough models to force a moral check.  They fail.

Do you roll the extra die when making a fall back move?

If they do get the extra die when falling back, do you also get an extra die when making other movement (like blood rage) that use dice?

"There is no such thing as a cheesy space marine army, but any army that can beat space marines is cheesy. " -- Blackmoor

 
   
Made in us
Fresh-Faced New User




I could have sworn that you take the three dice and take the best 2. I also thought that you half (rounding down) the number of inches you move when falling back through difficult terrain.

As for blood rage and difficult terrain, does blood rage follow regular difficult terrain rules? If not I would say you just move forward the number of inches you get from BR regardless of difficult terrain.
   
Made in us
Longtime Dakkanaut





Silverdale, WA

Units that are compelled to move through dif terrain just halve their movement (BGB pg.16)

I guess I never thought about MTC units using their extra dice when falling back through dif terrain. It sounds like ATIRage is right though. I suppose when falling abck you could choose the two lowest dice though and halve it instead of choosing the single highest dice when moving normally. Sounds right to me.

 
   
 
Forum Index » 40K You Make Da Call
Go to: